非官方的创作俱乐部更新-神圣十字军

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的非官方的创作俱乐部更新-神圣十字军 Mod,由Joseph Russell制作。shmilydimple在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Joseph Russell Mod版本: 1.2b Mod大小: 25.7 KB 更新时间: 2019-10-28 02:50:35 发布时间: 2019-10-28 02:50:35

详细说明

非官方的创作俱乐部更新-神圣十字军


也可以在Bethesda.net上获得! [PC] [XB1] [PS4]


当任务自动开始时,我讨厌它。不管是mod,DLC包,还是我们所谓的从Creation Club下载的东西,如果安装它会导致某个任务仅出现在我的日记中,我都不是粉丝。沉浸式破坏是其中之一。从CC中下载一些内容,然后突然我不得不接受我的角色听到了三个谣言并一口气收到了一封邮件-在地牢的底部,同样如此!


因此,我本人要自己纠正这种情况,并打算逐一处理Creation Club上的所有文件,以使任务能以更身临其境的方式开始,并进行我认为合适的其他改进。


安装此修补程序后,加载游戏时,“十字军遗物”将不再自动启动。取而代之的是,快递员的尸体,一些警卫和一些土匪将出现在Markarth以东的道路上,距离Blind Cliff Cave不远。这位快递员正计划将遗物运送到High Rock的博物馆。然而,土匪还有其他计划。


阅读快递员的尸体上的便笺将开始任务。在那之后,一切应该继续正常进行。


该补丁程序还解决了一些小型USSEP冲突。


为了获得最佳结果,请勿将此补丁程序安装在已安装Divine Crusader的保存文件上。如果这样做,它不会破坏您的游戏,但是您不会从某些修复程序中受益,并且您可能会遇到异常的搜索行为。


是否拥有所有的创想俱乐部内容?请改用我的多合一补丁!


要求


创作俱乐部的“神圣十字军”


免责声明


我不是此修补程序依赖的Creation Club文件的原始作者。该补丁不受原始作者的任何形式,形式或形式的支持,并且是一个独立的mod,具有自己的责任和缺点。


安装


确保已从Creation Club下载并安装了Divine Crusader。

下载并安装补丁,最好使用NMM或MO。如果要手动进行操作,则只需将.esp和脚本文件拖放到“数据”文件夹中即可。

请享用!


解除安装


使用您的Mod Manager卸载补丁,或从“数据”文件夹中删除.esp文件。这应该可以安全地将我的所有更改恢复为原始状态。但是,通常,Skyrim不支持在播放过程中卸载mod,这是一种做法,应谨慎对待。


我做的其他事情



类似的非官方创意俱乐部更新,包括死者瘟疫,废墟边缘,奥术配件,斯坦达的锤子,克莱萨米尔,谢格纳斯之杖和奥术弓箭手包。


House Dres和Sulphur and Fire v2.0和v2.1更新(包括写作,配音和前传短篇小说)。

   

非官方的Mihail怪物和动物补丁-一组补丁,用于增强和修复Mihailmods的生物mod中的错误。


约瑟夫·罗素(Joseph Russell)的《写作补丁》(Writing Patches)-与这些补丁类似的一组补丁,专注于改善流行mod的写作。


Moon and Star WARZONES-突击攻击兼容性补丁-使MAS的Kagrenar可以通过安装WZ:AA进行物理访问。


Beyond Skyrim-Bruma WARZONES-突击攻击兼容性补丁-通过安装WZ:AA可以物理访问Beyond Skyrim的边界门。


除了帮助改善其他修改者的工作之外,我在业余时间还是半专业作家!如果您想看到我的其他一些东西(短篇小说,书籍,博客文章等),那么我绝对希望您通过访问我的网站来支持我,或者,如果您是其中的一员,想帮我付房租的人,可以购买我的最新小说的副本或看看我的Patreon!

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Unofficial Creation Club Updates - Divine Crusader


Also available on Bethesda.net! [PC] [XB1] [PS4]

I hate it when quests start automatically. Be it a mod, a DLC pack, or whatever we're calling the things you download from the Creation Club, if installing it causes a quest to just appear in my journal, I'm not a fan. It's immersion breaking, for one. Download a few things from the CC, and all of a sudden I have to accept that my character has heard three rumours and received a haul of mail in one go - while at the bottom of a dungeon, no less! 

I have therefore taken it upon myself to rectify the situation, and intend to work through all the files on the Creation Club one by one, making it so that the quests start in more immersive ways, as well as making any other improvements I see fit.

With this patch installed, "Relics of the Crusader" will no longer automatically start when you load the game. Instead, the bodies of a courier, some guards and some bandits will appear on the road east of Markarth, not far from Blind Cliff Cave. This courier had been planning on delivering the Relics to a museum in High Rock. Bandits, however, had other plans.

Reading a note on the courier's corpse will start the quest. After that, everything should continue as normal.

The patch also resolves a couple of small USSEP conflicts.

For best results, do not install this patch on a save file that has already been loaded with Divine Crusader installed. If you do, it won't break your game, but you won't benefit from some of the fixes and you may experience unusual quest behaviour.

Have all of the Creation Club content? Use my All-In-One Patch instead!

Requirements


"Divine Crusader" from the Creation Club


Disclaimer

I am not the original author of the Creation Club file that this patch depends upon. This patch is not supported by the original author(s), in any way, shape or form, and is an independent mod with its own responsibilities and faults.

Installation

Make sure you have Divine Crusader downloaded and installed from the Creation Club.

Download and install the patch, preferably using NMM or MO.  If you want to do it manually, it should be as simple as dragging and dropping the .esp and script files into your "data" folder.

Enjoy!


Uninstallation

Uninstall the patch using your mod manager, or delete the .esp file from your "data" folder.  This should safely revert any of my changes back to vanilla.  However, as a rule, uninstallation of mods mid-play-through is not supported by Skyrim, and is a practice that should be viewed with considerable caution.   


Other Stuff I Do


Similar Unofficial Creation Club Updates for Plague of the Dead, Ruin's Edge, Arcane Accessories, Stendarr's Hammer, Chrysamere, Staff of Sheogorath and the Arcane Archer Pack.

v2.0 and v2.1 updates for House Dres and Sulfur and Fire (including writing, voice acting and prequel short stories).
   
Unofficial Mihail Monsters and Animals Patches - a group of patches to enhance and fix bugs in Mihailmods' creature mods.

Joseph Russell's Writing Patches - a group of patches similar to these that focus on improving the writing in popular mods.

Moon and Star WARZONES - Assault Attack Compatibility Patch - makes MAS' Kagrenar physically accessible with WZ:AA installed.

Beyond Skyrim - Bruma WARZONES - Assault Attack Compatibility Patch - makes Beyond Skyrim's border gate physically accessible with WZ:AA installed.

In addition to helping improve other modders' work, I'm a semi-professional writer in my spare time!  If you'd like to see some of my other stuff (short stories, books, blog posts etc.) then I'd absolutely love you to support me by checking out my website, or alternatively, if you're one of those wonderful people who'd like to help pay my rent, by buying a copy of my latest novel or taking a look at my Patreon!




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