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淡水洞穴玩家之家SSE

作者:Jokerine
发布:LUOHUISHU98
发布日期:2019-10-23 01:30:48
更新时间:2019-10-23 01:30:48
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1.0
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

这是一个港口的淡水洞穴玩家家乡从原天边到SSE由约克林。所有的学分都属于她的设计和实现。非常感谢允许开放许可将她的MODS移植到SSE。最初的Mod可以在这里找到:

淡水洞穴播放器家园
--------------------------------------------------------------------------------------------------------------

.esp已保存在表格44中。清理是不必要的,因为Jokerine用TES5Edit和原始的MOD一起做了这件事。我通过xEdit运行了azzendiz水修复脚本,它更正了与该地区的水接缝有关的2条记录。由isoku设计的“现实水二”的用户不应该有任何问题。山洞的家确实有一个定制的头盔,包括在最初的Mod。如果您很难找到图片库,请参考它。这个模块是从Oldrim直接转换而来的,为了与SSE兼容,所有的网格和纹理都通过最新版本的SSE NifOptimizer(3.0.5)运行。Jokerine说,这一模式是在没有任何支持的情况下提供的。我将尽我所能提供尽可能多的帮助。如果你对文件有任何问题,请告诉我。我在我的游戏中安装了这个,我没有任何问题,地图标记出现在我面前,没有任何问题。在你快速到达山洞之前,你必须先发现它。

我的洞穴纹理看起来确实不同于原来,因为我正在使用新的纹理模式,由ClearanceClarence,称为CC的总部矿场重做。如果您有一台可以运行4k重织构MODS的计算机,并且可以在这里找到,我强烈建议您这样做:

CC总部重新开采地雷




以下是来自Oldrim页面的Jokerine的描述:
-------------------------------------------------------------------------------------------------------------------------------------------


大家好!这个小模特儿在海岸的某个地方增加了一个小的没有细胞的洞穴。伊里那尔塔湖. 

该文件已用TES5EDIT清理,不需要DLC,完全透明,没有脚本,所以对每个人来说都应该是安全的。
不过,在安装任何模块之前,您应该始终进行备份保存,以防出现问题。

=
只是在里弗伍德附近一个小的免费的洞穴回家。(是的,我知道,很有创意)沿着湖岸。有一个地图标记,但你需要发现它,然后你才能快速旅行。

这基本上是一小块Embershard矿这是我喜欢的,所以我把它拿出来,使它成为独立的,通过一些改变和翻新。因为这是为了一个开始的角色,在这里没有什么是你不能从理论上抓取和带走你周围的里弗伍德和惠特伦的地牢。

这里有一个基座,一个烹饪锅,一个砧板,一个刚玉矿脉,一个迪贝拉神殿。(只是一个挂着的护身符,我不会做其他版本的)还有一堆安全的储藏室。水很深,可以游泳。一只蛤蜊,藤壶和一些鱼和昆虫会在里面产卵。还有一个鱼竿,你可以收获。这里也可以找到一件独特的服装。

请注意,我还没有测试过新神社将如何与添加动画的mods一起工作,例如在神社祈祷--我在用AE动画在照片里。

以前的主人怎么了?谁知道呢!有一本日记,你可以阅读,以获得一个想法。

因为这是我为自己做的,我不会做任何改变...我不加也不减。Mod是按-现在的方式提供的。.

==已知问题和兼容性==
这个洞真的很小,所以没有太多的空间可以移动。有些装饰品是静态的,以防止杂乱到处乱飞。
没有空闲的标记给随从,因为这只是为了玩家。

关于兼容性我真的不知道。有这么多的MODS增加了建筑物的面积,这是很自然的房地产是一个溢价。所以,如果你发现问题,请告诉我,我可以在这里列出。

==如何==
若要安装,请将下载文件的内容解压缩到“Steam/SteamApps/Common/SkyrimSpecialEdition/Data”文件夹。然后通过你喜欢的发射器激活模块,在ESP旁边的复选框上勾选。或者您可以使用您选择的MOD管理器自动下载MOD。要卸载,只需从数据文件夹中删除文件,就可以了。

==常见问题==
-这东西太基本了!我要求你加上[插入需要数小时执行的复杂游戏机制]
否则我不会下载/背书/给你想象的互联网积分!!
-我不管你有没有下载这个我知道我没有足够的独特的雪花成为第一个想要这样的东西,所以我想分享。我设计了这个模块,所以它会非常简单,这就是它将保持的方式。换句话说..。

-我讨厌[物]和[物]和[物]!你应该做的[物]和[物]相反!当你在做的时候移除[物]和[物]加上[物]和[物]!和[物]不友好!把这个修好!
-你不能提出要求如果您不喜欢MOD中的某些内容,请使用控制台禁用它,使用CreationKit或TESEDIT删除它,或者将其出售。换句话说..。

-我讨厌静止的东西!我要收拾东西!
-有三个主要原因导致事情是静止的。首先,我们都知道在这个游戏中碰撞是多么的烦躁,杂乱总是在飞来飞去。第二,让这么多的小东西同时移动会很伤人。第三,它给了我更多的自由,当涉及到装饰。换句话说..。

-我在整个地方都落后了!帮助!
- 买台更好的电脑。这个细胞很小,如果你有麻烦的话,这是一个奇迹,你甚至可以开始运行SkyRIM。

-我能在我自己的Mod里使用这些文件吗?
--我正在使用的很多东西都已经是Moder的资源了,所以看看Credits选项卡,看看你想要使用的东西。如果你找不到你想要的东西,那可能是我自己做的。如果你不确定,可以随便问问。

-这是否符合[此处加入mod]?
--如果你的Mod碰巧把某件东西放在我做过的那个地方,就会有重叠的地方。如果您发现任何冲突,请让我知道,以便我可以在这里列出。

-为什么在我的游戏中,Mod看起来和你的截图不一样?
-我在我自己的游戏和我自己的SweetFX预置中使用了几个修改,所以结果可能会有所不同。

-模块是可怕的/故障/bug/等等。我要卸载它,我必须让大家知道!
-看到你离开我很难过

-Mod糟透了!
-真空清洁剂也是如此;)

有关学分的完整列表,请检查“学分和权限”TAB。


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

贷项:
Jokerine:对于原始的mod,允许打开权限将她的东西移植到SSE
bchick3:获得一个伟大的指南,允许我将一些Oldrim的东西移植到SSE
贝塞斯达:为天边SE
Nexus社区:对于一群非常支持和伟大的人来说,他们使建模变得有趣和愉快。非常感谢。

Jokerine已经声明,她的所有MODS都可以自由使用,并且可以未经许可进行转换和修改。她还给予公开和免费的许可,将她的MODS移植到其他游戏,包括SkyRIM SE。经过与主持人的讨论,我们都觉得张贴到Jokerine个人资料的链接是个好主意。如果你想亲自查看,你可以在这里找到她的个人资料:

Jokerine的Nexus论坛简介

更新日志:
6-18-2018:SkyRIM SE 1.0版初始版本

我从Jokerine来的其他港口:

水下宝藏
蛋糕O‘Clock-地狱火烘焙厂
“孤身一人”中的蜜酒店
Auriel SSE护身符
冰封密码的奥秘
黑威,幽灵跟随者,SSE
金鸡餐厅
蘑菇汤
可收割的精灵耳朵和冰霜
灌装锅
Bau宠物用品
霜流灯塔玩家家庭游戏
血腥的坦卡德
鸡汤
可供装饰的圣殿
味觉葫芦
鸡蛋清
快乐的雪莓SSE
金玫瑰


我从奥尔德里姆来的其他港口:

天边营地

阅读列表SSE

藏宝
新采摘的SSE
Dwemer Fairies SSE
暴露的盔甲-他-男人的装备
新地SSE
备用图书字体SSE
收集常春藤SSE
天空的盾牌
暴雪精灵剑
大法师项链
仙菇
可收割的精灵耳朵和冰霜
兰伯克
金蛋寻宝
德隆卡德一家喝上证码
Breezehome地下室3x2 SSE

免责声明:
本产品在任何情况下都不得出售。乔凯琳在她的个人资料中说得很清楚。如果你看到这个模版被卖到任何地方,它是非法的拷贝,应该立即被Nexus版主下载。我不是原作者,乔凯琳才是。
如果您想表示赞赏,请考虑认可原来的模式。如果你喜欢这个模版,请背书。

最后的想法:
这是Jokerine的另一个简单端口,效果非常好。我还有其他的Jokerine摩托车要在节假日停下来。这些都是主题,并将在正确的时间带来任何问题与网格,CTD和世界空间问题和其他MODS改变地区。如果文件有任何问题,请告诉我。享受港口,祝好运。

————————————————————————————————————————————————

This is a port of the Freshwater Cave Player Home from original Skyrim to SSE by Jokerine.  All credits go to her for the design and implementation.  Many thanks for allowing open permission to port her mods to SSE.  The original mod can be found here:

Freshwater Cave Player Home
--------------------------------------------------------------------------------------------------------------

The .esp has been saved in form 44.  Cleaning was not necessary as Jokerine did this with TES5Edit with the original mod.  I ran the azzendiz water fix script through xEdit and it corrected 2 records relating to water seams in the area.  Users of Realistic Water Two by isoku should not have any problems at all.  The cave home does have a custom helmet that was included in the original mod.  Please refer to the picture gallery if you have a hard time finding it.  This mod is a straight conversion from Oldrim and all meshes and textures have been run through the latest version of SSE NifOptimizer (3.0.5) for compatibility with SSE.  Jokerine stated that this mod is offered as-is with no support at all.  I will try and provide as much help as I can.  Please let me know if you have any issues with the file.  I installed this in my game and I had no issues whatsoever and the map marker showed up for me with no problems.  You will have to discover the cave before you can fast travel to it.

My cave textures do look different from the original because I am using the new Re-texture mod by ClearanceClarence called CC's HQ Mines Redone.  I highly recommend this if you have a computer that can run 4k re-texture mods and can be found here:

CC's HQ Mines Redone




Here is the description from Jokerine from the Oldrim page:
-------------------------------------------------------------------------------------------------------------------------------------------


Hello everybody! This little mod adds a tiny one-cell free cave home somewhere along the shore of Lake Ilinalta. 

The file has been cleaned with TES5EDIT, requires no DLC, is fully navmeshed and has no scripts, so it should be safe for everybody to use.
Still, you should always make a backup save before installing ANY mod, in case something goes wrong.



== WHAT ==
Just a small free-to-take cave home for a starting character near Riverwood (yeah, I know, how very original), along the shore of the lake. There is a map marker, but you need to discover it before you can fast travel. 

This is basically a small chunk of Embershard Mine that I liked, so I took it out and made it standalone, with some changes and refurbishments. As this is intended for a starting character, there is nothing in here that you could not theoretically grab and take with you from the dungeons around Riverwood and Whiterun. 

There is a bedroll, a cooking pot, a chopping block, a Corundum ore vein, a shrine of Dibella (just a hanging amulet, I am not going to make other versions) and a bunch of safe storage. The water is deep enough to swim. A clam, barnacles and some fish and insects will spawn in it. There is also a fishing rod that you can harvest. A unique piece of apparel can be foundin here, too.

Please note that I haven't tested to see how the new shrine will work with mods that add animations to shrines, such as Pray at Shrines -- I'm using AE Animations in the picture.

So what happened to the previous owner? Who knows! There is a journal you can read to get an idea. 

As this was something I made for myself, I WILL NOT MAKE ANY CHANGES. I will not add to it or subtract from it. The mod is offered as-is.



== KNOWN ISSUES AND COMPATIBILITY ==
The cave is really small, so there's not a lot of room to move around. Some decorations are static to help prevent clutter from flying everywhere. 
There are no idle markers for followers because this is just meant to be for the player.

About compatibility, I honestly don't know. There are just so many mods that add buildings to the area that it's only natural that real estate is at a premium. So, if you find a problem, please let me know so I can list it here.



== HOW ==
To install, extract the contents of your downloaded file to your "Steam/SteamApps/Common/SkyrimSpecialEdition/Data" folder. Then activate the mod through your preferred launcher by ticking the checkbox next to the esp. Or you can use your Mod Manager of choice to download the mod automatically. To uninstall, simply delete the files from your Data folder, and you're good to go. 



== FAQ ==
- THIS THING IS TOO BASIC! I DEMAND YOU ADD [insert elaborate game mechanics that would require hours of implementation] 
OR I WON'T DOWNLOAD/ENDORSE/GIVE YOU IMAGINARY INTERNET POINTS!!
- I don't care if you download this or not. I know I am not enough of a unique snowflake to be the first one to want something like this, so I wanted to share. I designed the mod so it would be very simple, and that's how it will stay. In other words...

- I hate [thing] and [thing] and [thing]! You should have done [thing] and [thing] instead! And while you're at it remove [thing] and [thing] and add [thing] and [thing]! And [thing] is NOT LORE FRIENDLY! FIX THIS!
- You don't get to make demands. If you don't like something in the mod, use the console to disable it, remove it with the Creation Kit or TESEDIT, or sell it off. In other words...

- I hate things being static! I wanna pick things up!
- There are three main reasons why things are static. First, we all know how fidgety collision is in this game and clutter would be flying around all the time. Second, it would greatly hurt framerate to have so many little things moving around at once. And third, it gives me much more freedom when it comes to decoration. In other words...

- I'm lagging all over the place! Help!
- Get a better computer. The cell is tiny and if you're having trouble it's a miracle you're even running Skyrim to start with.

- Can I use some of these files on my own mod?
- A bunch of things I'm using are already modder's resources, so just look around the credits tab to look for what you'd like to use. If you cannot find the thing you want there, it probably means I made it myself. Feel free to ask if you're not sure.

- Is this compatible with [insert mod here]?
- If you have a mod that happens to place something in the same spot I did there will be overlapping. If you find any conflicts, please let me know so I can list them here.

- How come the mod looks different in my game than your screenshots?
- I am using several retextures in my own game and my own SweetFX preset, so results may vary.

- The mod is awful/glitchy/buggy/etc. I am going to uninstall it and I must let everybody know!
- Sad to see you go~

- The mod sucks!
- So does a vaccuum cleaner ;)

FOR THE FULL LIST OF CREDITS, PLEASE CHECK THE "CREDITS AND PERMISSIONS" TAB -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Credits:
Jokerine:  For the original mod and allowing open permissions to port her stuff to SSE
bchick3:  For a great guide that allowed to me port some Oldrim stuff to SSE
Bethesda:  For Skyrim SE
The Nexus Community:  For a very supportive and great bunch who has made modding fun and enjoyable.  Many thanks.

Jokerine has stated that all of her mods are free to use and can be converted and modified without permission.  She has also given open and free permission to port her mods to other games including Skyrim SE.  After a discussion with a moderator,  we both felt it was a good idea to post a link to Jokerine's profile stating that this is so.  If you would like to view this yourself,  her profile can be found here:

Jokerine's Nexus forum profile

Update Log:
6-18-2018:  Version 1.0    Initial release for Skyrim SE

My other ports from Jokerine:

Underwater Treasures SSE
Cake O'Clock - Hearthfire Bakery SSE
The Honey Spirit - Liquor Shop in Solitude SSE
Amulet of Auriel SSE
The Mystery of Icebound Crypt SSE
Hamvir the Ghost Follower SSE
The Golden Hen Restaurant SSE
Mushroom Soups SSE
Harvestable Elves Ear and Frost Mirriam SSE
Filled Pots SSE
Bau Pet Supplies for SSE
Frostflow Lighthouse Player Home SSE
The Bloody Tankard SSE
Chicken's Bounty SSE
Buyable Decorative Daedric Shrines SSE
Gourmet Gourds SSE
Chaurus Egg Cooking SSE
The Merry Snowberry SSE
The Golden Rose SSE


My other ports from Oldrim:

Campsites in Skyrim SSE

Reading List SSE

Hidden Treasures SSE
Freshly Picked SSE
Dwemer Fairies SSE
Exposed Armors - He-Man Outfit SSE
Freshly Ground SSE
Alternate Book Fonts SSE
Collect Ivy SSE
Shields of Skyrim SSE
Tempest Snow Elven Sword SSE
Archmage Necklace SSE
Psilocybin Mushrooms SE (Psychedelic Shrooms)
Harvestable Elves Ear and Frost Mirriam SSE
Lumberjacked SSE
Golden Egg Treasure Hunt SSE
The Drunkards Drinks SSE
Breezehome Basement 3x2 SSE

Disclaimer:
This mod is not to be sold under any circumstances.  Jokerine made that very clear in her profile.  If you see this mod being sold anywhere,  its an illegal copy and should bereported immediately to a Nexus moderator.    I am not the original Author,  Jokerine is. 
If you want to show appreciation,  please consider endorsing the original mod.  If you like this mod,  please endorse it.  

Final Thoughts:
This is another simple port from Jokerine that worked out really well.  I have other Jokerine mods to port over around the holidays.  These are themed and will be brought over at the right time barring any issues with meshes,  CTD's and worldspace issues and other mods altering the areas.  Let me know if there is any issues with the file.  Enjoy the port and good luck.

原贴地址
1.版本号: 1.0   更新时间: 2019-10-23 01:54:13

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淡水洞穴玩家之家SSE


Mod大小:1.55 MB
上传时间:2019-10-23 01:30:48

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