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Atronach的盟友-对Atronach诞生石角色的帮助能力

作者:piotrmil
发布:LUOHUISHU98
发布日期:2019-11-02 00:39:49
更新时间:2019-11-02 00:39:49
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2.0
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阿特罗纳赫的盟友

Atronach诞生石对角色的帮助能力


这是我为角色制作的一个简单mod,角色是出生于Atronach标志下的法师。我使用的是Kryptopyr的Disparity mod,它使Atronach Birthsign的工作方式与以前的游戏相同,完全否定了玩家再生Magicka的能力,并使其完全依赖于吸收法术。我的角色也不是炼金术师,所以他在活着方面有点问题。


在某个时候,我不得不使用一个会喷出火焰的北欧支柱陷阱来填充我的Magicka,并问自己:为什么我需要依靠这些随机事件?我不能只是以可控的方式要求我的法师同伴这样做吗?


好吧,有了这个mod,你可以做到。该mod向某些NPC添加了一个对话选项,因此它们将开始施放修改后的Flames咒语,持续约15-20秒。您可以问问您的随从,以及牧师,宫廷巫师,温特霍尔德学院的法师,或是您的朋友(关系等级> = 1,可以在MCM中修改的值)。这将开始一个简短的动画包,您的盟友用所述咒语击中您。这些咒语不会伤害您以外的任何人。我还实施了Magicka汲取效果,因为要求NPC通过软件包投放咒语实际上并没有使他们用完Magicka。





万一发生坏事,如果您通过对话打断他们,或者开始康复,您的盟友就会停止施放。


另一个功能是较小的功能,可自动触发类似的动画,但改用Firebolt。可通过魔术菜单或按键(在MCM中设置)使用电源。这种力量有几个优点:首先,它可以在战斗中使用-它会在附近找到一个随机盟友,使他们停止为帮助您而做的一切。其次,您还可以瞄准某些被召唤的生物-火焰和暴风雨的突袭者,搜寻者和灰烬生成者。


2.0版增加了对Dremoras,Dragon祭司(通常不会被召唤,但可以在Konahrik的面具的作用下出现),几个友善的幽灵和幽灵的支持:Arniel Gane幽灵,Spectral Assasin,Sovngarde英雄和Ancient Dragonborn,以及改装生物。现在,您有了一个“添加演员”法术,这将使您可以将一个召唤的演员添加到兼容性列表中。 (再次投射以将其删除)。请注意,并非所有生物都可以施放咒语,因此并非所有生物都兼容(例如,霜冻的宇航员根本无法做到)。 (您可以在“ MCM调试”部分中查看兼容性列表)


在2.0版中,我在某种程度上已修复了动画/打包问题。瞄准法术现在会命中五次,而烈焰会持续一段固定的持续时间,尽管我偶尔还是会打h。总体而言,现在的体验应该更加流畅且不那么烦人。另外,现在的默认行为也已更改:按下按钮还会使人形生物npc(如下所示)施放火焰,就像您要的那样,而其他被召唤的生物会用目标法术向您射击。

请记住,Magicka Drain对NPC有影响,因此,如果您的同伴仅施法半秒,则可能意味着他们只有50

魔术师:D


当您拿着病房时,对话会激活,这样您就可以为Magicka补充正确的津贴。请注意,这样您将不会获得任何经验。在2.0版中,我删除了此必要性,对话框选项仅检查NPC是否在正确的派系中/是否具有Magicka /销毁,恢复等。


这个mod可以很容易地使你的角色变得无法控制,但是与此同时,我发现我无法要求我的随从向我提供Magicka,这是一件很奇怪的事情,因为他们拥有很多。


MCM选项包括:

可配置的假法术强度(25%-300%)(在版本2.0中已修复),

Atronach Ally Field命令的可配置可选热键,

与可能成为潜在盟友的陌生人之间的关系可配置,

调试模式,以防万一出问题。

 

故障排除:

场景不会总是按预期播放,使您的盟友在说“当然”后停下来。我猜这是他们的程序包冲突的问题。为了防止出现任何问题:a)我们尝试的任何动作将在30秒后停止,b)如果场景开始播放,则将在15秒后停止,c)如果场景开始播放,并且动画有错误或没有提示,开始时,您可以通过对话或MCM调试选项要求盟友“停止!”。

翻译

该模块已在TesVedit中本地化,并在TesVTranslator中进行了翻译; 所有的Strings文件都包含在存档中。 MCM也可以翻译。

当前支持的语言:英语,波兰语和日语(1.1以后,感谢BowmoreLover)。 其他语言以英语为基础。 如果您因为我的Mod而希望获得CTD,并且您没有使用任何翻译语言,请与我联系。 如果您想翻译mod,请与我联系,以便我能为您效劳并将您的字符串包括在我的mod中!


    


1.1版使用UILIB_1来使某些通知可翻译。


视频中使用的Mod:

差异,由Kryptopyr提供

角永远长存,智利狼

冬天来了-披风,妮维雅

身临其境的盔甲

Konahriks装备,edhelsereg

Zim的改进工件集

Watch灭神器包,Watcherzero设计

沉浸式Hud,作者:Gopher

——————————————————————————————————————

Atronach's Allies
a helpful ability for characters with Atronach Birthstone

This is a simple mod I made for my character, who was a mage born under the Atronach sign. I was using Kryptopyr's Disparity mod, which makes the Atronach Birthsign work like in previous games, completely negating player's ability to regenerate Magicka and making them rely purely on their spell absorption. My character wasn't into alchemy either, so he had a bit of a problem staying alive. 

At some point I had to use one of the Nordic pillar traps that spew flames in order to fill up my Magicka, and asked myself this: why do I need to rely on these random occurrences? Can't I just ask my fellow mage colleagues to do the same, but in a controllable manner? 

Well, with this mod you can do that. The mod adds a dialogue option to certain NPCs so that they will start casting a modified Flames spell for about 15-20 seconds. You can ask your followers, as well as priests, court wizards, mages in College of Winterhold, or anyone who is your friend (relationship rank >=1, value that can be modified in the MCM). This will start a short animation package with your ally hitting you with said spell. These spells won't damage anyone else other than you. I have also implemented a Magicka drain effect, since asking NPCs to cast spells via packages doesn't actually make them use up their Magicka.





Just in case something bad happens to you, your Ally will stop casting if you interrupt them with dialogue, or start healing yourself. 

Another feature is a lesser power which automatically triggers a similar animation, but using Firebolt instead. The power can be used either via a magic menu, or with a key press (set in MCM). This power has a few advantages: first of all, it can be used whilst in battle - it will find a random ally nearby and make them stop whatever they are doing to help you. Secondly, you can also target your certain summoned creatures - Flame and Storm Atronachs, Seekers and Ash Spawns. 

Version 2.0 adds support for Dremoras, Dragon priests (which cannot be normally conjured, but can appear with the effect of Konahrik's mask), several friendly ghosts and spectres: ghost of Arniel Gane, Spectral Assasin, heroes of Sovngarde and the Ancient Dragonborn, as well as modded creatures. You now have an "Add actor" spell, which will allow you to add a summoned actor to the compatibility list. (cast it again to remove it). Please be aware that not all creatures CAN cast spells, so not all of them will be compatible (Frost atronachs, for example, cannot do that at all). (you can view the compatibility list in the MCM debug section)

In version 2.0 I have fixed - to some extent - the animation/package problem. Aimed spells will now hit five times, while Flames will have a set duration, though I still had occasional hiccups. On the whole, the experience should be now smoother and less annoying. Also, the default behaviour is now changed: pressing the button will also make humanoid npcs (see below) cast Flames, as if you asked them, while other summoned creatures will shoot you with an aimed spell.
Please remember Magicka Drain effect on the NPCs, so if your companion only casts spell for half a second, it probably means they only had 50 
Magicka :D 

The dialogues activate when you are holding a ward, so that you can replenish your Magicka with correct perks. Please note that you won't get any experience that way. In version 2.0 I removed this necessity, the dialogue options only check if NPC is in a correct faction/has Magicka/Destruction, restoration,etc.

This mod can easily make your character overpowered, but at the same time I find it much weirder that I couldn't ask my followers to supply my with Magicka, that one thing they had the abundance of. 

MCM options include:

Configurable magnitude of the fake spells (25% - 300%) (fixed in version 2.0),

configurable optional hotkey of the Atronach Ally Field command,

Configurable relationship rank with strangers that could be potential allies,

Debug mode, just in case something goes wrong.

 
Troubleshooting:
The scenes won't always play as intended, making your ally stop after saying "of course". I guess this is a problem with their packages conflicting. In order to prevent any problems: a) whatever action we are attempting will cease itself after 30 seconds, b) if a scene starts playing, it will cease after 15 seconds , c) if a scene started playing, and animation bugged or hasn't started, you can ask your ally to "Stop that!", either via dialogue or MCM debug options.

Translations
The mod has been localised in TesVedit, translated in TesVTranslator; all of the Strings files are included in the archive. MCM is translatable as well.
Currently supported languages: English, Polish and Japanese (1.1 onwards, thanks to BowmoreLover). Other languages use English as base. If you are expecting CTDs because of my mod and you are not playing any of the translated languages, contact me. If you would like to translate the mod, contact me, so I can credit you and include your strings in my mod!

    

Version 1.1 uses UILIB_1 to make certain notifications translatable.

Mods used in the video:

Disparity, by Kryptopyr

Horns are forever, by Chilean Wolf

Winter is Coming - cloaks, by nivea

Immersive armors, by hothtrooper

Konahriks Accoutrements, by edhelsereg

Improved Artifacts Collection, by Zim

Oblivion Artifact Pack, by Watcherzero

Immersive Hud, by Gopher


原贴地址
1.版本号: 2.0   更新时间: 2019-11-02 01:03:55

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