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美学动画套件-编译项目

作者:maveric96
发布:LUOHUISHU98
发布日期:2019-10-31 18:24:41
更新时间:2019-10-31 18:24:41
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自《天际》特别版启动并运行以来已经有一段时间了,从某种意义上说,它在图形意义上确实是“特别”。但是,难道您不只是对土豆上的角色感到厌倦吗?您的角色以前不是真的很史诗吗?回到他/她实际上值得被称为DOVAHKIIN的时候!不为年轻的人烦恼,您并不孤单,九神回答了您的祈祷!

引言

美学动画套件

您的一站式解决方案,可带回您的多瓦基因的荣耀!

给你的龙婆移动,让他真正配得上这个名字。

让您的英雄表现得像英雄!

如果您像我一样,那么您会讨厌这样的事实,即在特别版中您无权使用SKSE,SkyUI,MCM等。我的意思是,它们曾经是,现在仍然是我们“改装冒险”的基础!但是嘿,开发人员正在努力解决这个问题,以向喜欢的观众提供想要的东西。因此,在我们等待其正式发布时(由于当前版本仍是“仅可修改的Alpha版”),我们至少整理一下Dovahkiins只是为了激发信心!让我们崇敬的龙骨像他们一样崇高而强大!让我们面对现实吧,Dragonborn的确似乎对自己的能力缺乏信心(从他们的“哦,那么香草”的立场推断出)。例如,强大的龙之剑不应该只用两只手举起巨剑!例如,他可以用左手抚摸他的头发。


你想说啥?


在此版本中,我旨在搜索Nexus,以找到存在的最佳动画模组,并将它们以共生的方式融合在一起。每个mod都是经过手工挑选,撕开的(我并不是说要更改所有受尊敬的mod),然后将其与香草完美结合,实现我们在Oldrim中所爱无缝(几乎)无缝融合的各种动画mod。


但是,为什么要这样做呢?


我和成千上万的人发现了香草的天际动画,直白地说,《无聊》。因此,当开始玩特别版时,我在Nexus上查找的第一件事就是我的主要动画模组。但是,令我沮丧的是我找不到它们!小动画替换器在这里和那里,但没有任何我平常的迹象。后来,我发现,它们仍然没有移植到SSE上。从今以后,我开始寻求许可,编译并移植SSE严重缺失的mod。而且,我承担了这个项目,因为没有其他人会!


这个版本有什么好处?


如果您一直以为此发行版只是移植的mod的编译,那么您会误以为年轻的Padawan。哦,不,这不仅仅是将几个不同的mod拍在一起并称其为新版本。如前所述,每个mod都是经过手工挑选和优化的,以更好地适合Vanilla Animations,更重要的是彼此适合。这里汇集了多个顶级动画替代者,每个都有自己独特的主题。我试图实现的目标是找到中间立场,并确保所有角色无缝地融合在一起,就像同一mod的一部分一样。这涉及删除“只是感觉不对劲”的动画(没有其他方法来解释这一点),以及将Cross-mod资产与原始资产混合和匹配,以实现所需的效果,而又不会破坏沉浸感,但又让人愉悦。眼睛。


好吧,我有点好奇。您对我们有什么?


我很高兴你问;)


让我们首先列出第一诉讼(初始发行版)中使用的资源:

1. YY动画替代者-yukl的《神秘骑士》(我发行的大部分内容均受到影响,并遵循此mod的主题)

2.由Bergzore运行Sprint and Jump(机车已大量使用了此mod的资产)

3.轻脚-5poiler的跳跃动画(跳跃从未如此优雅)

4. nikvel制作的新的“偷偷摸摸的空闲动画”(最后!当我蹲下时,我看起来不再像冻伤蜘蛛了!)

5. YY Anim Replacer-yukl的Zweihander(是的,我不能包括这个!)

6. 5poiler双重增强的动画效果(如果您问我,这比香草的“钳子姿势”要好)

7. 5poiler的单手动画(这更多是关于您的品味和所要塑造的角色,但请查看此1H Power Attack真棒!)


这涵盖了为您带来此初始版本时使用的所有资产。如果您还不了解它们,请单击链接以查找它们的全部内容。通过翻阅他们的页面并认可他们(如果您喜欢他们的工作),向他们展示一些爱。


另外,我在玩香草动画时发现了一些非常有趣的效果。因此,还包括一个名为“ Bow Anims”的文件夹。我认为它们看起来比默认值自然一些。

要求:


1.展望天际中的新空闲-FNIS(始终必要)

2. XP32最大骨架特殊扩展版-XPMSSE


如果您没有得到这些文件,也不能保证我的mod也能正常工作。在安装我的mod之前,获得这些应该是您的首要任务。


安装:


将meshes文件夹解压缩到Skyrim Special Edition Data文件夹。

而已!火起来的天际和行为!


兼容性:


除非它使用相同的动画文件,否则任何mod都没有问题。

此MOD已针对SSE进行了优化,在任何情况下都不能与OLDRIM一起使用。


附加信息:


两手挥舞有两种变体,分别是

1.两只手的动画-肩步上的剑休息和

2.两只手的动画-剑在人行道上休息

两者之间的基本区别只是行走时TH剑的位置(不影响战锤/战斧,无论奔跑/行走,它们都位于肩膀上)。强烈建议使用控制器玩游戏的人使用第二选项,因为使用第一选项必然会遇到难看的剪辑。使用键盘/鼠标的人可能会使用这两个文件,因为此问题不会影响键盘控件。 (如果可以,请尝试解决此问题。)


在适用的情况下,包括两套动画,即“男”和“女”。不要同时安装这两种套装。


仅适用于高级用户:


尽管有些人可能认为通过FNIS可以实现差异化,但我个人并没有运气让最新的Beta版能够在我的计算机上正常工作。如果您想尝试一下,请按照以下步骤操作:

1.浏览包含女性动画的文件夹。

2.复制所有动画文件并将它们放在以下路径中

网格\角色\角色\动画\女性\

3.您知道下一步该怎么做。


(这些步骤有目的地未完成,因此新手用户不会试图遵循这些步骤并结束操作

打破他们的游戏)


该怎么办:



*发布和使用这些姿势炫耀你的角色的图片。我不太擅长截屏:P

*如果愿意,可以发布视频,或者不要说“没有人有足够的带宽来节省亲密朋友!” xD

*如果发现任何故障动画,请通知我,我将采取必要的措施。

*感谢使这个mod成为可能的人们,yukl,5poiler。和nikvel

*您可以单击链接并查看上面提到的原始mod,以了解此发行版的全部含义。至少直到我能拍出自己的视频“:D


不该做什么:


1.不要问我有关FNIS或XPMSSE的问题。它们是其各自所有者的财产,因此与这些mod有关的任何问题均应由他们而非我解决。

2.这是一个简单的动画替换器,如果获得T字形角色,则意味着您没有安装所需的骨架。

3.对于单手武器,请勿为XPMSSE Skeleton安装“背剑”或“ SOB”选件。此处使用的动画是用于放置在皮带上的剑的。如果获得许可,这里也可能包含“后背剑”版本。


注意:如果任何作者认为自己的资产没有得到应有的荣誉,请与我联系,我将纠正我的错误。如果任何作者认为此版本侵犯了其作为知识产权的版权,我也愿意删除此文件。

——————————————————————————————————————————

Its been quite some time now since the Special Edition of Skyrim has been up and running, and by all means it's truly 'Special' in the Graphical sense. But don't you just get bored by the Potato of a character you see strutting around on that screen of yours? Didn't your character used to be really epic earlier? Back when he/she was actually Worthy of being called DOVAHKIIN! Fret not young ones, you are not alone and your prayers have been answered by the Nine Divines!

INTRODUCING
AESTHETIC ANIMATION SUITES
Your one stop solution for bringing back the glory of your Dovahkiin!
Give your Dragonborn the moves that make him truly worthy of that name.
Let your Hero behave like a Hero!

If you are anything like me, then you loath the fact that in the Special Edition you don't have access to SKSE, SkyUI, MCM or the likes. I mean they used to be and still are the bread and butter of our "Modded Adventures"! But hey, the Devs are working their asses off to give their adoring audience what it wants. So while we wait for their official release (since the current version is still a "modders only alpha"), let's at least spruce up our Dovahkiins to simply ooze confidence! Make our Revered Dragonborns behave like the high and mighty beings they are! Let's face it, the Dragonborn does seem to lack confidence in his abilities (inferred from their "oh-so-vanilla" stances). For example, the mighty Dragonborn shouldn't hold a mere Greatsword with two hands! He could put that left hand to use for stroking his hair for example.

What is your point?

In this release I aim to scour the Nexus to find the best animation mods that exist and bring them together in a symbiosis like no other. Each mod has been hand-picked, ripped apart (I do not mean altering any of your files respected modders) and then combined with the vanilla in an epic culmination of seamless (almost) integration of diverse animation mods that we loved in Oldrim.

But why are you doing whatever this is?

I am among thousands of others who find vanilla Skyrim animations, to put it bluntly, BORING. So when started playing the Special Edition, the first thing I looked up on Nexus were my staple animation mods. However, to my dismay I could find non of them! Little Anim Replacers here and there but no sign of my usuals anywhere. Much later I found out, they still weren't ported over SSE. Henceforth, I took it upon myself to seek permission, compile and port over mods that SSE was terribly missing. Moreover, I undertook this project because no one else will!

What's so good about this release?

If you have been under the assumption that this release was just compilation of mods ported over, then you are sadly mistaken young Padawan. Oh no, this is much more than just slapping together a few different mods and calling it a new release. As it has been stated before, each mod has been hand-picked and optimized to fit better with the Vanilla Animations and more importantly each other. Several top-notch anim replacers have been brought together here, each with their own unique themes. What I have sought to achieve is to find the middle ground and make sure that all of them fit together seamlessly, as if part of the same mod. This involves removal of animations that "just don't feel right somehow" (no other way to explain this) and mixing and matching of Cross-mod assets in conjunction with vanilla assets to achieve the desired effects without breaking immersion and yet pleasing to the eyes.

Okay, I'm somewhat intrigued. What do you have for us?

I'm glad you asked ;)

Let us begin by listing the resources used in the 1st Suit (Initial Release):
1. YY Anim Replacer - Mystic Knight by yukl (A major portion of my release is influenced and follows the theme of this mod)
2. Run Sprint and Jump by Bergzore(The locomotion has heavily utilized assets from this mod)
3. Light Foot - Jumping Animation by 5poiler(Jumping has never been so graceful)
4. New Sneak Idle Animation by nikvel(Finally! I don't look like a frostbite spider when I crouch anymore!)
5. YY Anim Replacer - Zweihander by yukl(Yep, I couldn't not include this one!)
6. Dual Wield Improved Animation by 5poiler (Way better than the vanilla "pincer pose" if you ask me)
7. Onehanded Animation by 5poiler(This one is more about taste and the kind of character you are building, but do check out this 1H Power Attack its totally Awesome!)

That covers all the assets utilized in bringing you this initial release. Click on the links to find out what they are all about if you didn't know about them already. Show them some love by going over to their pages and endorsing them if you like what they do.

As a bonus, I discovered some really interesting effects while playing around with vanilla animations. Hence a folder called "Bow Anims" has been included as well. I think they look a little more natural than the default.

Requirements:

1. Fores New Idles in Skyrim - FNIS (ALWAYS Necessary)
2. XP32 Maximum Skeleton Special Extended - XPMSSE

If you don't get these files, no guarantee for my mod to work either. getting these should be your top priority before installing my mod.

Installation:

Extract the meshes folder to your Skyrim Special Edition Data folder.
That's it! Fire up Skyrim and BEHOLD!

Compatibility:

No issues with any mod out there, unless of course it uses the same animation files.
THIS MOD IS OPTIMIZED FOR SSE AND WILL NOT WORK WITH OLDRIM UNDER ANY CIRCUMSTANCES.

Additional Info:

There are two variations of Two Handed Wielding, named
1. Two Handed Animations - Sword Rest on Shoulder Walk and
2. Two Handed Animations - Sword Rest on Side Walk
The basic difference between the two is simply the position of TH Swords (Doesn't affect Warhammers/Battleaxes, they are on the shoulder regardless of running/walking) while walking. People using CONTROLLERS to play the game areHIGHLY advised to use the 2nd option as you are bound to face some unsightly clipping with the 1st option. People using keyboard/mouse may use either file as this issue does not affect Keyboard controls. (Will try to fix this if I can.)

Where applicable there are two suits of animations included, namely Male and Female. DO NOT install both choose ONLY ONE of those suits.

For Advanced Users Only:

Although some of you may argue that differentiation is possible through FNIS, I personally have not had any luck getting the latest Beta to work as intended on my machine. If you are intent on trying it out then follow the steps below:
1. Navigate inside the folders containing the animations for females.
2. Copy all the animation files and place them in the following path
meshes\actors\characters\animations\female\
3. You know what to do next.

(The steps have been left unfinished on purpose so that novice users are not tempted to follow them and end 
up breaking their game)

What to do:


* Post pictures of your characters using and flaunting these poses. I'm not that good at taking screenshots :P
* Post videos if you like, or don't coz "ain't nobody got da bandwidth to spare homie!" xD
* If you find any glitchy animations, notify me and I will take the necessary actions.
* Thank the people who have made this mod possible, yukl, 5poiler.and nikvel
* You can click on the links and check out the original mods mentioned above to get a feel of what this release is all about. At least until I can whip up a video of my own ":D

What not to do:

1. Do not ask me for problems relating to FNIS or XPMSSE. They are the property of their respective owners and any issues faced in regards to these mods are to be addressed to them not me.
2. This is a simple animation replacer, if you get a T-posed character it means that you do not have the required skeleton installed.
3. For One Handed weapons, DO NOT install "Sword on Back" or "SOB" option for XPMSSE Skeleton. The animations used here are meant for sword placed on the belt. If I get the permissions, there may be a Sword on Back version included here as well.

NOTE: If any author feels that they have not been given the credit they deserve for their assets, please contact me and I will rectify my mistake. I am also willing to take this file down if any author feels that this release violates their copyrights as a piece of intellectual property.


原贴地址
1.版本号: 2.0   更新时间: 2019-10-31 18:48:39

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美学动画套件-编译项目


Mod大小:3.03 MB
上传时间:2019-10-31 18:24:41

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