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追随Mercer SSE

作者:rubypele
发布:LUOHUISHU98
发布日期:2019-10-26 14:31:04
更新时间:2019-10-26 14:31:04
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1.0
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我的丈夫让我为他移植有趣的Mod Follow Mercer。既然没有人拥有,并且权限说您只要使用信誉并让作者知道就可以使用mod进行您想做的事情,所以我决定使用最新版本的xEdit进行清理并上传它。我还修复了一些导航网格问题,以便关注者现在可以将您关注到所有地牢中,并为自定义NPC生成并添加了缺少的facegen网格。否则我没有编辑Mod。确保有大量的负重,或者要进行很多旅行。有很多战利品。


原始说明:



TG前锋们!


那么,美世对他从金库中拿走的所有东西怎么办?我认为找到它会很有趣,所以我制作了这个mod。


描述


两个新的任务将引导您完成9个新的地牢; 5个大号和4个小号,样式各异,包含的战利品足以弥补Mercer偷走的那25年的利润。


任务是通过在默瑟位于里夫特韦德庄园的地下室中的默瑟桌子上阅读一个便条(旧笔记)开始的。 (根据灰狐狸的半身像和拍摄“法尔默之眼”的计划。)正如它在《探索》杂志上所说的那样,我建议您等到与Bryn和Karliah做完事之后再检查新的地牢。


我对成人内容有很多疑问。成人内容警告只是因为规则规定“必须将包含或扩展游戏中图形暴力的文件标记为成人”。当前没有成人内容比香草天际中更多!该文件仅是由于Nexus规则的用词标记为成人,而不是因为我添加了成人内容。换句话说,成人等级是游戏等级的延续,而不是我创建的任何等级。


位置是:

伊尔坎特兹(Erknthamz),位于Druadach堡垒和深部民间穿越之间。

东方要塞的Bonestrewn Cave,就在Bonestrewn Crest下方。

怀特伦的布莱克莫尔堡,位于寂静岭和达斯曼山石之间。

裂谷Aalto Mine,一个入口位于Shor的Watch望塔以北,另一个入口位于Northwind Summit的南侧。

巴芬湾(Barrow Cove),哈芬加(Haafingar),最西北的角落,在海滩上。

红心洞,福克瑞斯,暮光之城坟墓N。

Falion夜间聚会场所附近的小镇N镇Morthal的沉没废墟。

淡淡的Duarknd矿,位于Yngvild以西一个岛屿的西北海岸。

诺加特(Ngalft),温特霍尔德(Winterhold),在冰川E的雪纱圣所(Snow Veil Sanctum)海滩上。


安装


只需将followingmercer.esp和followingmercer.bsa放到Skyrim / Data文件夹中。使用您选择的Mod Manager激活.esp。


一张纸条


这是我的第一个mod。我对编程之类的东西知之甚少,只有我十年前从101型课程中回想起的东西。我基本上是在自学。任何形式的建设性批评或技巧,或将不胜感激。


感谢您检查我的小Mod!我爱你们!


提示与帮助


找不到钥匙?这里是位置(显然是SPOILERS!):


在Irknthamz:


深度实验室的关键:在三个相同套件中间的中间梳妆台上。门已解锁。梳妆台被照亮,钥匙旁边有一块宝石,它们都坐在金属梳妆台顶部的小垫子上。


在实验室中取得进展的两个关键因素:一个是在有蜘蛛和超人的大房间里。它在带灯的桌上笔的外侧,在远处的胸部。另一个在矮人蜘蛛和大楼梯的房间里,在金属门的后面。它在房间远角的桌子上,上面放着一些锁扣,苹果,钻石和其他杂物,光束大致对准了它。


电梯钥匙:在经过百夫窗的发光基座上,靠近蓝宝石。另一个是在您将电梯重新抬起后,就在右边的蜡烛旁。


美世的钥匙(可选):在他的遗体上。


在Bonestrewn废墟中:在矿坑中的小吊顶后面和一个矮厅的下面,桌子上放着一些宝石,米德和一个带有迷人和炼金术桌子的保险箱。 (可选-解锁主锁门。)


在布莱克摩尔堡中:在塔楼中,在带有宝座的房间的桌子上,在米德瓶旁边,或者在地下室床旁的木桶上。


在美世客舱中:在楼上门旁的桌子上,或在楼下的硬币袋和魔药下的吧台上。


在Ngalft中:在保险柜顶部的计划末尾。

任务阶段:


收回资产:TGNQ

10:我发现了关于Mercer提到Irknthamz的记录。我们去伊尔肯桑德后,我应该调查一下。

30:在Irknthamz,我遇到了Mercer Frey的阴影并将其杀死。我应该搜查它的遗骸。

40:我从伊尔坎塔姆(Irknthamz)的废墟中找到了公会大师之戒和其他各种贵重物品。我还发现了另一根铅,应该去Bonestrewn Crest的山洞里。

70:在Bonestrewn洞穴时,另一幅幽暗的Mercer Frey幽灵袭击了我。我打败了它,应该检查它的遗骸。

80:在Bonestrewn洞穴里,我从鬼魂的遗体中找到了妖boots的靴子和其他贵重物品,还有一张纸条,将我引到怀特伦的黑堡堡。

100:在布莱克摩尔堡,我遇到了默瑟·弗雷的另一个幽灵幽灵,并再次击败了它。我应该搜查它的遗骸。

110:我从布莱克莫尔堡(Fort Blackmoor)购买了新手套,并找到了另一条线索将我引向裂谷的阿尔托矿。

130:在阿尔托矿场,我找到了默瑟小屋的入口。里面是另一种阴影,我打败了它。我应该搜查它的遗骸。

140:我找到了Mercer的引擎盖和一个线索,将我引到了Haafingar的Barrow Cove。

160:在巴罗湾(Barrow Cove),我遇到并击败了另一种美世(Mercer)。我应该搜查它的遗骸。

170:在巴罗湾(Barrow Cove),我找到了美世的胸甲,完成了这套盔甲,并取回了公会被盗的其余部分。


收集计划:TGNQ2

5:留意Brynjolf提到的计划。

10:我找到了行会的计划书。我会注意其余的。

20:我找到了行会关于伊斯特玛奇和河滨计划的书。我要留意其余的部分。

30:我找到了公会对怀特伦,伊斯特玛奇和河段的计划。我必须保持其余的睁大眼睛。

40:我找到了行会关于裂谷,怀特伦,伊斯特玛奇和河段的计划。我会继续寻找其余的。

50:我找到了公会对Haafingar,裂谷,Whiterun,Eastmarch和Reach的计划,以及前往Falkreath的Bullseye洞穴的方向。

60:我找到了公会对福尔卡斯,哈芬格,裂谷,怀特伦,伊斯特玛奇和河段的计划,以及前往贾亚玛奇沉没遗址的路线。

70:我找到了公会对贾亚尔玛奇,福尔瑞斯,哈芬加,裂谷,怀特伦,伊斯特玛奇和河段的计划,以及在苍白的杜肯矿场的指示。

80:我在温特霍尔德找到了行会对苍白,贾巴尔,弗卡瑞斯,哈芬加,裂谷,怀特伦,伊斯特玛奇和河段的计划,以及前往恩加尔夫特的路线。

90:我恢复了公会的所有计划,应该归还。

100:我退还了所有公会的计划并收到付款。


Mod特殊项目:

公会大师之戒:TGNQRing,XX003195

美世长靴:TGNQBoots,XX00316F

美瑟手套:TGNQGauntlets,XX00317E

水手帽:TGNQ头盔,XX00317F

美世的盔甲:TGNQCuirass,XX003170

Icewind:TGNQScimitar,XX003196

(将XX替换为mod的加载顺序在您的计算机上的位置01-FF。)


尾翼

————————————————————————————————
My husband asked me to port the fun mod Following Mercer for him. Since nobody has and the permissions said you can do what you want to with the mod as long as you gave credit and let the author know, I decided to clean it up with the newest version of xEdit and upload it. I also fixed some navmesh issues so followers can now follow you into all of the dungeons, and generated and added the missing facegen meshes for the custom NPC's. I did not edit the mod otherwise. Be sure to have a lot of carry-weight or expect to take a lot of trips. There is a lot of loot. 

Original Description: 


TG SPOILERS AHEAD!

So, what did Mercer do with all the stuff he took from the vault? I thought it'd be fun to track it down, so I made this mod.

DESCRIPTION

Two new quests will lead you through 9 new dungeons; 5 large and 4 small in a variety of styles, containing enough loot to make up for those 25 years of profit that Mercer stole.

The quests are started by reading a note (Old Note) on Mercer's desk in his hidden basement in Riftweald Manor. (By the Grey Fox bust and the plans to take the Eyes of the Falmer.) As it says in the quest journal, I recommend waiting until after you've done your thing with Bryn and Karliah before checking out the new dungeon.

I've gotten a lot of questions about the adult content. The adult content warning is only because the rules state that "a file that includes or expands upon the graphic violence in the game" must be tagged as adult. There is no more adult content present than in vanilla Skyrim! The file is ONLY tagged as adult because of the wording of the Nexus rules, NOT because I added anything adult. In other words, the adult rating is a carryover of the game's rating, not a rating of anything I created.

Locations are:
Irknthamz, the Reach, between Druadach Redoubt and Deep Folk Crossing.
Bonestrewn Cave, Eastmarch, just under Bonestrewn Crest.
Fort Blackmoor, Whiterun, between Silent Hills and Dustman's Cairn.
Aalto Mine, the Rift, one entrance just north of Shor's Watchtower, and another on the south side of Northwind Summit.
Barrow Cove, Haafingar, farthest NW corner, on the beach.
Bullseye Cave, Falkreath, N of Twilight Sepulchre.
Sunken Ruin, Morthal, N of the town, near Falion's night-time hangout.
Duarknd Mine, the Pale, on the NW coast of an island just west of Yngvild.
Ngalft, Winterhold, on the beach by the glaciers, E of Snow Veil Sanctum.

INSTALLATION

Just drop followingmercer.esp and followingmercer.bsa into your Skyrim/Data folder. Activate the .esp using the mod manager of your choice.

A NOTE

This is my first mod. I know very little about programming and the like, only what I recall from a 101 type course over a decade ago. I'm teaching myself, basically. Any sort of constructive criticism or tips or whatever would be greatly appreciated.

Thanks for checking out my little mod! I love you guys!

HINTS & HELP

Having trouble finding keys? Here are the locations (obviously, SPOILERS!):

In Irknthamz:

Key to Deep Lab: on the middle dresser in the middle of the three identical suites. The door is unlocked. The dresser is lit up and has a gem next to the key, both sitting on a little mat on top of the metal dresser.

Two Keys to progress through the lab: One is in the large room with spiders and chaurus. It's outside the pens on a table with a light, in the far corner by a chest. The other is in the room with the dwarven spiders and big stairs, behind a metal gate. It's on the desk in the far corner of the room, by some lockpicks, apples, a diamond, and other clutter, and has a light beam pointing at it roughly.

Elevator key: On the lit-up pedestal just past the centurion, next to a sapphire. Another is by the candle on the right once you've taken the elevator back up.

Mercer's key (optional): on his remains.

In Bonestrewn Ruins: behind the small portcullis in the pit and down a short hall, on a table by some gems, mead, and a strongbox in the room with the enchanting and alchemy tables. (Optional--unlocks master locked door.)

In Fort Blackmoor: In the tower, on the table in the room with the throne, next to the bottle of mead, or on the barrel next to a bed in the basement.

In Mercer's Cabin: on the table by the door upstairs, or on the bar downstairs by a coinpurse and a potion.

In Ngalft: on the plans on top of the safe at the end.

Quest stages:

Recovering Assets: TGNQ
10: I found a note of Mercer's mentioning Irknthamz. I should investigate sometime after we go to Irkngthand.
30: At Irknthamz, I encountered the shade of Mercer Frey and killed it. I should search its remains.
40: I recovered the Guild Master's Ring and various other valuables from the ruins of Irknthamz. I've also discovered another lead, and should go to the cave at Bonestrewn Crest.
70: While at Bonestrewn Cave, another ghostly apparition of Mercer Frey attacked me. I defeated it and should check its remains.
80: At Bonestrewn Cave, I recovered enchanted boots and other valuables from the ghost's remains, and a note directing me to Fort Blackmoor in Whiterun hold.
100: At Fort Blackmoor, I encountered another ghostly apparition of Mercer Frey and defeated it again. I should search its remains.
110: From Fort Blackmoor, I acquired new gloves and found another clue directing me to Aalto Mine, in the Rift.
130: In Aalto Mine, I found an entrance to Mercer's cabin. Inside was another shade, which I defeated. I should search its remains.
140: I found Mercer's hood and a clue leading me to Barrow Cove in Haafingar.
160: At Barrow Cove, I encountered and defeated another shade of Mercer. I should search its remains.
170: At Barrow Cove, I found Mercer's cuirass, completing the set of armor, and retrieved the rest of the Guild's stolen property.

Collecting Plans: TGNQ2
5: Keep an eye out for the plans Brynjolf mentioned.
10: I found the Guild's book of plans for the Reach. I'll keep an eye out for the rest.
20: I found the Guild's books of plans for Eastmarch and the Reach. I'll have to keep an eye out for the rest.
30: I found the Guild's plans for Whiterun, Eastmarch, and the Reach. I'll have to keep an eye open for the rest.
40: I found the Guild's plans for the Rift, Whiterun, Eastmarch, and the Reach. I'll keep looking for the rest.
50: I found the Guild's plans for Haafingar, the Rift, Whiterun, Eastmarch, and the Reach, and directions to Bullseye Cave in Falkreath.
60: I found the Guild's plans for Falkreath, Haafingar, the Rift, Whiterun, Eastmarch, and the Reach, and directions to Sunken Ruin in Hjaalmarch.
70: I found the Guild's plans for Hjaalmarch, Falkreath, Haafingar, the Rift, Whiterun, Eastmarch, and the Reach, and directions to Duarknd Mine in the Pale.
80: I found the Guild's plans for the Pale, Hjaalmarch, Falkreath, Haafingar, the Rift, Whiterun, Eastmarch, and the Reach, and directions to Ngalft in Winterhold.
90: I recovered all of the Guild's plans and should return them.
100: I returned all the Guild's plans and received payment.

Mod Special Items:
Guild Master's Ring: TGNQRing, XX003195
Mercer's Boots: TGNQBoots, XX00316F
Mercer's Gloves: TGNQGauntlets, XX00317E
Mercer's Hood: TGNQHelmet, XX00317F
Mercer's Armor: TGNQCuirass, XX003170
Icewind: TGNQScimitar, XX003196
(Replace the XX with the mod's load order place on your machine, 01-FF.)

END SPOILERS

原贴地址
1.版本号: 1.0   更新时间: 2019-10-26 14:54:43

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追随Mercer SSE


Mod大小:2.65 MB
上传时间:2019-10-26 14:31:04

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