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永久传奇奖金

作者:Nekoyoubi
发布:LUOHUISHU98
发布日期:2019-10-26 01:34:04
更新时间:2019-10-26 01:34:04
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0.5
上古卷轴5:重置版
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MOD此MOD需要SKSE64⚠


目前,SKSE64处于开发的Alpha阶段,因此不建议实际使用

它的创造者。在SKSE64处于Beta版或稳定版之前,我本来不会发布此文件,

但是随着SkyUI的SSE alpha发布,我认为这已经足够了

人们已经在使用它了。它的长短:如果是此mod,SKSE64或其他任何东西

否则会严重破坏您的保存文件,这不是我可以控制的;是你的电话。


永久传奇奖金是由ASUnited改名的Oldrim mod的延续。

与ASUnited交谈后,我们决定最好支持我的mod。

因此,我已将其转换为SSE,并将尝试在可预见的将来继续支持和改进它。


________________________________________________________________________________________________



总览


默认情况下,Skyrim中的“传奇”系统默认是在Oldrim的Oldrim的水平软顶伤口上的薄绷带。例...


一位年轻的新手魔术师以一些魔术技巧开始(15),最终成长为一个强大的弯弯曲曲者,可以迷惑最强的对手(90)。然后有一天,她到达了训练的顶峰,成为了她的手艺的典范(100),却发现自己是一位真正的传奇魔术师,意味着明天她将很难用魔法镇定胡萝卜(15)。


听起来有点熟?为什么有人会选择对他们的主要技能进行选择性健忘而无济于事,以证明自己有多惊奇?不知道。


永久传奇奖金旨在通过永久性提高被牺牲的技能以及其他奖金和福利来解决此问题。


现在,当我们的魔术大师决定将其技艺提高到一个新的水平时,她将获得10点幻象技能加成。她仍然会从15点开始,但是这次她将获得10点的有效幻觉等级(15/25)。再次达到最大水平也很有趣(100/110)。最重要的是,尽管磨练了同样的技能,但每个传奇人物都会获得额外的奖励。因此,她决定再次尝试(15/35),再次努力攀升至最高点(100/120)。传奇技能的每次获得都会在技能的新起点和重新掌握方面提供增加的收益。


除了基于技能的奖金外,还有一些特殊的奖金适用于被牺牲的技能原型...


战斗(射箭,格挡,重型装甲,单手,史密斯和双手)—每个传奇人物5点生命值和耐力

魔法(改变,魔法,破坏,附魔,幻觉和恢复)—每个传奇10魔法

隐形(炼金术,轻装甲,开锁,扒手,潜行和讲话)—每个传奇人物可携带20个



客制化


由于“永久传奇奖金”使用SKSE64,并且SkyUI至少具有SSE alpha版本,因此我整理了一个MCM,以简化配置。如果您无法访问MCM以获得永久传奇奖金,可以编辑以下全局变量以帮助定制您的传奇经历...


PLB_SkillBonus(默认为10;增加了获得传奇级别的技能)

PLB_CombatBonus(默认为5;在Combat原型Legendary上增加生命值和耐力)

PLB_MagickaBonus(默认为10;在Magic原型Legendary上添加到magicka)

PLB_CarryBonus(默认为20;增加以Stealth原型Legendary的承载能力)

PLB_SkillCap(默认为100;这意味着您的自然水平为100+;设置为0以禁用技能上限)


例如,如果您想永不失去有效的技能水平,则可以将技能加成设置为85,以便每个传奇人物都能像这样...


打开控制台(`)。

将PLB_SkillBonus设置为85

重新打开并关闭技能菜单以触发更新。

享受您的(功能强大且不鼓励的)变化!



开盖


由于贝塞斯达将大多数(如果不是现在)所有技能的公式效果限制为100,为了获得超过100的技能奖金等级的好处,您将需要“天际技能开箱器”。它可以与您已经拥有的SKSE64一起使用(或者您不会在这里),因此不需要其他提到的DLL加载器。以下是一些简单的步骤即可完成所有设置...


转到此处:https://www.nexusmods.com/skyrimspecialedition/mods/8889/?

下载并安装mod(NMM或手册)。

不用担心您的装载顺序。

运行游戏,然后加载保存文件或其他内容。 ;)

关闭游戏。

打开文件导航器到Skyrim Special Edition / Data / SKSE / Plugins文件夹。

使用文本编辑器打开SkyrimUncapper.ini。

将[SkillFormulaCaps]中的项目值编辑为200(或您觉得不错的任何值)。

滚动到底部,然后将bHideLegendaryButton更改为false。

保存文件。

享受您的游戏。

——————————————————————————————

⚠   THIS MOD REQUIRES SKSE64   ⚠

SKSE64 is in an alpha stage of development currently, and is not recommended for actual play by
its creators. I was originally not going to post this until SKSE64 was in either a beta or stable release,
but with SkyUI's SSE alpha now being released, I'm taking that as a sign that more than enough
people are already using it regardless. The long and short of it: if this mod, SKSE64, or anything
else wreaks havoc on your save file, it's not something I have any control over; it's your call.

Permanent Legendary Bonuses is the continuation of the Oldrim mod of the same name made by ASUnited.
After conversations with ASUnited, we've decided that it would be best if I support the mod going forward.
As such, I've converted it for SSE and will attempt to continue to support and improve it for the foreseeable future.

______________________________________________________________________________________________



Overview

The "Legendary" system in Skyrim is, by default, a thin bandage on the leveling soft-cap wound in Oldrim of yesteryear. Example...

A young novice illusionist starts with a few magic tricks (15), and eventually grows into an immensely powerful mind-bender who can befuddle the strongest of opponents (90). Then one day she reaches the pinnacle of her training and becomes a paragon of her craft (100), only to discover that being a truly legendary illusionist means that tomorrow she'll hardly be able to magically calm a carrot (15).

Sound familiar? Why would anyone want to prove how amazing they are by opting for selective amnesia of their primary skills with literally no benefit? No idea.

Permanent Legendary Bonuses aims to fix this by providing a permanent boost to the skill that's being sacrificed, among other bonuses and benefits.

Now when our master illusionist decides to take her craft to the next level, she'll gain a 10-point Illusion skill bonus. She'll still start back at 15, but this time she'll have an additional 10 points of effective Illusion level (15/25). Leveling again to max will be interesting too (100/110). Most importantly, though, this same skill being honed will result in the bonus being stacked for each Legendary. So she decides to go for it again (15/35), works her way up to the top again (100/120). Each Legendary skill gain provides an increased gain in both the new beginning, and in the re-mastery of the skill.

In addition to skill-based bonuses, there are special bonuses applied for the archetypes of skills being sacrificed...

Combat (Archery, Block, Heavy Armor, One-handed, Smithing, and Two-handed) — 5 health and stamina per Legendary
Magic (Alteration, Conjuration, Destruction, Enchanting, Illusion, and Restoration) — 10 magicka per Legendary
Stealth (Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak, and Speech) — 20 carry capacity per Legendary


Customization

Since Permanent Legendary Bonuses makes use of SKSE64, and SkyUI has at least an SSE alpha out, I've put together an MCM for easier configuration. If you are unable to access the MCM for Permanent Legendary Bonuses, the following globals can be edited to help customize your Legendary experience...

PLB_SkillBonus (defaults to 10; adds to the skill which gained a Legendary level)

PLB_CombatBonus (defaults to 5; adds to health and stamina on Combat archetype Legendary)

PLB_MagickaBonus (defaults to 10; adds to magicka on Magic archetype Legendary)

PLB_CarryBonus (defaults to 20; adds to carry capacity on Stealth archetype Legendary)

PLB_SkillCap (defaults to 100; this means 100+ your natural level; set to 0 to disable the skill cap)


For example, if you wanted to never lose your effective skill level, you could set the skill bonus to 85 so that each Legendary would give you back the levels lost like so...

Open the console (`).

set PLB_SkillBonus to 85

Reopen and close the skills menu to trigger the update.

Enjoy your (massively overpowered and highly discouraged) changes! 



Uncapping

As Bethesda capped the formula effects of most (if not all by now) skills to 100, in order to get a benefit of skill bonus levels beyond 100, you'll need the Skyrim Skill Uncapper. It works with the SKSE64 that you already have (or you wouldn't be here), so there's no need for the other mentioned DLL loaders. Here are some easy steps to get it all set up...

Go here: https://www.nexusmods.com/skyrimspecialedition/mods/8889/?

Download and install the mod (NMM or manual).

Don't worry about your load order.

Run your game and maybe load a save or something. ;)

Close your game.

Open a file navigator to your Skyrim Special Edition/Data/SKSE/Plugins folder.

Open the SkyrimUncapper.ini with a text editor.

Edit the item values in the [SkillFormulaCaps] to 200 (or whatever you feel is good).

Scroll to the bottom and change the bHideLegendaryButton to false.

Save the file.

Enjoy your game. 


原贴地址
1.版本号: 0.5   更新时间: 2019-10-26 01:57:41

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永久传奇奖金


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上传时间:2019-10-26 01:34:04

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