做到这一点，所以您至少需要30+耐力才能进行强力攻击/盾击。 Vanilla Skyrim有一个怪癖，如果您还剩下1个或多个耐力，您仍然可以发动攻击。这样可以滥用随时间变化的耐力效果，例如蔬菜汤（恢复耐力，1点，持续720秒），因此您在其持续时间内基本上可以进行无限次力量攻击。
您可能也对No Edge Glow感兴趣，这使它在吸收吸收健康的咒语或此mod中改变的治疗法术的影响下时，角色的身体不会发光（尽管它仍会释放粒子效果）。主观的一点补充，但查看mod页面，看看是否适合您。
"A great Dragon looms over you, darkening the sky. It rears its head, unleashing a mighty gout of flames.
As the fire washes over you, you see your health bar dropping at an alarming rate.
You act quickly, and after two casts of 'Close Wounds', you find your self at full health before the Dragon has even stopped breathing fire..."
This is a simple mod that changes all self-healing spells (Fast Healing, Close Wounds, Grand Healing) to heal the caster over 5 seconds rather than instantly. Total health healed is the same as vanilla, mana costs are also unchanged. These spells are still 'fire and forget', you do not need to hold down the casting button for them to heal you. Also, the effects of these spells do not stack, casting the spell a second time while the first cast is still in effect will simply reset the timer. This is to prevent aggressively healing through extremely high damage, which is really this mods entire purpose.
This mod does not effect any spells that heal NPCs, as I felt that playing the role of a 'healer' was clunky enough that those heals should remain instant and responsive, and that it might introduce potential compatibility issues were I to edit them.
Classic Edition version here!
From my experiences in Skyrim, self healing spells are almost too powerful and become an eventual crutch for most of my characters. I wanted to change this, but also give healing spells a bit more strategy when used. For example, you can now cast a healing spell before you think you will take damage and enter the fray while being slowly healed. When low on health, the slow healing usually forces a brief retreat which I think leads to more interesting gameplay than simply being instantly healed and immediately attacking once more.
Another thing to note, dual casting these spells scales the duration as well as the healed amount, taking a spell that heals say 5 damage for 5 seconds to 10 damage for 10 seconds, actually quadrupling its effectiveness which makes dual casting very useful. These spells are also effected by spell scaling mods that affect restoration duration/magnitude.
This mod uses no scripts and only changes 3 magic effects and 3 spells. It should have no conflicts with anything (including USLEEP) unless that mod changes the three self healing spells mentioned, or adds keywords to them (usually a perk overhaul, fill me in if you are aware of any incompatibilities).
Just like any other typical mod, either use your favorite mod manager or extract+drop the .esp into your data folder.
Installing can be done at any point in a playthrough without any issues.
Power Attacks and Shield Bash Require Stamina
Makes it so you need at least 30+ stamina to do a power attack/shield bash. Vanilla Skyrim has an quirk where if you have 1 or more stamina remaining, you can still power attack. This allows effects that give you stamina over time such as vegetable soup (Restore stamina, 1 point for 720 seconds) to be abused so you have basically infinite power attacks for its duration.
The reason why I strongly recommend this is because my mod makes stamina increase over time if you have the Respite perk. For the full duration of the spell you can power attack however much you want. This might not bother you, but for sticklers for balance like me, there are pretty much no reasons to not download Power attacks require stamina, as it solves other issues outside of my mod also and has no requirements.
You may also be interested in No Edge Glow, which makes it so when under the effects of spells like absorb health or the altered healing spells in this mod, your characters body will not glow (though it will still release particle effects). A subjective little addition, but check out the mod page to see if it's for you.
Use this mod however you want, just give me credit and also link back to here if possible. Any suggestions or improvements for this mod are appreciated, generally ones relating to game balance as I don't see myself adding too many other features. I should note that I am aware a few mods exist that do similar things to this mod, but many altered perks or did things that I personally perceived as out of scope, and decided to make a minimalist mod to solve a problem I had. This mod was made 100% from scratch.