


一个相对简单的mod,使Summermyst和沉浸式珠宝兼容,并纠正沉浸式珠宝内部工作中的一些错误。
问题:
1.根据一组FormID列表,将Summermyst的附魔应用于设备类别,列出允许哪些设备关键字具有各种附魔。 Immersive Jewelry引入了八个新关键字来对其手链,耳环等进行分类-这些新关键字未包含在Summermyst的列表中,导致Summermyst结界不适用于新珠宝类别。
2.沉浸式珠宝会根据各种珠宝的组成材料来实现一系列关键字,并根据这些材料以及武器和盔甲中使用的材料对修饰强度应用修饰符。许多Summermyst附魔没有使用沉浸式珠宝将其自身的关键字链接到的关键字,导致这些附魔被排除在系统之外。
我的解决方案:
1.我将新的珠宝类别分为三类-手镯,耳环和耳饰按环分组,而项链,高项链和托尔链按项链分组,冠和小圆圈配对。然后,将这八个关键字根据它们的组添加到每个Summermyst FormID列表中。但是,在无限制版本中,所有这些列表的内容都是统一的,允许将任何非武器结界放置在任何非武器物品上。
2.我在或多或少适合其效果的Summermyst结界上应用了关键字,同时使他们从Immersive Jewelry的结界系统中受益。
其他修复措施包括删除与沉浸式珠宝的迷人奖励有关的重复/冲突条目。
注意:在进行此操作时,我注意到Dragonborn中引入的设备类型与IJ的系统无关。尽管这是有道理的,因为它们都不带任何相关的珠宝,但确实会导致武器和护甲无法从任何特定的结界中受益,除了Stalhrim对基于冰冷的结界具有天生的加成。我将来可能会发布将它们实现到系统中的更新版本。
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A relatively simple mod making Summermyst and Immersive Jewelry compatible, as well as correcting some errors in Immersive Jewelry's inner workings.
THE ISSUES:
1. Summermyst's enchantments are applied to equipment classes according to a set of FormID lists, setting out which equipment keywords are permitted to have various enchantments. Immersive Jewelry introduces eight new keywords to categorize its bracelets, earrings and so on - these new keywords are not included in Summermyst's lists, resulting in Summermyst enchantments not being applicable to the new jewelry classes.
2. Immersive Jewelry implements a series of keywords based on the component materials of various pieces of jewelry, and applies modifiers to enchantment strength based on those materials, as well as the materials used in weapons and armor. Many Summermyst enchantments do not use the keywords that Immersive Jewelry links its own keywords to, resulting in those enchantments being left out of the system.
MY SOLUTIONS:
1. I categorized the new jewelry classes into three types - bracelets, earrings and ear wraps are grouped with rings, while chokers, high necklaces and torcs are grouped with necklaces, and crowns are paired with circlets. These eight keywords were then added to each of the Summermyst FormID lists according to their group. In the Unrestricted version, however, the contents of all these lists are unified, allowing any non-weapon enchantment to be placed on any non-weapon item.
2. I applied keywords to the Summermyst enchantments that more or less fit their effects, while allowing them to benefit from Immersive Jewelry's enchanting system.
Other fixes include the removal of duplicate/conflicting entries in regards to Immersive Jewelry's enchanting bonuses.
NOTE: While making this, I noticed that the equipment types introduced in Dragonborn have no connection to IJ's system. While this makes sense, as none of them have any associated jewelry, it does result in the weapons and armor not benefiting from any particular enchantments over others, save for Stalhrim's innate bonus to cold-based enchantments. I may in future release an updated version implementing them into the system.
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