装饰助手

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的装饰助手 Mod,由CDCooley制作。tiberain在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: CDCooley Mod版本: 2.0 Mod大小: 24.7 KB 更新时间: 2019-11-20 19:58:11 发布时间: 2019-11-20 19:58:11

详细说明

Decorator Helper的功能使您可以移动,旋转和调整几乎任何项目(甚至是来自其他mod的项目)的大小,并将杂物锁定到位。



它不会修改任何原始游戏对象(以实现最大兼容性)。不需要SKSE64,但可以使用改进的项目选择功能。


现在,第2版具有Jaxonz Positioner的所有核心功能,包括“从游戏世界中“获取”某些物品,然后将其“放置”到其他位置的能力。原始Skyrim的Cobb定位器和存储帮助器模块仍然具有更多功能,但这在保持SKSE64可选性的同时,还可以做到。


版本2还更改了选择多维数据集和项目的移动方式,但仍使用播放器的移动和视角。


警告:在开始大型装饰会议之前,请务必保存游戏,特别是在偷偷摸摸地使用电源的情况下。事情可能会变得很糟,您可能需要退出游戏(到桌面),然后重新加载保存的游戏。删除和复制项目的功能意味着您可能会造成混乱,请格外小心。


即使不偷偷摸摸,也可以选择人体模型,展示柜,武器斑块和武器架,使它们起作用的特殊标记和激活器将与可见对象一起移动。移动武器架时,只会突出显示一个部分,但放置完毕后,架子的其他部分将卡入到位。




使用装饰器帮助


首次使用电源时,会显示出《装饰助手指南》一书。如果愿意,您可以拿书,但也可以从“选择多维数据集”菜单中随时获得。


使用力量会产生一个小的橙色选择方块,并装备特殊的咒语。


在某些情况下,电源会直接自动选择一个项目,而不会使选择多维数据集变幻。这些情况是:

用Grab控件保留的项目。

十字准线中的命名项目。 (需要SKSE64)

在控制台中选择的附近项目。 (需要SKSE64)

如果没有自动选择任何项目,请移动多维数据集以选择一个项目。

在施放右手咒语时,魔方将相对于您的位置和视角移动。

当多维数据集靠近可移动项目时,将在视觉上突出显示最接近的项目并播放声音。立方体必须靠近武器的手柄和家具的地板。

再次使用电源即可完成选择过程。

如果立方体不在可移动项目附近,则选择过程将停止。

如果还潜行,则显示选择多维数据集菜单。

完成-只需退出选择过程

恢复-撤消最后的删除或执行操作

放置-创建Take记住的最后一个项目的副本

帮助-再次打开指南

如果魔方在可移动物品附近,则会附加一个左手咒语,并选择高亮显示的物品而不是魔方。

所有物品的更改都取决于施放咒语时玩家的移动和视角。

在仅施放右侧咒语时,该物品将移动,而仅施放左侧咒语时,它将旋转,而同时施放两个咒语,则可以调整大小。

当不潜行时,该物品不能移动到玩家下方,旋转角度限制为30度,尺寸调整为20%。偷偷摸摸时,所有限制都被删除,以允许绝对和详细的放置。

在不偷偷摸摸的情况下放下手将撤消对物品的位置,旋转和大小的更改。如果正在施放一个或多个咒语,则只会撤消最近的位置,旋转或大小变化。如果没有施放咒语,则该物品将恢复为选中之前的状态。

放下手并同时偷偷摸摸地执行该项目的特殊重置。如果没有施放咒语,则该物品将移至其原始游戏位置(如果可能)或返回其起始位置(如果没有)。如果正在施放咒语,则该物品将设置为默认大小,旋转以面向玩家,或直接放置在玩家的前面。

完成放置项目后,最后一次使用电源。

如果还潜行,则显示项目退出菜单。

菜单选项仅在选项适合该项目时出现

完成-如果携带的物品未放在平稳的表面上,它们将掉落,而其他物品将被锁定到位

锁定-防止物品在撞击时掉落或移动

解锁-尝试使不可移动的物品移动(通常不起作用)

拿起-取出物品,并记住将其放置在其他地方(一次只能放一个,有时不起作用)

删除-删除项目(删除已生成的项目,仅禁用其他项目)

包含-即使不潜行也可以选择该项目

排除-防止选择除偷偷摸摸外的物品

已知的问题


警告:游戏开发人员从未计划过此mod允许的移动方式,因此在移动项目后不退出桌面就重新加载已保存的游戏会产生奇怪的结果。一些项目将恢复到其原始位置,而另一些将保留在新位置。这是保存游戏损坏的一个示例,如果您在未先退出桌面的情况下加载保存文件,则总是会发生此错误。 (PS。与脚本无关。如果使用控制台移动项目,则可以得到相同的效果。)


警告:在开始大型装饰会议之前,请务必保存游戏,特别是在偷偷摸摸地使用电源的情况下。事情可能会变得很糟,您可能需要退出游戏(到桌面),然后重新加载保存的游戏。 (请参阅先前的警告。)


“获取”和“删除”选项很危险。请注意,不要针对与任务相关的物品! “获取”选项也会删除原始文件,但是您可以还原原始文件,然后如果要复制副本,也可以将副本放置在其他位置。


潜行时您几乎可以选择任何东西。这是一个危险的功能,但它是使用自定义资源支持房屋改装的唯一合理方法,而这正是您最可能要使用的地方。


此mod不能更改NPC在游戏世界中使用的导航网格,因此,如果您移动大型物品,则NPC可能会继续进入而不是围绕它们。


选择项目后,有时高光效果有时无法正确重置。您可以通过再次启动选择过程并将选择多维数据集扫过该项目,然后在未突出显示任何内容时退出选择来清除它。


mods提供的播放器书架和各种特殊显示由多个项目组成,包括不可见的标记。在不安全模式下,您可以选择并移动单个部件,但这不是一个好主意,因为需要将它们作为一个组进行移动才能正常运行。唯一应移动的特殊物品是可以选择而无需潜行的物品(即人体模型,展示柜,武器架和武器斑块)。


Breezehome在前门上方有一个双面武器牌匾(可能还有其他)。如果您选择背面的一个,武器激活标记将移到墙后。只需选择前板,即可将标记移回前部。


某些项目无法移动或重置为原始位置。这是核心游戏引擎问题。


在某些位置(例如在Clockwork城堡的某些部分),选择立方体对象是不可见的。即使不可见,它仍然可以选择对象,但是会使过程更困难。我不知道为什么会这样。

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The Decorator Helper power lets you move, rotate, and resize almost any item (even those from other mods) and lock clutter into place.


It doesn't modify any original game objects (for maximum compatibility). SKSE64 is not required, but will allow improved item selection features if available. 

Version 2 now has all of the core features of Jaxonz Positioner including the ability to "take" some item from the game world and then "place" it in some other location. The Cobb Positioner and Storage Helpers mods from the original Skyrim still have more features, but this is as good as I can do while also keeping SKSE64 optional.

Version 2 also makes changes to how the selection cube and item are moved but still uses player movement and viewing angle.

WARNING: Always save your game before staring a major decorating session especially if using the power while sneaking. Things can go badly and you might need to quit the game (to the desktop) and then reload the saved game. And the ability to delete and copy items means you can make a horrible mess, so be careful.

Mannequins, display cases, weapon plaques, and weapon racks can be selected even when not sneaking and the special markers and activators that make them work will be moved along with the visible objects. When moving the weapons racks only one segment will be highlighted but when you finish placing it the other parts of the rack will snap into place.



USING THE DECORATOR HELPER POWER

The very first time you use the power will show the Decorator Helper Guide book. You can take the book if you like but it is also always available from the Selection Cube Menu.

Using the power conjures a small orange selection cube and equips special spells.

An item being held with the Grab control.

A named item in the crosshair. (SKSE64 required)

A nearby item selected in the console. (SKSE64 required)

In a few cases the power will automatically select an item directly instead of conjuring the selection cube. Those cases are:

If no item is automatically selected, move the cube to select an item.

While casting the right-hand spell the cube will move relative to your position and viewing angle.

When the cube is near movable items the closest one will be highlighted visually and a sound will play. The cube needs to be near the handle for weapons and the floor for furniture.

Using the power again completes the selection process.

All of the item changes are based on the player's movement and viewing angle while the spells are being cast.

While casting just the right-hand spell the item will move, while casting just the left-hand spell it will rotate, and while casting both it can be resized.

When not sneaking the item can't be moved below the player, rotations are limited to 30 degree changes, and resizing will be by 20%. When sneaking all restrictions are removed to allow absolute and detailed placement.

Lowering hands when not sneaking will undo changes to the position, rotation, and size of the item. If one or more of the spells are being cast then only the most recent position, rotation, or size change will be undone. If no spell is being cast, the item will be returned to its state before being selected.

Lowering hands while also sneaking performs a special reset of the item. If no spells are being cast, the item will be moved to its original game location (if possible) or returned to its starting position (if not). If spells are being cast the item will be set to a default size, rotated to face the player, or placed directly in front of the player.

If also sneaking the Selection Cube Menu is shown.

Done - simply quit the selection process

Restore - undo the last Delete or Take action

Place - create a copy of the last item remembered by Take

Help - open the guide book again

If the cube is not near a movable item the selection process stops.

If the cube is near a movable item an additional left-hand spell is equipped and the highlighted item is selected instead of the cube.

Use the power a final time when done positioning the item.




KNOWN ISSUES

WARNING: The kinds of movement this mod allows were never planned by the game developers so reloading a saved game after moving items without quitting to the desktop can produce strange results. Some items will return to their original positions and some will stay in the new positions. This is an example of the save game corruption that can always happen if you load a save without first quitting to the desktop. (P.S. It has nothing to do with the scripts. You can get the same effect if you move items with the console.)

WARNING: Always save your game before staring a major decorating session especially if using the power while sneaking. Things can go badly and you might need to quit the game (to the desktop) and then reload the saved game. (See previous warning.)

The Take and Delete options are dangerous. Be very careful that you aren't targeting quest related items! The Take option also deletes the original, but you can Restore the original and then also Place a copy somewhere else if you want to duplicate it.

You can select almost anything while sneaking. It's a dangerous feature but is the only reasonable way to support housing mods with custom resources which is where you most likely want to use this.

This mod can't change the navigation mesh used by NPCs to find their way around the game world so if you move large items NPCs might keep walking into them instead of around them.

The highlight effect sometimes doesn't reset correctly after you've selected an item. You can clear it by starting the selection process again and sweeping the selection cube past the item and then quitting the selection when nothing is being highlighted.

Player bookshelves and various special displays supplied by mods consist of multiple items including invisible markers. In unsafe mode you can select and move the individual pieces but that's a bad idea because they need to be moved as a group to function correctly. The only special items that should be moved are ones you can select without sneaking (i.e. the mannequins, display cases, weapon racks, and weapon plaques).

Breezehome has a double-sided weapon plaque above the front door (and there might be others). If you select the one in the back the weapon activation marker will be moved behind the wall. Simply select the front plaque to move the marker back to the front.

Some items can't be moved or reset to their original locations. That's a core game engine problem.

In some locations (for example in parts of the Clockwork castle) the selection cube object is invisible. Even when invisible it still works to select objects but it makes the process harder. I have no idea why this happens.

Menu options only appear when the choice is appropriate for the item

Done - carriable items will fall if not resting on a stable surface and others will be locked into place

Lock - prevents the item from falling or moving when hit

Unlock - attempt to make an immobile item movable (usually doesn't work)

Take - remove the item and remember it for placement elsewhere (only one at a time and sometimes doesn't work)

Delete - remove the item (spawned items are deleted, others are simply disabled)

Include - make the item selectable even when not sneaking

Exclude - prevent the item being selected except when sneaking

If also sneaking the Item Quit Menu is shown.


文件说明

Mod截图

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