天际守卫-里弗伍德守卫(JK兼容)

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的天际守卫-里弗伍德守卫(JK兼容) Mod,由thumbincubation制作。孟蝶芹在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: thumbincubation Mod版本: 1.1 Mod大小: 33.0 KB 更新时间: 2019-11-29 03:07:19 发布时间: 2019-11-29 03:07:19

详细说明

和其他名字一样,这个mod给Riverwood增加了一些警卫。


另一个,原始的mod,在这里。 http://www.nexusmods.com/skyrimspecialedition/mods/4006/?


与其他人不同,这将与JK的Riverwood配合使用,因为它增加了一个地下营房,可以从Faendal的房子后面进入。现在的守卫也像香草守卫一样成为CW派系。如果要塞改为风暴披风,帝国联盟的守卫将被风暴披风取代。


有6名警卫,每12小时轮班3名。他们通过对很大的区域进行沙箱而不是程序巡逻来“巡逻”,这是一种不规则的搏动。我发现他们在码头上钓鱼,在锯木厂附近倾斜,在大门上方的人行道上,然后出去喂鸡。这就是给它带来困倦,小镇执法的感觉。


贾尔派出的香草护卫完全分开,不会进入/使用军营。我不想潜在的冲突。

如果您未安装JK的Riverwood,则原始的Riverwood Guards mod可以与该模型配合使用,尽管这会使大量的Guards徘徊。


安装:只需将.esp放入您的数据文件中。没有.bsa文件。警卫队穿的是普通警卫队服装,无论是香草的还是由您可能使用的其他mod设置的。


冲突:未知。


已知问题:可能由于其AI程序包的sanbox特性,在您到达城镇之前,警卫有时不会改变班次。我怀疑这是导致香草警卫队始终从镇外行走的同一力量。缺少旅行证书,我不知道有什么简单的解决方法。


用SSEEdit 3.1.3清理

——————————————————————————————————

This mod, like the other of its name, adds a few guards to Riverwood.  

The other, original mod, is here.  http://www.nexusmods.com/skyrimspecialedition/mods/4006/?

Unlike the other, this will work with JK's Riverwood, as it adds an underground barracks, accessible from behind Faendal's house.  The guards are also CW factioned now, like the vanilla guards.  If the hold switches to Stormcloak, the Imperial - allied guards will be replaced by Stormcloaks.

There are 6 guards, 3 per shift of 12 hrs.  They "patrol," an irregular beat, by sandboxing a very large area, rather than programmed patrols.  I have found them fishing on the docks, leaning around by the sawmill, up on the walkways above the gates, and out back feeding the chickens.  This is to give it that sleepy, small town law enforcement feeling.  

The vanilla guards, sent by the Jarl, are totally separate and will not enter/use the barracks.  I didn't want the potential for conflicts.  
The original Riverwood Guards mod should work with this one, if you don't have JK's Riverwood installed, though that will make for a whole lot of guards hanging around.

Installation:  Simply drop the .esp into your data file. There are no .bsa files.  Guards wear whatever the normal guard outfits are, either vanilla or set by some other mod you may use.

Conflicts:  None known.

Known issues:  Possibly because of the sanbox nature of their AI packages, the guards sometimes will not change shifts until you come to town.  I suspect this is the same force that causes the vanilla guards to always be walking from their starting point, outside the town.  Short of piling on travel scrips, I don't know of a simple fix for that.

Cleaned with SSEEdit 3.1.3

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