修复你的脸(更清洁的脸部细节)

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的修复你的脸(更清洁的脸部细节) Mod,由Hoax制作。tenten909在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Hoax Mod版本: 1.0 Mod大小: 1.54 MB 更新时间: 2019-10-23 01:18:42 发布时间: 2019-10-23 01:18:42

详细说明

无论出于何种原因,当贝塞斯达从Skyrim的2011年发行版跃升至2016年的特别版发行版时,他们就凭着无穷的智慧决定,将下一代图形的最佳方式是将游戏引擎设置为将面部细节贴图应用于130 %不透明或类似的东西,使“大约40岁”的细节图看起来像“ 70岁,我的祖先线条甚至从未遇到过水分的概念”,还有“雀斑”图(是的,应该是雀斑,根据文件名)似乎已经被严重烧毁。


到目前为止,我发现的唯一解决方法是有人用空白图像替换了所有细节图(因此,年老的莉莉丝·梅登织机和中年的乌斯格完整人看起来都像新面孔一样年轻。 Ysolde)或仅似乎触及到男性细节图。也许他们正计划制作其他年龄的法线贴图,也许不是,但是我受不了了。


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最终结果:风化的脸看起来实际上是风化的,而不是像您在不清晰的蒙版工具上将Ctrl + F混成一遍一样。您确实会丢失一些更详细的信息,但是现在天际的一半人口看上去并不像遗忘者的载入画面,所以我想这是一个公平的交易。


安装:


使用您选择的Mod Manager来应用文件,最好是在可能更改同一文件的其他Mod之前应用这些文件,以便覆盖它们。

这些文件采用标准的子文件夹格式,应正常应用。

如果您是受虐狂类型,并且不使用mod管理器,那么(不是判断,只是说),只需像您一样将“ textures”文件夹拖到Skyrim SE \ Data文件夹中即可。 (我建议对文件覆盖说“不”,这样就不会丢失可能已经安装的更好的面部细节mod。)

至于卸载,只需删除文件(如果您未使用任何Mod Manager)或在您的Mod Manager中禁用该Mod(如果您使用的是一个)。


工艺和技术资料:


由于缺乏实际的艺术能力,我在GIMP中打开了.dds文件,复制了灰色的背景阴影,在仅包含该灰色阴影的现有文件下面创建了一层,并将原始细节层的不透明度设置为50%。然后,我从可见层中生成了一个新层,将其重命名为“主表面”,删除了原件并导出了。 (不过,我不确定是否需要重命名。可能是,也许不是。)


不幸的是,由于GIMP处理.dds文件导出的方式,香草文件内置的mipmap数据丢失了;但是,由此产生的性能损失应该可以忽略不计。如果某人拥有适当的工具或知识,愿意这样做,请随时这样做。原始的未经修改的.dds文件已上传到“其他文件”部分,因此您甚至不必花费时间尝试在您选择的BSA提取器中查找文件。


我还要指出,我提取了2011 Skyrim版本的面部纹理只是为了确认,它们的细节水平与Special Edition版本完全相同,只是分辨率为一半。区别不在于细节图,而是引擎应用它们的方式。我可能已经花了一个小时的时间来尝试找出如何在Creation Kit中对其进行修复(并生成YET ANOTHER .esp文件以进入我们已经肿的加载列表),或者我可以挤出一些DDS文件,然后我已经花了一个小时以上,比我本来应该花的时间长(也就是说,我已经花了至少一个半小时的时间,这还不算分心)。


学分:

贝塞斯达的原始文件。由我编辑。无需任何人更改/更新文件的功劳。


另外,我偶尔也会做音乐。也许您可以听一听,也许您喜欢它,也许您不喜欢。

————————————————————————————————————————

For whatever reason, when making the jump from Skyrim's 2011 release to the Special Edition release in 2016, Bethesda, in their infinite wisdom, decided that the best way to Next Gen their graphics was to set the game engine to apply face detail maps at 130% opacity or something, making their "roughly age 40" detail map look like "70 years old and my entire ancestral line has never encountered even the concept of moisture", and the "freckles" map (yes, it's supposed to be freckles, according to the file name) looks like they've been horribly burned.

The only fixes I've found thus far for this were either someone replacing all the detail maps with a blank image (and so the elderly Lilith Maiden-loom and the middle-aged Uthgerd the Unbroken both look as young as fresh-faced Ysolde) or only seem to touch the male detail maps. Maybe they were planning to get around to making other age normal maps, maybe they weren't, but I couldn't stand the wait.




The end result: your weathered faces look actually weathered instead of like you mashed Ctrl+F on the unsharp mask tool a dozen times. You do lose some finer details, but now half the human population of Skyrim doesn't look like Oblivion's loading screens, so I'd say it's a fair trade.

INSTALLATION:

Use the Mod Manager of your choice to apply the files, preferably before any other mods that might change the same files, so that they are overwritten. 
The files are in standard subfoldered format, and should apply normally.
If you're the masochistic type and don't use a mod manager, however (ain't judgin', just sayin') just drag the "textures" folder into your Skyrim SE\Data folder, like you do. (I would advise saying "no" to file overwrites so you don't lose any better face detail mods you might already have installed.)
As for uninstalling, just delete the files (if you're not using any mod manager) or disable the mod in your mod manager (if you are using one).

Process and Technical stuff:

Lacking actual artistic ability, I cracked open the .dds files in GIMP, copied the background shade of gray, made a layer beneath the existing ones consisting of only that shade of gray, and set the original detail layer's opacity to 50%. Then, I produced a new layer from the visible layer, renamed it to "main surface", deleted the originals, and exported. (I'm not sure if renaming it was necessary, though. Might be, might not be.)

Unfortunately, due to the way GIMP handles export of .dds files, the vanilla files' built in mipmap data was lost; however, the performance loss from this should be negligible, if any. If someone with the proper tools or the knowledge to do so wishes to do a proper job of this, feel free to do so. The original, untouched .dds files have been uploaded in the Miscellaneous Files section, so you don't even have to spend time trying to find the files in the BSA extractor of your choice.

I'll also note, I extracted the 2011 Skyrim release's face textures just to confirm, and they're exactly the same level of detail as the Special Edition release, just at half resolution. The difference isn't in the detail maps, but in the way the engine applies them. I could've either spent a thousand hours trying to find out how to fix it in the Creation Kit (and produce YET ANOTHER .esp file to go into our already bloated load lists) or I could squeeze out a handful of DDS files, and I've already spent an hour longer on this than I really should've (which is to say, I've worked on it for at least an hour and a half, not counting distractions).

Credits:
Original files by Bethesda. Edits by me. No credit needed for anyone to alter/update the files.

Also, once in a while, I make music. Maybe you give it a listen, maybe you like it, maybe you don't.


文件说明

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