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改进的龙祭司面具SE-调整和重新平衡

作者:szn
发布:LUOHUISHU98
发布日期:2019-10-25 01:21:35
更新时间:2019-10-25 01:21:35
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1.1
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

首先,如果没有原始mod或作者(szn)在原始页面上授予的宽大权限,这将是不可能的。去这里检查他的Mod!


蒙版更改:


(同样,它与原始mod大致相同,因此很多都是复制粘贴但已重新格式化。仅对Rahgot,Otar,Krosis和Nahkriin进行了更改)


注意:如果您希望将装甲统计数据/装甲类型(轻型装甲,重型装甲,装甲等级)复制到VANILLA,则可以这样做,其中包括一个附加主文件“主文件-2”。


另请注意,这些图像属于主文件-2b,因为我的Mod设置/列表是我正在使用的图像。有关兼容性部分的“ b”后缀的更多信息。


Miraak

使您的Magicka增加50/75/100。

Magicka的再生速度提高25/50/75%。

摧毁法术的施法成本降低5/10/15%。

喊叫之间的时间减少了5/5/5%。


重装甲


科纳里克

科纳赫里克的特权

喊叫之间的时间减少了30%。


拉格

耐力恢复速度提高30%。

喊叫之间的时间减少了20%。


赫夫诺拉克

双手攻击造成的伤害提高20%。

格挡20%更多伤害。

健康再生速度提高50%。


奥塔尔

魔法抗性提高25%。

耐火性提高30%。

霜冻抗性提高30%。

耐震性提高30%。


轻甲


克罗西斯

射箭攻击造成的伤害提高30%。

创造的药水和毒药的功效提高20%。

偷偷摸摸要好20%。


沃尔松

单手攻击造成的伤害提高20%。

轻型装甲技能提高25点。

格挡20%更多伤害。


沃昆

更改为“轻”,装甲和重量减轻。

扒手成功率提高了20%。

开锁更容易20%。

马弗炉,0.5级。


不穿盔甲/服装


纳克林

更改为“服装”,移除了装甲等级,减轻了重量。

所有法术的施法成本降低20%。


森基

更改为“服装”,移除了装甲等级,减轻了重量。

Magicka的再生速度提高了100%。

喊叫之间的时间减少了20%。


Ahzidal,Dukaan和Zahkriisos

更改为“服装”,移除了装甲等级,减轻了重量。

耐火/冰霜/抗震性提高50%。

使你的火焰/冰霜/电击伤害提高25%。

喊叫之间的时间减少了10%。


兼容性:


我经历了SSEedit,并将mod与我的当前加载顺序和modlist(〜270个插件)进行了比较,并发现了一些发现...


Konahrik的Accoutrements不会修改任何相同的值。但是要记住的一件事是,装甲类型的更改实际上不适用于Konahrik的Accoutrement装甲,因为考虑到该mod中的装甲设置时要考虑到香草装甲类型。 (例如,一个装甲套件可能很轻,并且与此Mod匹配的面罩可能已更改为服装)。这是我加入将其更改回香草的选项的主要原因之一。

</ s> </ s> </ s>

TL; DR如果使用Konahrik的装备,则应使用盔甲类型/属性更改恢复为香草的版本。如果您不这样做,那就没什么大不了的了。


对Miraak面具进行的更改会与Zims沉浸式神器和武器装甲和杂物修复产生冲突,因此,我提供了两个版本,而Miraak的面具没有任何更改。 “主文件-1b”与“主文件-1”文件相同,只是不更改Miraak的蒙版。 “主文件-2b”是另一个版本,与“主文件-2”文件相同,盔甲类型/状态更改已恢复为原始,而Miraak的蒙版未更改。

</ s> </ s> </ s>

TL; DR如果使用Zims沉浸式神器或武器装甲和杂物修复程序,请使用``主文件-1b''或``主文件-2b''(取决于``偏好''或使用的是Konahrik的装备)


我很清楚原始的mod及其与Warmonger's Armory之间的兼容性补丁。我需要为自己所做的更改创建自己的兼容性补丁,但是我不使用Warmonger的Armory atm。只要他们遵守原始mod的权限/规则以及Warmonger's Armory的作者/上载者的权限/规则,要么让我很酷,要么让我很酷。


学分和烫发:


我只想重申一下,如果没有原始mod或原始页面上的非常开放和友好的权限,这一切都是不可能的:


“我通常对使用我的mod的人持开放态度,因为他们通常只包含更改Creation Kit中的值,并且任何人都可以花一小时的时间自己学习。


“如果您使用它,请给我信用。但是如果您不使用它,我就不会追捕您。”


完整的道具并归功于SZN。如果您出于任何原因希望将此记录删除,我将很乐意为您服务。


另外,在原始mod的注释部分中,对thekrco的调整想法也表示赞赏。

最初,我只是打算自己制作,供个人使用。 然后,我检查了页面上的原始权限,并认为我会将其上传是为了对那些对更改感兴趣的人提供方便。


感谢SSEedit团队,因为它提供了这样一种易于理解和直观的工具,像我这样的菜鸟可以使用!

————————————————————————————————————————

First and foremost, this wouldn't have been possible without the original mod, or the lenient permissions the author (szn) granted on the original page. Go check his mod out here!

Mask Changes: 

(Again, it's mostly the same as the original mod, therefore alot of it is copy pasted but reformated. Changes have only been made to Rahgot, Otar, Krosis and Nahkriin)

NOTE: IF YOU WOULD LIKE ARMOUR STATS/ARMOUR TYPE (LIGHT ARMOUR, HEAVY ARMOUR, ARMOUR RATINGS) TO BE REVERTED TO VANILLA, I'VE INCLUDED AN ADDITIONAL MAIN FILE, 'Main File - 2', TO DO SO.

Also note that the images are of Main File - 2b, as that's the one which i'm using because of my mod setup/list. More about the 'b' suffix in the compatibility section.

Miraak

Increases your Magicka by 50/75/100.

Magicka regenerates 25/50/75% faster.

Destruction spells cost 5/10/15% less to cast.

Time between shouts is reduced by 5/5/5%.


Heavy Armour

Konahrik

Konahrik's Privilege

Time between shouts is reduced by 30%.


Rahgot

Stamina Regenerates 30% faster.

Time between shouts is reduced by 20%.


Hevnoraak

Two-handed attacks do 20% more damage.

Block 20% more damage.

Health Regenerates 50% faster.


Otar

Increases Magic Resistance by 25%.

Increases your Fire Resistance by 30%.

Increases your Frost Resistance by 30%.

Increases your Shock Resistance by 30%.


Light Armour

Krosis

Archery attacks do 30% more damage.

Created potions and poisons are 20% more powerful.

Sneaking is 20% better.


Volsung

One-handed attacks do 20% more damage.

Increases Light Armor skill by 25 points.

Block 20% more damage.


Vokun

Changed to "Light", armor and weight reduced. 

Pickpocket success is 20% better.

Lockpicking is 20% easier.

Muffle, 0.5 magnitude.


Unarmoured/Clothing 

Nahkriin

Changed to "Clothing", armor rating removed, weight reduced.

All spells cost 20% less to cast.


Morokei

Changed to "Clothing", armor rating removed, weight reduced.

Magicka regenerates 100% faster.

Time between shouts is reduced by 20%.


Ahzidal, Dukaan and Zahkriisos

Changed to "Clothing", armor rating removed, weight reduced.

Increases your Fire/Frost/Shock Resistance by 50%.

Increases your Fire/Frost/Shock Damage by 25%.

Time between shouts is reduced by 10%.


Compatibility:

I have gone through SSEedit and compared the mod to my current load order and modlist (~270 plugins) and had a couple of findings...

Konahrik's Accoutrements doesn't modify any of the same values. One thing to keep in mind however, is that the armour type changes don't really work well with Konahrik's Accoutrement's armours because the armour sets in that mod are made in mind with the vanilla armour types in mind. (Eg, one armour set might be light, and the matching mask may have been changed to clothing with this mod). This is one of the main reasons why I included the option to change that back to vanilla.


TL;DR If using Konahrik's Accoutrements, you should use the version with armour type/stat changes reverted to vanilla. No biggie if you don't though.

The changes made to Miraak's mask creates conflicts with Zims Immersive Artifacts and Weapons Armor Clothing and Clutter Fixes, therefore i've included two versions without ANY changes to Miraak's mask. 'Main File - 1b' is the same as the 'Main File - 1' file simply without changes to Miraak's mask. 'Main File - 2b' is the other version which is the same as the 'Main File - 2' file with armour type/stat changes reverted to vanilla and without changes to Miraak's mask.


TL;DR If using Zims Immersive Artifacts or Weapons Armor Clothing and Clutter Fixes, use 'Main File - 1b' or 'Main File - 2b' (Depending on preference or if you're using Konahrik's Accoutrements)

I am well aware of the original mod and the compatibility patch that was made between it and Warmonger's Armory. I will need to create my own compatibility patch for the the changes I've made at some point, but I don't use Warmonger's Armory atm. Either that or someone else makes it which i'm cool with as long as they abide by the perms/rules of the original mod this was based on, and the perms/rules of the Warmonger's Armory author/uploader.


Credits and Perms:

I just want to reiterate, none of this would've been possible without the original mod, or the very open and kind permissions on the original page:

"I am generally open to people doing whatever with my mods, since they typically only consist of changing values in the Creation Kit, and anyone can do that themselves with an hour's worth of effort to learn."

"If you use it, credit me if you'd like. But I'm not going to hunt you down if you dont."

Full props and credit to szn. If you would like this to be taken down for any reason, i'd be happy to ablige.

Also, credit to thekrco for the idea of the tweaks in the comments section of the original mod.

Originally, I was planning on just making this for myself, for personal use. Then I checked the original permissions on the page and figured I'd upload it for the convenience of anyone who'd be interested in the changes.

Credit to the SSEedit team, for making such an easy to understand and intuitive tool that noobs like me can use!


原贴地址
1.版本号: 1.1   更新时间: 2019-10-25 01:44:58

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改进的龙祭司面具SE-调整和重新平衡


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上传时间:2019-10-25 01:21:35

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