被遗忘的法术

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的被遗忘的法术 Mod,由SkebMick制作。NovenX在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: SkebMick Mod版本: 1.4 Mod大小: 199 KB 更新时间: 2019-11-28 01:43:09 发布时间: 2019-11-28 01:43:09

详细说明

这个mod增加了遗忘和晨风的几个经典法术,而这些法术在天际中并没有出现。您会发现它们是战利品,或者可以以书本和滚动形式从商人那里购买。每个咒语在稀有度,魔法费用,技能水平要求和力量上都达到了很好的平衡,敌方法师将能够使用其中一些对付你;这是为了使Mod尽可能与基础游戏无缝融合。非常轻巧,应该与几乎所有东西兼容。



权力


Summon Ancestor Ghost:增加了暗精灵的“祖先愤怒”种族能力。每天一次,您可以召唤一个黑暗精灵祖先的幽灵一分钟。幽灵是一个战斗法师,很早就很有效。



变态


召唤骷髅守护者(学徒):带有斧头和盾牌的骷髅。一对一对抗低水平对手非常方便。可以使用死灵法杖被召唤更长的时间。


召唤骷髅英雄(熟练):装甲的骷髅头,长剑,生命值翻倍。可以想象,在战斗中更有效。可以被召唤更长的时间

死灵法师


标记并召回(熟练):标记会在您的位置放置一个门户2分钟(如果使用双重投射,则需要更长的时间)。使用“呼出”可以从其他任何地方传送回去。换句话说-便携式门户。非常适合作为隐身角色进行快速逃生。


召唤骷髅冠军(专家):一个战斗法师骷髅。有一把剑,并射出冰矛。从远处看,他是一支不容忽视的真正力量,但近距离他却相当虚弱。可以使用死灵法杖被召唤更长的时间。


召唤矮人球(专家):自我解释。召唤一个矮人球,它快速且具有强大的近战攻击。要解锁该咒语,您必须具有至少75的召唤技能,并且像在《晨风》中那样读一本书,名为“秘密女巫秘诀”。这本书可以在Understone Keep的Calcelmo实验室迷人的桌子上找到。



改造


水上行走(学徒):可以在单人石膏上在水中行走30秒,或者在双人石膏上行走1分钟。如果您正在玩Frostfall,这实际上可以节省生命。


羽毛(学徒,熟练和专家):每分钟增加25(学徒法术),50(熟练法术)或75(专家法术)的携带重量(如果使用双重施法则要更长)。


负担(学徒):使目标减速50%,持续15秒(如果使用双重施法则更长)。龙无法承受其影响。


软垫掉落(熟练):基本上是晨风带来的减速掉落咒语,没有缓慢掉落的部分。在30秒内,您受到的坠落伤害会降低50%(如果两次施法会更长)。



毁灭


虚弱之箭(徒弟):每次命中都会使目标的耐力降低30点(如果使用双重施法,则更多)。用于防止对手发动攻击。它不适用于矮人建筑或不死生物,因为从技术上讲它们不是生物。


Sever Magicka(学徒):每次击中会使目标的Magicka降低30点(如果使用双重施法,则会增加30点)。显然对付法师很有用。龙太强大了,无法承受其影响。



恢复


治愈疾病和毒药(学徒):顾名思义,两者都是治愈疾病和治愈毒药的咒语版本。


抵抗疾病和毒药(熟练):这些法术会使您免疫疾病或毒药30秒(如果两次施法会更长)。对于没有自然抵抗力的角色更有用。


强化健康(学徒,熟练和专家):使你的健康提高25(学徒法术),50(熟练法术)

或75(专家法术)持续一分钟(如果两次施法,则更长)。


强化耐力(学徒,熟练和专家):使你的耐力提高25(学徒法术),50(熟练)

法术)或75(专家法术)持续一分钟(如果两次施法,则更长)。



错觉


黄昏的眼睛(新手):基本上只是夜视的咒语版本。为您提供30秒的夜视效果(如果进行了双重投射,则可以更长),并且角色的眼睛将在第三人称模式下发光。


沉默(专家):目标将无法在10秒内施放任何法术(如果使用双重施法,则更长)。如果您需要与敌方法师近距离接触并提供个人帮助,则非常有帮助。没有心灵大师振作,就无法在亡灵,达德拉或矮人建筑上使用。

卷轴


神圣干预:由一般商人出售。施放时,您将被传送到最近的神殿(例如,如果您在“到达”中,则将被传送到马尔卡斯的狄贝拉神殿)。可在室内和室外使用;对于摆脱致命的情况非常有用。如果您尝试在Sovngarde,Soul Cairn或Skuldafn中使用卷轴,则不会传送,并且会退还该卷轴。


新庙干预:由暗黑精灵一般商人出售。施放时,您会被传送到最近的新神殿神殿(阿祖拉神殿,波阿西亚神殿或索尔斯特海姆的乌鸦岩神殿)。就像“神圣干预”一样,可以在室外和室内使用,在Sovngarde,Soul Cairn或Skuldafn中不起作用。


有关干预卷轴的更多信息:它们与引入新土地的模组完全兼容,但是您将被传送到孤独的神殿(神的干预)或阿祖拉神殿(新神庙的干预)。我正在考虑为Falskaar和BS:Bruma制作补丁,虽然令我感到羞耻的是我还没有玩过。

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This mod adds several classic spells from Oblivion and Morrowind that never got featured in Skyrim. You will find them as loot, or can buy them from merchants in both tome and scroll forms. Each spell is well balanced in rarity, magicka cost, skill level requirement and power, and enemy mages will be able to use some of them against you; this is to make the mod as seamless with the base game as possible. Very lightweight and should be compatible with pretty much everything.


Powers 

Summon Ancestor Ghost: Added to the Dark Elf's "Ancestral Wrath" racial ability. Once a day you can summon the ghost of one your Dark Elf's ancestors for one minute. The ghost is a battlemage and is pretty effective early on. 


Conjuration 

Conjure Skeleton Guardian (Apprentice): A skeleton with an axe and shield. Pretty handy against low level opponents one-on-one. Can be summoned for even longer with the Necromancy perk.

Conjure Skeleton Hero (Adept): An armored skeleton with a greatsword and twice as much health. More effective in combat as you can imagine. Can be summoned for even longer 
with the Necromancy perk.

Mark and Recall (Adept): Mark will place a portal at your location for 2 minutes (longer if dual casted). Use Recall to teleport back to it from anywhere else. In other words - a portable portal. Great for making quick escapes as a stealth character.

Conjure Skeleton Champion (Expert): A battlemage skeleton. Has a sword and shoots ice spears. From a distance he is a real force to be reckoned with, but is pretty weak up close. Can be summoned for even longer with the Necromancy perk.

Conjure Dwarven Sphere (Expert): Self explanatory. Summons a Dwarven Sphere that is quick and has powerful melee attacks. To unlock the spell you must have a Conjuration skill of at least 75, and like in Morrowind read the book called "Secrets of Dwemer Animunculi". The book can be found on the enchanting table of Calcelmo's lab in Understone Keep.


Alteration 

Waterwalking (Apprentice): Can walk on water for 30 seconds single casted, or for one minute dual casted. This can actually be a life saver if you are playing with Frostfall.

Feather (Apprentice, Adept and Expert): Increases your carry weight by either 25 (Apprentice spell), 50 (Adept spell) or 75 (Expert spell) for one minute (longer if dual casted). 

Burden (Apprentice): Slows the target down by 50% for 15 seconds (longer if dual casted). Dragons cannot suffer its effects.

Cushioned Falling (Adept): Basically the Slowfall spell from Morrowind without the slow falling part. For 30 seconds you will take 50% less fall damage (longer if dual casted).


Destruction 

Bolt of Weakness (Apprentice): Each hit reduces the target's stamina by 30 points (more if dual casted). Useful for preventing opponents from power attacking. It doesn't work on Dwarven constructs or undead as they technically aren't living beings. 

Sever Magicka (Apprentice): Each hit reduces the target's magicka by 30 points (more if dual casted). Obviously quite useful against mages. Dragons are too powerful to suffer its effects. 


Restoration 

Cure Disease and Poison (Apprentice): As the names suggest, both are spell versions of cure disease and cure poison potions. 

Resist Disease and Poison (Adept): These spells will make you immune to disease or poison for 30 seconds (longer if dual casted). More useful for characters who don't have natural resistances.

Fortify Health (Apprentice, Adept and Expert): Increases your health by either 25 (Apprentice spell), 50 (Adept spell)
or 75 (Expert spell) for one minute (longer if dual casted).

Fortify Stamina (Apprentice, Adept and Expert): Increases your stamina by either 25 (Apprentice spell), 50 (Adept 
spell) or 75 (Expert spell) for one minute (longer if dual casted).


Illusion 

Eyes of Eventide (Novice): Basically just a spell version of Night Eye. Gives you Night Eye for 30 seconds (longer if dual casted) and your character's eyes will glow in third person mode. 

Silence (Expert): The target won't be able to cast any spells for 10 seconds (longer if dual casted). Extremely helpful if you need to get up close and personal with enemy mages. Doesn't work on undead, Daedra or Dwarven constructs without the Master of the Mind perk.


Scrolls 

Divine Intervention: Sold by general traders. When cast, you will be teleported to the nearest Divine temple (for example if you are in The Reach, you will be teleported to Markarth's Temple of Dibella). Can be used outdoors and indoors; very useful for getting out of deadly situations. If you try to use a scroll in Sovngarde, the Soul Cairn or Skuldafn, you will not teleport and will be refunded the scroll.

New Temple Intervention: Sold by Dark Elf general traders. When cast, you will be teleported to the nearest New Temple shrine (Shrine of Azura, Shrine of Boethiah, or the Raven Rock Temple in Solstheim). Like Divine Intervention, can be used outdoors and indoors, and doesn't work in Sovngarde, the Soul Cairn or Skuldafn.

Further info on Intervention Scrolls: They are fully compatible with mods that introduce new lands, but you will be teleported to either Solitude's temple (Divine Intervention) or the Shrine of Azura (New Temple Intervention). I'm considering making patches for Falskaar and BS: Bruma although to my shame I haven't played them yet.

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