两种版本都可作为与Attack Speed Framework兼容的变体提供，如果您想将任意两种攻击速度修改源（例如Elemental Fury）与可缩放的双手攻击速度结合起来使用，则可能要使用它们。
Scaled Two-Handed Attack Speed
Two-handed weapons are unrealistically slow in the base game, which makes their damage output compared to one-handed weapons vastlyinferior in the mid-to-late game, especially if damage bonuses from tempering and/or enchantments are involved. They're also much more easily interrupted, and even their long reach is useless against retreating targets because those will simply have moved out of range by the time the swing would have connected. This is on top of the design drawback of two-handed weapons disallowing the of use spells, staves, shields or torches in the off-hand.
It would all be a lot better if the damn things weren't just so excruciatingly slow. Even the game's NPCs acknowledge it: there is an interaction in which Ria complains to Vilkas that using a two-handed weapon "just feels so slow", only to get told that she'll eventually get used to it and then become faster. That conversation gave me the inspiration for this mod.
What Scaled Two-Handed Attack Speed does is very simple: it adds a 5% increase to attack speed with two-handed weapons to each rank of the Barbarian perk. That's it. There is also a Vokrii version that adds this to the Two-Handed Mastery perk instead. So you'll start out with vanilla attack speed and end up with 25% faster attacks at maxed out Barbarian or Two-Handed Mastery, respectively. Each individual increase is barely noticeable, creating a feeling of gradual progress. In the end, you'll still attack noticeably slower than you would with one-handed weapons, but it's a lot less ridiculous than in the base game.
Both versions are also available as variants that are compatible with Attack Speed Framework, which you'll probably want to use if you want to stack any two sources of attack speed modification such as Elemental Fury in conjunction with Scaled Two-Handed Attack Speed.
Initially I wanted to tie the attack speed to the Two-Handed skill itself rather than to its damage-related perks, but the best solution that I could come up with would create a fairly heavy script load, so in order to keep this mod as simple and unintrusive as possible, I chose to do it via abilities gained through perks, so that's what you get. Sorry.
Installation and compatibility notes:
Just drop the relevant .esp file into your data folder and activate it with the management tool of your choice. There are four versions of the file, of which you use exactly one:
If you're using vanilla perks and not using ASF, pick the vanilla version.
If you're using Vokrii and not using ASF, pick the Vokrii version.
If you're using vanilla perks and ASF, pick the ASF-compatible vanilla version.
If you're using Vokrii and ASF, pick the ASF-compatible Vokrii version.
There is currently no version that's been developed for or tested with any other perk overhaul, but the vanilla version will work with any overhaul that doesn't modify the Barbarian perk.
IMPORTANT: All four versions are standalone and not designed as compatibility patches for the vanilla version. You'll ever only need to use one of these files at a time. If you're using one of the Vokrii versions, make sure to load it after Vokrii, or it won't work. I'm not sure if load order is important with ASF, but it can't hurt to load Scaled Two-Handed Attack Speed last.
Scaled Two-Handed Attack Speed is compatible with all mods that don't change the affected perks. It isn't compatible with Ordinator. I don't know about other perk overhauls, but if they change the entry-level perks in Two-Handed in any way, they're probably incompatible. If you want this implemented for any perk overhaul that currently doesn't have attack speed buffs in its Two-Handed perk tree, let me know and I'll see if I can figure something out.
If you notice any bugs or incompatibilities, please let me know.
I have been made aware that a similar mod exists for Oldrim, but only after I made Scaled Two-Handed Attack Speed. This is not a ported tweak, it's entirely my own work.
That's all there is to say, I guess. Have fun playing.