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JK的《天际》和《天际的黎明》中没有马s的Deithwen(仅修补程序)

作者:imAarwyn jkrojmal bluepianotwo mdzukunft
发布:LUOHUISHU98
发布日期:2019-10-23 00:44:38
更新时间:2019-10-23 00:44:38
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这仅适用于imAarwyn的Deithwen的NO STABLES版本,这是由于其他Mod添加了啤酒屋。


为了使imAarwyn的Deithwen正常工作,您需要自己进行转换,因为未授予将Deithwen移植到Skyrim SSE的权限(不确定她现在是否处于活动状态),但她确实允许boringvlln使用她的资源来创建他们的Deithwen。 -Family Edition,我获得了移植到SSE的许可(可以在此处找到:https://www.nexusmods.com/skyrimspecialedition/mods/16805)。除了将ESP转换为CK中的表格44并优化NIF之外,CTD的问题还在于,所包含绘画的(文件的)尺寸不能被4整除(SSE要求)。这也适用于其他3个文件:customigilbanner.dds(\ textures \ clutter \ customsigil \)和spickforflag01_n.dds(\ textures \ flagsonthetowers \)(后者以R5G6B5格式保存,需要更改为DXT1),最后是zxmap .dds(纹理\ zx \ zxmap \)。如果您在GIMP或Photoshop中缩放它们(并不困难),然后转换NIF并在CK中打开以保存为44,则可以正常工作。 (或者-鉴于纹理与我移植的Deithwen-Family Edition相同,您可以复制资产并按上述方法转换ESP。眨眼眨眼。)完成此操作后,您需要在以下模块中以下*相对*加载顺序:


1.天际的黎明

2. JK的天际

3. JK的天际-DoS补丁

4. JK的天际-Deithwen补丁(适用于我的Deithwen和Deithwen家庭版的两个端口)

5.没有马s的狄思文

6.没有马s的Deithwen-JK的天际和DoS补丁


如您在图片中看到的,我不得不通过DoS夹在房屋侧面的大拱门重新布置楼梯。在房子的另一侧,我保留了DoS添加的更改并移动了横幅(您可以在arial屏幕截图中看到它漂浮在房子上方。然后,我删除了房屋结构内的其他对象(但由JK和DoS添加了)提高性能,看起来很棒。


请注意:我没有创建资产。我打了补丁;就这些。所有的功劳归功于imAarwyn,jkojmal和bluepainotwo。他们的mod十分壮观,是《天际》社区的功劳。

————————————————————————————————————————————


This is ONLY for the NO STABLES version of imAarwyn's Deithwen due to ale house addition by other mods. 

In order to get imAarwyn's Deithwen to work, you need to convert it yourself as no permission has been granted to port Deithwen to Skyrim SSE (not sure she is active anymore) but she did give permission to boringvlln to use her resources to create their Deithwen - Family Edition, which I secured permission to port to SSE (can be found here: https://www.nexusmods.com/skyrimspecialedition/mods/16805). Besides converting ESP to form 44 in the CK and optimizing NIFs, the issue with CTD is that the included paintings' dimensions (of the files) are not divisible by 4 (a SSE requirement). This also applies to 3 other files: customsigilbanner.dds (\textures\clutter\customsigil\) and spikeforflag01_n.dds (\textures\flagsonthetowers\) (the latter was saved in R5G6B5 format, which required a change to DXT1) and finally zxmap.dds (textures\zx\zxmap\). If you scale these in GIMP or Photoshop (and not hard to do), then convert the NIFs and open in CK to save in 44, it will work fine. (Or - given the textures are the SAME as from Deithwen - Family Edition that I ported over, you could just copy over the assets and convert the ESP as above. Wink wink.) Once this is done you need to have the following mods in the following *relative* load order:

1. Dawn of Skyrim
2. JK's Skyrim
3. JK's Skyrim - DoS Patch
4. JK's Skyrim - Deithwen Patch (works for both my ports of Deithwen and Deithwen Family Edition)
5. Deithwen without Stables
6. Deithwen without Stables - JK's Skyrim and DoS Patch

As you will see in the pictures, I had to rearrange a staircase by the large arch added by DoS as it clipped into the side of the house. On the other side of the house, I kept the changes added by DoS and moved the banner (which you can see floating above the house in the arial screenshots. I then deleted extra objects inside the housing structure (but added by JK's and DoS) to improve performance. Looks pretty freakin fantastic.

Please note: I created NO ASSETS. I patched; that is all. All credit goes to imAarwyn, jkojmal and bluepainotwo. Their mods are spectacular, and they are a credit to the Skyrim Community.




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1.版本号: 1.0   更新时间: 2019-10-23 01:08:02

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JK的《天际》和《天际的黎明》中没有马s的Deithwen(仅修补程序)


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