打开封盖体验协调器的核心预设

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的打开封盖体验协调器的核心预设 Mod,由TmaxInSkyrim制作。怎么留住高潮在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: TmaxInSkyrim Mod版本: 0.8 Mod大小: 2.89 KB 更新时间: 2019-11-04 00:41:35 发布时间: 2019-11-04 00:41:35

详细说明

新的Mod发布了!
战士诗人权力
https://www.nexusmods.com/skyrimspecialedition/mods/26048


开瓶器和经验预置设计,以配合大多数Enai的游戏大修和其他一些典型的硬核心模式,如复仇的敌人SE。
简单但有效。硬但平衡。如果没有,请参阅下面我的模块列表。

请注意V0.8中的需求变化
V0.7和V0.6是为非经验用户和非SKSE用户设计的。

同时,也可以自由地提供平衡和功能的反馈。


建议
为了通过经验减少最初的经验,您可以尝试这种模式。
https://www.nexusmods.com/skyrimspecialedition/mods/3835


要求
SKSE
天边技能卡森特
经验

NMM安装
只需在您的NMM中激活之后:
1.激活原开机器和经验
2.游戏至少进行一次
3.激活我的mod以覆盖上述两个mod中的ini设置。

手动安装
简单地覆盖:
Data\SKSE\Plugins\SkyrimUncapper.ini
Data\SKSE\Plugins\Experience.ini

Mod2018年7月30日名单

破坏者:




字符级帽
150

它给你1043的总属性值,在一个香草游戏中,你会得到104级的分数。
即使是高级别的敌人和敌人的复仇,你也只能得到70~80 LVL左右的大多数老板。
所以,你在LVL 150的时候还是会被压垮的。(我觉得坦克和詹妮莎在LVL 50左右的时候被压垮了)

级别的进展已经被重新调整为ESO,显着地减慢了比赛中/后期的速度。所以,它几乎需要你完成一半的探索MOD在那里的尼克斯达到这个水平。


exp增益
EXP系统与ESO非常相似。你可以从技能、任务、清理、探索、杀戮、回收(查看模块列表)等获得经验。所有的活动都对你的性格水平做出了同样的贡献。

EXP增益速度远低于香草。你降低了任务体验,50%~75%的原始体验。这是为了降低最初的Exp利用与替代启动和任务,如盗贼协会。如果我不这样做,你会很快达到高水平,以享受这些中级内容。这将是相当不平衡和明显的剥削。

技能进步要慢得多,在30%~70%之间(平均40%)。它与探索和探索是平衡的。因此,探索和探索是目前EXP收益的主要来源之一。例如,在50级时,你的主要技能将是60-80(从MODS增加),而其他经常使用的技能大约在40-50。在香草,很容易看到许多最高技能在lvl 50。

我并没有降低从清除和探索中获得的经验,因为像黑暗一样的MODS(和许多地牢MODS)不会提供任何任务。

每个NPC平均从杀戮中获得2倍的增益(如果你使用这些敌人的大修,NPC LVL相关)。对于比你高得多的NPC,你仍然可以获得超过30的收益。像Miraak这样的大老板确实提供额外的EXP(由经验提供)


额外增益
玩家在lvl 80之后不会得到额外的奖励。所以,你总共可以得到79个额外津贴。相信我,这已经足够建立一个OP了。另外,在lvl 80之后仍然可以获得属性点。你还在变得更强壮。得到太多的额外福利只会让你填补一棵树上的每一个额外福利。这里,就像神龙时代的宗教裁判所,ESO和许多RPG一样,允许你做出选择,起飞,牺牲。它让你变得有策略,而不是像学前孩子那样盲目地填补空白。就像协调员一样,这一模式是为了给你一个有益的,但平衡的经验。

由于我测试了不同的建设,从协调员出来,60个额外的是足够让你操作。79额外津贴,应该是字面上足够,你得到一个相当强大的建设,无论你的模式清单。除非.你真的在玩游戏。我不能帮你解决这个问题。

如果你真的想要这么多的津贴,那就去找一只会骗人的蜻蜓吧。


技能等级上限100,公式上限135(效果)
由于这里使用的经验,您不需要增加您的主要技能,以获得额外的好处和属性。你可以从探索和探索中得到无穷的体验。

为什么限制在100?因为这与武器伤害、法术伤害等有关。你不想去行动,是吗?

为什么公式上限在135?摩托,超能力,就像专横的种族,给你加20拉特的技能。你需要那个
在您的配方奶上限中额外增加35,以享受您的好处,同时保持您的
技能上限为100。你可能会得到一个40,甚至80提高你的技能通过魔法效果。然而,为了保持平衡,135是一个明智的选择。这就够了。


为什么简单?? 为什么不喜欢它们呢?复杂而又漂亮,就像一张Excel表格?
我只是调整了那些对此有实际和实质性影响的东西。
游戏。不是来炫耀的。只是分享一些可以提高你
游戏。

属性每级增益
7

这给你的每个级别只提供了7个属性点。它大大降低了你的统计在高水平。

级别-每个属性的NERF总统计量

11,30,10你可能还想多投资两次
你最喜欢的属性
21 60 20所需一件魔法设备
31,90,30条龙是可怕的
41 120 40这正变得越来越严重
51,150,50你只有一次机会或者你没有机会
足够的马奇卡/耐力
61 180 60你还没有行动,敌人仍然是可怕的
你不再是无敌的了
81 240 80好,还可以玩

为什么线性(7)而不是递减(11,9,7等)?
1.(逐渐减少)听起来你在高层次上越来越少了。但你
一开始就太过分了。你可以很强壮
20、30等
2.容易记住。总是一样的。不想让你头疼。
3.属性投资在高层次上已经产生了递减效应。所以,再说一遍,为什么?
4.比赛初期,你不会疯狂地提高属性来赢得比赛。你有个该死的随从!


间接降低DPS
因为你必须投资于健康(属性、魅力等),而不是
敌人一枪,你就牺牲了马奇卡/耐力。带着
大修,如纵坐标,野猫和萨默米斯特,你需要的是
马奇卡和耐力的数量,以保持DPS上升。因此,一个较低的属性
如前所述,增益将有效地减少DPS。

你无法忍受敌人的攻击。你的耐力不够
走开。你有更少的Magicka‘风筝’敌人。一切都变少了。用它
明智。战术很重要。

这会变得更像黑暗灵魂(你只会用你的武器做几次摆动,而不是20或30次)。你不得不
决定,何时,谁,如何攻击,因为你没有足够的
耐力/魔法,或健康,以维持一个恒定的DPS。

为什么减少DPS
野猫和大量的大修会增加伤害,造成玩家过多的DPS。
这可以让玩家在足够的条件下轻松掌握每个人的技能。
耐力/马奇卡。减少dps是为了消除最终的游戏无敌。
球员的感觉。从而提高你的游戏结束体验。

载重增重
香草只有耐力才能增加体重,迫使球员投入精力来增加负重。
携带重量也与偷偷摸摸有关。太多会让你完全“隐形”
此模式使生命值/Magicka轻微增加体重,同时降低耐力带来的体重增加。
耐力不是为了载重,更多的是为了躲避、逃避、战术和战斗。

鼓励以下构建:
罐体(卫生)
巫师(Magicka)
圣骑士(健康/马格里卡/耐力)
亡灵法师(生/魔法)等

增加体重对提升级生耐力的影响
模数2 3 1
香草0 5 0


没有传奇的重置
你重置传奇,你毁了你自己的游戏。如果你想获得额外的技能,去培训师,去探索,等等。
传奇只退还津贴。

较高的XP获得某些技能
据统计,演讲、施法和施法术比战斗相关技能快50%到100%。然而,这里的助推器仍然将这些技能保持在比某些战斗技能更低的速度。
除非你利用手工艺,否则速度应该是平衡的。Ars金属(回收)
Summermyst(消光剂)和其他MODS是用来提供替代工艺的执行。使用它们而不是制造1000把匕首。除非你真的想玩一场无聊的游戏。


V0.6及以下的说明

破坏者:


许可
请向“Uncapper”和“经验”的作者询问许可,而不是我。我没有,甚至想要原始MODS的任何权利在这里。
学分
SKSE团队
天边技能解旋器
为社区解卡者提供的Elys
Z4x代表经验
他们所有的学分名单。

这些权利属于他们。这些是修改后的INI文件,以补充它们的工作。

————————————————————————————————————————————————————

New Mod Released!
Warrior Poet Powers
https://www.nexusmods.com/skyrimspecialedition/mods/26048




Uncapper and Experience presets designed to work with most Enai's gameplay overhauls and some other typical hardcore mods like Revenge of the Enemies SE.
Simple but effective. Hard but balanced. If not, please refer to my mod list below

Please pay attention to requirements changes from V0.8
V0.7 and V0.6 were designed for non-Experience and non-SKSE users

Also, feel free to provide feedbacks on balance and features.


Recommendation
To reduce the initial EXP gain by Experience, you can try this mod.
https://www.nexusmods.com/skyrimspecialedition/mods/3835


Requirement
SKSE
Skyrim Skill Uncapper by Kassent
Experience

NMM install
Just activate in your NMM after you have:
1. activated the original Uncapper and Experience
2. Run the game at least once
3. Activate my mod to overwrite ini settings in the two mods above

Manual install
Simply overwrite:
Data\SKSE\Plugins\SkyrimUncapper.ini
Data\SKSE\Plugins\Experience.ini

Mod list 30 Jul 2018

Spoiler:  

Show




Character level cap
150

It gives you the total attribute points of 1043, which you would get at level 104 in a vanilla game.
Even with High level enemies and Revenge of Enemies, you only get most bosses around lvl 70~80.
So, you would still be pretty overpowered at lvl 150.  (I felt overpowered around lvl 50 with a tank build and Jenessa)

The level progression has been reworked as ESO, significantly slowed down for mid/late game. So, it will almost take you to finish half of the quest mods out there on Nexus to reach that level.


EXP Gain
The exp system is very similar to ESO. You gain exp from skills, questing, clearing, exploring, killing, recycling(check for mod list), etc.  All activities are equally contributing to your character level.

EXP gain speed is much lower than vanilla. You have lowered quest EXP, 50~75% of original Experience. This is to lower the initial exp exploit with Alternative start and quests like Thieves Guild. If I don't do this, you will reach high level too soon to enjoy these mid-level contents. It will be pretty unbalanced and an obvious exploit.

Skill advancement is much slower, between 30~70% (40% average). It's balanced with exploration and questing.  Thus, questing and exploration is one major source of exp gain now.  For example, at level 50, you major skills would be around 60-80(with boosts from mods), while other often used skills around 40-50.  In vanilla, it's very easy to see lots of maxed skills at lvl50.

I didn't lower exp gain from clearing and exploring as mods like Darkend(and lots of dungeon mods) wouldn't not provide any quest.

Exp gain from killing are averaged around 2 per NPC(if you use these enemy overhauls, NPC lvl related).  You still gain over 30 for NPCs with far higher level than you.  Major bosses like Miraak do provide extra EXPs(provided by Experience)


Perk Gain
Players don't get perk after lvl80.   So, you get 79 perks in total.  Trust me, that's more than enough to get an OP build. Also, you still get attribute points after lvl80. You're still getting stronger. Getting too many perks will only make you fill every single perk in a tree.  Here, like Dragon Age Inquisition, ESO and many RPGs, is allowing you to make choices, takeoffs, sacrifices. It's allowing you to be strategic, rather than blindly filling the blanks like a preschool kid.  Just as Ordinator, this mod is to give you a rewarding but balanced experience.

As I tested on different builds since Ordinator came out, 60 perks are enough to make you OP. 79 perks, should be literally enough, for you to get a quite powerful build, regardless of your mod list.  Unless....you really s**k at games.   I can't fix that for you.

If you really want that many perks, just get one of those dragonsouls cheat mods.


Skill level cap 100, formula cap 135(effects)
Since Experience is used here, you don't need to lvl up your major skills to gain perks and attributes anymore. You can get EXP infinitely from questing and exploring.

Why capped at 100 then?  Cause that's related to weapon damage, spell damage, etc.  You don't want to get OP, do you? 

Why formula cap at 135? Mods, powers, like Imperious race, give you +20 lvl to skills.  You need that
extra 35 in your formula cap to enjoy the benefit, while keeping your 
skill cap at 100.  You might get a 40, or even 80 boost to your skills by magical effects. However, to keep it balanced, 135 is a wise choice.  It's simply enough.


Why simple?? Why not like them, complicated and pretty like an excel sheet?
I only tweak the things that have REAL AND SUBSTANTIAL EFFECTS on this 
game. Not here to show off. Just sharing something that might improve your 
gameplay.

Attribute gain per level
7

This gives you only 7 points of attribute per level. It significantly lowers your stats at high level.

Level                Total stats nerf    Per attribute nerf        Significance                                                        

11                     30                         10                                 You might want 2 more investments in 
                                                                                             your favorite attribute
21                     60                         20                                 One piece of enchanted equipment required
31                     90                         30                                 Dragons are fearsome
41                     120                       40                                 This is getting serious
51                     150                       50                                 You're getting one shot OR you don't have 
                                                                                             enough magicka/stamina
61                     180                       60                                 You're not OP yet, enemies are still fearsome
71                     210                       70                                 You're not invincible anymore
81                     240                       80                                 Well, still playable

Why linear(7), not a diminishing(11,9,7, etc.)?
1. (Diminishing) Sounds like you're getting less at high level. But you're
getting way too much at the beginning. You can be super strong around 
lvl 20, 30, etc.
2. Easy to remember. It's always the same. Don't wanna give you headache.
3. Attribute investment already has diminishing effect at high level. So, again, why?
4. Early game, you don't crazily boost attributes to win. You get a damn follower!




Indirectly lowered DPS
As you have to invest in health(attribute, enchantment, etc.), not to be 
one-shot by enemies, you're sacrificing magicka/stamina for that. With 
overhauls like Ordinator, Wildcat and Summermyst, you need significantly
amount of magicka and stamina to keep DPS up. Thus, a lower attribute 
gain, as described above, would reduce your DPS effectively.

You have less health to endure enemy attacks. You have less stamina to run 
away. You have less magicka to 'kite' enemies. Everything's less. Use it
wisely. Tactics matter. 

This becomes even more Dark Souls like ( you only do a few swings with your weapon, not 20 or 30). You have to 
decide, when, who, and how to attack, since you don't have enough 
stamina/magicka, or health to sustain a constant DPS.



Why reducing DPS
Wildcat and lots of overhauls boost damage, causing too much DPS by the player.
That can make the player easy-skill everyone, with enough 
stamina/magicka.  Reducing DPS is to eliminate that END GAME INVINCIBLE 
feeling of players. Thus enhancing your endgame experience.



Carry weight gain
Vanilla carry weight gain only with stamina, forcing player to invest in stamina to gain carry weight.
Carry weight is also related to sneaking. Too much can make you totally 'invisible'
This mod gives health/magicka minor carry weight gain, while reduce stamina carry weight gain.
Stamina is not for carry weight, more for dodge, evasion, tactics and combats.

Encourages builds like:
Tank(health)
Sorcerer(magicka)
Paladin(health/magicka/stamina)
Necromancer(health/magicka), etc.

Carryweight gain upon levelup              Health            Stamina          Magicka
Modded                                                    2                      3                      1
Vanilla                                                       0                      5                      0


No Legendary Reset
You reset legendary, you're ruining your own game.  If you want Skill EXP for perks, go to trainers, go questing, etc.
Legendary refunds perks only.



Higher XP gain for certain skills
Speech, smithing and enchanting would level 50% to 100% faster than combat related skills, statistically. However, the boosts here still keep these skill at a lower rate than certain combat skills.
Unless you're exploiting crafting, the speed should be balanced. Ars Metallica (recycle)
Summermyst (Disenchant) and other mods are used to provide alternative crafting exp. Use them instead of crafting 1000 daggers.  Unless you really wanna a dull game.




Description for V0.6 and below

Spoiler:  

Show









Permission
Please ask the author of Uncapper and Experience for permission, not me. I don't have, or even want any right of the original mods here.
Credits
SKSE team
kassent for Skyrim Skill Uncapper 
Elys for community uncapper
z4x for Experience
All their credits lists.

The rights belong to them. These are modified ini files to complement their work.


文件说明

Mod截图

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