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-过时的-沉浸式武器特别版港口指南

作者:Deadblot2
发布:LUOHUISHU98
发布日期:2019-11-28 01:39:27
更新时间:2019-11-28 01:39:27
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1.0
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

不再需要此MOD!您可以在此处找到真实版本。谢谢使用本指南的所有人,很高兴在霍斯休假期间为您提供帮助。感谢所有的支持!


-污点






__________________________________________________________________________________________________________________________________________________



这不是mod,而是有关如何移植一个的指南!


(由于权限等原因,我无法将其上传为文件。一些Mod作者已经完全从Nexus上消失了,或者已经完全退出了改装,我怀疑即将发布正式的IW补丁。)


   嗨,您好!您是否曾经认为Skyrim缺少武器种类和种类?您是否想要像Oldrim在《沉浸式武器》中那样在特别版中做到这一点?我得到了一个有效的魔术指南!我曾经在这里使用过这个mod,但是我很快发现这是一辆越野车,武器没有出现在水平列表和敌人中。我等了。没有。没有沉浸式武器。所以我决定,“嘿。如果您想做对的事情,请自己做。”真是的本指南出现了。它包含了沉浸式武器的所有功能。 (除了MCM菜单duh,IW甚至没有一个菜单?Idk,自2011年以来已经有一段时间了)您要问的是什么?这里:


-完全针对SE优化

-武器确实会出现在敌人和等级列表中(某些土匪会携带四分之一职员,北欧战争镐等)

-可以使用适当的史密斯技能在任何锻造厂制作武器

-最小的错误(我希望到目前为止,在56小时内没有CTD或怪异的东西。)


注意:矮人控制杆将被移除,因为它将导致CTD。不幸的是,如果有人可以解决,我对此无能为力,对您有好处。在帖子或其他内容中分享。长剑曾经具有过时的护套,在最新版本的NIF中已修复。这就是为什么下载最新版本最重要!


在开始之前,绝对有必要下载以下程序:


Skyrim特别版NIF优化器(请确保安装了最新版本,否则长剑将被窃听!):i



贝塞斯达档案提取器(BAE):



最后是Skyrim SE Creation Kit,这是它的启动器。登录或创建一个帐户。看到左上方的“启动器”标签吗?是的,抓住它并保留以备后用:




有程序吗?好。开始了...


移植mod

请仔细按照以下步骤操作!造成问题的第一大原因是缺少步骤或执行错误,请仔细阅读!!!可能有很多步骤,但是我向您保证,其中大多数都是针对较新的改装者的。和我在一起!我尝试将其压缩并使其尽可能容易地遵循,如果有其他方法可以彼此共享,这些是我发现最简单的步骤。


1.)进入旧版Skyrim Nexus上的“沉浸式武器”页面。这是为您提供方便的链接:沉浸式武器


2.)链接应该带您到mod的“文件”选项卡,如果没有,只需单击Mods mini屏幕截图下的“文件”选项卡。


3.)进入沉浸式武器文件,该文件附有YT视频,大小为300,000 + kb。它应该是1.5版。下载其他版本将导致错误和不兼容性。那我帮不了你


4.)点击“手动下载”,这非常重要!!!不要单击Manager的下载,我们不想在NMM上工作。


5)等等。是的,我知道这是通过您的浏览器下载的大屁股文件。好极了


6.)完成后,将其导出到桌面(我发现在这里使用文件更容易)


7.)将所有文件导出到可以使用的临时文件夹中。或使用Winrar或7zip将存档解压缩到您的桌面上。


8.)删除存档。不再需要它。


9.)您的临时文件夹现在应该在桌面上。


10.)打开BAE。


11.)在桌面上创建另一个文件夹,并将其命名为“ Immersive Weapons BSA”或类似名称,只需确保记住即可。


12.)在您的旧临时文件夹中,应该有一个名为“ Immersive Weapons.bsa”的文件。将其拖到BAE上,说要拖出档案。您可以看到文件扩展名非常重要!我们想要bsa在其中,而不是esp!如果您没有在文件末尾看到这些内容,请在此处找到指南:


Windows 10/8/7:转到此处


13.)拖动bsa后,您应该将其视为在BAE中选中的单个文件。在右下角,单击“提取”。从之前找到您的bsa文件夹,然后将bsa提取到该文件夹中。关闭BAE。


14.)打开SSE NIF。点击“浏览”。找到bsa文件夹,然后单击它。点击“选择文件夹”。 SSE NIF现在已选择文件夹,并准备对其进行优化。保留所有已选中和未选中状态。点击可执行文件底部的“优化”大按钮。


15.)让它做事,然后等待加载栏说“ Ready!”。之后,关闭程序,文件现在已经优化,可以在Special Edition中使用了。

花一点时间我们到了那里。


16.)转到您先前下载的Bethesda点网启动器。创建一个帐户或登录(如果已经有一个帐户)。登录后,您应该在屏幕左侧的左侧看到一些徽标,单击灰色的创建工具包徽标。另一个是《辐射》,我们不想要那个(哦,真的吗?)。在说明中应注明“需要SKYRIM专用版的PC版”或类似内容。按安装,应该不会花太长时间。完成后,点击播放。如果弹出某些安装程序,请让他们离开。它们是程序正常运行所必需的。对于那些以前从未使用过此程序的人,您可能对屏幕上弹出的内容有些不知所措。只需按照其余步骤进行操作,就可以了。


17.)暂时最小化套件中的所有内容。导航到Skyrim SE的数据文件夹,然后在另一个窗口中打开包含bsa和esp的临时文件夹。将esp拖到数据文件夹中,将其激活,然后关闭两个窗口。


18.)在“创建工具包”主窗口(背景为灰色的窗口)上,转到“文件”。然后选择“数据...”。在窗口的“主文件/插件”部分中,向下滚动直到找到“ Immersive Weapons.esp”。如果找不到并确定不存在,则错过了最后一步。检查esp并单击“激活”,然后在保持打开状态时关闭数据窗口。将会出现一个加载栏。


19.)不要惊慌,因为您会遇到一些错误。每次出现时,只需按“全部同意”即可。等待CK完成获取文件。


20.)当加载栏消失并且显示警告标签时,您就知道完成了。在“警告”选项卡上单击清除,然后关闭该吸盘。它不是必需的,它将使您的工作空间更加混乱。


21.)在对象窗口um ...窗口中,转到过滤器。搜索“ controlrod”。应该出现五个条目。突出显示它们,右键单击,然后单击删除。在出现的每个窗口上,按是,直到所有资产的“计数”列显示为“ 0 * D”。如果您想知道我们为什么这样做,请阅读本页顶部的注释。


22.)单击文件下的保存。如果出现更多错误,只需再次单击“是”即可。


23.)完全关闭Creation Kit。再次导航到您的数据文件夹,然后将Immersive Weapons.esp从数据文件夹中完全拖出并拖到桌面上。


24.)创建最后一个文件夹,并将其命名为ImmersiveWeaponsSE。这纯粹是可选的,但这将成为我们新mod的名称。


25.)导航到bsa文件夹,然后使用esp将所有这些文件拖到桌面中。 (您现在可以删除临时文件夹和bsa文件夹)


26.)将桌面上的所有IW文件拖到ImmersiveWeaponsSE文件夹中。


27.)选择文件夹,然后再次使用Winrar或7zip将其创建为rar文件。


28.)文件现在准备添加为mod。使用NMM(如果您使用其他管理员,对不起,不知道这是否相同),请单击绿色加号按钮按存档添加mod。将ImmersiveWeaponsSE.rar文件添加到NMM中,以便可以将其移动到其库中。


29.)激活mod并在NMM的“插件”选项卡中,确保已激活“沉浸式武器” esp。使用LOOT整理文件并将其放置在加载顺序中的正确位置(可选,强烈建议)。


30.)启动SSE。利润。



对于那些长剑鞘问题:删除您的SSE NIF优化器版本。已经发布了一个新版本,该版本解决了即使在取出长剑时鞘仍在长剑上的问题。重新优化BSA文件夹,如果仍然遇到问题,请重做所有步骤。



大功告成!所有这些只是一个mod吧?是的,我知道。无论如何,您应该现在就进行测试,不要阅读这个无聊的描述。什么?你不知道怎么说简单。产生10个土匪。到处寻找携带IW武器的人。证明它工作正常!如果您得到一些怪异的纹理或根本没有武器外观,则在端口期间出现了问题。再试一次。这就是这里的目的。您也可以去伪造,选择铁,如果您看到“铁古董剑”,您将意识到它不是香草。别客气 ;)


谢谢您阅读此篇!!!希望我不会对你感到厌烦


我的其他模组:

ADOF Enb效果


寻找沉浸式装甲港口?不用了SE已经。


在这里


10,000虚构的奖励积分可以给任何可以计算我在本指南中说“沉浸”次数的人,嗯,MxR会感到骄傲。

——————————————————————————————————————————————————————————————————

THIS MOD IS NOT NEEDED ANY MORE! You can find the real version here. Thank you everyone who's used this guide, it was a pleasure to help while Hoth was having his modding break. Thanks for all the support!

- Blot





__________________________________________________________________________________________________________________________________________________


This is not a mod, it is a guide on how to port one!

(I could not upload this as a file, due to permissions and such. Some mod authors have disappeared completely off the Nexus or have quit modding completely, I doubt an official IW patch will come soon.)

   Hi there! Did you ever think Skyrim was missing weapon classes and variety? Did you want that in Special Edition like Oldrim did with Immersive Weapons? I got a magic guide that works! I used to use this mod here, but I soon figured out it was kind of buggy and weapons did not appear in leveled lists and enemies. I waited. Nothing. No Immersive Weapons. So I decided,"Hey. If you want something done right, do it yourself." So bam. This guide appeared. It contains ALL THE FEATURES Immersive Weapons does. (Other than a MCM menu duh, did IW even have one? Idk, been awhile since 2011 edition) What are those you ask? Here:

- Fully optimized for SE
-Weapons do appear on enemies and leveled lists (some bandits will carry quarter staffs, nordic war picks, etc)
- Weapons can be crafted at any forge with the appropriate Smithing skill
- Minimal bugs (I hope, no CTD's or weird stuff so far at 56 hrs.)

Note: The Dwarven Control Rod will be removed because it will cause CTD's. Unfortunately I cannot help this, if someone can figure it out, good for you. Share it in a post or something. Long swords used to have bugged sheathes, that was fixed in the latest version of NIF. That’s why it’s most important to download the latest version!

Before we start, it is absolutely necessary to download these programs:

Skyrim Special Edition NIF Optimizer (Please please PLEASE make sure you install the latest version, otherwise your longswords will be bugged!):i


Bethesda Archive Extracter (BAE):


and finally, The Skyrim SE Creation Kit, this is the launcher for it. Sign in or create an account. See that 'Launcher' tab on the top left? Yeah, grab that and keep it for later:



Got the programs? Good. Here we go...

Porting the mod
Please, follow these steps carefully! The number one cause for problems are steps missed or done wrong so please, read carefully!!! There might be lots of steps, but I assure you most of them are for newer modders. Stay with me guys! I tried to compress this and make it as easy to follow as I could.These are the steps I found to be easiest, if there are alternative ways feel free to share them with one another.

1.) Make your way to the Immersive Weapons page on the old Skyrim Nexus. Here's a link for your convenience: Immersive weapons

2.) The link should have taken you to 'files' tab of the mod, if not, simply click the files tab under the Mods mini screenshots.

3.) Go down to the immersive weapons file, the one with the YT video attached and has a size of 300,000+kb. It should be version 1.5. Downloading the other versions will result in bugs and incompatibilities. I can't help you then.

4.) Hit "Download Manually" THIS IS EXETREMELY IMPORTANT!!! Do not click download with Manager, we do not want to work from NMM.

5.) Wait. Yeah I know it's a big ass file downloading through your browser. Yay

6.) Once it's finished, export it to your Desktop (I find it easier to work with the file on here)

7.) Export all the files into a temporary folder you can work with. Or use Winrar or 7zip to Unzip the archive onto your desktop.

8.) Delete the archive. It is no longer needed.

9.) Your temporary folder should on your desktop now.

10.) Open BAE. 

11.) Create another folder on your Desktop and name it "Immersive Weapons BSA" or something of the sort, just make sure you remember it.

12.) In your old temporary folder, there should be a file named "Immersive Weapons.bsa". Drag that into BAE where it says to drag archives. IT IS VERY IMPORTANT YOU CAN SEE FILE EXTENSIONS! We want the bsa in there, not the esp!! If you don't see those at the end of your files, there are guides here:

Windows 10/8/7: Go here

13.) Once the bsa has been dragged, you should see it as a single file checked in BAE. On the bottom right corner, hit extract. Find your bsa folder from before and extract the bsa into that folder. Close BAE.

14.) Open SSE NIF. Hit 'browse'. Find the bsa folder and click on it. Hit 'select folder'. SSE NIF now has folder selected and is ready to optimize it. Leave everything that's checked checked and unchecked unchecked. Hit the big 'Optimize' button at the bottom of the executable.

15.) Let it do its thing and wait for the loading bar to say 'Ready!'. After that, close the program, the files are now optimized and ready to be used in the Special Edition.

Take a moment. We're getting there.

16.) Go to the Bethesda dot net launcher you downloaded earlier. Create an account or sign in if you already have one. You should see some logos on the left side of the screen on the left once you've signed in, click on the grey creation kit logo. The other one is for Fallout, we don't want that one (Oh really???). The description should say "REQUIRES THE PC EDITION OF SKYRIM SPECIAL EDITION" or something like that. Press install, it shouldn't take too long. When it's done, hit play. If it pops up with some installers, let them go. They are needed for the program to work as intended. For those of you who've never used this program before, you may be a little overwhelmed at the stuff that pops on the screen. Just follow the rest of the steps, and you'll be fine.

17.) Minimize everything from the Kit temporarily. Navigate to Skyrim SE's data folder, then in a separate window open your temporary folder with the bsa and the esp. Drag the esp to the data folder, activate it, then close both windows.

18.) On the main Creation Kit window (the one with a grey background) go up to 'File'. Then select 'Data...'. In the Master Files/Plugins section of the window, scroll down until you get to "Immersive Weapons.esp". If you can't find that and your sure it's not there, you missed the last step. Check the esp and click activate then close the data window if it stays open. A loading bar should appear.

19.) Don't panic because your gonna get some errors. Simply press "Yes to all" when each appear. Wait for the CK to complete getting the files.

20.) You know it's done when the loading bar disappears and a warnings tab shows up. Hit clear on the warnings tab and close that sucker. Its not needed and will clutter your work space even more than it already is.

21.) In the object window um... window go to the Filter. Search 'controlrod'. Five entries should appear. Highlight them all, right click, and click delete. On every window that appears press yes until the 'count' column on all the assets say '0*D'. If your wondering why we are doing this, read the note on the top of this page.

22.) Click save under files. If more errors appear, just hit Yes to all again.

23.) Completely close the Creation Kit. Navigate to your data folder once again and drag Immersive Weapons.esp out of the data folder completely and on to your desktop.

24.) Create one last folder and name it ImmersiveWeaponsSE. This is purely optional but this is going to be the name of our new mod.

25.) Navigate to your bsa folder and drag all those files into your desktop with the esp. (You can now delete the temporary folder and the bsa folder)

26.) Drag all the IW files on your desktop into the ImmersiveWeaponsSE folder.

27.) Select the folder and create it into a rar file using once again Winrar or 7zip.

28.) The file is now ready to be added as a mod. Using NMM (if your using other managers sorry, don't know if this is the same process) click the Green Plus button to add a mod by archive. Add the ImmersiveWeaponsSE.rar file into NMM so it can move it to its library.

29.) Activate the mod and in the Plugins tab of NMM make sure the Immersive Weapons esp is activated. Use LOOT to organize and place this file  in the correct spot in your loadorder (Optional, highly recommended).

30.) Launch SSE. Profit.


For those with the longswords sheath problem: Delete your version of SSE NIF optimizer. A new version has been released which fixes the problem where sheaths are on longswords even when taken out. Re-optimize the BSA folder and if you are still experiencing the issue, redo all the steps.


We’re done, whew. All that for one mod huh? Yeah, I know. Anyway, you should be testing it out now not reading this boring description. What? You don't know how you say? Simple. Spawn like 10 bandits. Look around for anyone carrying a IW weapon. Proof it's working properly! If you're getting some weird textures or no weapon appearances at all, something went wrong during the port. Try again. It's what this is here for. You could also go to a forge, select Iron, and if you see an "Iron Antique Sword" you're gonna realize that it's not Vanilla. You're welcome ;)

Thank you for reading this!!! Hope I didn't bore you too much

My other mods:
ADOF Enb effect

Looking for Immersive Armors port? Don't need it. It's already, SE'd.

Here, over here

10,000 imaginary bonus points for anyone that can count how many times I said "Immersive" in this guide, ah MxR would be proud.

原贴地址
1.版本号: 1.0   更新时间: 2019-11-28 01:39:16

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    -过时的-沉浸式武器特别版港口指南


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