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恐惧之夜-具有多个生成物的简单夜之扳手

作者:hyperdeath666 - Ziher
发布:LUOHUISHU98
发布日期:2019-11-06 20:18:49
更新时间:2019-11-06 20:18:49
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1.0
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这是hyperdeath666对Simple Night Spawner的修改,它应该通过产生越来越多的生物来追捕玩家,使夜间游荡变得越来越困难。


需要PapyrusUtil SE和SKSE。


我仅使用SkyrimVR测试了此功能,但它应与SE一起使用。


那怎么办呢?它使用与原始mod相同的机制,但不是在夜间生成单个生物,而是通过以下公式逐步增加每次生成后的生物数量:


生成数量=先前生成的数量(从0开始)+天气类型修饰符

(1表示令人愉快,2表示多云,3表示多雨或下雪天)


在大多数情况下,生物应该消失并且不会被玩家看见(除非您来回频繁)。生成后,会为他们分配一个程序包替代,以赶向玩家。如果玩家被追逐到室内,他们应该停止追随(无法保证),然后在室外或

返回其原始生成位置。

如果产生的生物总数达到128,则启动清理并将它们从游戏中移除。在清理完成之前,不会触发任何进一步的生成。


尽管mod将从MCM配置菜单中受益,但我从未写过一个菜单,并且可能现在不会开始。但是您至少可以更改最大组生成

通过在控制台中输入以下内容来计数和产生机会:


将NSMaxWaveSize设置为20(默认值20,最小值2最大值32)

将NSSpawnChanceMod设置为100(默认为100,最小值为0,最大值为100)


以下是产生的生物列表:


查尔·狼人

吸血鬼

查尔·古格勒


LCharSkeletonMelee混合

LCharDraugrMelee1H男

吸血狼狼

查尔·沃尔夫

LCharFrostbiteSpiderNoGiant


前三个以组大小一半的数字生成。蜘蛛只会在下雨和下雪的天气中产卵,因此蜘蛛恐惧症可能想避免这些情况。

我计划进行一段时间的游戏测试后再添加更多生物。


兼容性应该不是问题,但是结果可能会有所不同,具体取决于安装的其他模块。例如,使用具有使您与其他吸血鬼派系结盟的mod的吸血鬼玩法,将使这些生物不会与您战斗,而是会跟随您(这可能是理想的结果)。


使用此模组前,请先进行游戏备份。

尽管mod似乎按预期工作,但我的脚本知识是相当基础的,它有可能对您的保存造成严重破坏。随着同一个单元中产生的生物数量增加,通常和异常的故障(如飞行生物或破碎的havok和寻路)的机会也会增加。将亡灵部落带入人口稠密的地区也可能产生不良后果。

在清理生成物之前将其卸载可能会在您的保存中留下大量垃圾,从而导致膨胀和运行速度降低。


提示:将NSSpawnChanceMod设置为1982,以进行测试,VR锻炼等。从夜晚开始,这将开始产生16个生物,并且您将知道何时产生。


归功于hyperdeath666的出色创意,并允许我以他的mod为基础。

——————————————————————————————————

This is a modification of Simple Night Spawner by hyperdeath666 that should make wandering at night increasingly difficult by spawning ever larger groups of creatures that will hunt the player.

Requires PapyrusUtil SE and SKSE.

I tested this with SkyrimVR only but it should work with SE.

So what does it do? It uses same mechanics as original mod but instead of spawning a single creature during night, it progressively increases number of creatures after every spawn by this formula:

spawn count = previous spawn count (starting from 0) + weather type modifier 
(1 for pleasant, 2 for cloudy and 3 for rainy or snowy weather)

Creatures should in most cases spawn away and out of sight of player (unless you go back and forth a lot). After spawning they are assigned a package override to rush the player. If player is chased into interior they should stop following (can't guarantee that) and then wait outside or 
return to their original spawn location.
If total number of spawned creatures reaches 128 then cleanup is initiated and they get removed from the game. No further spawns will trigger until cleanup is completed.

While mod would benefit from a MCM configuration menu i never wrote one and probably will not start now. But you can at least change max group spawn
count and spawn chance by typing this into console:

set NSMaxWaveSize to 20 (20 default, min 2 max 32)
set NSSpawnChanceMod to 100 (100 default, min 0 max 100)

Here's list of creatures spawned:

LCharWerewolf
LCharVampire
LCharGargoyle

LCharSkeletonMeleeMixed
LCharDraugrMelee1HMale
LCharVampireWolf
LCharWolf
LCharFrostbiteSpiderNoGiant

First 3 spawn at half group size numbers. Spiders will spawn only during rainy and snowy weather so arachnophobes might want to avoid these conditions.
I plan to add more creatures after i playtest this for a while.

Compatibility should not be a problem but results may vary depending on other mods installed. For example, playing as a vampire with a mod that makes you allied with other vampire factions would make those creatures not fight you but instead follow you around (this may be a desired result).

Please MAKE SAVE GAME BACKUP before using this mod. 
While mod appears to be working as intended, my scripting knowledge is rather basic and it has potential to wreak havoc on your save. The chance of usual and unusual glitches, like flying creatures or broken havok and pathfinding, increases with number of spawned creatures in the same cell. Also leading undead horde into populated areas may have undesired consequences.
Uninstalling before spawns are cleaned up can leave large amount of garbage in your save, causing bloat and slowdowns.

Tip: Set NSSpawnChanceMod to 1982 for testing, VR workout and whatnot. This will start spawning 16 creatures from beginning of the night and you will know when spawns occur.

Credits to hyperdeath666 for great idea and allowing me to build upon his mod.

原贴地址
1.版本号: 1.0   更新时间: 2019-11-06 20:43:11

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恐惧之夜-具有多个生成物的简单夜之扳手


Mod大小:6.89 MB
上传时间:2019-11-06 20:18:49

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