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白河农场

作者:XxLeafeater27xX
发布:z20020304
发布日期:2019-11-27 14:40:29
更新时间:2019-11-27 14:40:29
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1.0
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白河农场


我一直在寻找适合我的装备清单的农场。尽管那里有一些做得很好的mod可以添加大量内容,但是这些mod往往会使我的游戏崩溃,帧数降低到无法忍受的15fps,甚至破坏我的整个保存。所以我对自己想,要想获得35个种植地,或者至少要为之工作,是一种简单而又让人着迷的方法吗?因此,我决定制作一个类似于Hearthfire的轻型可构建农场mod(尽管不那么乏味),这使我可以构建自己的小型农舍,该农舍足以容纳有用的东西,而不会塞满它的身临其境的感觉。我还觉得,龙堡应该有机会拥有更多的财产,而不仅仅是Breezehome。在像这样的幻想/中世纪时代,财产被认为是最大的财富衡量标准,考虑到Dragonborn的某些使用能带来多少财富,我认为我们应该得到这样的东西……更不用说Nazeem是否可以拥有一个农场,那么我肯定会更好。



绝不友好!


White River Farm的设计轻巧,易于赚取,并且对modlist友好。我已将其整合成几乎无缝地与景观相结合的状态,试图给人一种香草/绝杀的感觉,同时还为玩家提供了35个土地来种植他们的农民心愿的土地。您不仅会像许多其他农场mod一样立即开始游戏就立即交出了农场,但同时您也无法扩展到那种感觉就像农场一样不再。 (在我看来,Heljarchen Farm。)



那么,这个mod到底需要什么呢?


它为玩家提供了一个农舍,一个运转中的谷物粉碎机,一个有35个种植地的围栏,一头牛,三只鸡,以及一个外面的微型手工艺品区,里面有一个装甲工位和铁砧。房屋内部装有炼金术k,办公室,卧室,用餐区,起居区,烘焙区和厨房。玩家必须从管理员那里购买土地,然后清理该区域,并从头开始建造,无论是黄金还是原材料。


极度流动


我设计了这个mod,以适应那些不想像我一样研磨材料的人。所以我做到了,所以针对您要构建的内容有多种配方。您可以通过黄金,材料和薪柴或材料和木材购买(对于已经建造了至少一个Hearthfire房屋的人)。


兼容性是关键!


我确保使它尽可能与多个modlist兼容。它是完全独立的,并且仅更改Whiterun之外的3个单元。它不会影响NPC,任务或其他内部环境,除了Breezehome中的注释不是必需的(主要是为了更好地讲究友善),也不会在Whiterun Steward的房间中放置分类帐。话虽这么说,不可能使其与曾经创建的每个mod完全兼容,所以如果需要解决景观冲突等问题,我会打补丁。


设计此mod的感觉就像是Breezehome House的扩展一样,因此您必须拥有Breezehome才能购买土地。 breezehome中的笔记为那些好奇的人解释了这一点。但是,您不必启动主任务线,从而使其易于替代启动。



装载订单放置

我建议将此mod放置在低于任何会改变放置农场景观的地方(上面的照片中已包含位置)。如果您来到农场,但意识到存在一些景观问题,请尝试将其按装载顺序降低。如果这没有帮助,请让我知道任何不兼容性以及您使用的确切Mod似乎会引起冲突,我将对此进行调查。


如果您建造的东西还没有立即出现,请尝试进入室内等待一个小时!这应该让游戏赶上来。到目前为止,我遇到的唯一问题是谷物磨机上的风车风扇。在室内等待一个小时将其修复。


好像mod不能正常运行?尝试重新加载您在安装此版本之前所拥有的保存,然后在发布错误之前进行尝试。


我强烈建议使用此mod运行DynDOLOD,因为它消除了在接近该区域时的讨厌弹出窗口。



让我知道该页面“错误”部分中的所有错误/不兼容性。


未来有什么计划?

兼容性补丁,一个提供更多存储空间的地窖,可能还有农场主和农场守卫。鉴于我有足够的技能,我也可以将用户希望看到的任何建议合并到此mod中,并且这些建议仍在此mod的概念之内。


感谢DarkFox127为我提供了完成此Mod的知识和资源。


如果喜欢,别忘了认可我的mod!

——————————————————————————————————————————

White River Farm

I have always looked for a good farm for my mod list. Although there are some pretty well done mods out there that add an extreme amount of content, these mods tend to crash my game, drop my frames down to an unbearable 15fps, or even corrupt my entire save. So I thought to myself, what would be an easy and immersive way to get 35 planting plots that I felt like I had to earn, or at least, work for? So I decided to make a lightweight buildable farm mod similar to Hearthfire (Although, not quite as tedious) that lets me build my own small farmhouse that holds enough to be useful without stuffing it full to the point it didn't feel immersive. I also felt that the Dragonborn should deserve a chance to hold more property than just Breezehome. In fantasy/medieval ages like these, property was considered one of the biggest measures of wealth, and considering how wealthy some of use dragonborn can get, I thought we'd deserve something of this sort... Not to mention if Nazeem can own a farm, then I sure as hell better be able to as well.


Lore Friendly!

White River Farm is designed to be lightweight, easy to earn, and extremely modlist friendly. I have integrated it to fit the landscape almost seamlessly, trying to give a vanilla/lore friendly feel while serving its purpose in giving the player 35 land plots for growing whatever their farmer hearts' desire. You aren't just handed a farm as soon as you start the game right off the bat like a lot of other farm mods, but at the same time you don't get to expand to the point it doesn't feel like a farm anymore. (Like in my opinion, Heljarchen Farm.)


So what exactly does this mod entail?

It gives the player a farmhouse, a functioning grain mill, a fence with 35 planting plots, a cow, 3 chickens, and a mini crafting area outside that holds an armorer bench and anvil. The inside of the house holds an alchemy knook, an office, a bedroom, dining area, living space, Baking area, and a pantry. The player must buy the land from the steward, and then clear the area, and build it from the ground up, whether it be by gold or raw materials.

Extremely Fluid

I designed this mod to accommodate those who don't want to grind for materials like I do. So I made it so there are multiple recipes for what you are building. You can either purchase it via gold, materials and firewood, or materials and lumber (for those who have already built at least one Hearthfire home).

Compatibility is Key!

I made sure to make this as compatible with multiple modlists as possible. It is completely standalone, and only alters 3 cells outside of Whiterun. It doesn't affect NPC's, quests, or other interiors other than a note in Breezehome that isn't essential (Mainly for lore friendliness) and a ledger placed in the Whiterun Steward's room. That being said, it is impossible to make it perfectly compatible with EVERY mod ever created, so I will make patches if need be for landscape conflicts etc. 

This mod was designed to feel as if it was an extension to the Breezehome House, therefor you are required to own Breezehome in order to purchase the land. The note in breezehome explains this for those of you who are curious. You do not, however, have to start the main questline, making it friendly to alternative start.


Load Order Placement
I recommend placing this mod lower than anything that alters the landscape where the farm is placed (Location has been included in the above photos). If you come to your farm and you realize there are some landscape issues, try moving it lower in your load order. If this doesn't help, let me know of any incompatibilities and what exact mods you are using that seem to cause a conflict and I will look into it.

If something you built hasn't appeared immediately, try going indoors and waiting an hour! This should let the game catch up. The only issue I have encountered so far is the windmill fan on the grain mill. Waiting an hour indoors fixes it.

Seems like the mod isn't working the way it should? Try reloading a save you had before you installed this and try it then before posting a bug.

I highly recommend running DynDOLOD with this mod as it eliminates that nasty pop-in when approaching the area.


Let me know of any bugs/incompatibilities in the "Bugs" section of the page.

What is planned for the future?
Compatibility patches, a cellar offering more storage and possibly a farmhand and guard for the farm. I also may incorporate any recommendations that users would like to see in this mod, given I have the skills to do so and these recommendations stay within the concept of this mod.

Thanks DarkFox127 for giving me the knowledge and resources to complete this mod.

Don't forget to endorse my mod if you like it!

原贴地址
1.版本号: 1.0   更新时间: 2019-11-27 14:40:24

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    白河农场


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    上传时间:2019-11-27 14:40:29

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