龙魂放弃SE

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的龙魂放弃SE Mod,由Alek制作。…零在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Alek Mod版本: 1.2 Mod大小: 127 KB 更新时间: 2019-10-31 00:46:34 发布时间: 2019-10-31 00:46:34

详细说明

原始mod(Dragon Soul Relinquishment)由mitchalek创建,这只是一个端口。


特征

放弃被俘的龙魂以兑换奖励。

通过动画和效果绝杀友好的实现。

可定制



安装



使用Nexus Mod Manager安装



解除安装

打开控制台,然后键入(StopQuest DSR)。

保存游戏。

从nexus mod Manager卸载该mod。



当任务停止时,除了振作点以外的所有东西都将重置,交出的龙魂将得到补偿。


描述

这个mod可以让你花费龙魂来改善你的某些性格

能力。当所有的呼喊声都过高时,它被设计用于后期游戏

已经解锁,龙魂变得毫无用处,但您还是可以使用

在游戏初期。进入High Hrothgar,在那里你会发现一条龙

石。要与石头互动,您必须以

完成灰胡子的审判(取回于尔根之角

风唤者和学习不懈力量的最后一句话。您可以

然后在石头上沉思并执行仪式,以放弃任何

尚未使用的龙魂数量,并通过易于使用的方式赎回特定的奖励

互动菜单。可用的奖金包括:喊叫恢复(减少时间)

在呼喊之间),呼喊功率(增加吐火和冰霜的伤害

呼喊声),振奋点(增加免费振作点),手无寸铁的伤害,

携带重量和属性(健康/魔力/耐力)。每个奖金都有其

自有成本,增量值和最大值。


成本,价值,平衡与调整

有些人将以不超过20个未消耗的龙魂结束游戏,而另一些人则可能拥有多达200个。


默认成本和增量值是根据我自己的喜好设置的:

喊叫恢复(最多50%,1个灵魂= 2%)

喊叫力(最大400%,1个灵魂= 8%)

振作点数(最多100,5灵魂= 1振作)

徒手伤害(最多100,1灵魂= 4伤害)

搬运重量(最大500,1灵魂= 20重量)

属性(每个属性最多500点,1个灵魂= 10点生命值或魔法或耐力)



不可能达到最终的平衡并满足每种游戏风格,因此

您可以使用SkyUI根据自己的喜好调整所有成本和价值

3.0 MCM界面或通过控制台通过更改某些全局

变量,如果您发现默认变量不平衡。请注意,您可以更改

在玩游戏的任何时候都可以这样做,但是您无法撤消已拥有的东西

已经投资(除非您要卸载mod并停止

追求,但我不建议仅出于重置目的

因为所有跟踪变量也会重置)。


全局变量名称(默认值):

DSRShoutRecoveryCost(1)

DSRShoutRecoveryIncrement(2)%

DSRShoutRecovery最大(50)%

DSRShoutPowerCost(1)

DSRShoutPowerIncrement(8)%

DSRShoutPowerMaximum(400)%

DSRPerkPointsCost(5)

DSRPerkPointsIncrement(1)

DSRPerkPointsMaximum(100)

DSRUnarmedDamageCost(1)

DSRUnarmedDamageIncrement(4)

DSRUnarmedDamageMaximum(100)

DSRCarryWeightCost(1)

DSRCarryWeightIncrement(20)

DSRCarryWeightMaximum(500)

DSRAttributesCost(1)

DSRAttributesIncrement(10)

DSRAttributesMaximum(500)


您会注意到每种奖金有3种类型的变量:成本,增量

和最大。 “成本”是需要增加的最小龙魂数目

奖金按“增量”值。 “增量”是您的最低奖金金额

可以通过投资“成本”数量的龙魂获得。 “最大”是

给定奖金金额的总限额。

因此,例如,如果您想使每个免费的额外奖励点数花费10个龙魂,而不是5个,

在控制台中键入(将DSRPerkPointsCost设置为10)。此外,如果你想

获得这10种龙魂类型的2点特权

DSRPerkPointsIncrement为2)。最后,如果您想这样做,那么您

不能从龙魂类型中获得超过10个额外奖励

DSRPerkPointsMaximum设置为10),也可以将“ Maximum”设置为0

使其无限。


兼容性

DSR应该与所有mod兼容。没有喊叫被修改,

喊叫功率通过自定义特权进行缩放。其他奖金由

修改相关的参与者值。唯一可能的冲突是这个mod

在播放器上使用自定义角色值之一存储数据以提高喊叫力

缩放比例这些角色值有10个(Variable01-Variable10)

其他mod可能出于自己的目的使用其中之一。 DSR可以

使用10个中的任何一个,它将自动选择并维护。如果有的话

其他mod尝试更改当前使用的actor值,DSR会检测到它

并自动切换到另一个似乎免费的网站,

消除与该特定模组未来的所有冲突。

变更记录


V1.2:

添加了SkyUI 3.0 MCM支持,可轻松进行mod配置。

增加了生命值,魔法和耐力属性加成。

NPC无法再对沙箱进行冥想。

软件包中现在包含源代码。

V1.1:

删除了特权点SKSE依赖性。

即使玩家站在刀锋边上,也可以使用龙石。

修复了一个错误,该错误导致玩家在绘制武器时激活龙石时无法进入冥想状态。

V1.0:

初始发行。

————————————————————————————————————————

Original mod (Dragon Soul Relinquishment) was created by mitchalek, this is just a port.

Features

Relinquish captured dragon souls to redeem bonuses.

Lore friendly implementation with animations and effects.

Customizable.



Installation


Install using Nexus Mod Manager


Uninstallation

Open console and type (StopQuest DSR).

Save the game.

Uninstall the mod from nexus mod manager.



When quest is stopped everything except perk points will reset and relinquished dragon souls will be reimbursed.

Description
This mod allows you to spend dragon souls to improve some of your character 
abilities. It is designed toward the late game when all shouts are 
already unlocked and dragon souls become useless but you may as well use
it in early game. Go inside High Hrothgar where you will find a dragon 
stone. To interact with the stone you must be acclaimed as Dragonborn by
completing the Greybeard's trials (retrieving The Horn of Jurgen 
Windcaller and learning last word of Unrelenting Force shout). You can 
then meditate at the stone and perform the ceremony to relinquish any 
number of unspent dragon souls and redeem specific bonus via easy to use
interaction menu. Available bonuses are: Shout Recovery (reduces time 
between shouts), Shout Power (increases damage of Fire Breath and Frost 
Breath shouts), Perk Points (adds free perk points), Unarmed Damage, 
Carry Weight and Attributes (health/magicka/stamina). Each bonus has its
own cost, increment value and maximum value.

Costs, Values, Balance and Tweaking
Some people will finish the game with no more than 20 unspent dragon souls while others might have as much as 200.

Default cost and increment values are set according to my own taste:

Shout Recovery (max 50%, 1 soul = 2%)

Shout Power (max 400%, 1 soul = 8%)

Perk Points (max 100, 5 souls = 1 perk)

Unarmed Damage (max 100, 1 soul = 4 damage)

Carry Weight (max 500, 1 soul = 20 weight)

Attributes (max 500 per attribute, 1 soul = 10 health or magicka or stamina)



It is not possible to reach ultimate balance and cater every play style so
you can tweak all the costs and values to your liking by using SkyUI 
3.0 MCM interface or via console by changing some of the global 
variables, if you find default ones imbalanced. Note that you can change
this at any time during game play but you cannot undo what you've 
already invested (unless you're uninstalling the mod and stopping the 
quest but I do not recommend doing that for sole purpose of resetting 
because all tracking variables will also reset).

Global variable names (default values):
DSRShoutRecoveryCost (1)
DSRShoutRecoveryIncrement (2)%
DSRShoutRecoveryMaximum (50)%
DSRShoutPowerCost (1)
DSRShoutPowerIncrement (8)%
DSRShoutPowerMaximum (400)%
DSRPerkPointsCost (5)
DSRPerkPointsIncrement (1)
DSRPerkPointsMaximum (100)
DSRUnarmedDamageCost (1)
DSRUnarmedDamageIncrement (4)
DSRUnarmedDamageMaximum (100)
DSRCarryWeightCost (1)
DSRCarryWeightIncrement (20)
DSRCarryWeightMaximum (500)
DSRAttributesCost (1)
DSRAttributesIncrement (10)
DSRAttributesMaximum (500)

You notice there are 3 types of variables for each bonus: Cost, Increment 
and Maximum. "Cost" is minimum number of dragon souls needed to increase
the bonus by "Increment" value. "Increment" is minimum bonus amount you
can get by investing "Cost" number of dragon souls. "Maximum" is a 
total limit for the given bonus amount.
So for example if you want to make each bonus free perk point cost 10 dragon souls instead of 5 you 
type in console (set DSRPerkPointsCost to 10). Furthermore, if you want 
to gain 2 perks for these 10 dragon souls type (set 
DSRPerkPointsIncrement to 2). Finally, if you want to make it so you 
can't get more than 10 perks out of dragon souls type (set 
DSRPerkPointsMaximum to 10), alternatively you can set "Maximum" to 0 to
make it unlimited.

Compatibility
DSR should be compatible with all mods. No shouts are being modified and 
shout power is scaled via custom perk. Other bonuses are applied by 
modifying related actor values. Only possible conflict is that this mod 
uses one of custom actor values on player to store data for shout power 
scaling perk. There are 10 of these actor values (Variable01-Variable10)
and other mods might use one of these for their own purpose. DSR can 
use any of the 10 and it is chosen and maintained automatically. If some
other mod tries to change currently used actor value DSR will detect it
and automatically switch to another one that appears to be free, 
eliminating all future conflicts with that specific mod.

Change Log

V1.2:

Added SkyUI 3.0 MCM support for easy mod configuration.

Added health, magicka and stamina attribute bonuses.

NPCs cannot meditate at dragon stone while sandboxing anymore.

Source code is now included in the package.

V1.1:

Removed perk point SKSE dependency.

Dragon stone can now be used even if player has sided with Blades.

Fixed a bug that caused player not to enter meditation state if dragon stone has been activated while weapon is drawn.

V1.0:

Initial release.


文件说明

Mod截图

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