黑暗艺术

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在3DM Mod站下载上古卷轴5:重置版最新的黑暗艺术 Mod,由Mannenyuki制作。霍亨斯陶芬在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Mannenyuki Mod版本: 1.0 Mod大小: 5.72 MB 更新时间: 2019-11-02 22:57:56 发布时间: 2019-11-02 22:57:56

详细说明

黑暗艺术

*特点:

我一直是那个在RPG中扮演法师角色的人。亡灵巫师一直是我最喜欢的一门课,因为优化他们的难度和策略,事先所需的准备,以及当你为他们付出的所有时间和努力得到回报时,他们的满足感。我永远不会忘记我在Oblivion和Skyrim的复活中所拥有的所有乐趣,但我一直希望在亡灵体验中有更多的复杂性,在亡灵法师的建造中也会有更多的变化,这是可能的。因此,我创建了这个模式,希望能在这方面有所帮助,也许还有其他人也有同样的感受。

这个Mod做了几件事:

它创造自己的亡灵技能,这是独立于符咒技能,水平越高,它的练习和影响的几个法术。

它引入了一些新的机制,以死灵的经验,同时保持尽可能接近的知识。

它给玩家一个身临其境的方式,逐步提高和扩大他们的亡灵知识通过一个独特的格栅。

它可以防止复活的十字架死后变成灰烬,这样就可以让它们再次复活。请注意,敌人亡灵法师也将受益于这一功能,因此它将使他们更具有挑战性。

它增加了一些新的复活法术,消除了水平上限,并打开了能力,以恢复更大范围的不同的身体比以前。

它为玩家提供了定制武器、盔甲和死伤装备的机会。

它赋予玩家召唤复活的传送带的能力。

它为玩家提供了以身临其境的方式增加再生极限的能力。

随着新的复活法术提出的复活传送带将不会触发恼人的“那个法术看起来很危险”的评论,从NPC。

它使玩家有能力解剖身体,收获通常很难在香草游戏中找到的器官和成分。

它让玩家有机会看到身体和复活传送带的统计数据,这样玩家就可以很好地了解优化他们的传送带的计划。

它增加了一种安全和永久地储存身体的方法,而不需要像臭名昭著的人那样使用危险和不可靠的利用手段。永久身体开发.

它使玩家有能力创造出各种各样的不死生物,并且可以复活。

它增加了记忆大量的类人和生物创造克隆的能力。

它包括修复一些香草亡灵虫,即“月光行走”的臭虫。

它为黑色灵魂宝石开辟了更多的用途。

它重新引入了荒原的阴影从Oblivion可以更容易地获得更多的黑色灵魂宝石。

它为复活死去的NPC提供了一种公平的方法,而不需要控制台命令。

它使玩家能够制作非魔法副本的亡灵法师的阿穆莱特和亡灵法师的长袍集。

这个Mod没有:

要求SKSE 64。

编辑任何香草特惠或额外的树木。

编辑任何香草咒语。

需要一个新游戏。

添加任何定制的配料。

加上一吨定制的杂项物品。

将死灵定为犯罪,玩家不会因为练习而获得赏金。

本土化死灵,玩家可以在任何地方执行它,而不被绑定到祭坛或特定地点。

禁用从复活的响尾蛇发出的呻吟声。

虽然这一模式的主要目标已经实现,但这仍然是一项正在进行的工作,因此更多的特性和机制将在未来的更新中引入。

*神秘主义::

德弗米斯神秘主义,也被称为“蠕虫之谜”,是一个黑暗的魔鬼,作为教师和新亡灵法师的导师。然而,所有的东西都要付出代价,而恶魔通常会要求灵魂来交换知识和力量。它在装备时占据护盾槽,可以被玩家喜欢,并且可以被玩家持有,尽管它被标记为盾牌,它不提供任何护甲,也不会与香草法师护甲的改动冲突。一旦装备完毕,玩家将能够开始他们的旅程,沿着死灵之路前进。

UPDATEMOD-此选项只有在安装了新的更新模块时才会可见,玩家需要按此选项才能完成游戏中的更新过程。

施放-给予玩家召唤标记不死,召唤储存死亡和驱逐储存死回储存的能力。

仪式-允许玩家执行“灵魂收获”仪式。

灵魂收获-一种仪式,允许玩家将填充的黑色灵魂宝石转换为“灵魂”货币,由Mod使用。

属性-玩家与亡灵相关的状态可以用这个选项查看。

玩家的胸部-这个选项只有在MOD的设置中启用欺骗模式时才能使用,它是一个魔法箱,可以通过书访问并且包含了死灵所需的几个起始成分和工具。它也被标记为安全的储存物,对所有作弊的犯罪人渣来说是完美的。

垃圾箱-只有当调试模式在MOD的设置中启用时,这个选项才可用,它是一个箱子,它临时存储最后10具身体的物品,从而给玩家另一个机会去访问那些物品,如果他们意外地处置了他们想要的赃物的身体。

设置-这允许玩家调整模块的特定方面。

世俗模式/神秘模式-世俗模式需要四种防腐工具中的每一种来制造身体不死并进行解剖。世俗模式还要求“灵魂”通过菜单交互以零魔法成本施放法术。奥术模式绕过了防腐工具的要求和通过Mod菜单交互施法的“灵魂”。对于那些认为默认模式太难的人来说,神秘模式基本上是一种“简单模式”。

调试模式-此模式为每个唯一的菜单交互解锁“调试”按钮。调试将尝试修复播放机可能遇到的任何错误。此模式还解锁了“垃圾箱”,这是一个临时存放最后几具身体物品的箱子。

欺骗模式-此模式设置模式,以忽略灵魂的要求,防腐工具和成分,以执行亡灵。它还引入了两个新的“页面”,它扩大了可以研究的克隆体的数量,或者将灵魂绑定到网格上--每一个新的“页面”都可以在128个独特的身体上存储数据。它还允许玩家通过格栅进入“玩家的胸部”,可以从世界上的任何地方访问。

Reenant的阴影-此模式在默认情况下是禁用的,它启用了Revenant的阴影。它可以用来创造黑色的灵魂宝石,从空的伟大的灵魂宝石,就像在Oblivion。玩家可以在Rannveig的快速入口外找到一座祭坛,更多的祭坛将在未来的更新中添加。这个选项可以在玩家愿意的时候随时切换。在荒原阴影的那一天打开网格会提示玩家事件已经开始并正在进行的消息。

下一章-这个选项引导玩家深入到书中去学习新的额外福利和魔法,这是Mod必须提供的。它相当于打开Skyrim的菜单来学习新的福利,每一章都类似于爬上一棵额外的树。所有的额外津贴和法术都可以打开或关闭,而且没有人会强迫玩家。

调试-此选项允许播放机调试MOD本身,并且只有在启用调试模式时才可用。建议您至少尝试先调试MOD,然后再提交任何错误报告,如果问题仍然存在的话。

关闭-此选项关闭书的菜单。

*亡灵技能系统:

这个模式将死灵隔离成自己的技能,可以被提升。它可以通过灵魂诱捕、表演仪式、创造不死者、复活死者、解剖身体、收割成分和通过“荒野之荫”创造黑色灵魂宝石来达到目的。它是无上限的,这意味着它可以推动你的死灵技能超过100级和模式的设计方式,使玩家仍将受益于推动死灵超过100。


*灵魂系统:

灵魂是某些仪式的动力来源(比如通过菜单交互而获得零魔法成本的复活),并且,正如本节的开头所暗示的那样,灵魂作为一种货币来开启更多章节,以提升你对亡灵的认识。在某种程度上,“灵魂”会表现得像额外的点,为这个模式的目的。要获得“灵魂”,玩家需要获得一个充满伟大灵魂的黑色灵魂宝石,并与书一起执行“灵魂收获”仪式。玩家也可以做相反的事情,把他们的“灵魂”引导到空黑的灵魂宝石中来填满它们。


*亲缘关系制度::

亡灵术涉及对灵魂的操控,魔法师教导如何使灵魂屈从于你的意志的基本知识。玩家可以选择三种亲密关系中的一种:灵魂、冰霜和毒药。以一种亲和力,玩家以一种特殊和悲剧性的方式将那些死去的人的流浪灵魂捆绑在一起。冰霜的亲和力使玩家与那些死于天边严寒的人的灵魂结盟,而毒药的亲和力则来自于那些死于中毒的人的灵魂。灵魂亲和力,默认的亲和力,从那些过早死于魔法灾难的人的不安灵魂中吸取教训,所以请学习他们的榜样。亲和力影响魔法中新复活法术的视觉效果,改变某些法术的伤害类型,并影响某些被创造的不死生物的外观。


*死灵新手:

在格栅的第一章教玩家一个仪式,创造不死,解剖身体和指示如何使用你的力量,以扩大死亡人数的限制,可以提高。

身体准备-这个额外津贴允许玩家通过菜单与死者互动,进行仪式,解剖和处理身体。但请注意,每当玩家装备了纳米拉环时,此奖励将暂时停止活动,因为它以类似的方式与身体互动,明确地将纳米拉魔戒再次激活与身体的互动。身体准备是一个非常复杂的系统的Mod,将在下一节阐述。

魔魔--这个额外的奖励通过将其绑在Magicka上,解除了玩家的召唤极限,每100点Magicka玩家就会获得额外的重获痛苦。当然,这意味着那些真正想成为一个强大的亡灵法师的人需要在Magicka投入大量资金,而不是在健康方面投入更多的钱,这样的话,我会认为这是一个公平的交换。

*死灵学徒:

第二章告诉亡灵巫师如何更好地向亡灵仆人施展他们的意志。它教玩家如何发出命令,以及如何将敌人的不死生物暂时捆绑在他们的意志上。

亡灵随从大修-这个额外津贴允许玩家通过菜单与他们的复活传送带互动,以更好地定制和管理他们。它教导一些更先进的仪式,以进一步改善复活的十字架,以及升级和促进不死之人的能力。由于这一福利实际上是多么复杂,它将在另一节中得到更详细的解释。

召唤亡灵-这个跟随法术允许玩家召唤被标记的亡灵到他们的身边。标记不死是一个类别的不死特定于这个模式,将在独立的不死随从大修部分解释。

召唤死神-这个跟随法术允许玩家召唤被储存的死神到他们身边。存储死亡是一个类别的不死是唯一的这个模式,将解释在单独的亡灵随从大修部分。

诅咒-这个跟随者法术允许玩家命令所有附近的被标记的亡灵攻击特定的目标。

命令亡灵-一个学徒亡灵法术,使一个未束缚的亡灵暂时成为玩家的同伴。此法术具有死灵等级,允许玩家影响更高等级的亡灵。

*灵巧的亡灵::

第三章告诉玩家,秘密不仅要束缚更强大的灵魂,而且要在更长的时间内这样做。这是一个关于灵魂操控的更先进的课程,因此建立在亲和力的入门课程之上。本章还告知玩家与更大的灵魂交流的步骤,而不需要牺牲较小的灵魂。

“不死之身”--一种高级版本的亡灵咒,有几个关键的区别。它可以同时作用于NPC和生物,它消除了复活的不死人的等级上限,并且该法术直接传递到单个目标,而不是通过投射物。它也消除了标记它为“危险”的标志,这样如果它是有效的,NPC就不会对该咒语进行负面评论。唯一的警告是,你不能复活龙和矮人的机器人,因为明显的原因。亲和力改变了这个法术的外观。

被征服的幽灵--这在各个方面都像亡灵之堡一样工作,然而,它的不同之处在于它允许玩家以鬼魂的形式复活身体。亲和力将改变此法术的外观,例如,具有结霜亲和力的玩家将使一个寒冷的幽灵复活。

灵魂陷阱-这个熟练的亡灵法术在敌人死亡时将其灵魂与你的意志捆绑在一起,它的行为类似于灵魂陷阱要求目标在该法术有效时死亡的方式。灵魂被复活法术“被征服的幽灵”“激活”。此外,这个灵魂被归类为一个存储的死亡,并将受益于这一模式的高级功能。

*死灵专家:

第四章进一步拓展了前一章的教学内容,教玩家如何成为更大精神的管道。玩家学习如何在其赞助人的祝福下复活死者。

复活-这个法术允许玩家复活死者。

*死灵大师::

最后一章指导玩家如何通过将他们的许多经验集中在内在的灵魂操控上,来唤醒自己的灵性。玩家学习如何大大提高他们的技能,并继续他们的道路上的超越。

坏死-这个额外的是相同的香草死亡奖励,并将增加对球员的法术,如果他们被标记为不死(通过吸血鬼或甘草与MODS)。专为那些在非官方的SkyRIM贴片改变它之前错过了这项福利运作方式的人而设计的。

*身体准备::

本节解释了当玩家学习身体准备津贴和在潜行时与身体交互时可用的各种菜单选项。这个额外的解锁先进的互动与所有的身体,除了龙和矮人的自动。使用过亨特伯恩在过去,会有一个更好的想法,期待什么,因为它是相似的,在许多方面。请注意,由于纳米拉环与身体相互作用的方式,如果你有这个戒指装备,这个额外奖励将暂时不活动(按设计),所以如果你想要重新激活这个选项,那么这个戒指是明确的。

搜索-这允许玩家掠夺身体。

解剖-给予玩家解剖身体的能力,以获取原料和执行其他任务。解剖需要四个中的每一个防腐工具在玩家对世俗模式的盘存中,神秘模式忽略了这一要求。分解的各个菜单选项将在下一节中解释。

施放-给予玩家的选择,铸造再生和复活法术与他们的“灵魂”,立即通过菜单,而不是抛出它与Magicka。通过菜单投射这些法术将是一个没有经验的巫师能够施放这些法术的唯一方法,直到他们在黑幕的后面章节中解锁实际的法术为止。它还允许玩家驱散任何持续的魔法效果。

仪式-允许玩家执行创造不死仪式。

创造不死-这个仪式打开了创造骨骼,肉体,无形和诅咒不死的能力。

降级-此选项允许玩家从“存储的亡灵”类别中移除不死生物,并将其转移到“清理”类别。“清理”类别中的所有身体将在下一次玩家决定使用“Dispose”按钮时或当玩家创建更多不死人时自动处理。

处置-允许玩家安全地处置香草身体和不死之尸的身体,这些身体是用这个模造的。

调试-这是一个选项,只有在从格栅设置中启用调试模式时才是可见的。它将试图修复任何影响特定身体的bug(香草或其他)。

取消-允许玩家退出身体准备菜单。

玩家可以制造四种类型的不死生物:骨骼,身体,无形和诅咒通过创造不死仪式,这需要事先获得一些材料。虽然每一种不死之物的次要成分各不相同,但举行仪式所需的主要成分有四种:

一小瓶腐蚀性液体-这通常是用来迅速溶解身体的肉在仪式中,以创造骨骼不死。

一瓶防腐液-这是用来保存肉质或身体不死的身体。

一小瓶夜影油-这种油是用来涂膏身体的仪式,创造无形的不死。

一小瓶被污染的血液--这种邪恶的血液被用来制造被诅咒的不死生物--被吸血鬼诅咒所感染的生物。

以上的主要原料都可以在烹饪锅中制作,除了可以从解剖的吸血鬼身上采集到的污秽血液。在这个模块中可以创建的所有不同不死类的完整列表可以在“亡灵”部分中找到。

*身体解剖::

本节详细介绍解剖菜单,可通过身体准备菜单访问。它解锁了几个选项,只有在解剖完成后,玩家才能在潜行时与解剖的身体进行交互。请注意,虽然解剖的行为会在这样的状态下残害一具身体,但它不能用于制造不死之物,但是,由于这些咒语“修复”了被解剖的身体,身体可以复活和复活。请注意,由于纳米拉环与身体相互作用的方式,如果你有这个戒指装备,这个额外奖励将暂时不活动(按设计),所以如果你想要重新激活这个选项,那么这个戒指是明确的。

搜索-这允许玩家掠夺身体。

收获-这个选项允许玩家从某些身体中收获稀有成分。玩家可以从类人形动物中获取心脏和肉,从沉船和潜伏者那里收获雏菊心,从猛犸象中获取猛犸象的粉状象牙,从刺刺中获取Spriggan液。玩家也可以从吸血鬼身上提取污点血,这是制造诅咒不死生物所需要的主要成分。

研究-玩家可以将有关解剖身体的信息存储在三页中的一页(以及第四页,只有在启用欺骗模式时才能解锁)。然后,这些页面可以被引用来创建被解剖的身体的克隆,通过“创造不死”仪式来创造身体不死者的“蠕虫雷尔斯”(Worm Thralls)。

统计-这个选项允许玩家查看更多有关身体的信息,并且只允许那些由于明显的原因而被解剖的身体。

施放-允许玩家通过菜单而不是Magicka使用“灵魂”来施展再生和复活法术。它还允许玩家驱散暂时的魔法效果。

残害-给予玩家斩首的能力,这可能被用作对抗巫师的一种策略,以防止他们重复复活的身体,现在Mod否定了“身体变成灰堆”技工。

降级-此选项允许玩家从“存储的亡灵”类别中移除不死生物,并将其转移到“清理”类别。“清理”类别中的所有身体将在下次玩家决定使用“Dispose”按钮时处理。“清理”类别中的身体也将在玩家创建新的不死人时自动处理。

处置-允许玩家安全处置香草身体和身体创建的这一模式。

调试-这是一个选项,只有当调试模式被启用时才是可见的。它将试图修复任何影响特定身体的bug。

取消-允许玩家退出身体解剖菜单。

*亡灵随从大修::

复活的亡灵将有比香草更多的选择,如果玩家“记住”这个额外的在第二章的鬼脸。正如它的名字所暗示的那样,这项福利的目的就像一个跟随者的大修,但对亡灵来说却是如此,并且打开了更多的选择来定制和小心地调整复活的不死人。下面的列表将解释各种选项在此菜单交互中的作用。

贸易-允许玩家交换物品与复活的花线。

命令-发出简单的命令来重新激活像“解散”这样的命令,这会自动地用将来会添加的更多的命令来杀死任务。

统计-允许玩家查看详细的统计数据,如传送带的等级,生命值,魔法,耐力,抵抗力,技能水平等。

施放-给予玩家驱散魔法效果的能力。被标记的亡灵将允许玩家在他们的右手或左手上施放非敌对的法术。此功能可用于治疗法术、护甲法术、光法术、水牛和其他实用法术。这是建议玩家坚持简单的火和忘记法术和使用集中法术少。

仪式-允许玩家进行三种仪式:纪念莫里,灵魂绑定和创造大不死人。

纪念Mori--一种仪式,它利用特定的成分,将各种水牛应用到像人肉和心脏这样的重生中,可以通过解剖来收获。

灵魂绑定--一种仪式,允许玩家记住如何创造一个特定的重生的轮回,然后通过“创造亡灵”仪式,这个信息可以被引用来创建这个被称为“幽灵之雷”的无形克隆。

创造大亡灵-一种先进的仪式,允许玩家升级一些不死不死者到更强大的不死之人,它还可以直接转换一个香草再生的花纹直接成为自己的克隆,将兼容更先进的功能,这一模式必须提供。

装备-这个选项允许玩家命令复活的十字架来装备武器和盔甲。它有一个内置的装备系统,允许玩家创造新的和永久的装备,根据什么盔甲被要求穿。恭喜你,你终于可以命令你的人形复活的披肩穿完整的华丽盔甲了。装备系统还附带了一个预先制作版本的Tsun的装备,男性NPC可以使用,以及一个“空白”的装备,如果玩家想要标记不死专门使用最好的项目,而不是恢复到他们的默认装备。

升级-允许玩家将复活传送带提升到“被标记的亡灵”状态,或者将其降级回“存储死亡”状态。这些类别将在下一节中详述。

调试-只有在启用调试模式时,此选项才可见。它将尝试修复任何影响一个复活的线程的bug。

不允许玩家退出跟随者菜单。

*被储存的死尸::

新造的亡灵立即被标记为“存储死亡”。

它们可以储存起来供以后使用。

他们可以被召唤到玩家的召唤死亡法术或与格瑞尔的施法选择。

它们可以通过CAST选项被驱逐到存储区。

在这一类别中最多可保存25具身体。

这个类别中的身体数量可以通过Gridire菜单中的“Stats”选项来跟踪。

*清理:

创建的不死尸的身体可以通过“降级”选项从存储的死亡类别中移除,并发送到清理类别。发送到这个类别的身体将保留给Mod的内置清理系统,以防止出现臃肿的可能性。

如果玩家决定“降级”存储的亡灵,他们将保留在下一个清理周期。

每次玩家处理身体时,这个类别内的身体都会自动清理。

这个类别中的身体每次被玩家创造不死之时都会被自动清除。

玩家可以安排一个清洁周期通过“调试”选项从格里莫的菜单。

清洁系统安全地处置香草和身体,而不破坏敌人的产卵点。

最多可向这一类别发送25具身体。

这个类别中的身体数量可以通过Gridire菜单中的“Stats”选项来跟踪。

由于启动清理循环的三种触发因素之一是处理身体的行为,玩家应该习惯于常规地处理他们不再使用的被造不死人的身体,而不是把它们留在周围。如果身体是玩家的最爱之一,那么玩家可以选择使用Mod的克隆系统之一“记录”身体在网格中:通过身体解剖的研究系统或通过亡灵绑定仪式从亡灵随从大修菜单访问的灵魂绑定系统。


*标记“不死”::

有了亡灵跟随者大修津贴,玩家可以“提升”创造的不死者到“标记不死人”。将你的亡灵提升到被标记的亡灵有一些好处:

当你这么做的时候,他们会拔出他们的武器,并且会自动装备他们库存中最好的盔甲和武器。

每当玩家偷袭时,他们都会偷偷摸摸的。

它们具有100%的抗冻、抗毒和抗疾病能力。

他们可以得到装备。

他们现在对瘫痪、解体、斩首和Wabbajack免疫。

他们可以通过召唤亡灵法术被召唤到玩家身上。

他们可以被下达命令,比如杀死“诅咒”法术的特定目标。

玩家可以在他们的右手或者左手上施放非敌对的法术。此功能可用于治疗法术、护甲法术、光法术、水牛和其他实用法术。这是建议玩家坚持简单的火和忘记法术和使用集中法术少。

标记的不死生物的再生效果着色器将在加载屏幕上持续存在,不像香草和模式化的因香草虫而失去着色器的复活花线。

交换附属物将无缝地更新效果着色器的再生法术,而不需要杀死和复活的十字架。

最多可将25件重获动画的作品提升到此类别。

这个类别中的不死者的数量可以通过网格菜单中的“Stats”选项来跟踪。

*亡灵:

创造不死仪式赋予玩家创造32种不同类型的不死者的能力,一旦考虑到这些不死尸的不同类别,它就变成了92种独特的不死者。这个模式所创造的不死生物和香草制造的不死生物有几个不同之处。

他们的规模与球员的水平,所以将保持在更高的水平有用。

他们立即加入存储死亡类别,并立即获得该模块的更高级功能。

他们已经被设置为不打破玩家的隐身,如果玩家是偷偷摸摸的。

他们都有轻足所以他们不会触发陷阱。

玩家不能复活创造的亡灵。

新的亡灵不能从被创造的不死之人,但不死可以升级为更大不死,如果他们有一个可升级的选项在创造大不死人仪式。

无形的不死族不能从“无灵魂”的身体中被创造出来,也就是说,那些灵魂曾像“粘土”一样被用来“塑造”或创造出非物质不死者的身体。

*骨不死族::

骨骼-从NPC的身体中创造出来的。五种不同的骨骼类型可以根据身体的类别来创建,例如,我们可以从擅长射箭的人的身体中创建骨骼弓箭手。除了弓箭手之外,一个人还可以创造两只手,一个盾牌和一个施法者,来自那些擅长毁灭魔法的人的身体。

堕落的阴影-玩家可以创建3种不同类型的腐化阴影--一种来自死亡的风暴掩蔽物,一种来自帝国士兵身体的帝国阴影,以及一种来自内战中未对齐的身体的普通阴影。就像每种类型以上的骷髅有5个不同的等级,让玩家有机会提高总共15种不同的腐朽色调。

Boneman-从NPC的身体中创造出来的。有四种不同种类的骨匠,法师原型不是其中之一。

Mistman-从NPC的身体中创造出来的。

Wrathman-从NPC的身体中创造出来的。

看守人-从NPC的身体中创造出来的。有四种不同等级的饲养员,没有法师。

*身体不死::

蠕虫虫洞-从身体和参考页的身体解剖草图记录下来,研究身体后,他们被肢解。这个不死族是被解剖的物体的实体克隆。

Draugr-从死去的NPC中创建。五种不同的Draugr可能基于身体的类别,例如,一个支持双手武器的Draugr可以从一个支持双手技能的NPC中创建(就像上面的骷髅和腐朽的阴影一样)。此规则也适用于以下所有其他Draugr类型。

不安的德拉格-从死亡的NPC创造。

Draugr Wight-从死去的NPC中创建。

Draugr天灾-从死亡的NPC创造。

灰烬产卵-从死亡的NPC创造。

笨重的Draugr-从死亡的NPC创造。

Draugr死亡之神-从死亡的NPC创造。

被遗弃的布里亚特-从死去的NPC中被创造出来。与其他身体不死的人不同,已故的全国人民代表大会必须是男性。有五种不同的课程提供给布里哈特。

*无形的亡灵::

灵魂被“灵魂绑定”的仪式束缚的灵魂从复活的传送带中创造出来,这些仪式中的束缚灵魂被绑在网格的书页上,然后这些页面可以被引用来创建那些编织物的虚幻的克隆。

光谱战犬-从死狗,如狗和哈士奇创造

谱Draugr-从死去的NPC中创建,就像其他Draugr的情况一样,一个人可以根据已故NPC的等级和设备创建这类不死生物的五个不同类别。

被征服的幽灵-从男性死亡的NPC,五种不同类别的鬼魂可以产生基于类别和设备的身体,以进行仪式。

无头骑士-由男性死亡的NPC创造。

从任何死尸中创造出来的。

智慧-由死去的女性NPC创造。

幽灵马-由死马创造。这匹马被设定使用与Frost相同的网格和纹理。这意味着幽灵马将继承霜冻的外观,就像我的永久冻土Mod,然而,他们不会继承任何被动和主动的法术从该模式。光环马的光环将适应玩家的亲和力,这意味着霜的亲和力将导致一匹冰冻的光谱马。

*被诅咒的亡灵::

死亡猎犬-从死狗,如狗和哈士奇创造。

冰冻的Chaurus-从死去的Chaurus中被创造出来。

冰冻的法尔默-从死亡的法尔默创造。根据法尔默在生活中的战斗风格,可以提高五个不同的等级。

*升级的亡灵::

创造大亡灵仪式赋予玩家升级他们创造的不死者的能力。目前,总共有6种不死生物类型可以升级到它们对知识友好的同类中,在未来的更新中会有更多的可升级的不死生物。

Draugr霸主-从无休止的Draugr升级。

Draugr Wight主-从Draugr Wight升级。

Draugr天灾主-从Draugr天灾升级。

德拉格死亡霸主-升级从德拉格死亡领主。

龙祭司-提升从德拉格死亡霸主。

堕落的暗影牧师-从法师类的普通堕落暗影升级。

*要求:

Skyrim-最新版本

道恩卫士

地狱火

龙龙

*安装:

在启用加载顺序的MOD之前,请清除您可能带着的任何重新激活的线程,并进行一次保存或几次保存。重要的是,在安装此MOD之前进行备份保存,因为此MOD使用脚本,如果您决定在正在进行的保存上卸载MOD,则会破坏您的保存。如果您希望以后安全卸载MOD,则应使用此预安装备份保存。虽然保存清理器可能是另一种选择,但我不能保证它们在从您的保存中清除孤儿脚本时有多可靠,而且可能会使事情变得更糟。

在进行预安装保存后,如果您更改了使用MOD的想法,则可以使用您喜欢的MOD管理器安装MOD,或者复制并粘贴zip文件的内容到数据目录中。

*更新:

您可以通过通过您的MOD管理器重新安装它,或者通过手动删除MOD并用更新的版本重新安装它来更新MOD。一旦在游戏中装备格瑞莫尔进入格里莫的菜单,玩家将看到一个新的选项,称为“更新模式”。单击此选项并等待它完成,以完成MOD在游戏中的更新。

*卸载::

这个mod有脚本,不应该被卸载在一个正在进行的保存中,已经启用了mod。如果您决定卸载MOD,然后卸载它并恢复到通过以上安装过程进行的预安装保存。

*Mod兼容性::

黑暗艺术将作为一个很好的伙伴模式的流行津贴大修。它的设计考虑到了兼容性,并将很好地处理这些MODS:


*兼容的方法::

*不兼容的方式::

MODS,它在ReactivateSecdayFFAimed和ReactivateSecdayTargetActor魔法效果中编辑ReactivateAshPile脚本。如果您拥有这样一个模块,只需将此模块移动到该模块下面,以确保此模块将防止死后的重铸物产生灰堆。

如果您发现任何冲突的MOD,那么请给我一个信息,以便我可以列出冲突的MOD的名字在这个兼容性部分,以其他用户的利益。

*推荐的方法:

请注意,以下MODS实际上并不需要此MOD才能工作:

更好的MessageBox控件-强烈建议通过本模块添加的新菜单进行更好的导航。

Enderal字体用于SkyRIM SE(邓布利多字体)-如果你像我一样玩过Enderal,就再也不能回到默认的Skyrim字体了。

僵尸语音留声机

收割者,亡灵法师,长袍,纹理,替代者

黑色长袍替代品(亡灵法师主题)3变种-仅限男性

亡灵术士护身符替换术

DCR-十字军王Mega Pack

*权限:

请不要上传我的Mod到其他网站。任何人都可以为这个Mod和我的其他MODS做一个翻译,无需我的许可。我唯一的要求是你至少把翻译上传到Nexus。对于那些拥有一个网站的人来说,如果你在其他网站上托管翻译的话,那是非常好的,但我所要求的是,除了你的网站上的那个副本之外,请你在Nexus上为这里的翻译保留一个单独的mod页面。

*贷项::

特别感谢D6损伤为D&D和探路者提供的所有与亡灵有关的视频帮助填补了一些地区的空白,即使是老卷轴也很少有关于死灵的知识。

————————————————————————————————————————

The Dark Arts




::Features::

I've always been that guy who plays mage characters in RPGs. Necromancers have always been my favorite class to play for the added difficulty and strategy involved with optimizing them, the preparation required beforehand and the sheer satisfaction when you were repaid for all of the time and effort that went into them. I will never forget all of the fun that I've had with reanimation in Oblivion and Skyrim, but I've always wanted some more complexity in the Necromancy experience and variety in the necromancer builds that can be possible. So I created this mod to hopefully help with that and maybe there are others out there who feel the same way.



This mod DOES a few things:

It creates its own Necromancy skill which is separate from the Conjuration skill, levels up the more its practised and influences a few of the spells.

It introduces a few new mechanics to the Necromancy experience while keeping as close to the lore as possible.

It gives the player an immersive way to gradually improve and expand their Necromancy knowledge via a unique grimoire.

It prevents reanimated thralls from turning to ash when they die, which allows them to be reanimated again. Please note that enemy Necromancers will also benefit from this feature as well so it will make fighting them more challenging.

It adds a few new reanimation spells that eliminate the level cap and opens up the ability to reanimate a larger range of different corpses than before.

it grants players the opportunity to customize the weapons, armor and default outfits of reanimated thralls.

It gives players the ability to summon reanimated thralls.

It offers players the ability to increase the reanimation limit in an immersive manner.

Reanimated thralls raised with the new reanimation spells will not trigger the annoying "That spell looks dangerous" comment from NPCs.

It grants players the ability to dissect corpses and harvest organs and ingredients that are typically difficult to find in the vanilla game.

It gives players the opportunity to see stats for the corpses and reanimated thralls so that players can be well informed regarding plans to optimize their thralls.

It adds a means to safely and permanently store corpses without the need of using risky and unreliable exploits like the infamous permanent corpse exploit.

It grants players the ability to create a wide variety of undead that can be reanimated.

It adds the ability to memorize a large number of humanoids and creatures to create clones.

It includes fixes for a few of the vanilla necromancy bugs, namely the "moonwalking" bug.

It opens up more uses for black soul gems.

It reintroduces the Shade of the Revenant from Oblivion which makes it easier to acquire more black soul gems.

It grants a fair way to resurrect dead NPCs without the need of console commands.

It gives the player the ability to craft unenchanted replicas of the Necromancer's Amulet and the Necromancer's Robes set.



This mod DOES NOT:

Require SKSE 64.

Edit any of the vanilla perks or perk trees.

Edit any of the vanilla spells.

Require a new game.

Add any custom ingredients.

Add a ton of custom miscellaneous items.

Criminalize Necromancy, players won't gain a bounty for practising it.

Localize Necromancy, players can perform it from anywhere without being bound to altars or specific locations.

Disable the moaning sounds from reanimated thralls.



While the primary goals of this mod have been achieved this is still a work-in-progress, so more features and mechanics to Necromancy will be introduced in future updates.






::De Vermis Mysteriis::

De Vermis Mysteriis, also known as "Mysteries of the Worm," is a dark grimoire which serves as teacher and mentor to new necromancers. However, all things come with a price and the grimoire will routinely demand souls in exchange for knowledge and power. It occupies the shield slot when equipped, can be favorited and can be held by the player, despite being flagged as a shield it doesn't provide any armor and will not conflict with the vanilla Mage Armor perk from Alteration. Once equipped the player will be able to begin their journey down the path of Necromancy.


Update Mod - This option only becomes visible whenever a new update of this mod is installed, players will need to press this option to finalize the updating process in-game.

Cast - Grants players the ability to summon marked undead, summon stored dead and banish stored dead back to storage.

Ritual - Allows players to perform the "Soul Harvest" ritual.

Soul Harvest - A ritual that allows players to convert filled black soul gems into the "Souls" currency that's used by the mod.

Stats - The player's necromancy related stats can be viewed with this option.

Player's Chest - This option only becomes available if Cheat Mode is enabled in the mod's settings, it's a magical chest that can be accessed via the book and contains several starting ingredients and tools required for Necromancy. It has also been flagged as safe storage, perfect for all of the cheating criminal scum out there.

Junk Chest - This option only becomes available if the Debugging Mode is enabled in the mod's settings, it is a chest which temporarily stores the belongings of the last 10 corpses that were disposed, thus giving the player another opportunity to access those items should they accidently dispose a corpse with loot that they wanted.

Settings - This allows players to tweak specific aspects of the mod.

Mundane Mode/ Arcane Mode - Mundane Mode requires each of the four embalming tools to create corporeal undead and to perform dissections. Mundane Mode also imposes a requirement of "Souls" to cast spells at zero magicka cost via menu interactions. Arcane mode circumvents the requirements for embalming tools and "Souls" for casting certain spells via the mod's menu interactions. Arcane Mode is basically an "easy mode" for the casuals who think the default mode is too difficult.

Debugging Mode - This mode unlocks the "Debug" button for each unique menu interaction. Debugging will attempt to fix any bug that the player might encounter. This mode also unlocks the "Junk Chest," a chest which temporarily stores the items of the last few corpses that were disposed.

Cheat Mode - This mode sets the mod to ignore the requirements of souls, embalming tools and ingredients to perform Necromancy. It also introduces two new "pages" that expands the amount of clones that can be studied or souls bound to the grimoire - each of those new "pages" can store data on 128 unique corpses. It also grants players access to a "Player's Chest" via the grimoire which can be accessed from anywhere in the world.

Shade of the Revenant - This mode, which is disabled by default, enables the Shade of the Revenant. It can be used to create black soul gems from empty grand soul gems just like in Oblivion. Players can find an altar outside the entrance of Rannveig's Fast, more altars will be added in future updates. This option can be toggled on and off whenever the player wishes too. Opening the grimoire on the day of the Shade of the Revenant will prompt a message alerting the player that the event has started and is ongoing.

Next Chapter - This option leads the player deeper into the book to learn the new perks and spells that the mod has to offer. It is the mod's equivalent of opening Skyrim's menu to learn new perks with each chapter being analogous to going higher up a perk tree. All of the perks and spells can be toggled on or off and none of them are forced on the player.

Debug - This option allows players to debug the mod itself and only becomes available when Debugging Mode is enabled. It's recommended that you at least attempt to debug the mod first before filing any bug reports should the issue persists.

Close - This option closes the book's menu.






::Necromancy Skill System::

This mod isolates Necromancy into its own skill which can be leveled up. It can be leveled up by soul trapping, performing rituals, creating the undead, reanimating the dead, dissecting corpses, harvesting ingredients and creating black soul gems via the Shade of the Revenant. It is uncapped, meaning that it's possible to push your Necromancy skill beyond level 100 and the mod is designed in such a way that players will still benefit from pushing Necromancy past 100.


::Souls System::

Souls are needed as a power source for certain rituals (like reanimations with zero magicka cost via menu interactions) and, as the beginning of this section hinted to, as a currency to unlock more chapters to advance one's knowledge in Necromancy. In a way, "Souls" will behave like perk points for the purposes of this mod. To obtain "Souls" the player needs to acquire a black soul gem that's filled with a grand soul and perform the "Soul Harvest" ritual with the book. Players can also do the reverse and channel their "Souls" into empty black soul gems in order to fill them.


::Affinity System::

Necromancy involves the manipulation of souls and the grimoire teaches the basics of how to bend souls to your will. Players can choose one of three affinities: Soul, Frost and Poison. With an affinity the player binds the wandering souls of those who died in a specific and tragic manner. Frost affinity aligns the player with the souls of those who died from the harsh cold of Skyrim, while poison affinity draws its strength from the souls of those who died from poisoning. Soul affinity, the default affinity, draws from the restless souls of those who died prematurely from magical mishaps, so please learn from their example. Affinity affects the visuals of the new reanimation spells in the mod, alters the damage types of certain spells and affects the appearance of certain created undead.


::Novice Necromancy::

The first chapter in the grimoire teaches the player a ritual to create undead, dissect corpses and instructions on how to use your power to expand the limit on the number of dead that can be raised.

Corpse Preparation - This perk allows players to interact with the dead via a menu, perform rituals, dissections and dispose corpses. Be warned though, this perk will temporarily become inactive whenever the player has the Ring of Namira equipped, since it interacts with corpses in a similar manner, unequip the Ring of Namira to reactivate interactions with corpses once more. Corpse Preparation is a very complex system of the mod and will be elaborated on in the next section.

Danse Macabre - This perk uncaps the summon limit for players by tying it to magicka, the player gains an additional reanimated thrall for every 100 points of magicka. This of course means that those who truly want to become a powerful necromancer will need to invest heavily in magicka and less in health resulting in a squishy character which I'd like to think is a fair trade off.



::Apprentice Necromancy::

The second chapter of the grimoire instructs Necromancers on how to better exert their will on their undead servants. It teaches players how to issue commands and how to temporarily bind enemy undead creations to their will.

Undead Follower Overhaul - This perk allows players to interact with their reanimated thralls via a menu to better customize and manage them. It teaches some more advanced rituals to improve the reanimated thralls further and the ability to upgrade and promote undead. Due to how sophisticated this perk actually is, it will be explained in greater detail in another section.

Summon Undead - This follower spell allows players to summon Marked Undead to their side. Marked Undead is a category of undead specific to this mod that will be explained in the separate Undead Follower Overhaul section.

Summon Dead - This follower spell allows players to summon Stored Dead to their side. Stored Dead is a category of undead unique to this mod that will be explained in the separate Undead Follower Overhaul section.

Anathema - This follower spell allows players to order all of the nearby Marked Undead to attack a specific target.

Command Undead - An apprentice necromancy spell which temporarily makes an unbound undead the player's companion. This spell scales with Necromancy level which allows players to influence higher level undead.



::Adept Necromancy::

The third chapter teaches the player the secrets to not only bind more powerful souls, but to do so for much longer periods of time. This is a more advance course on the manipulation of souls and as such builds upon the introductory lessons of affinity. This chapter also informs the player on the steps to commune with greater spirits without requiring the sacrifice of lesser souls.

Undead Thrall - An advanced version of the dead thrall spell with a few key differences. It can work on both NPCs and creatures, it eliminates the level cap for reanimated undead and the spell is delivered directly to a single target rather than via a projectile. It also eliminates the flags that label it as "dangerous" so that NPCs won't comment negatively about the spell if it's active. The only caveat is that you can't reanimate dragons and dwarven automatons for obvious reasons. Affinity alters this spell appearance.

Subjugated Ghost - This works just like Undead Thrall in every way, however, it is different in that it allows players to reanimate a corpse as a ghost instead. Affinity will morph this spell's appearance, for instance, players with Frost affinity will reanimate a chilly ghost instead.

Soul Snare - This adept necromancy spell binds the soul of an enemy to your will upon their death, it behaves similar to the way soul trap requires the target to die while the spell is active. The soul is "animated" by the reanimation spell "Subjugated Ghost." Also this soul is categorized as a Stored Dead and will benefit from the advanced features of this mod.



::Expert Necromancy::

The fourth chapter expands further on the lesson from the previous chapter by teaching the player how to become a conduit for greater spirits. The player learns how to resurrect the dead with their patron's blessing.

Resurrection - This spell allows players to resurrect the dead.



::Master Necromancy::

The final chapter instructs players on how to awaken themselves spiritually by focusing their many lessons on soul manipulation inwards. The player learns how to greatly enhance their skills and continue on their path to transcendence.

Necrology - This perk is identical to the vanilla Necromage perk and will boost spells for the player if they are flagged as undead (via vampirism or lichdom with mods). Designed for those who missed the way that the perk functioned before the Unofficial Skyrim Patch changed it.




::Corpse Preparation::

This section explains the various menu options that become available when the player learns the Corpse Preparation perk and interacts with a corpse while sneaking. This perk unlocks advanced interaction with all corpses with the exception of dragons and dwarven automatons. Those who have used Hunterborn in the past will have a better idea of what to expect as it's similar in a lot of ways. Please note that because of the way that the Ring of Namira interacts with corpses, this perk will temporarily go inactive (by design) if you have that ring equipped, so unequip the ring if you wish to reactivate this option.

Search - This allows players to loot corpses.

Dissect - Grants players the ability to dissect corpses to harvest ingredients and perform other tasks. Dissections require each one of the four embalming tools within the player's inventory for Mundane Mode, while Arcane Mode ignores this requirement. The individual menu options for dissections will be explained in the next section.

Cast - Grants players the option of casting reanimation and resurrection spells with their "Souls" instantly via the menu instead of casting it with magicka. Casting those spells via the menu will be the only way that an unexperienced necromancer can cast those spells until they unlock the actual spells in later chapters of the grimoire. It also allows players to dispel any ongoing magic effects.

Ritual - Allows players to perform the Create Undead ritual.

Create Undead - This ritual opens up the ability to create skeletal, corporeal, incorporeal and accursed undead.

Demote - This option allows players to remove undead from the "Stored Undead" category and transfer them to the "Clean Up" category. All corpses that reside within the "Clean Up" category will be automatically disposed the next time that the player decides to use the "Dispose" button or whenever the player creates more undead.

Dispose - Allows players to safely dispose vanilla corpses and the corpses of the undead that were created with this mod.

Debug - This is an option that's only visible if Debugging Mode is enabled from within the grimoire's settings. It will attempt to fix any bug (vanilla or otherwise) that is affecting a specific corpse.

Cancel - Allows players to exit the corpse preparation menu.



The player can craft four types of undead: skeletal, corporeal, incorporeal and accursed via the Create Undead ritual, which requires the acquisition of a few ingredients beforehand. While the secondary ingredients for each undead type will vary, there are four main ingredients that are required to perform the ritual:

Vial of Corrosive Liquid - This is commonly used to quickly dissolve the corpse's flesh in rituals to create skeletal undead.

Vial of Embalming Fluid - This is used to preserve the corpses of fleshy or corporeal undead.

Vial of Nightshade Oil - This oil is used to anoint corpses for rituals that create incorporeal undead.

Vial of Tainted Blood - This vile blood is used to create accursed undead - creatures that have been infected with the curse of vampirism.



The main ingredients above can all be crafted at cooking pots, with the exception of the Vial of Tainted Blood which can be harvested from dissected vampires. A complete list of all the different undead types that can be created in this mod can be found under "The Undead" section.





::Corpse Dissection::

This section goes into more detail for the dissection menu which can be accessed via the corpse preparation menu. It unlocks a few options that are only made available once a dissection is performed and the player interacts with the dissected corpse while sneaking. Please be warned though the act of dissection will mutilate a corpse in such a state that it can't be used in the creation of undead, however, the corpse can be reanimated and resurrected since those spells "repairs" the dissected corpse. Please note that because of the way that the Ring of Namira interacts with corpses, this perk will temporarily go inactive (by design) if you have that ring equipped, so unequip the ring if you wish to reactivate this option.

Search - This allows players to loot corpses

Harvest - This option allows players to harvest rare ingredients from certain corpses. Players can harvest hearts and flesh from humanoids, daedra hearts from dremora and lurkers, powdered mammoth tusks from mammoths and spriggan sap from spriggans. Players can also extract a Vial of Tainted Blood from vampires which is a main component needed to create accursed undead.

Study - Players can store information regarding the anatomy of a dissected corpse on one of three pages (and a fourth unique page which is only unlocked when Cheat mode is enabled). These pages can then be referenced to create clones of the dissected corpse, called "Worm Thralls" via the "Create Undead" ritual for corporeal undead.

Stats - This option allows players to view more information about the corpse in question and only becomes available to corpses that have been dissected first for obvious reasons.

Cast - Allows players to cast reanimation and resurrection spells with "Souls" via the menu instead of magicka. It also allows players to dispel temporary magic effects.

Mutilate - Grants players the ability to decapitate corpses, which can potentially be used as a strategy against Necromancers to prevent them from repeatedly reanimating corpses now that the mod negates the "corpses turn into ashpiles" mechanic.

Demote - This option allows players to remove undead from the "Stored Undead" category and transfer them to the "Clean Up" category. All corpses that reside within the "Clean Up" category will be disposed the next time that the player decides to use the "Dispose" button. Corpses within the "Clean Up" category will also be disposed automatically whenever the player creates new undead.

Dispose - Allows players to safely dispose vanilla corpses and corpses created with this mod.

Debug - This is an option that's only visible if Debug Mode is enabled. It will attempt to fix any bug that is affecting a specific corpse.

Cancel - Allows players to exit the corpse dissection menu.






::Undead Follower Overhaul::

Reanimated undead will have more options than vanilla should the player "memorize" this perk within the second chapter of the grimoire. This perk, as its name suggests, aims to work just like a follower overhaul but for the undead and opens up more options to customize and carefully tweak reanimated undead. The following list seeks to explain what the various options do in this menu interaction.

Trade - Allows players to exchange items with reanimated thralls.

Command - Issues simple commands to reanimated thralls like "Dismiss" which kills the thrall automatically with more commands that will be added in the future.

Stats - Allows players to view detailed stats on the reanimated thrall like the thrall's level, health, magicka, stamina, resistances, skill levels and more.

Cast - Grants players the ability to dispel magic effects. Marked Undead will allow players to cast non-hostile spells, that are equipped on either their right or left hand, on the reanimated thrall. This feature can be used to apply healing spells, armor spells, light spells, buffs and other utility spells. It is recommend that players stick to simple fire and forget spells and use concentration spells sparingly.

Ritual - Allows players to perform three rituals: Memento Mori, Soul Bind and Create Greater Undead.

Memento Mori - A ritual which makes use of specific ingredients to apply various buffs to the reanimated thrall like human flesh and hearts which can be harvested via the dissection feauture.

Soul Bind - A ritual which allows players to memorize how to create a specific reanimated thrall, this information can then be referenced to create incorporeal clones of that thrall called "Spectral Thralls" via the "Create Undead" ritual.

Create Greater Undead - An advanced ritual which allows players to upgrade some of the undead to more powerful undead, it can also convert a vanilla reanimated thrall directly into a clone of itself which will be compatible with the more advanced features that this mod has to offer.

Equipment - This option allows players to order the reanimated thralls to equip weapons and armor. It has a built-in outfit system which allows players to create new and permanent outfits based on what armor the thralls were ordered to wear. Congratulations, you can finally order your humanoid reanimated thralls to wear full daedric armor. The outfit system also comes with a pre-made version of Tsun's outfit that male NPCs can use, as well as a "blank" outfit should players want Marked Undead to specifically use the best items alone and not revert to their default outfit.

Promote - Allows players to promote reanimated thralls to "Marked Undead" status or demote them back to "Stored Dead" status. These categories will be elaborated on in the next sections.

Debug - This option only becomes visible if Debugging Mode is enabled. It will attempt to fix any bugs that are affecting a reanimated thrall.

Nevermind - Permits players to exit out of the follower menu.






::Stored Dead::

Newly created undead are immediately flagged as "Stored Dead."

They can be stored for later use.

They can be summoned to the player with either the Summon Dead spell or with the grimoire's Cast option.

They can be banished to storage via the Cast option.

A maximum of 25 bodies can be saved in this category.

The number of corpses within this category can be tracked via the "Stats" option from the grimoire's menu.



::Clean Up::

Corpses of created undead can be removed from the Stored Dead category via the "Demote" option and sent to the Clean Up category. Corpses sent to this category will be reserved for the mod's built-in clean up system to prevent the likelihood of save bloating.

They are reserved for the next clean up cycle should the player decides to "demote" Stored Undead.

Corpses within this category are automatically cleaned up each time the player disposes a corpse.

Corpses within this category gets purged automatically each time the player creates undead.

Players can schedule a clean up cycle via the "Debug" option from the grimoire's menu.

The clean up system safely disposes vanilla and modded corpses without destroying the spawn points for enemies.

A maximum of 25 bodies can be sent to this category.

The number of corpses within this category can be tracked via the "Stats" option from the grimoire's menu.



Due to the fact that one of the three triggers to initiate a clean up cycle is the act of disposing a corpse, players should make it a habit to routinely dispose the corpses of created undead that they are not using anymore, instead of just leaving them around. If the corpse is one of the player's favorites then the player can opt to "record" that corpse in the grimoire with either one of the mod's cloning systems: the Study system via corpse dissection or the Soul Bind system via the Soul Bind ritual accessed from the Undead Follower Overhaul's menu.


::Marked Undead::

With the Undead Follower Overhaul perk, players can "promote" created undead to "Marked Undead." There are a few benefits to promoting your undead to Marked Undead:

They will pull out their weapons whenever you do and will automatically equip the best armor and weapons in their inventory.

They will sneak whenever the player sneaks.

They gain 100% resistance to frost, poison and disease resistance.

They can be given outfits.

They are now immune to paralysis, disintegration, decapitation and the Wabbajack.

They can be summoned to the player with the Summon Undead spell.

They can be issued orders like killing specific targets of the "Anathema" spell.

Players can cast non-hostile spells, that are equipped on either their right or left hand, on the reanimated thrall. This feature can be used to apply healing spells, armor spells, light spells, buffs and other utility spells. It is recommend that players stick to simple fire and forget spells and use concentration spells sparingly.

The reanimation effect shaders for Marked Undead will persist across loading screens, unlike vanilla and modded reanimated thralls which loses their shaders due to a vanilla bug.

Swapping affinities will seamlessly update the effect shaders for the reanimation spells without the need to kill and reanimate the thrall.

A maximum of 25 reanimated thralls can be promoted to this category.

The number of undead within this category can be tracked via the "Stats" option from the grimoire's menu.




::The Undead::

The Create Undead ritual grants players the ability to create 32 different types of undead which becomes 92 unique undead once the different classes of these undead types are taken into account. There are a few differences between the undead created with this mod and the ones from vanilla.

They scale with the player's level, so will remain useful at higher levels.

They immediately join the Stored Dead category and instantly gain access to the more advanced features of this mod.

They have been set to not break the player's stealth if the player is sneaking.

They all have the Light Foot perk, so they won't trigger traps.

The player can't resurrect created undead.

New undead can't be made from created undead, but undead can be upgraded to greater undead if they have an upgradable option in the Create Greater Undead ritual.

Incorporeal undead can't be created from "soulless" corpses, that is, corpses that have had their souls used like "clay" to "mold" or create incorporeal undead.



::Skeletal Undead::

Skeleton - Created from the corpses of NPCs. Five different skeleton types can be created based on the classes of the corpses, for instance, one can create skeleton archers from the bodies of those who were skilled in archery. Aside from archers one can create two-handers, one-handers, one-handers with a shield and a spell caster from the body of someone who was skilled with destruction magic.

Corrupted Shade - Players can create 3 different types of corrupted shades - one Stormcloak shade from dead Stormcloaks, an Imperial shade from the corpses of Imperial soldiers and a generic shade from the bodies of those who were unaligned in the Civil War. Just as with the case of Skeletons above each type has 5 different classes, giving players the opportunity to raise a total of 15 different corrupted shades.

Boneman - Created from the corpses of NPCs. Four different classes of bonemen are available, with the mage archetype not being one of them.

Mistman - Created from the corpses of NPCs.

Wrathman - Created from the corpses of NPCs.

Keeper - Created from the corpses of NPCs. Four different classes of keepers are available, with no mages available



::Corporeal Undead::

Worm Thrall - Created from dead bodies and by referencing pages with the anatomical sketches of corpses recorded from studying corpses after they were dissected. This undead is a corporeal clone of the subject that was dissected.

Draugr - Created from dead NPCs. Five different Draugr are possible based on the classes of the corpses that were used, for instance, a Draugr that favors two handed weapons can be created from an NPC that favors the two handed skill (just like in the case with Skeletons and Corrupted Shades above). This rule applies for all other Draugr types below as well.

Restless Draugr - Created from dead NPCs.

Draugr Wight - Created from dead NPCs.

Draugr Scourge - Created from dead NPCs.

Ash Spawn - Created from dead NPCs.

Hulking Draugr - Created from dead NPCs.

Draugr Deathlord - Created from dead NPCs.

Forsworn Briarheart - Created from dead NPCs. Unlike the other corporeal undead the deceased NPC must be a male. Five different classes are available for Briarhearts.



::Incorporeal Undead::

Spectral Thrall - Created from reanimated thralls whose souls were bound by the "Soul Bind" ritual, the bound souls from said ritual are bound to pages of the grimoire which can then be referenced to create ethereal clones of those thralls.

Spectral Warhound - Created from dead canine like dogs and huskies

Spectral Draugr - Created from dead NPCs, just as with the case with other Draugr, one can create five different classes of this type of undead based on the class and equipment of the deceased NPC.

Subjugated Ghost - Created from male dead NPCs, five different classes of ghosts can be produced based on the class and equipment of the corpse that the ritual is performed on.

Headless Horseman - Created from male dead NPCs.

Wisp - Created from any dead corpse.

Wispmother - Created from dead female NPCs.

Spectral Horse - Created from dead horses. This horse has been set to use the same meshes and textures that Frost uses. This means that Spectral Horses will inherit the appearance of Frost from Frost mods like my PermaFrost mod, however, they won't inherit any of the passive and active spells from that mod. The auras of Spectral Horses will adapt to the player's affinity, meaning frost affinity will result in a frosty spectral horse.



::Accursed Undead::

Death Hound - Created from dead canine like dogs and huskies.

Frozen Chaurus - Created from dead Chaurus.

Frozen Falmer - Created from dead Falmer. Five different classes can be raised based on the combat style that the falmer had in life.



::Upgraded Undead::

The Create Greater Undead ritual grants players the ability to upgrade their created undead. At the moment, a total of 6 undead types can be upgraded to their lore-friendly counterparts with more upgradable undead to come in future updates.

Draugr Overlord - Upgraded from Restless Draugr.

Draugr Wight Lord - Upgraded from Draugr Wight.

Draugr Scourge Lord - Upgraded from Draugr Scourge.

Draugr Death Overlord - Upgraded from Draugr Deathlord.

Dragon Priest - Upgraded from Draugr Death Overlord.

Corrupted Shade Priest - Upgraded from generic Corrupted Shades of the mage class.




::Requirements::

Skyrim - Latest Version

Dawnguard

Hearthfire

Dragonborn




::Installation::

Before enabling the mod in your load order please kill off any reanimated thrall(s) that you might have with you and make a save or a few saves. It is important that you make a backup save before installing this mod, because this mod makes use of scripts and will corrupt your save should you decide to uninstall the mod on an ongoing save. This pre-installation backup save should be used instead should you want to safely uninstall the mod at a later time. While save cleaners may be another option, I cannot vouch for how reliable they can be in cleaning orphan scripts from your save and might actually make things worse.

After making a pre-installation save, to rollback to should you change your mind about using the mod, you can either Install the mod virtually with your preferred mod manager or copy and paste the contents of the zip files into the Data directory. 



::Updating::

You can update the mod by reinstalling it with the updated version through your mod manager or by manually deleting the mod and installing it again with the updated version. Once in-game equip the grimoire to enter the grimoire's menu, the player will see a new option available called "Update Mod." Click this option and wait for it to complete to finalize the mod's update in-game.



::Uninstallation::

This mod has scripts and shouldn't be uninstalled on an ongoing save that had the mod enabled. If you decide to uninstall the mod then uninstall it and revert to the pre-installation save(s) that was made by following the Installation procedure above.





::Mod Compatibility::

The Dark Arts will serve as a good companion mod to the popular perk overhauls. It was designed with compatibility in mind and will play well with these mods:


::Compatible Mods::

Undeath Remastered

Undead FX

Path of Sorcery - Magic Perk Overhaul

T3nd0's Perkus Maximus SSE

Ordinator - Perks of Skyrim

Apocalypse - Magic of Skyrim

Hunterborn SE

SkyrimSouls - Unpaused Game Menus

Skyrim Souls RE - Updated



::Incompatible Mods::

Mods that edit the ReanimateAshPile script within the ReanimateSecondayFFAimed and ReanimateSecondayTargetActor magic effects. If you own such a mod just move this mod under that mod to overwrite it to ensure that this mod will prevent the creation of ashpiles from dead reanimated thralls.



If you found any conflicting mods, then please send me a message, so I can list the conflicting mod by name within this compatibility section for the sake of other users.



::Recommended Mods::

Please note that the following mods aren't actually required for this mod to work:

Better MessageBox Controls - Highly recommended for better navigation through the new menus that are added by this mod.

Enderal Font for Skyrim SE (Dumbledor Font) - If you ever played Enderal like I did and can never go back to the default Skyrim font ever again.

Zombie Voice Remover

Reapers Necromancers Robe Textures Replacer

Black Robe Replacer (Necromancer Themed) 3 Varients - Male Only

Necromancers Amulet Replacement

DCR - King Crusader Mega Pack




::Permissions::

Please do not upload my mod to other websites. Anyone can make a translation for this mod and my other mods without seeking my permission. The only thing that I ask is that you at least upload the translation to the Nexus. For those out there who own a website, then it's perfectly fine if you host the translation on other websites, but all I ask is that you please maintain a separate mod page for the translation here on the Nexus in addition to that copy on your website.



::Credits::

Special thanks to D6Damage for all of the necromancy related videos for D&D and Pathfinder which helped to fill the gaps in areas where even the Elder Scrolls lore on Necromancy was scarce.


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