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更多HUD SE

作者:Ahzaab
发布:LUOHUISHU98
发布日期:2019-10-28 02:35:28
更新时间:2019-10-28 02:35:28
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3.6.3
上古卷轴5:重置版
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HUD移植到天际特别版


与SkyrimSE 1.5.80和SKSE64 2.0.16及更高版本兼容






社区贡献

moreHUD现在支持MCM菜单的翻译!如果您想帮助我翻译您的语言。请访问此链接:翻译文件并贡献。非常感谢您的支持!



描述

此mod添加了Skyrim严重缺乏的HUD信息。

此mod显示有关玩家正在瞄准的对象的信息。


为了获得有关该对象的更多信息,我总是很烦人:

拿起物品

打开库存

在库存中查找项目

看一下统计



现在,我可以瞄准诸如武器,盔甲或材料之类的物体,并查看有关该物体的信息。


另外,我可以看到我的携带重量,因此我不必再猜测以后再发现我携带了太多东西。


特征

以下项目已添加到HUD:

携带重量和最大携带重量(仅当定位可以捡起或收获的东西时)

玩家的金币(仅在瞄准可以拾取或收获的东西时)

当前武器的伤害和差异(仅在瞄准武器时)

当前装甲等级和差异(仅在瞄准装甲时)

已知成分效应(仅在针对成分或菌群时)

玩家库存中已拥有的目标物品的数量(仅当目标是可以拾取或收获的物品并且物品存在于库存中时)

已读书籍的图标

武器和盔甲的附魔

其他咒语项的效果,例如卷轴,咒语书目和五线谱

装甲重量等级

阅读之前的技巧书技巧

值重量比(3.0.4A中的新增功能)

来自神社的神社祝福(3.0.6A中的新增功能)

添加了敌人等级指示器(3.3.0中的新增功能)

已知结界指标(3.4.0中的新增功能)

CC生存模式的保暖等级(3.5.0中的新增功能)



MCM选项

启用或禁用不同的小部件

在战斗中自动关闭小部件

使用热键手动切换小部件

移动小部件

更改小部件样式

缩放小部件(3.1.0中的新增功能)

小部件显示延迟(0-2秒)(3.6.0中的新增功能)

FISS和PapyrusUtil预设支持(3.6.0中的新增功能)感谢dxangelo



要求

1.此Mod要求在此处找到SKSE64版本2.0.16或更高版本。

2. Skyrim SE版本1.5.80



安装

建议您下载并安装Nexus Mod Manager。


如果要手动安装,请在以下位置安装以下文件:

将AHZmoreHUD.bsa,AHZmoreHUD.esp和AHZmoreHUD.mhud安装到<Skyrim Folder> / Data文件夹中

将SKSE64插件`AHZmoreHUDPlugin.dll`安装到<Skyrim Folder> / Data / SKSE / Plugins`文件夹中


注意:

纸莎草纸的脚本非常简单。大多数代码实现都在此模块随附的SKSE64插件和SWF HUD文件中。纸莎草纸脚本仅用于热键事件以及用于将参数传递给小部件。没有OnUpdate事件。


清除

要删除,请转到moreHUD MCM菜单,然后选择“卸载”,然后退出MCM菜单。然后保存您的游戏并删除mod。



兼容性

从3.5.3开始没有已知的兼容性问题。 3.5.3添加了对SkyHUD的兼容性


已知的问题

1.有时总装甲等级与清单菜单中找到的香草的装甲等级不匹配1.我怀疑香草的显示值存在舍入问题。这个mod显示的值等于所有装备的装甲的总装甲等级,所以谁知道呢。


2.香草游戏中似乎有一个错误,当装备了螺栓(DG)时,弓的损坏计算为(弓形损坏+螺栓损坏)。显然,这是不正确的,并且此mod的计算不能做到这一点,因此不会与香草的


3.同样,当瞄准弓并且玩家装备了cross时,香草游戏会使用以下公式计算武器差异(目标弓伤害+(装备的螺栓伤害(* 2?))-(装备的b伤害+装备)因此损坏了。


4.未显示未收获成分的重量,因为我没有找到一种可靠的方法来预测使用调平的清单时植物或树木会产生多少成分(收获大修)。我可能稍后再调查。


5.从3.6.0版开始,您可以使用FISS和PapyrusUtil来保存和加载预设。注意,您将需要对`<Skyrim Folder> / Data / SKSE / Plugins`目录具有写权限。如果使用MO2,则该目录可以设置为只读,并且需要更改只读状态。您可能还需要管理员权限。



我的其他模组

HUD清单版

可抢夺的箱子SE

沉浸式Dawnguard Dayspring Pass SE(IDDP)

改装资源

修改器可以通过在Data目录中安装的.mhud文件中添加查找表和附加的脚本变量来增加自身的兼容性。请查看示例文件“ Data / AHZmoreHUD.mhud”。使用自定义激活器添加脚本变量或其他形式的mod的mod在其mod中具有带效果信息的关联形式,可以将查找表添加到自己的文件中。该插件会将这些数据加载到内存中,并添加了您的mod,以实现最大的兼容性。


mhud文件格式:


[ScriptVariables]

iNumOfVariables = 6;跟随的变量数

sVariable1 =可触发;附件脚本的属性名称,如创建工具包或xEdit中所示

sVariable2 = Nirnroot

sVariable3 =圣殿祝福

sVariable4 = nonIngredientLootable

sVariable5 = myIngredient

sVariable6 = myFood


[查找表]

iNumOfEntries = 1;后面的表条目数


;格式:<对象引用的Mod esp或esm文件> | <对象引用的基本表单ID>,<关联表单的mod esp或esm文件> | <关联表单的表单ID>

;需要使用mod名称来确定高字节的值,该值取决于加载顺序,因此高字节值将替换为已加载的mod的顺序索引,如下所示,将Hearthfire加载为0x02,并且Skyrim.esm始终为加载在0x00

;关联的表单类型可以包括:INGR,SPEL,WEAP,ARMO,AMMO,MGEF,ALCH,MISC,KEYM等。(可以拾取的任何表单或显示的效果)

oEntry1 = HearthFires.esm | 0x020110C3,Skyrim.esm | 0x0004DA20


谢谢!

SKSE团队

SkyUI团队

expired6978,以获取一些解码帮助

那些有助于发现错误的工具!

当然还有贝塞斯达!

————————————————————————————————————————

moreHUD Ported to Skyrim Special Edition

Compatible with SkyrimSE 1.5.80 and SKSE64 2.0.16 and greater






Community Contribution
moreHUD now supports translations for the MCM menu! If any of you want to help me with translations for your language. Please visit this link: Translation Files and contribute. Thanks very much for your support!.


Description
This mod adds HUD information that Skyrim has been severely lacking.
This mod display information about an object that the player is targeting. 

I always found it annoying that in order to get more information about the object I had to:

Pick up the item

Open the Inventory

Find the item in the inventory

Look at the stats



Now I can target an object such as a weapon, piece of armor, or an ingredient and see information about the object.

In addition, I can see what my carry weight is so I no longer have to guess to find out later that I am carrying too much.

Features
The follow Items have been added to the HUD:

Carry Weight and Max Carry Weight (Only when targeting something that can be picked up or harvested)

Player's Gold (Only when targeting something that can be picked up or harvested)

Current Weapon Damage and Difference (Only when targeting a weapon)

Current Armor Rating and Difference (Only when targeting armor)

Known Ingredient Effects (Only when targeting ingredients or flora)

The number of the targeted items that the player already has in his/her inventory (Only when targeting something that can be picked up or harvested and when the item exists in the inventory)

An icon for books already read

Enchantments for weapons and armor

Effects for other spell items such as scrolls, spell tomes, and staves

Armor weight class

Skill book skill prior to reading

Value to weight ratio (New in 3.0.4A)

Shrine Blessings from Shrines (New in 3.0.6A)

Added enemy level indicator (New in 3.3.0)

Known Enchantment Indicator (New in 3.4.0)

Warmth rating for CC Survival Mode (New in 3.5.0)



MCM Options

Enable or disable different widgets

Turn off the widgets automatically during combat

Toggle the widgets manually with a hot key

Move the widgets

Change widget style

Scale the widgets (New in 3.1.0)

Widget Display Delay in 0-2 seconds (New in 3.6.0)

FISS and PapyrusUtil Preset Support (New in 3.6.0) Thanks dxangelo



Requirements
1. This Mod Requires SKSE64 Version 2.0.16 or Greater found here.
2. Skyrim SE Version 1.5.80


Installation
It is recommended that you download and install with Nexus Mod Manager. 

If you want to install manually, install the following files to these locations:

Install `AHZmoreHUD.bsa, AHZmoreHUD.esp, and AHZmoreHUD.mhud `into the `<Skyrim Folder>/Data` folder

Install The SKSE64 plugin `AHZmoreHUDPlugin.dll` into the `<Skyrim Folder>/Data/SKSE/Plugins` folder


Note:
The papyrus scripting is very light. Most of the code implementation is in the SKSE64 plugin and the SWF HUD file that is included with this mod. The papyrus scripting is only used for hotkey events and for passing parameters to the widgets. There are no OnUpdate events.

Removal
To remove, go to the moreHUD MCM menu, and choose 'Uninstall' then exit the MCM menu. Then save your game and remove the mod.


Compatibility
No Known compatibility issues as of 3.5.3.  3.5.3 Added compatibility for SkyHUD

Known Issues
1. Sometimes the total armor rating does not match the vanilla's armor rating found in the inventory menu by 1. I suspect there is a rounding issues with the vanilla's display value. The value that this mod displays DOES equal to the total armor rating for all the equipped armor, so who knows.

2. There appears to be a bug in the vanilla game that calculates bow damage as (bow damage + bolt damage) when there are bolts equipped (DG). Obviously, this is not correct and this mod's calculation does not do that an therefore will not match the vanilla's

3. Also, when targeting a bow, and the player has a crossbow equipped, the vanilla game calculates the weapon difference using the following formula (targeted bow damage + (equipped bolt damage (* 2?)) - (equipped crossbow damage + equipped bolt damage). So this mod does not do that either

4. The weight for unharvested ingredients is not displayed because I have not found a reliable way of predicting how many ingredients the flora or tree will yield when using leveled lists (Harvest Overhaul). I may look into this later.

5. Starting in Version 3.6.0 you can save and load presets using both FISS and PapyrusUtil. Notice you will need to have write access to the `<Skyrim Folder>/Data/SKSE/Plugins` directory. If using MO2, this directory may be set as read only and will require the read only status to be changed. You may also need Admin Permissions.


My Other Mods

moreHUD Inventory Edition

Lootable Crates SE

Immersive Dawnguard Dayspring Pass SE (IDDP)



Modding Resource
Modders can add their own compatibility by adding lookup tables and attached script variables in a .mhud file installed in the Data directory. Please take a look at the example file "Data/AHZmoreHUD.mhud". Modders that add custom activators with attached script variables or other forms that have an associated form with effect information in their mod can add lookup tables to their own file. The plugin will load this data into memory and added your mod for maximum compatibility.

mhud File Format:

[ScriptVariables]
iNumOfVariables=6 ; The number of variables that are to follow
sVariable1=lootable; The name of the property for the attached script as shown in the creation kit or xEdit
sVariable2=Nirnroot
sVariable3=TempleBlessing
sVariable4=nonIngredientLootable
sVariable5=myIngredient
sVariable6=myFood

[LookupTable]
iNumOfEntries=1; The number of table entries that are to follow

; Format: <Object Reference's Mod esp or esm file>|<Object reference's base form ID>,<Associated Form's mod esp or esm file>|<Associated Form's form ID>
; The mod names are required to determine the value for the upper byte which depends on the load order, therefore the upper byte value is replaced with the order index of the loaded mod, as shown below Hearthfire is loaded at 0x02 and Skyrim.esm is always loaded at 0x00
; The associated form type can include: INGR, SPEL, WEAP, ARMO, AMMO, MGEF, ALCH, MISC, KEYM, etc. (Any forms that can be picked up or effects shown)
oEntry1=HearthFires.esm|0x020110C3,Skyrim.esm|0x0004DA20 

Thanks!

The SKSE Team

The SkyUI Team

expired6978 for some decoding help

Those that help with finding bugs!

And of course, Bethesda!


原贴地址
1.版本号: 3.6.3   更新时间: 2019-10-28 02:59:11

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更多HUD SE


Mod大小:262 KB
上传时间:2019-10-28 02:35:28

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