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史诗骇客SSE

作者:Crysthala and Luis Guerreiro
发布:snaaake
发布日期:2019-10-31 00:42:49
更新时间:2019-10-31 00:42:49
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史诗式黑客

Skyrim是一款很棒的游戏,但你可能会花上很多时间磨练、制作或学习技巧。有了这种模式,你就有能力用便携的方式决定你想要做什么。有些人可能会称之为欺骗,但如果你像我一样,你的时间是宝贵的,你想用来玩,有一点乐趣,或者只是测试MODS,而不浪费你的时间在采矿,挑选配料等(我有健康问题,不能呆在电脑前很长时间,所以这个工具是完美的)。

在Crysthala的许可下,我皈依了史诗式黑客敬SSE。

奥尔德里姆版本的差异

无SKS 64的替代版本
带自由齿轮的实验工作台(几乎所有来自Skyrim和DLCS的齿轮都可以免费制作,无需组件或额外费用)
图标使用普通的SSE网格来避免崩溃和额外的转换。

在MISC目录中有一个工具箱,您可以在这里访问这个工作台(无处不在,可移植)。

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安装

和你最喜欢的Mod经理一样。

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如何使用

你有两个选择:

-当你开始游戏时,你会得到咒语(书)和工具


-2(针对高级用户),既然SKSE 64正在进行测试,如果您知道自己在做什么,安装了SkyUI并使用SKSE 64,则可以使用与Oldrim相同的功能。

____________________________________________________________________________________________________

关于支持

对不起,由于我的健康状况,我没有时间了,所以我的支持会被取消(使用会让你自己承担风险)。

论坛将在短时间内开放,听取初步反馈意见。

____________________________________________________________________________________________________

别忘了感谢克里斯塔拉(Crysthala)作为这个模式的创造者。

____________________________________________________________________________________________________

Crysthala在OLDRIM中的描述
(一些部分经过编辑以避免混淆)

所需

-简单-只有Skyrim SSE
-高级-SkyRIM SSE、SKSE 64、SkyUI(修改为与SKSE 64一起工作)。

好吧,我赶不上时间了。这到底是干什么用的?
除非你告诉我,否则什么都没有批次如果你想要的话。你可以立即将你的数据最大化,将你的数据设定到疯狂的水平,解锁技能树上的每一个额外技能,即使它们被MODS改变或添加,远程访问来自任何地方的五个不同的存储空间,为自己的技能/吸血鬼之王/狼人树,产卵工艺组件,工具和炼金术成分提供单独的额外点数,而且,因为我厌倦了手动去除大量物品,你可以点击两次,学习所有的香草附魔,而不需要看一张迷人的桌子就可以了。尽管实际上是手工制作--通过工具箱在任何地方都可以,所以您可以完全使用一张迷人的桌子,如果你愿意的话。所有这些都不会打破任务,也不会比施展力量和点击几次更费劲。

有兴趣吗?继续读!

玩弄史诗般的黑客
重要注记
史诗般的黑客不会对你的游戏做任何事情,除非你告诉它。但是,一旦您更改了您的状态并保存,它就不能恢复到以前的状态,即使您卸载了MOD。省省你自己的担保吧!

首先,你需要增加能量。这是通过SkyUI Mod配置菜单完成的。在EH中有两种力量:作弊菜单和超级箱。

欺骗菜单
统计
大联合国。这是Mod最强大的部分。这就是你想要去的地方,比如说,你想立刻把你的统计数据最大化,学习每一种香草成分的所有四种效果,或者给自己一个吸血鬼领主/狼人树奖励点,以及其他疯狂的了不起的东西。有一个列表,所有的黑客再往下一点,你也可以衍生出[EH]指南,在游戏中解释选项的作用。

炼金术成分
从天边、道恩卫士、地狱之火和龙中分批培育出任何非探索性炼金术成分。

工艺部件
产卵组件,包括通常被MODS用来制作的香草制品(如亚麻包装纸)。产生的项目数量因类型而异。

食物
嗯,食物。从香草和DLC中单独食用的食物。

工具
药剂,箭和螺栓,镐,黄金,灵魂宝石…哦,还有工具箱,一个你可以随身携带的物品,你可以在任何地方使用任何香草的手工字体。下面会有更多的内容。

超胸
这些很有趣。有五种力量,你可以分配给你的任何一只手或你的呼喊钥匙,每一个打开一个单独的箱子时,施放,让你保持你的东西在任何地方,你可能会发现自己。

统计黑客
您可以在“统计作弊”菜单中找到这些。

疯狂统计
快疯了。手工艺技能将被设定--而不是水平,只是设定--达到500,而所有其他技能将被设置为200。健康、魔法、耐力和负重将设置为1000。你将不再有呼喊冷却时间。这是瞬间发生的。请注意,您的当前级别将保持不变,您将无法再升级,所以我建议您使用“player.setlevel#”控制台命令或获取优秀的定时,如果您计划执行任何依赖于级别的任务,那么所有这些都是由不可模仿的氪星所决定的。您可能还想使用下面的Perks黑客。(一分钱,一分钱。)

最大统计
将疯狂数量的XP注入每一项技能,把它们全部推到100,就像你用老式的方法把它们夷为平地一样。使用普通XP和水平设置,您将最终达到81级。这些动作与普通的水平仰卧起坐完全一样,有额外的奖励,最大的增加体重,以及选择将分数加到健康/马奇卡/耐力上。所有这些都需要一些时间,但结果是自然的。这是通过正常的游戏可以实现的。如果你愿意的话,你可以在你所有的技能上做所有的传奇事情,然后使用MCM重置这个黑客,并得到另一套完整的升级。因为,你知道,为什么不。

津贴
增加每一项技能的附加福利。完全独立于水平;无论你的技能是否足够高,都会增加额外的额外费用。(不包括吸血鬼之王或狼人津贴,但你可以给自己以下分数。)

附魔
使用一个非常酷的SKSE功能来教你许多迷人的效果。它可以做到这一点,而不必让你手动驱散一大堆物品。我知道呀。我也喜欢SKSE。

成分效应
一次点击就会告诉你所有成分的四种效果。不要再给自己下毒,只是为了找出事情是怎么回事!万岁!

教咒语
在你的魔法菜单上加了一堆咒语。请注意,他们在那里并不意味着你的角色将立即能够投他们,你将仍然需要技能和Magicka来支持他们。请注意,这确实增加了超级强大的大师法术,通常只能从法师公会获得;但是,它不会影响这些任务的功能。

呼喊
立即学习和解锁所有的词,每一个香草的呼喊。不会破坏主要任务-脚本中的“学习一个新单词”事件将正常运行。

呼喊冷却
将你的呼喊冷却时间设置为全持续时间,半持续时间,或完全禁用它,并大声喊你喜欢的。

吸血鬼派克点
这是你的吸血鬼之王的特惠点。

狼人点
你的狼人福利树的特惠点。

健康+1000/魔法+1000/耐力+1000/载重+1000
将1000添加到相应STAT的基值。

龙魂+100
把一百条龙灵魂加到你的泳池里。

独龙魂
在你的泳池里增加一个龙的灵魂。

单点
正如其名称所示,只需添加一个额外的点即可分配给您的技能树。

史诗式黑客指南
生成一本你可以读到的书,用这些黑客的描述来命名。

工具箱
您可以从“工具欺骗”菜单中获取工具箱。若要使用工具箱,只需在
库存并选择一种工艺类型。菜单将退出,你将开始在没有任何家具的情况下手工制作。
在你周围孕育的东西。“smithing”选项允许您访问常规的smithing,以及
天窗和道恩卫士的剑术。“厨师/烘焙”选项既有烹饪锅,也有火炉。
食谱。

兼容性
呃不改变香草的任何东西,所以它和任何东西都没有冲突。当然,总有可能改变某些事情会导致黑客以意想不到的方式行事。你的里程可能不同。

Perks黑客现在会自动检测和启用每个技能树上的额外技能,不管它们是被MODS改变了还是被MODS添加了,即使MODS改变了这些效果,成分黑客也会教导香草成分的效果。对香草形式的大多数更改都是完全无害的,一切都会正常工作。

新的物品,法术,魔法,和成分,已经添加了一个Mod不能提供作为EH作弊没有补丁。他们不会被打破或任何东西,你就是不能从EH菜单上找到他们。像安魂曲、SkyRe、Perma和类似的游戏大革命在理论上是兼容的,但我从未测试过它们。如果你使用其中之一,并能在这个问题上启发我们,请留下评论。

已知的虫子和怪癖
我发现的唯一真正的“bug”是:魔法,偶尔,在保存和重新加载之后可能会被“遗忘”。不幸的是,我不知道为什么会这样。它使用的是全新的SKSE函数,所以我找不到任何可能导致它的文档。您可以使用MCM中的“重新启用黑客”按钮,并再次使用Enchantments黑客将它们全部返回。

在使用Perks黑客之后,您需要检查您的技能树以使其应用。乍一看,有些福利,甚至整个技能,都被忽视了。他们没有这样做;所有的额外福利都按原来的方式增加了,但游戏有时需要一些时间来更新树木的外观。离开“技能”菜单,等待几秒钟,然后重新打开它就可以了。

如果您有一个没有宽屏纵横比的旧监视器,您可能无法看到所有的工具箱选项。不幸的是,我对此无能为力,因为Skyrim不允许您调整Messagebox菜单的大小。

有些艺术品在菜单上看上去很滑稽,因为它们没有正确旋转。我试图(反复)在NifSkope中修复这个问题,但是Skyrim似乎并没有用人类可以理解的逻辑来解释这些问题。我会努力的。

最后,有一个bug可以让游戏中的所有盔甲看起来都有0的等级。它没有。装甲等级正是它应该做的,并将表现出它应该做的,但游戏并没有正确地显示它。这是Skyrim的引擎出了问题,所以我什么也做不了。

常见问题
问:我没有看到任何…咒语在哪里?
答:您必须通过SkyUI提供的MCM菜单(当使用SKSE 64)启用它们。
看看你的书里有没有咒语。

问:这个Mod的任务会中断吗?
答:没有。反正没有香草的任务。如果MODS编码不当,它们可能会遇到问题,也可能不会遇到问题。

问:我黑了我的数据,然后拯救了我的游戏,现在我想把我的数据恢复到原来的样子。
答:史诗般的黑客不支持这一点,对不起,因此一再发出警告。

问:你会做一个不需要SKSE的版本吗?
答:没有。SKSE 64很甜。例如,它允许您学习所有这些魔法,而不必手动销毁一堆物品,以及其他东西。请给我一些SKSE 64。

问:你会做一个不需要SkyUI的版本吗?我不喜欢SkyUI对菜单所做的改变。
答:没有。它保持不变(在这个版本中,它是双向工作的)。好消息是,您可以获得一个叫做SkyUI的东西,让您可以使用SkyUI中的Mod配置菜单(这是mod EH所需的唯一部分),而无需更改任何香草菜单。尼克斯号上有。

问:你能做一个不需要(插入DLC)的版本吗?
答:要想更新所有不同的版本实在是太痛苦了,我肯定不会再让它模块化了。真是一团糟。

问:你能发布一个补丁,为mod X添加一些东西吗?
答:可能不是。我自己做补丁,但我没有发布供公众下载,因为我没有得到其他MODS作者的许可。你也可以自由地做你自己的补丁,但是不要在未经允许的情况下释放它们。这是不可理喻的粗鲁行为。你也可以非常礼貌地要求Mod的作者自己发布一个补丁,但是我不会因为他们的支持而屏住呼吸。调整器投入了大量的工作来使事情平衡。

问:我是否可以发布一个关于EH添加与任何其他模块完全无关的新项目或功能的评论?
A:是的!您不需要获得许可,但如果您PM我关于这一点,我可能会放置一个链接到您的评论从EH页面。

安装/拆除
新安装
如果您以前从未使用过Epic黑客,则不需要特殊步骤。确保您符合要求,然后您可以安装它就像任何其他模块。


升级EH在全新游戏中使用
如果你要开始一个全新的角色,你不需要下面的程序。只需卸载旧版本的模块,就像其他版本一样。删除旧文件时,请确保删除DLC和食品的模块加载项。这些文件现在包含在新版本中,保持其活动状态将破坏MOD。当安装新版本时,如果它要求您覆盖,请对所有内容说“是”。

升级EH以便与现有保存一起使用
这就是所谓的“清洁保存”过程。即使您没有在特定的保存中实际使用EH特性,也需要这样做。不遵循这些步骤会导致事情不正确地工作。如果你想知道这是为什么,最后有一个解释。

1.如果你有任何物品在你的超级箱:加载你的储蓄是完全正确的,并删除任何项目,你在你的超级箱。如果你不升级,它们就会消失,你将无法恢复它们。如果你是积极的,你没有使用超级胸部,你可以跳过这一步。

2.卸载旧版本的Epic黑客,就像您将删除任何其他模块一样。

3.检查所有旧的addon.esps是否已删除:EpicHacksDG.esp、EpicHacksDB.esp、EpicHacksHF.esp和Epic hacks-Food.esp。离开其中一个活动会破坏Mod。

4.现在是时候做一个干净的扑救了。启动Skyrim并加载您的角色。游戏会抱怨东西丢失了,有些东西可能会丢失。去吧,把你的游戏装好。(你所有被黑的数据、津贴、物品等都会留下,别担心。)一旦它全部加载,保存到一个新的插槽-不要仅仅使用快速保存或保存在一个现有的游戏,你必须保存到一个新的文件。

5.安装新版本的模块。如果被问到你是否想覆盖任何东西,对所有的内容都说是。确保EpicHacks.特别是激活,加载您的清洁保存,并享受新时代的作弊。呃。我是说高级iname调试实现接口.

如果你已经升级了没有遵循这些说明,并保存在你的游戏,你已经失去了在你的超级箱子,但你仍然可以拯救你的扑救。完全卸载新的和旧的文件,并在第3步开始。确保您仔细地遵循说明。

这个“干净的拯救”的东西是一个痛苦的洞。我为什么要这么做?
是啊,很抱歉。Skyim在更改方面有问题,所以它会复制游戏期间运行的脚本,并将它们保存在保存文件中。然后,不管原始脚本发生了什么,它都会在未来的所有加载中使用该副本。Skyrim也有囤积的问题,所以即使你在没有加载脚本的随从模块的情况下保存文件,拷贝也会留在文件中。该脚本将被忽略,不会运行,但它仍然潜伏在你的储蓄,就像一个鬼鬼祟祟的Lurky的东西,这仍然是复制,将再次使用时,您激活的新版本的模块。但是,当您将一个干净的保存保存到一个新文件时,mod没有加载,因此Skyrim忽略了脚本,并且没有将它复制到新文件中。然后,在加载新文件时,它将检索该脚本的更新版本,因为没有保存的副本可供其保存。天啊。有时候我觉得你需要治疗。

卸载
加载您的游戏,并使用“倾倒超级胸部库存”和“重置法术”选项在MCM。保存,退出,和任何其他模块一样,您可以删除EH。我是说,我不知道你为什么要这么做,但如果你想的话你可以。

推荐的方法(注:这些是对Oldrim的建议,在SSE中可能不起作用)
这些都是MODS,我用得很好,对EH很有效。

GrimyBunyip的创举很棒。使用MCM菜单为单个字符配置游戏设置。有困难和现实主义的选择,除了一些东西,可以滥用为欺骗的目的,也。
http://www.nexusmods.com/skyrim/mods/33395/?

肮脏的公用事业,也由GrimyBunyip。有很多有用的选项,从热键投射任何你非常喜欢的法术,到操作物品和NPC。
http://www.nexusmods.com/skyrim/mods/36328/?

时间是一切由氪星是另一个好的一个,它是伟大的任何游戏,无论你是否作弊。它允许您为大量的任务和编写脚本的遭遇配置级别、需求等。
http://www.nexusmods.com/skyrim/mods/38151/?

Jaxonz改名器。Jaxonz工具在一般情况下是非常非常棒的,但是你可以用这个来重命名超级胸部咒语,直到我找到将这个功能集成到我的模块中的方法。我建议查看所有的Jaxonz MOD,因为它们非常方便。
http://www.nexusmods.com/skyrim/mods/57335/?

垃圾桶,我的另一个摩托。是的,我知道,无端的自我推销。听起来就像-激活库存中的桶,把东西放进桶里,东西就会消失。很好地保持你的库存整洁(顺便说一句,减少储蓄膨胀)。
http://www.nexusmods.com/skyrim/mods/41776/?

JustinOther和Vidani保存MODS的袋子。爱我一袋拿着。爱我两袋两倍。
http://www.nexusmods.com/skyrim/mods/8066/?
http://www.nexusmods.com/skyrim/mods/9085/?

反馈
如果你反对单玩家游戏作弊的存在,尽管这些游戏的可用性对你的游戏没有任何影响,那么请你自己保密。如果你发现了一个bug,需要一个问题的答案,或者有一个很酷的建议,尽管,你可以在Nexus这里留下评论。

未来计划
我目前计划在未来的版本中引入一些特性。请注意,这些是我正在考虑做的事情,但如果实际的考虑受到阻碍,它们可能不会实际发生。

一般想法:

目录单元。就像QASmoke,但是很漂亮,而且没有所有可能破坏游戏的东西。

很酷,有一个“自定义菜单”,可以配置每个字符,并只显示选择类型的项目从其他菜单。不过,真的不确定这是否可行,所以不要在这件事上屏住呼吸。

配置按类别生成的项的数量。(药水、配料、锭、毛皮等)

也许可以选择使用单一的欺骗咒语,然后从弹出式选项列表中选择一个作弊菜单,而不是拥有所有这些能力。

整洁:MCM选项添加/删除作弊菜单中的条目,以进一步减少花在滚动而不是踢屁股的时间。

统计欺骗菜单的想法:

额外奖励选择从技能或所有技能中移除额外技能,并将其退还给您,允许您在不影响技能级别的情况下重新分配它们。这不是我个人感兴趣的事情,但我突然意识到这可能是可能的。如果你们喜欢这个主意,我愿意调查一下。

Quickstart:单击一次获取一组多个黑客。因为我们还不够耐心。

狡猾的骗子。就像能够点击上面写着“炼金术士”的东西,炼金术树上的所有福利都被解锁了,你的技能被设定到了一个可笑的水平,你学会了所有香草成分的效果。或者选择“破坏性”,并拥有同样的破坏性技能和树,你会学到一堆毁灭法术。对角色玩家来说会很有趣。

超级胸部的东西:

找出是否有一种方法可以让玩家以一种用户友好的方式重命名超胸法术。

某种自动分类的东西会很酷的。这是一个有点烦人的分类和移动大量的项目在目前。

学分

这个mod比其他方式更漂亮,这要归功于以下mod向社区提供的艺术资源:

精神错乱悲伤,可疑,布莱尔,淫荡,托尼67和斯托特

——————————————————————————————————————————

Epic Hacks

Skyrim is a wonderful game but you may spend to many hours just grinding, crafting or learning skills. With this mod you have the power to decide what you want to do in a portable way.Some may call it cheats but if you are like me, your time is precious and you want to use for playing, have a bit of fun or just testing out mods, without wasting your time with mining, picking ingredients and so on (I have health issues and can not stay very long periods siting in front of a computer so this tool is perfect).

With permission by Crysthala I converted Epic Hacks to SSE .

Diferences from Oldrim version

Alternative version without SKS64
Experimental workbench with free gear (almost all gear from Skyrim and DLCs can be crafted for free without components or perks)
Icons use vanilla SSE meshes to avoid crash and extra conversions. 

There is a toolbox in your misc inventory where you can access this workbench (everywhere, portable).


____________________________________________________________________________________________________


Installation

As usual with your favorite mod manager.

____________________________________________________________________________________________________


How to use

You have 2 options:

- 1 You will get the spells (books) and tools as you start the game


- 2 (For advanced users) Now that SKSE64 is out for testing, if you know what you doing and have SkyUI installed and working with SKSE64, you can use the same functionalities as in Oldrim.

____________________________________________________________________________________________________




About support

Sorry but I have no time due to my health conditions, so support will be off (use at your own risk).

The forum will be open for a short time for initial feedback.


____________________________________________________________________________________________________

Don´t forget to thank Crysthala as the creator of this mod.

____________________________________________________________________________________________________


DESCRIPTION AS IN OLDRIM by Crysthala
(some parts edited to avoid confusion)




Requirements

- Simple  -  only Skyrim SSE
- Advanced -  Skyrim SSE, SKSE64 , SkyUI (modified to work with SKSe64).

Okay, I'm short on time. What exactly does this do?
Nothing until you tell it to, and lots of things if you want. You can instantly max your stats, set your stats to crazy levels, unlock EVERY perk on the skill trees even if they've been changed or added by mods, remotely access five different storage spaces from anywhere, give yourself individual perk points for the skills / Vampire Lord / werewolf trees, spawn crafting components, tools, and alchemy ingredients, and, because I was tired of having to manually disenchant huge stacks of items, you can literally click twice and learn all the vanilla enchants without even having to look at an enchanting table. Though there is actually crafting-anywhere through the Toolbox, as well, so you can totally use an enchanting table if you want to. And none of this will break quests or take more effort than casting a power and clicking a few times.

Interested? Read on!

Playing with Epic Hacks
Important Note
Epic Hacks will do absolutely nothing to your game until you tell it to. Once you make a change to your stats and save, however, it cannot be reverted to the way it was before, even if you uninstall the mod. Save on your own recognizance!

First, you’ll need to add the powers. This is done via the SkyUI Mod Configuration Menu. There are two types of powers in EH: the cheat menus, and the Superchests.

Cheat Menus
Stats
The big ‘un. This is the most powerful part of the mod. This is where you want to go if you fancy the thought of, say, maxing your stats instantly, learning all four effects of every vanilla ingredient, and/or giving yourself vampire lord/werewolf tree perk points, among other crazy awesome things. There’s a list of all the hacks a bit further down, and you can also spawn the [EH] Guidebook for an in-game explanation of what the options do.

Alchemy Ingredients
Spawn any non-quest alchemy ingredient from Skyrim, Dawnguard, Hearthfire, and Dragonborn in batches of 25.

Crafting Components
Spawn crafting components, including vanilla items commonly used for crafting by mods (like linen wraps). The number of items spawned varies based on type.

Food
Mmmmmm, food. Single-serving portions of the foods from vanilla and DLC.

Tools
Potions, arrows and bolts, pickaxes, gold, soul gems… Oh, and the Toolbox, an item you can carry around that allows you to use any vanilla crafting type anywhere you damn well please. More on that below.

Superchests
These are fun. There are five powers, which you can assign to either hand or your Shouts key, and each one opens a separate chest when cast, allowing you to keep your stuff handy wherever you may find yourself.

Stats Hacks
You can find these in the Stats cheat menu.

Crazy Stats
Just goes nuts. Crafting skills will be set--not leveled, just set--to 500, and all others will be set to 200. Health, magicka, stamina, and carry weight will be set to 1000. You will no longer have a shout cooldown. This happens instantaneously. Note that your current level will remain the same and you will no longer be able to level up, so I suggest using the "player.setlevel #" console command or picking up the excellent Timing is Everything mod by the inimitable kryptopyr if you're planning on doing any level-dependent quests. You're probably also going to want to use the Perks hack below. (In for a penny, in for a Septim.)

Max Stats
Will pour insane amounts of XP into every skill, pushing them all to 100 just as if you had leveled them up the old-fashioned way. With vanilla XP and leveling settings, you’ll end up level 81. These behave exactly as level-ups usually do, with the perk points, max carry weight increase, and the choice to put points into health/magicka/stamina. All that leveling up takes a bit of time, but the result is natural. It's what can be achieved though normal gameplay. If you wish, you can do the whole Legendary thing on all your skills, then use the MCM to reset this hack and get ANOTHER full set of level-ups. Because, you know, why not.

Perks
Adds every perk attached to every skill. Totally independent of level; the perks will be added whether your skill is high enough or not. (Doesn't include Vampire Lord or Werewolf perks, but you can give yourself points below.)

Enchants
Uses a very cool SKSE function to teach you a host of enchanting effects. It does this without you having to disenchant a mountain of items manually. I know. I love SKSE, too.

Ingredient Effects
One click teaches you all four effects of all the ingredients. No more poisoning yourself just to find out what things do! Hooray!

Teach Spells
Adds a bunch of spells to your magic menu. Be aware that the fact they're in there does not mean your character will instantly be able to cast them; you'll still need the skill and magicka to back them up. Note that this does add the super-powerful Master spells normally attainable only from the Mages Guild questline; it does not, however, affect how these quests function.

Shouts
Instantly learn and unlock all the words of every vanilla shout. Won't break the main quests--the scripted "learn a new word" events will function as normal.

Shout Cooldown
Set your shout cooldown to full duration, half duration, or disable it entirely and yell all you like.

Vampire Perk Point
A perk point for your Vampire Lord perk tree.

Werewolf Perk Point
A perk point for your Werewolf perk tree.

Health +1000 / Magicka +1000 / Stamina +1000 / Carry Weight +1000
Adds 1000 to base value of the corresponding stat.

Dragon Souls +100
Adds a hundred dragon souls to your pool.

Single Dragon Soul
Adds a single dragon soul to your pool.

Single Perk Point
As its name suggests, simply adds a single perk point you can allocate to your skill trees.

Epic Hacks Guide
Spawns a book you can read ingame with descriptions of these hacks.

The Toolbox
You can grab the Toolbox from the Tools cheat menu. To use the Toolbox, just activate it from within your
inventory and choose a crafting type. The menus will exit and you will begin crafting without any furniture
objects being spawned around you. The “Smithing” option gives you access to regular smithing, as well as
Skyforge and Dawnguard smithing. The “Cook/Bake” option has both cooking pot and Hearthfire oven
recipes.

Compatibility
EH does not make any changes to anything in vanilla, so it doesn’t conflict with anything. Of course, it is always possible that changing certain things could cause the hacks to behave in unexpected ways. Your mileage may vary.

The Perks hack now automatically detects and enables perks on every skill tree regardless of whether they have been changed or added by mods, and the Ingredients hack will teach the effects of the vanilla ingredients even if mods have changed what these effects are. Most changes to vanilla forms are completely harmless, and everything will work as it should.

New items, spells, enchantments, and ingredients that have been added by a mod can’t be made available as EH cheats without a patch. They won’t be broken or anything, you just can’t get to them from the EH menus. Total game overhauls like Requiem, SkyRe, PerMa, and similar are theoretically compatible, but I’ve never tested them. If you use one of these and can enlighten us on this subject, please leave a comment.

Known bugs and quirks
The only real "bug" with my mod I’ve found: the enchantments, very occasionally, might get “forgotten” after saving and reloading. I have no idea why this happens, unfortunately. It’s using a brand-new SKSE function, so I can’t find any documentation on what might be causing it. You can use the “Re-enable Hacks” button in the MCM and use the Enchantments hack again to get them all back.

After using the Perks hack, you need to check your skill tree for it to apply. It may appear at first glance that some of the perks, and even entire skills, have been neglected. They haven’t; all the perks have been added as they should have been, but the game sometimes takes a bit to update the appearance of the trees. Leaving the skills menu, waiting a couple of seconds, and reopening it should do the trick.

If you have an old monitor without a widescreen aspect ratio, you might not be able to see all the Toolbox options. There is unfortunately nothing I can do about this, as Skyrim doesn’t allow you to resize messagebox menus.

Some of the art objects look funny in the menus because they aren’t rotated properly. I have attempted (repeatedly) to fix this in NifSkope, but Skyrim does not appear to render these with logic comprehensible to humans. I’ll work on it.

And, finally, there’s a bug that can make it look like all the armor in the game has a rating of 0. It doesn’t. The armor rating is exactly what it should be, and will behave as it ought to, but the game isn’t displaying it correctly. This is a bug with Skyrim’s engine, so there’s nothing I can do about it.

FAQ
Q: I don’t see anything… where are the spells?
A: You have to enable them through the MCM menu provided by SkyUI (when using SKSE64).
Look in your books for the spell tomes.

Q: Will this mod break quests?
A: Nope. No vanilla quests, anyway. Mods may or may not experience issues if they’re poorly coded.

Q: I hacked my stats and then saved my game, and now I want to put my stats back the way they were.
A: Epic Hacks doesn’t support this, sorry, hence the repeated warnings.

Q: Will you make a version that doesn’t require SKSE?
A: Nah. SKSE64 is sweet. It’s what allows you to, for instance, learn all those enchantments without having to manually destroy a stack of items, among other things. Love me some SKSE64.

Q: Will you make a version that doesn’t require SkyUI? I don’t like the changes SkyUI makes to the menus.
A: Nope. It stays (in this version it works both ways). The good news is that you can get a thing called SkyUI Away to let you use the Mod Configuration Menu from SkyUI (which is the only part of that mod EH requires) without changing any of the vanilla menus. It’s available on the Nexus.

Q: Can you make a version that doesn’t require [insert DLC here]?
A: It would be WAY too much of a pain to keep all the different versions updated, and I’m definitely not going to make it modular again. That was just a mess.

Q: Can you release a patch adding stuff for mod X?
A: Probably not. I make patches for my own personal use, but I don’t release them for download by the public because I don’t have permission from the authors of the other mods to do so. You are free to make your own patches, as well, but DO NOT release them without permission. It’s unutterably rude. You can also, VERY VERY POLITELY, ask mod authors to release a patch for it themselves, but I wouldn’t hold your breath for their support. Modders put a lot of work into making things balanced.

Q: Can I release an addon for EH adding new items or functions that have absolutely nothing whatsoever to do with any other mod?
A: Yep! You don’t need to get permission, but if you PM me about it, I might put a link to your addon from the EH page.

Installation/Removal
Fresh installation
No special steps are required if you’ve never used Epic Hacks before. Make sure you meet the requirements, and then you can install it just like any other mod.


Upgrading EH for use on a completely new game
If you’re starting a completely new character, you don’t need the procedure below. Just uninstall the old version of the mod as you would any other. When removing the old files, make sure you remove the modular addons for DLC and food. These files are now included in the new version, and leaving them active will break the mod. When installing the new version, say yes to everything if it asks you to overwrite.

Upgrading EH for use with an existing save
This is what’s called a “clean save” procedure. Even if you haven’t actually used any EH features on a particular save, you need to do this. Not following these steps can cause things to work incorrectly. If you’d like to know why this is, there’s an explanation at the end.

1. If you have any items in your Superchest: Load your save exactly as it is, and remove any items you had in your Superchest. They will disappear upon upgrading if you don’t, and you will not be able to recover them. If you are positive you haven’t used the Superchest, you can skip this step.

2. Uninstall the old version of Epic Hacks, just as you would remove any other mod.

3. Double check that all of the old addon .esps have been removed: EpicHacksDG.esp, EpicHacksDB.esp, EpicHacksHF.esp, and Epic Hacks – Food.esp. Leaving one of these active WILL break the mod.

4. Now it’s time to make a clean save. Start Skyrim and load your character. The game will complain that things are missing and some stuff might be lost. Go ahead and load up your game. (All of your hacked stats, perks, items, etc. will remain, don’t worry.) Once it’s all loaded up, save to a new slot—don’t just use quicksave or save over an existing game, you HAVE to save to a new file.

5. Install the new version of the mod. If asked whether you want to overwrite anything, say yes to all of it. Make sure EpicHacks.esp is activated, load your clean save, and enjoy the new era of cheating. Uh. I mean advanced ingame debugging implementation interfaces.

If you’ve already upgraded without following these instructions and saved over your game, you’ve lost everything in your Superchest, but you can still rescue your save. Completely uninstall both the new and old files and start at step 3. Make sure you follow the instructions carefully.

This “clean save” thing is a pain in the hole. Why do I have to do this?
Yeah, sorry about that. Skyim has issues with change, so it makes copies of scripts that run during a game and keeps them in the save file. It then uses that copy in all future loads, regardless of what’s happened to the original scripts. Skyrim also has issues with hoarding, so that copy stays in the file even if you save over the file without the script’s attendant mod loaded. The script will be ignored and won’t run, but it’s still lurking in your savegame like a sneaky lurky thing, and that’s still the copy that will be used once again when you activate the new version of the mod. When you make a clean save to a fresh file, though, the mod’s not loaded, so Skyrim ignores the script and doesn’t copy it to the new file. It will then retrieve the updated version of that script when the new file is loaded, because there isn’t a saved copy for it to cling to instead. Oh, Skyrim. Sometimes I think you need therapy.

Uninstallation
Load up your game and use the “Dump Superchest inventories” and “Reset Spells” options in the MCM. Save, exit, and you can remove EH like any other mod. I mean, I don't know why you'd want to do that, but you can if you want.

Recommended Mods (note  -these are recommendations for Oldrim and might not work in SSE yet)
These are mods I use that work very well with EH.

SkyTweak by GrimyBunyip is great. Use an MCM menu to configure game settings for individual characters. Has difficulty and realism options in addition to things that can be abused for cheaty purposes, too.
http://www.nexusmods.com/skyrim/mods/33395/?

Grimy Utilities, also by GrimyBunyip. A host of useful options, from hotkey-casting any spell you damn well please to manipulating items and NPCs.
http://www.nexusmods.com/skyrim/mods/36328/?

Timing is Everything by Kryptopyr is another good one, and it’s great for any game, regardless of whether you’re cheating. It lets you configure the level requirements and so on for a whole host of quests and scripted encounters.
http://www.nexusmods.com/skyrim/mods/38151/?

Jaxonz Renamer. Jaxonz tools in general are really, really awesome, but you can use this one to rename the Superchest spells until I find a way of integrating that function into my mod. I recommend checking out all of Jaxonz mods, because they’re absurdly handy.
http://www.nexusmods.com/skyrim/mods/57335/?

Trash Bucket, one of my other mods. Yeah, I know, gratuitous self-promotion. It’s what it sounds like—activate the bucket in your inventory, put stuff in the bucket, stuff goes away. Excellent for keeping your inventory tidy (and reducing save bloat, incidentally).
http://www.nexusmods.com/skyrim/mods/41776/?

The Bag of Holding mods by JustinOther and Vidani. Love me a Bag of Holding. Love me two Bags of Holding twice as much.
http://www.nexusmods.com/skyrim/mods/8066/?
http://www.nexusmods.com/skyrim/mods/9085/?

Feedback
If you object to the existence of cheats for single-player games despite the fact that their availability has literally no effect on your game, kindly keep it to yourself. If you discover a bug, need a question answered, or have a cool suggestion to make, though, feel free to leave a comment here at the Nexus.

Future Plans
My current plans for features to introduce in future versions. Please note that these are things I’m looking into doing, but they might not actually happen if practical concerns get in the way.

General ideas:

A catalog cell. Like QASmoke, but pretty, and without all the potentially game-breaking stuff.

Be cool to have a “custom menu” that can be configured per-character and shows only selected types of items from other menus. Really not sure how feasible that would be, though, so don’t hold your breath on this one.

Configure how many items are spawned by category. (potions, ingredients, ingots, pelts, etc.)

Maybe have the option to use a single cheat spell, then select a cheat menu from a pop-up list of options instead of having all these powers.

Tidiness: MCM options to add/remove entries in the cheat menus to further cut down on time spent scrolling instead of kicking ass.


Stats cheat menu ideas:

Perk respec options to remove perks from a skill or all skills and refund you the points, allowing you to redistribute them without affecting your skill levels. This isn’t something I’m personally all that interested in, but it occurred to me that it might be possible. If you guys love this idea, though, I’m willing to look into it.

Quickstarts: click once for a set of multiple hacks. Because we’re not impatient enough already.

Skillset cheats. Something like being able to click a thing that says “Alchemist” and all perks on the Alchemy tree are unlocked, your skill is set to a ridiculous level, and you learn all the vanilla ingredient effects. Or selecting “Destructive” and having the same happen with the Destructive skill and tree, and you learn a bunch of Destruction spells. Would be fun for roleplayers.


Superchest stuff:

Figure out if there’s a way to allow the player to rename the Superchest spells in a user-friendly way.

Some kind of auto-sorting thing would be cool. It’s a little tiresome sorting and moving large numbers of items at the moment.


Credits
This mod is much prettier than it would be otherwise thanks to art resources made available to the community by the following modders:
InsanitySorrow, Runspect, Blary, Oaristys, Tony67, and Strot


原贴地址
1.版本号: 1.0   更新时间: 2019-10-31 01:06:43

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