


有很好的mod可以解决“愚蠢的狗”的评论,但是我不喜欢他们的做法,所以我自己做了。
我认为,根据NPC与玩家的关系,甚至取决于NPC的派系,发表好与坏的评论都是不正确的方法。
为什么某人只因为他喜欢你就对它友善,即使那是你的狗?
他可能喜欢或不喜欢狗,或者他可能喜欢它们并且心情不好,或者他可能不是特别喜欢狗,但是过得很愉快,感觉非常友好。
因此,我更倾向于认为您可以随机遇到喜欢狗或心情愉快的人(80%,因为我确实喜欢狗)和不喜欢或心情不好的人(20%)。
狗对人的态度也一样。
狗怎么能知道某人是猎人,还是被您雇用,或者这个人是否喜欢您,邮递员信使和屠夫怎么办?
狗将永远与他们认识和喜欢的人友好。
在陌生人的陪伴下,他们将有50%的时间是随机友好的(因为我喜欢友善的狗),有25%的时间具有攻击性(因为他们碰巧的心情不好),而有25%的时间会闭嘴。
为什么狗只在站立或躺下时才吠叫?
我降低了随机吠叫的频率,但是他们会在需要时这样做。
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There are good mods addressing the 'stupid dog' comment, but I didn't like how they do it, so I made my own.
In my opinion, having good or bad comments depending on the NPC's relationship with the player, or even on the NPC's factions, isn't the right approach.
Why should someone be friendly with a dog just because he likes you, even if it's your dog?
He might like or dislike dogs, or he might like them and be in a bad mood, or he might be not especially fond of dogs but having a very good day and feeling exceedingly friendly.
So I prefer to think that you can randomly meet someone who likes dogs or is in a good mood (80%, because I do like dogs), and someone who doesn't or is in a bad mood (20%).
The same about the attitude of dogs toward people.
How can a dog know if someone is a hunter, or is employed by you, or if this someone likes you or not, what about postmen couriers and butchers?
Dogs will always be friendly with people they do know and like.
With unknown people they'll be randomly friendly 50% of the times (because I like friendly dogs), aggressive 25% of the times (because they happen to be in a bad mood), and will just shut up 25% of the times.
And why should a dog bark only when standing, or when lying down, or whatever?
I reduced the frequency of random barking, but they'll do it whenever they like.
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