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恢复恢复平衡-随时间恢复

作者:AKmods
发布:LUOHUISHU98
发布日期:2019-11-28 01:26:25
更新时间:2019-11-28 01:26:25
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1.0
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

“一条巨大的巨龙笼罩着你,使天空变暗。它抬起头,释放出强大的烈焰。

当大火冲向您时,您会看到健康栏的下降速度惊人。

您行动迅速,经过两次“近距离伤口”治疗后,您发现自己的身体处于完全健康状态,甚至在龙还没有停止呼吸时就开始了……”


这是一个简单的mod,可以更改所有自我修复法术(快速修复,近距离伤口,大修复),使施法者在5秒内恢复,而不是立即恢复。治愈的总生命值与香草相同,法力消耗也不变。这些咒语仍然是“开火即忘”,您无需按住施放按钮即可治愈。而且,这些法术的效果不会叠加,在第一次施法仍然有效时再次施放该法术只会重置计时器。这是为了防止由于极高的伤害而导致的积极恢复,这实际上是整个目的。


这个mod不会影响任何治愈NPC的咒语,因为我觉得扮演“治愈者”的角色很笨拙,以至于这些治愈应该保持即时性和响应性,而且如果我编辑它们,可能会引入潜在的兼容性问题。


经典版版本在这里!


为什么

根据我在《天际》中的经验,自我修复法术几乎太强大了,并且最终成为我大多数角色的拐杖。我想改变这一点,但在使用时也要给予更多治疗法术。例如,您现在可以施放一个治疗法术,然后再认为自己会受到伤害并在逐渐被治愈的同时进入战局。当健康状况不佳时,缓慢的恢复通常会导致短暂的后退,我认为这会导致更有趣的游戏体验,而不是简单地立即治愈并立即再次攻击。


还要注意的另一点是,双重施放这些法术会缩放持续时间以及治疗量,并采取一个能够说5点伤害持续5秒至10点伤害持续10秒的治疗法术,实际上其效果提高了三倍,这使得双重施法非常有用。这些咒语还受到影响恢复持续时间/幅值的咒语缩放MOD的影响。



兼容性

这个mod不使用任何脚本,只改变3个魔法效果和3个法术。它应该与任何东西(包括USLEEP)都没有冲突,除非该mod更改了所提到的三个自我修复咒语,或向其中添加了关键字(通常是一次大修,如果您发现任何不兼容之处,请填写。)



安装

就像任何其他典型的mod一样,请使用您喜欢的mod管理器或将.esp提取并拖放到您的数据文件夹中。


可以在播放过程中的任何时候完成安装,而不会出现任何问题。



强烈推荐


强力攻击和盾牌重击需要耐力


做到这一点,所以您至少需要30+耐力才能进行强力攻击/盾击。 Vanilla Skyrim有一个怪癖,如果您还剩下1个或多个耐力,您仍然可以发动攻击。这样可以滥用随时间变化的耐力效果,例如蔬菜汤(恢复耐力,1点,持续720秒),因此您在其持续时间内基本上可以进行无限次力量攻击。


我强烈建议您这样做的原因是,如果您拥有Respite津贴,我的mod会使耐力随着时间的推移而增加。在整个咒语持续时间内,您可以随意增加攻击力。这可能不会打扰您,但对于像我这样的平衡器来说,几乎没有理由不下载Power攻击而需要耐力,因为它也解决了我的mod之外的其他问题,并且没有任何要求。


您可能也对No Edge Glow感兴趣,这使它在吸收吸收健康的咒语或此mod中改变的治疗法术的影响下时,角色的身体不会发光(尽管它仍会释放粒子效果)。主观的一点补充,但查看mod页面,看看是否适合您。


权限

随便使用此mod,只要给我功劳,并在可能的情况下也可以链接回这里。赞赏此mod的任何建议或改进,通常是与游戏平衡有关的建议,因为我看不到自己添加了太多其他功能。我应该注意,我知道存在一些mod,它的功能与此mod类似,但是许多特权或我个人认为超出范围的事情,并决定制作一个极简的mod以解决我遇到的问题。这个mod是从零开始的100%。

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"A great Dragon looms over you, darkening the sky. It rears its head, unleashing a mighty gout of flames.
As the fire washes over you, you see your health bar dropping at an alarming rate.
You act quickly, and after two casts of 'Close Wounds', you find your self at full health before the Dragon has even stopped breathing fire..."


This is a simple mod that changes all self-healing spells (Fast Healing, Close Wounds, Grand Healing) to heal the caster over 5 seconds rather than instantly. Total health healed is the same as vanilla, mana costs are also unchanged. These spells are still 'fire and forget', you do not need to hold down the casting button for them to heal you. Also, the effects of these spells do not stack, casting the spell a second time while the first cast is still in effect will simply reset the timer. This is to prevent aggressively healing through extremely high damage, which is really this mods entire purpose. 

This mod does not effect any spells that heal NPCs, as I felt that playing the role of a 'healer' was clunky enough that those heals should remain instant and responsive, and that it might introduce potential compatibility issues were I to edit them.

Classic Edition version here!

Why
From my experiences in Skyrim, self healing spells are almost too powerful and become an eventual crutch for most of my characters. I wanted to change this, but also give healing spells a bit more strategy when used. For example, you can now cast a healing spell before you think you will take damage and enter the fray while being slowly healed. When low on health, the slow healing usually forces a brief retreat which I think leads to more interesting gameplay than simply being instantly healed and immediately attacking once more.

Another thing to note, dual casting these spells scales the duration as well as the healed amount, taking a spell that heals say 5 damage for 5 seconds to 10 damage for 10 seconds, actually quadrupling its effectiveness which makes dual casting very useful. These spells are also effected by spell scaling mods that affect restoration duration/magnitude.


Compatibility
This mod uses no scripts and only changes 3 magic effects and 3 spells. It should have no conflicts with anything (including USLEEP) unless that mod changes the three self healing spells mentioned, or adds keywords to them (usually a perk overhaul, fill me in if you are aware of any incompatibilities).


Installation
Just like any other typical mod, either use your favorite mod manager or extract+drop the .esp into your data folder. 

Installing can be done at any point in a playthrough without any issues.


Strongly Recommended

Power Attacks and Shield Bash Require Stamina

Makes it so you need at least 30+ stamina to do a power attack/shield bash. Vanilla Skyrim has an quirk where if you have 1 or more stamina remaining, you can still power attack. This allows effects that give you stamina over time such as vegetable soup (Restore stamina, 1 point for 720 seconds) to be abused so you have basically infinite power attacks for its duration. 

The reason why I strongly recommend this is because my mod makes stamina increase over time if you have the Respite perk. For the full duration of the spell you can power attack however much you want. This might not bother you, but for sticklers for balance like me, there are pretty much no reasons to not download Power attacks require stamina, as it solves other issues outside of my mod also and has no requirements.

You may also be interested in No Edge Glow, which makes it so when under the effects of spells like absorb health or the altered healing spells in this mod, your characters body will not glow (though it will still release particle effects). A subjective little addition, but check out the mod page to see if it's for you.

Permissions
Use this mod however you want, just give me credit and also link back to here if possible. Any suggestions or improvements for this mod are appreciated, generally ones relating to game balance as I don't see myself adding too many other features. I should note that I am aware a few mods exist that do similar things to this mod, but many altered perks or did things that I personally perceived as out of scope, and decided to make a minimalist mod to solve a problem I had. This mod was made 100% from scratch.





原贴地址
1.版本号: 1.0   更新时间: 2019-11-28 01:26:20

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    恢复恢复平衡-随时间恢复


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    上传时间:2019-11-28 01:26:25

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