曾几何时，一位老人发现了失落港口的存在，海盗在那里保留了他们的宝藏。老人要求一位朋友帮忙，因为神话般的宝藏正在等待他们。他们最终到达“海上小屋” Seeberg。但这不是一座山。海盗几十年前就离开了，取而代之的是土匪。你能找到老人的残余吗？ （哼，非常简单）并进入失落的港口找到宝藏箱？
Once upon a time, an Old man discovered the existence of the Lost Harbour, where pirates keeped their treasures. The Old man asked a friend for a little help, as a mythic treasure was awaiting them. They eventually reached Seeberg, the "moutain on the sea". But it wasn't such a mountain. Pirates left decades before, replaced by bandits. Could you find the remnants of the Old man? (hum, very easy) and access the Lost Harbour to find the treasure chest?
Can you enter in the bandit stronghold before receiving an arrow to the knee?
No story, only a few notes to find.
Seeberg is a very small world about 150x200m, made to test things before crafting a bigger world. the main purpose was to test a drawbridge and LOD generation. I was planning to include home made music, but couldn't figure how to use sound triggers to play music at precise moments/locations instead of cell/region triggered.
Seeberg can be reached by a portal located on a small island on Illinata Lake, near Lakeview Manor. There's a fort with a closed drawing bridge. Must find a note with a riddle to open it. The fort have smithing and cooking station. Featuring Salma - a non functionnal NPC, and a bunch of bandits.
Now working on a piratesque big map of 3.2x3.4km: Lost Land.
Seeberg will should not maybe be updated.
LOD generation partially functionning.
Navmeshed - I hate Navmesh.
Better result with:
Simply Bigger Trees
File contain .esp and LOD files. Install with Mod Organizer or NMM (NMM not tested)
Please report bugs