天际之声-完整版-MCM

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的天际之声-完整版-MCM Mod,由Cliffworms - Arthmoor制作。llaisi在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Cliffworms - Arthmoor Mod版本: 2.0 Mod大小: 13.5 MB 更新时间: 2019-11-29 20:38:19 发布时间: 2019-11-29 20:38:19

详细说明

天际之声-完整版



引用原始文档:


“《天际之声》是一个音频项目,分为三个部分,最后,为游戏世界增加了460多种声音效果。它几乎影响了游戏中的每个单元和区域。我的主要目标是没有一个环境可以声音会增强沉浸感,声音会受到一天中的时间,天气和位置的影响,因此,白天在城市街道上行走时,您会听到门开合,孩子们嬉戏和工人看到东西的回音。在晚上,猫为争夺领土而狗吠。


所有这三个模块均已发布,可以在下载该模块的网站上获得。


Dunegons


地下城提供115种以上的音效,为地下城增添了生气。居住在地牢中的敌人会被听到。在地牢入口处,您还可以听到外部天气。如果外面有雷雨,您会听到雷声在堡垒或洞穴中隆隆


没有Freesound.org的许多录音机和艺术家的贡献,这个mod永远不可能实现。存档中有一个文件,其中包含每个发声人员的功劳。非常感谢他们,否则声音将不会像它们那样高品质。


荒野


Wilds专注于在天际的荒野中添加声音效果。有了115种新的音效,The Wilds的目的是在听觉上扩大Skyrim的动物区系,并增加各种动物,鸟类和昆虫,这些动物,动物和鸟类会根据天气,一天中的时间和所在的地区进行游戏。例如,在森林中,您会听到狐狸,鹿和乌鸦的声音。到了晚上,您会听到狼从远处away叫或普通懒猴呼唤别人。在The Reach中,您可能会偶尔听到山山羊或鹰的声音。


除了动物外,The Wilds还为帐篷和木质结构增加了雨水声,沙沙作响的声音以模拟小型哺乳动物的运动,这些运动在您接近时会散开,还有平静的水波声将木材击倒在原木或结构上被部分淹没在水中。


声音效果比上面描述的要多。请参阅下一个小节以查看完整列表。


没有Freesound.org的许多录音机和艺术家的贡献,这个mod永远不可能实现。存档中有一个文件,其中包含每个发声人员的功劳。非常感谢他们,否则声音将不会像它们那样高品质。


文明


文明的重点是为存在文明的城市,村庄,农场和偏远地区增加223种新的声音效果。在城市中,您可以听到村民用锤子修理东西,孩子玩耍,狗叫或猫打架的声音。当您靠近酒馆门口时,会播放从门后方来回顾客的声音。当您进去时,一些顾客可能会大声笑,大喊或弄碎一些东西。


在农场或其附近,您可以听到他们的动物的声音(如果有)。这些声音效果中的大多数也可以在建筑物内部听到,将内部单元与外部相连。如果以农场为例,坐在靠近窗户的地方可能会听到母鸡的声音。如果正在下雨,你会听到雨水打到窗户上。如果有暴风雪,您会听到窗外吹来的寒风。


声音效果比上面描述的要多。请参阅下一个小节以查看完整列表。


没有Freesound.org的许多录音机和艺术家的贡献,这个mod永远不可能实现。存档中有一个文件,其中包含每个发声人员的功劳。非常感谢他们,否则声音将不会像它们那样高品质。”



此mod将所有SoS模块组合到一个易于使用的程序包中,并为使用SkyUI-SE的用户提供MCM支持。对于那些不喜欢的人,现在可以通过为每个模块阅读一本书来进行初始配置,您可以阅读该书来进行设置。在此过程中,还修复了一些小错误。





安装要求


Skyrim特别版1.5.97或更高版本。

MCM选项菜单需要SKSE64和SkyUI-SE 5.2或更高版本。


不要将BSA文件的内容作为松散文件提取到Data文件夹中,或者不要让mod Manager对文件的内容执行等效的功能。这样做会导致事物以错误的顺序加载并破坏游戏。 Skyrim旨在将BSA与其ESM / ESP文件一起加载。规避此问题会导致一些问题,我将不提供支持。如果您坚持不遵守该建议,则对于由此产生的问题将不予支持。

安装-Wrye Bash BAIN


将存档放入Skyrim Special Edition Mods \ Bash Installers文件夹中,然后照常安装。

确保在Wrye Bash mods选项卡中激活了该mod。


安装-Nexus Mod Manager / Vortex


使用Skyrim特别版Nexus上页面上的“使用管理器下载”按钮。安装程序应从那里进行处理。

然后,只需确保NMM已激活mod。


安装手册


将“ Sounds of Skyrim-Complete Edition.esp”和“ Sounds of Skyrim-Complete Edition.bsa”文件拖放到“数据”文件夹中。

使用适合您的管理工具激活该模块。


解除安装


由于Skyrim Mod的本质,尤其是那些添加脚本的Mod,因此强烈建议您尝试从活动游戏中卸载Mod。除了纯粹的网格物体或纹理替代品之外,任何mod都可能留下您可能不希望的永久更改。这不是修改者可以纠正的。这是Bethesda设计游戏的方式。从活动游戏中卸载此mod并继续保存的任何人均不提供支持。


删除mod:从“数据”文件夹中删除“ Skyrims Sounds-Complete Edition.esp”,“ Sounds of Skyrim-Complete Edition.bsa”和“ Sounds of Skyrim-Complete Edition-Textures.bsa”文件。然后照常重新加载游戏。


加载顺序


最好使用LOOT(https://loot.github.io/)。


学分


Clifforms-此软件包使用的原始模块。


Vendayn和Viltuska进行了崩溃修复

Zanderat,Dark_Ansem,Vinu,Vermourn和Shadowscales进行测试

社区,建议其他声音效果和出色的想法。

邓肯(Duncan)为《晨风》制作的《大气音效》模组,这启发了我制作《天际之声》(也记在SoundCredits文件中)


贝塞斯达游戏工作室提供最佳的开放世界RPG和构造套装

马克·兰伯特(Mark Lampert)出色地完成了贝塞斯达(Bethesda)的声音总监的工作。 ;)


在SoS Credits.txt中可以找到包含的声音文件的完整积分。


Clifforms同意继续他的工作:https://www.nexusmods.com/skyrim/articles/50992(如果此链接无效,我也有屏幕截图作为证明)


免责声明


Zenimax,Bethesda Game Studios或其任何附属公司均未制作,保证或支持此mod。

——————————————————————————————————————————————

Sounds of Skyrim - Complete Edition



Quoted from the original documentation:

"Sounds of Skyrim is an audio project split in three parts that, in the end, adds around 460+ sound effects to the game world. It affects almost every cell and region in the game. My main goal is to not have one environment that is soundless to enhance immersion. The sounds are affected by the time of day, weather and location. So when walking in the city streets during the day, you'll hear the echo of doors opening and closing, children playing and workers sawing things. While at night, cats fight for territory and dogs bark.

All three modules have been released and can be obtained on the website from where you downloaded this module.

Dunegons

The Dungeons includes 115+ sound effects to add life to the dungeons. The enemy type that inhabits a dungeon will make itself heard. At dungeons entrances, you also hear the exterior weather. If theres a thunderstorm raging outside, youll hear the thunder rumbling in the fort or cave

This mod would never have been possible without the contribution of many sound recorders and artists from Freesound.org. There's a file in the archive with the credits for everyone who made the sounds. A HUGE thanks to them, otherwise the sounds would not have been as high quality as they are.

Wilds

The Wilds focuses on adding sound effects in Skyrim's wilderness. With the 115 new sound effects, the purpose of The Wilds is to audibly enlarge Skyrim's fauna with the addition of various animals, birds and insects that play according to weather, time of day and region. In the forests, for example, you'll hear the sounds of foxes, deers and ravens. At night, you'll hear wolves howling from far away or common loons calling others. In The Reach, you might hear the occasional mountain goat or hawk. 

In addition to animals, The Wilds also adds rain-impact sounds on tents and wooden structures, sounds of rustling bushes to simulate the movements of small mammals that scatter away as you approach and sounds of calm water waves hitting wood on tree logs or structures that are partially submerged in water. 

There are more sound effects than what has been described above. Refer to the next sub-section to see the full list. 

This mod would never have been possible without the contribution of many sound recorders and artists from Freesound.org. There's a file in the archive with the credits for everyone who made the sounds. A HUGE thanks to them, otherwise the sounds would not have been as high quality as they are.

Civilization

Civilization focuses on adding 223 new sound effects to cities, villages, farms and remote locations where civilization is present. In cities, you can hear the sound of a hammer being used by a villager repairing something, children playing, dogs barking or cats fighting. As you get closer to a tavern doorstep, the sounds of patron chatting from behind the door are played. When you get in, some patron may laugh out loud, yell or break something.

On farms or near them, you can hear the sounds of their animals, if they have any. Most of those sound effects can be heard inside buildings too, linking the interior cells with the exterior. If I take the farm example, you may hear the hen if you sit close to the window. If its raining, youll hear the rain hitting the windows; if theres a snowstorm, youll hear the cold wind whistling by the windows.

There are more sound effects than what has been described above. Refer to the next sub-section to see the full list. 

This mod would never have been possible without the contribution of many sound recorders and artists from Freesound.org. There's a file in the archive with the credits for everyone who made the sounds. A HUGE thanks to them, otherwise the sounds would not have been as high quality as they are."

This mod combines all of the SoS modules into one easy to use package and includes MCM support for those who use SkyUI-SE. For those who don't, the initial configuration is now handled through the use of a book for each module you can read to set things up. Some minor bugs have also been fixed along the way.



Installation Requirements

Skyrim Special Edition 1.5.97 or greater.
MCM options menu requires SKSE64 and SkyUI-SE 5.2 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN

Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Nexus Mod Manager / Vortex

Use the "Download with Manager" button on the page at Skyrim Special Edition Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Installation - Manual

Drop the Sounds of Skyrim - Complete Edition.esp and Sounds of Skyrim - Complete Edition.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Sounds of Skyrim - Complete Edition.esp, Sounds of Skyrim - Complete Edition.bsa, and Sounds of Skyrim - Complete Edition - Textures.bsa files from your Data folder. Then reload your game as usual.

Load Order

LOOT (https://loot.github.io/) should be used for optimal placement.

Credits

Clifforms - The original modules this package is using.

Vendayn and Viltuska for the crash fix
Zanderat, Dark_Ansem, Vinu, Vermourn and Shadowscales for testing 
The Community for suggesting additional sound effects and excellent ideas.
Duncan for his Atmospheric Sound Effects mod for Morrowind, which inspired me to do Sounds of Skyrim (Also credited in the SoundCredits file)

Bethesda Game Studios for the best open-world RPGs and Construction Set
Mark Lampert for his superb job as Bethesda's Sound Director. ;)

Full credits for the included sound files are found in SoS Credits.txt.

Permission has been given by Clifforms for continuing his work: https://www.nexusmods.com/skyrim/articles/50992 (If this link is invalid, I have a screenshot as proof as well)

Disclaimer

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.


文件说明

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