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UMATBR-种族独特的网格和纹理

作者:veryboringuser
发布:LUOHUISHU98
发布日期:2019-10-24 01:00:40
更新时间:2019-10-24 01:00:40
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1.1
上古卷轴5:重置版
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厌倦了所有具有相同体毛的种族吗?是否想让某些种族的肌肉更明确或更弯曲?对不得不在妖精的精灵和强大的兽人之间进行选择感到沮丧吗?然后,这是适合您的mod。


UMATBR(按种族划分的唯一网格和纹理)允许您通过为每个种族创建唯一的文件路径来为每个可玩种族(和长者)分配特定的身体网格和身体纹理。网格位于数据/网格/角色/字符/ [种族]中,纹理位于数据/角色/字符/ [种族]中。要使比赛使用来自特定身体mod的文件,只需将.nifs复制到该比赛的mesh文件夹中,然后将.dds文件复制到该比赛的纹理文件中。

该mod的灵感来自于ClassicSkyrim的angelmeats的Unique Everything,以及适用于所有种族的0acme0的自定义身体,皮肤,衣服和装甲(针对SSE)。


此mod不包含任何网格或纹理,仅包含文件夹结构和使用此文件夹结构的.esp。您必须添加自己的网格和纹理,此Mod才能正常工作。


安装:手动将mod的内容拖到您的数据文件夹中。这不应该覆盖任何内容,可以轻松撤消,并且在激活UMATBR.esp之前不会起作用。


接下来,手动将要用于每个种族的网格物体放入其特定文件夹(位于data / meshes / actor / character / [specific race]中)。然后以相同的方式(每个数据/纹理/角色/角色/ [特定种族])添加要用于每个种族的纹理。激活UMATBR.esp,现在所有种族都应使用这些特定文件夹中的文件。停用UMATBR.esp,它们将恢复使用默认文件夹中的文件。



重要


这个Mod不包含任何网格或纹理。使用此mod而不在相关文件夹中添加自己的纹理和网格将使每个人看不见。


每个文件夹必须具有必要的纹理或网格。此mod会覆盖每个种族使用的路径,因此任何空文件夹都会导致看不见的身体部位或皮肤发紫。


这个Mod不包含任何纹理或网格。首次安装此mod时,您必须将“男性”和“女性”文件夹(或您要使用的任何身体mod的文件夹)中的纹理和网格复制到特定的种族文件夹中,否则您的身体和网格将没有出现。查看每个文件夹中的“ shouldcontain.txt”文件夹,以查看应该存在哪些文件(并注意氩气纹理和网格使用不同的文件名)。


不太重要


这个Mod使用布雷顿网格为受苦字符。这个mod还使用存储在布雷顿文件夹中的“受苦”纹理。将折磨的纹理(手和身体,头部使用默认位置,就像所有其他头部纹理一样)移动到Breton文件夹中。据我所知,游戏中所有受苦的角色都是不列颠人,所以这是最简单,最好的解决方案。如果有任何使用折磨的网格或纹理的非布雷顿蛋糕,请给我评论。


这个mod还为长者(老年人种族)添加了纹理。游戏将某些旧角色视为自己种族的一部分,因此我包括了修改其纹理和网格的功能。这些字符都应该是Nords,Imperial或Bretons,因此在分配纹理时请记住这一点。如果有足够多的人抱怨找不到合适的老年人网格和纹理(强迫他们使所有的老年人看起来像肌肉发达的二十多岁),我将发布UMATBR版本,使他们使用香草纹理。


这个mod不能做什么:


1。

该mod不应以任何方式接触面部纹理和头部网格。

这意味着这些文件应保存在其默认文件夹(或由另一个mod建立的文件夹)中,并且意味着此mod应与任何更改面部和头部的mod兼容。这样做是出于兼容性,易用性以及希望避免facegen的问题。

许多默认的面部纹理将存储在“ argonianfemale”和“ argonianmale”等文件夹中。由于此Mod仅使用“ argonian”文件夹获取身体纹理,因此很容易查看哪些文件包含身体纹理,哪些文件包含面部纹理,还有助于消除松散纹理文件之间的混乱(以增加向演员/字符)。


2。

这个Mod不接触装甲网格或纹理。如果一个种族的身体网格与香草(或您使用的任何盔甲合适的替代品)差别太大,那么很明显,盔甲被适配到了不同的身体上。如果您所有的网格都足够相似,则只需针对特定的身体类型使用装甲网格替换器之一(大多数侧重于常见的UNP和CBBE变体)。我已经为不同的种族使用了各种各样的身体网格物体,我认为果露的身体和装甲的身体之间的区别通常在比赛中并不明显,但是您可能会更特别地关注这种事情。

如果您对允许每个种族使用自己的装甲网格的mod感兴趣,请查找“ 0acme0”的“所有”种族的自定义身体,皮肤,衣服和盔甲。


3。

这个mod不会碰骷髅。骨骼将位于默认位置,也可能位于其他mod所添加的位置。这个mod应该与不同的骨架完全兼容,但是如果您有任何问题,请告诉我。 [我谈论的是人体骨骼,而不是您在地穴中发现的怪异,可怕的无皮种类,尽管此mod也未涉及到它们,不会有兼容性问题。]


4。

这个mod不会碰到尾巴。所有拖尾文件将位于其默认位置,或由其他mod添加的任何位置。


兼容性:


这个mod不会覆盖任何默认文件或使用与任何其他mod相同的文件路径(据我所知)。


我不知道任何兼容性问题,但是对于某些mod,您将需要手动移动文件。如果您通过Mod Manager安装Body Mod,通常会将文件放在默认的“ male”或“ female”文件夹中。将这些文件从该文件夹复制到您要使用这些文件的比赛的文件夹中,或手动安装这些文件。如果您正在使用诸如BodySlide之类的程序,将新的网格物体直接放入默认的Male / Female网格物体文件夹中,只需将这些创建的文件复制粘贴到您要使用它们的种族的文件夹中即可。


如果您使用其他任何替代种族特定的纹理和网格路径的mod(例如,《 Grimoas Plantigrade Feet for Beast Races》或《 Breastless Argonians》(顺便说一下,都是出色的mod)),只需在UMATBR之后加载这些.esps即可。


此mod与自定义种族mod不应存在兼容性问题,除非这些mod将其文件存储在使用默认种族之一名称的actors \ character中的文件夹中。只要这些自定义种族使用他们自己的文件夹或默认的“男性”和“女性”文件夹,就绝对不会有问题(但是如果出于某些原因您确实有问题,请告诉我)。


我怀疑这个mod至少在某些功能上有问题,例如RaceMenu(例如全身纹身),但我无法对其进行测试并查看其实现,因为我不知道有任何类似的mod可用于SSE。


解除安装:

要卸载,只需停用/删除.esp。删除网格和纹理中特定于种族的文件夹(仅演员/角色/ [种族],而不是演员/角色/ [种族]女或... [种族]文件夹,因为此mod未添加或使用这些文件夹)。由于这些[race]文件夹仅由该Mod使用,因此可以安全地在停用.esp之后将它们保留在数据文件夹中,并且它们不会以任何方式用于您的游戏,删除仅是为了节省您的硬盘空间驱动并减少混乱。


这个mod非常简单,不使用任何脚本,因此在任何时候都应该完全安全地卸载。


故障排除:

如果每个角色的身体都不可见或为紫色,则最有可能是因为您没有在网格文件夹中放置(所有)网格,也没有在纹理文件夹中放置纹理。


如果只有一个种族的身体部位缺失或为紫色,请检查文件名和“ ShouldContain.txt”文件以查看该种族是否使用其他文件名。如果此mod没有使用“ ShouldContain.txt”文件夹中列出的任何文件名,请在评论中告知我。


每个可玩种族的每个身体部位都应包含在此mod中,因此,如果您熟悉SSEEdit,则可以查看该mod使用不正确的文件,而不是“ ShouldContain.txt”中列出的文件。如果您不熟悉SSEEdit,请不要烦恼,请给我留下有关此问题的评论,我将尽快解决。


如果您有深色/浅色/错误/灰色/灰色的面孔,请停用UMATBR并查看它们是否仍然出现或是否由其他Mod引起。测试此功能时,我没有任何问题,但无法测试每种情况,因此您的反馈很重要。

——————————————————————————————————————

Tired of all your races having the same amount of body hair? Want to give some races more defined muscles or curvier bodies? Frustrated at having to choose between gracile elves and robust orcs? Then this is the mod for you.

UMATBR (Unique Meshes And Textures By Race) allows you to assign specific body meshes and body textures to each playable race (and elders) by creating a unique file path for each race. The meshes are found in data/meshes/actors/character/[race] and the textures in data/actors/character/[race]. To make a race use files from a specific body mod, simply copy the .nifs into that race's mesh folder and the .dds files into that race's texture file.
This mod is inspired by Unique Everything by angelmeats for ClassicSkyrim and 0acme0's Custom Body, Skin, Clothes and Armor for all Races (for SSE).

This mod does not contain any meshes or textures, only the folder structure and the .esp to use this folder structure. You must add your own meshes and textures for this mod to work properly.

Installation: manually drag the contents of the mod into your data folder. This shouldn't overwrite anything, can be easily undone, and will have no effect until you active UMATBR.esp.

Next, manually place the meshes you'd like to use for each race into their specific folder (found at data/meshes/actors/character/[specific race]). Then add the textures you'd like to use for each race in the same way (data/textures/actors/character/[specific race]). Activate UMATBR.esp and all races should now use the files in these specific folders. Deactivate UMATBR.esp and they will go back to using the files in the default folders.


IMPORTANT

This mod does not contain any meshes or textures. Using this mod without adding your own textures and meshes to the relevant folder will give everyone an invisible body.

Every folder must have the necessary textures or meshes. This mod overrides the paths used by each race, so any empty folders will lead to invisible body parts or purple skin.

This mod does not contain any textures or meshes. When you first install this mod you will have to copy textures and meshes from your "male" and "female" folders (or from the folders of whichever body mod you want to use) into the specific race folders, otherwise your bodies and meshes will not appear. Look at the "shouldcontain.txt" folder in each of the folders to see what files should be present (and be aware that the argonian textures and meshes use different file names).

less important

This mod uses the Breton meshes for afflicted characters. This mod also uses the "afflicted" textures stored in the Breton folder. Move your afflicted textures (hands and body, the head uses the default location like all other head textures) to your Breton folder. As far as I know all afflicted characters ingame are Bretons, so this was the simplest and best solution. If there are any non-Bretons that use the afflicted meshes or textures, leave me a comment.

This mod also adds textures for Elders (Old People Race). The game treats certain old characters as being part of their own race, so I've included the ability to modify their textures and meshes. These characters are all either supposed to be Nords, Imperials, or Bretons, so keep that in mind when assigning textures. If enough people complain about not being able to find good elderly meshes and textures (forcing them to make all the Elders look like musclesexy twentysomethings) I'll release a version of UMATBR that makes them use the vanilla textures.

What this mod doesn't do:

1. 
This mod should not touch face textures and head meshes in any way. 
That means these files should be kept in their default folders (or the folders established by another mod) and means this mod should be compatible with any mod that alters faces and heads. This is done for compatibility, ease of use, and to hopefully avoid issues with facegen. 
Many of the default face textures will be stored in folders like "argonianfemale" and "argonianmale." Because this mod simply uses the folder "argonian" for body textures, it's easy to see which files contain body textures and which contain face textures, and also helps to eliminate clutter among loose texture files (at the expense of adding more folders to actors/character).

2.
This mod doesn't touch armor meshes or textures. If a race's body meshes are too different from vanilla (or whatever armor fit replacer you use) it will be apparent the armor is fitted to a different body. If all your meshes are similar enough, just use one of the armor mesh replacers for specific body types (most focus on the common UNP and CBBE variants). Having used a wide variety of body meshes for different races, it's my opinion that the difference between the naked body and the body in armor is not typically noticeable while playing, but you may be more particular about this kind of thing.

If you are interested in a mod that lets each race use its own armor meshes, look up 0acme0's Custom Body, Skin, Clothes and Armor for "all" Races.

3.
This mod doesn't touch skeletons. Skeletons will either be in the default location or wherever they've been added by another mod. This mod should be completely compatible with different skeletons, but let me know if you have any issues. [I'm talking about the skeletons for bodies, not the spooky scary skinless kind you find in crypts, although those are also untouched by this mod will have no compatibility issues.]

4. 
This mod doesn't touch tails. All tail files will be in their default locations or wherever they've been added by another mod.

Compatibility:

This mod does not overwrite any default files or use the same file paths as any other mods(as far as I know).

I'm not aware of any compatibility problems, but for certain mods you will need to manually move files. If you install a body mod through a mod manager it will typically put the files in the default "male" or "female" folder. Either copy those files from that folder into the folder(s) for the race(s) you'd like to use those files or just install those files manually. If you're using a program like BodySlide that puts the new meshes directly into your default Male/Female mesh folder, simply copy-paste those created files into the folders of the races you want to use them.

If you use any other mod that overrides race-specific texture and mesh paths (for example, Grimoas Plantigrade Feet for Beast Races or Breastless Argonians (both fantastic mods, by the way)), simply have those .esps load after UMATBR. 

This mod should have no compatibility issues with custom race mods, unless those mods store their files in a folder in actors\character that uses the name of one of the default races. As long as those custom races use either their own folders or the default Male and Female folders there should be absolutely no issue (but if for some reason you do have an issue, let me know).

I suspect this mod might have problems with at least some features of mods like RaceMenu (such as the full body tattoos), but I can't test that and see their implementation because I don't know of any similar mods available for SSE.

Uninstallation:
To uninstall, simply deactivate/delete the .esp. Delete the race-specific folders in meshes and textures (only actors/character/[race], not actors/character/[race]female or ...[race]male since those folders are not added or used by this mod). Since these [race]folders are only used by this mod it would be safe to leave them in your data folder after deactivating the .esp and they would not be used in your game in any way, deletion is only to save space on your hard drive and to reduce clutter.

This mod is very simple and does not use any scripts, so it should be completely safe to uninstall at any time.

Troubleshooting:
If every character's body is invisible or purple, it's most probably because you didn't put (all) meshes in the mesh folders or textures in the texture folders. 

If only one race has a missing or purple body part, check the file name and the "ShouldContain.txt" file to see if that race uses a different filename. If this mod isn't using whatever filename is listed in the "ShouldContain.txt" folder, please let me know in the comments. 

Every body part for every playable race should be included in this mod, so if you're familiar with SSEEdit you can see which file the mod is incorrectly using instead of whatever is listed in the "ShouldContain.txt." If you're not familiar with SSEEdit, don't fret, just leave me a comment about the issue and I'll try to fix it ASAP.

If you're having dark/pale/wrong/gray/grey faces, please deactivate UMATBR and see if they still appear or if they're being caused by another mod. I haven't had any issues when testing this but I can't test every case, so your feedback is important.

原贴地址
1.版本号: 1.1   更新时间: 2019-10-24 01:24:06

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UMATBR-种族独特的网格和纹理


Mod大小:93.8 KB
上传时间:2019-10-24 01:00:40

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