会员登录

自动登录   |    忘记密码 新会员注册

MArc-穆肯的奥术射箭

作者:MuKen
发布:LUOHUISHU98
发布日期:2019-11-18 20:26:47
更新时间:2019-11-18 20:26:47
头像
1694
733 人收藏
2910 次下载
8660 次浏览
1.0
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

基本说明


奥术弓箭手是弓箭手和施法者的混合类,他将他的射箭技能与魔法和毁灭术结合在一起。使用奥术射箭,您可以拍摄用自己的magicka召唤出的五种不同类型的奥术和元素箭,并用16种不同的“符咒”法术对其进行修改,从而赋予它们多种不同的效果。




是什么将其与其他元素/树/绑定箭头mod区别开来?

用奥术箭射东西等于用法术击中它

以受法师石等效果适当影响的方式提升施法技能

使Magicka的费用受到您的技能,津贴,设备等的适当影响

与其他由法术施法触发的效果互动(例如,诸如《奥秘》中的Electrolyze之类的法术)

不会受到诸如Mod的Hitbox问题的困扰,这些Mod可以通过将爆炸附加到箭头来实现奥术效果

专为所有奥术效果和信号设计,可在整个游戏中进行缩放并保持相关性

基础奥术箭矢将元素弱点作为箭矢伤害,武器和技能的直接乘数

元素伤害信号随着等级的提高而扩大,并且可以增加基本箭矢元素加成,因此它们不会随着您的前进而落后

无损伤信号均会应用在整个过程中仍然有趣且有用的效果




如何使用


首先,您必须先获得一个奥术之弓。您可以从Riverwood Trader或Winterhold的商人那里购买一个,或者在Farengar的桌子上或Winterhold College的床上找到一个。可以将其分解,以学习“奥术绑定”的结界,以使其他弓如奥术弓变幻。另外,如果您不是魔法师,则可以在法术商人和Riverwood Trader上学习新手级别的“奥术绑定”力量。这是一种免费的无限制使用的次要力量,它将使您所装备的所有未迷惑的弓变成奥术弓。您可以拍摄没有箭术弓的奥术箭,但是它们的元素或印记效果均无效。


要使用奥术箭,您可以学习各种各样的召唤箭术咒语:奥术箭(新手)以及火焰,冰霜,冲击和太阳箭(学徒)。施放该法术会消灭所有你拥有的其他奥术箭,重置为该类型设置的所有符咒修饰符,并在短暂延迟后无限供应相应的箭头。发射这些箭会消耗魔法和关卡技能。如果您用完magicka,箭将被召唤。您还可以学习“元素颤动”法术(熟练),该法术同时召唤所有五种类型并重置您的信号(这使您可以在箭头类型之间进行切换而无需重新铸造召唤)。箭击中弱于或强于其元素的敌人时会获得加成/惩罚。此外,日光箭对不死生物/幽灵有强力,对生命体则无力,而冲击箭对矮人的建筑和脚轮则强。


您还可以从销毁学校学习各种符咒。投射其中之一将激活会改变该类型所有箭头的标记,例如,您可以激活一个火焰标记和一个霜冻标记,这将使您的火焰和霜冻箭头的行为有所不同。该印记将持续到您激活该类型的其他印记或恢复该类型的箭头。该印记会更改该箭的基本法术,使其具有新的效果,并相应地增加其法术成本和技能增益。


此MOD旨在与其他MOD结合使用,允许您在保持弓箭装备的情况下瞬发召唤和印记法术(如果您在VR中玩,MageVR会这样做)。如果您没有安装这样的MOD,那么“快速施放准备”法术将为您知道的每个奥术射箭术产生无限量的零重量魔药。可以收藏它们以快速施放那些法术。




变身法术列表


箭术

-召唤奥术箭(新手)

-召唤烈焰箭(学徒)

-召唤霜箭(学徒)

-召唤冲击箭(学徒)

-召唤太阳之箭(学徒)


短暂延迟后,将召唤适当的箭头类型,移除与该类型相连的所有印记,然后退还其自己的magicka费用(射中箭头时将花费magicka)。奥术箭造成14点伤害,元素箭造成16点伤害。获得神秘的绑定加成将使奥术箭的伤害提高到26,元素箭的伤害提高到20。


此外,元素箭对于对元素弱/强的敌人将获得30%的伤害加成/惩罚。这是弓箭伤害的直接倍数,并适用于所有射箭奖金。这也可以通过应用改变敌人抵抗力的毒药或法术来激活。

太阳箭对不死生物和幽灵有强力,而对其他事物则弱。除正常的抗震性外,电击箭还可以抵抗矮人的构造物和施法者。


-元素箭袋(熟练)

同时召唤所有五个箭头类型并清除所有信号。


-铁砂之箭(专家)

每天一次大功率,召唤一次使用铁砂的箭。被该箭头击中的敌人将连续交错15秒。


-静水之箭(专家)

每天一次大功率,召唤一次静水箭头。造成一个能平息所有敌人的AoE,无论其抵抗力和等级如何。


-北极星之箭(大师)

每天一次大功率,召唤一次北极星使用箭头。如果这击中了剩余生命值不足30%的敌人,它将诅咒他们在三秒内死亡。如果这击中一个剩余30-40%生命的敌人,它将立即退还箭矢。 “嗨失落的梅兹·迪隆”




破坏法术列表

印记会修改其类型的箭头,一次只能激活每种类型的箭头之一。


学徒


-奥术印记:陷阱

你的奥术箭魂陷阱敌人


-火焰纹章:点燃

-冰霜纹章:寒意

-打击符印:冲锋

-太阳印记:黎明

你的元素箭会对元素造成额外的伤害,并具有元素效果(火焰箭燃烧,霜冻箭减速并消耗耐力,电击箭消耗魔法,太阳箭的伤害提高30%并算作火焰伤害,但只会影响不死生物)。附加伤害在1级时为20,在20级时为40,在40级时为60,并且可以通过元素伤害加成进一步增强。



善于


-奥术印记:力量

你的奥术箭将敌人推向上方(就像是弱化的Fus Ro Dah)。在与大喊共享的25秒冷却时间上操作(并可以由大喊修改器修改)。


-火焰纹章:科尔本

如果您的火焰箭击中了画有箭的弓箭手,他们将使他们解除武装。


-霜霜印记:坟墓

霜箭将敌人包裹在冰中,直到被击中。在与大喊共享的25秒冷却时间上操作(并可以由大喊修改器修改)。


-休克符印:痉挛

如果您的震荡箭击中了正在施放的敌人,它们将被错开,并且任何敌对法术都会在施法者身上再次加倍。还带有20点伤害加成效果。


-太阳印记:照亮

太阳箭头会导致目标明亮地发光,照亮整个房间。



专家


-奥术印记:驱逐

你的奥术箭可以驱逐被召唤的生物。


火焰纹章

你的火焰箭使目标的护甲降低100点,持续5分钟。一次只能在一个敌人身上使用一名专家级的沉默法杖debuff。


-冰霜纹章:颤抖

霜箭会阻止目标在5分钟内恢复耐力。一次只能在一个敌人身上使用一名专家级的沉默法杖debuff。


-震撼印记:抽搐

您的震动箭头会使目标抽搐5分钟。抽搐的施法者无论是否施法,都将遭受痉挛箭所装备的敌对法术的双重伤害。一次只能在一个敌人身上使用一名专家级的沉默法杖debuff。


-太阳印记:眩光

太阳箭会导致目标的物理攻击在5分钟内造成一半伤害。一次只能在一个敌人身上使用一名专家级的沉默法杖debuff。




-彩色纹章

增强所有学徒等级的伤害信号,使其受到双倍伤害,并且还使针对元素弱目标的箭矢加成提高至60%。这极大地增加了这些箭头的成本,并且意在与“ Highborn”或“ Power Root of Power”等效果结合使用。




其他奥术弓


可选的第二个Mod Marc-BaseArcaneBows可以将您可以找到的许多独特弓变成奥术弓。对于那些已经具有结界的人,奥术弓结界被堆叠在其顶部。它不会增加充电成本,但是如果充电用完了,也不会充当奥术弓。以下弓箭会受到影响:Firiniel的尽头,束缚弓,夜莺弓,高卢杜弓,狩猎弓,Froki弓,Auriel弓,Zephyr,雄鹿王子的玻璃弓,Dwarven黑色命运弓。

————————————————————————————————————————————

Basic description

An arcane archer is a hybrid archer and caster class, who combines his archery skills with conjuration and destruction spells.  With arcane archery, you can shoot arcane and elemental arrows of five different types that you summon with your own magicka, and modify them with 16 different "sigil" spells that give them a variety of different effects.



What sets this apart from other elemental/arcane/bound arrow mods?

Shooting something with an arcane arrow is equivalent to hitting it with a spell

Levels casting skills in a manner that is properly affected by effects like the Mage Stone, etc

Costs magicka in a manner that is properly affected by your skills, perks, equipment, etc

Interacts with other effects that trigger from spellcasting (for example, spells like Electrolyze from Arcanum)

Does not suffer from hitbox issues like mods that achieve arcane effects by attaching explosions to arrows

Designed for all arcane effects and sigils to scale and remain relevant throughout the game

The base arcane arrows apply elemental weaknesses as a direct multiplier to your archery damage, weapons, and skills

Elemental damage sigils scale as you level up, and can increase the base arrow elemental bonuses, so they never fall behind as you progress

Non-damage sigils all apply effects that remain interesting and useful throughout your progression




How to use

To get started, you must first acquire an Arcane Bow.  You can buy one from the Riverwood Trader or the merchant at Winterhold, or find one lying on Farengar's desk or on your bed at Winterhold College.  These can be disenchanted to learn the "Arcane Binding" enchantment to enchant other bows as Arcane Bows.  Alternatively, if you are not an enchanter, you can learn the novice level "Arcane Binding" power at spell vendors and at the Riverwood Trader.  This is a free unlimited use minor power that will turn any unenchanted bow you have equipped into an Arcane Bow.  You may shoot arcane arrows without an arcane bow, but none of their elemental or sigil effects will work.

To use arcane arrows, you can learn a variety of summon arrow conjuration spells: arcane arrow (novice), and flame, frost, shock and sun arrows (apprentice).  Casting the spell desummons any other arcane arrows you have out, resets any sigil modifiers you have set for that type, and gives you an unlimited supply of the corresponding arrow after a short delay.  Firing these arrows consumes magicka and levels conjuration skill; if you run out of magicka the arrow will desummon.  You can also learn the Elemental Quiver spell (adept) which simultaneously summons all five types and resets your sigils (this lets you switch between arrow types without recasting the summons).  Arrows get bonuses/penalties when hitting enemies that are weak or strong to their element.  Additionally, sun arrows are strong against undead/ghosts and weak against the living, and shock arrows are strong against dwarven constructs and casters.

You can also learn a variety of sigil spells from the destruction school.  Casting one of these will activate a sigil that will modify all arrows of that type, so for example you can have one flame sigil active and one frost sigil active which will make your flame and frost arrows behave differently.  The sigil will last until you activate a different sigil of that type, or resummon the arrow for that type.  The sigil changes the underlying spell of that arrow, giving it a new effect and adding to its spell cost and skill gain accordingly.

This mod is intended to be used in conjunction with other mods that allow you to instacast the summon and sigil spells while keeping your bow equipped (if you are playing in VR, MageVR will do this).  If you do not have such a mod installed, the "Quick Cast Preparation" spell will generate an unlimited supply of zero-weight potions for every Arcane Archery spell you know.  These can be favorited to quickly cast those spells.



Conjuration spell listing

Arrow spells
- Summon Arcane Arrow (novice)
- Summon Flame Arrow (apprentice)
- Summon Frost Arrow (apprentice)
- Summon Shock Arrow (apprentice)
- Summon Sun Arrow (apprentice)

After a short delay, will summon the appropriate arrow type, remove any sigil attached to that type, and then refund its own magicka cost (magicka will be spent when you shoot the arrows).  Arcane arrows do 14 damage, and elemental arrows do 16 damage.  Getting the mystic binding perk will upgrade arcane arrows to 26 damage and elemental arrows to 20.

Additionally, elemental arrows will get a 30% damage bonus/penalty to enemies that are weak/strong against their element.  This is a direct multiplier to bow&arrow damage and applies to all archery bonuses.  This can also be activated by applying poisons or spells that change enemy resistances.

Sun arrows are strong against the undead and ghosts and weak against everything else.  Shock arrows, in addition to normal shock resistances, are also strong against dwarven constructs and spellcasters.

- Elemental Quiver (adept)
Summons all five arrows types simultaneously and clears all sigils.

- Arrow of Iron Sand (expert)
Once a day major power, summons a single use arrow of iron sand.  Enemies struck by this arrow will be staggered continuously for 15 seconds.

- Arrow of Still Water (expert)
Once a day major power, summons a single use arrow of still water.  Causes an AoE that pacifies all enemies regardless of resistance and level.

- Arrow of the North Star (master)
Once a day major power, summons a single use arrow of the north star.  If this strikes an enemy with less than 30% health remaining, it curses them to die in three seconds.  If this strikes an enemy with 30-40% health remaining, it will immediately refund the arrow. "Hi Lost Meyz Dilon"



Destruction spell listing
Sigils modify the arrow of their type, you can only have one of each type active at a time.

Apprentice

- Arcane Sigil: Trap
Your arcane arrows soul trap enemies

- Flame Sigil: Ignite
- Frost Sigil: Chill
- Shock Sigil: Charge
- Sun Sigil: Dawn
Your elemental arrows do additional damage of their type with elemental effects (flame arrows burn, frost arrows slow and drain stamina, shock arrows drain magicka, sun arrow damage is 30% higher and counts as fire damage but only affects undead).  Additional damage is 20 at level 1, 40 at level 20, and 60 at level 40, and can be further enhanced by elemental damage perks.


Adept

- Arcane Sigil: Force
Your arcane arrows push enemies over (like a weaker version of Fus Ro Dah).  Operates on a 25 second cooldown shared with shouts (and modifiable by shout modifiers).

- Flame Sigil: Cordburn
If your flame arrows hit an archer who has an arrow drawn, they will disarm them.

- Frost Sigil: Entomb
Your frost arrows encase enemies in ice until they are hit.  Operates on a 25 second cooldown shared with shouts (and modifiable by shout modifiers).

- Shock Sigil: Spasm
If your shock arrows hit an enemy who is casting, they will be staggered and any hostile spells will double back on the caster.  Also carries a 20 damage charge effect.

- Sun Sigil: Illuminate
Your sun arrows cause targets to glow brightly, illuminating the room.


Expert

- Arcane Sigil: Expel
Your arcane arrows banish summoned creatures.

- Flame Sigil: Char
Your flame arrows lower the target's armor by 100 for 5 minutes.  Only one expert-level sigil debuff can be on an enemy at a time.

- Frost Sigil: Shiver
Your frost arrows prevent targets from regenerating stamina for 5 minutes.  Only one expert-level sigil debuff can be on an enemy at a time.

- Shock Sigil: Convulse
Your shock arrows cause targets to convulse for 5 minutes.  Convulsing casters will suffer double back on equipped hostile spells from spasm arrows whether or not they are casting.  Only one expert-level sigil debuff can be on an enemy at a time.

- Sun Sigil: Glare
Your sun arrows cause targets' physical attacks to do half damage for 5 minutes.  Only one expert-level sigil debuff can be on an enemy at a time.


Master

- Chromatic Sigil
Enhances all apprentice level damage sigils to do double damage, and also cause the corresponding arrow bonuses against elementally weak targets to increase to 60%.  This greatly increases the cost of these arrows and is meant to be used in conjunction with effects like Highborn or Root of Power.



Additional Arcane Bows

The optional second mod Marc-BaseArcaneBows transforms many of the unique bows you can find into arcane bows.  For those that already have an enchantment, the arcane bow enchantment is stacked on top of it.  It will not add to the charge cost, but also will not function as an arcane bow if the charge has run out.  The following bows are affected: Firiniel's End, Bound Bow, Nightingale Bow, Gauldur Blackbow, Bow of the Hunt, Froki's Bow, Auriel's Bow, Zephyr, Glass Bow of the Stag Prince, Dwarven Black Bow of Fate.


原贴地址
1.版本号: 1.0   更新时间: 2019-11-18 20:51:40

选择快速回复内容:
  • 感谢
  • 支持
  • 疑问
  • 卖萌
  • 关心
  • 傲娇
评论


    ta的精品
    logo

    MArc-穆肯的奥术射箭


    Mod大小:729 KB
    上传时间:2019-11-18 20:26:48

    Mod简介:

    暂无更多介绍


    选择快速回复类型:
    • 感谢
    • 支持
    • 疑问
    • 卖萌
    • 关心
    • 傲娇
    回复

    closeAD