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安魂曲-生存时尚补丁

作者:edalen
发布:LUOHUISHU98
发布日期:2019-10-21 02:26:54
更新时间:2019-10-21 02:26:54
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9.0
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支持的安魂曲版本:3.2.0


修复


这将生存模式效果添加到安魂曲中,同时仍然像安魂曲一样保留所有状态。


无论是生存还是安息,疾病都更加严峻。


它还从生存模式中删除了降低的进位重量。


余额变动


现在,无论大小的食物都可以减少饥饿感:

很小从2变为30

小由18改为80

中度,保持在220

大,保持在380



从满意阶段过渡到啄食阶段还需要更长的时间。


为了使生存模式保持零碎变化,对buff和debuff进行了如下修改:



(未修改)


香草:

保暖-提锁和提袋的难度降低了10%。您的抗霜冻性提高了10%以上。

舒适-您感到温暖。

寒冷-整体健康降低。您的移动速度降低了10%。扒窃和扒窃的难度提高了30%。

极冷-总体健康状况降低。您的移动速度降低了20%。扒窃和扒窃的难度提高了50%。

冷冻-减少总健康。您的移动速度降低了30%。扒窃和扒窃的难度提高了70%。

麻木-总体健康降低。您的移动速度降低了40%。扒窃和扒窃的难度要高90%。



这个mod:

保暖-提锁和提袋的难度降低了10%。您的抗霜冻性提高了10%以上。

舒适-您感到温暖。

寒冷-整体健康降低。您的移动速度降低了10%。扒窃和扒窃的难度提高了30%。

极冷-总体健康状况降低。您的移动速度降低了20%。扒窃和扒窃的难度提高了50%。

冷冻-减少总健康。您的移动速度降低了30%。扒窃和扒窃的难度提高了70%。

麻木-总体健康降低。您的移动速度降低了40%。扒窃和扒窃的难度要高90%。



饥饿


香草:

饱食-耐力恢复速度加快10%。

满意-您不饿。

啄食-总耐力降低。使用武器的攻击要慢30%。使用盾牌和偷袭的效率降低了30%。

饥饿-总耐力降低。使用武器的攻击要慢40%。使用盾牌和偷袭的效率降低了50%。

迷惑-总耐力降低。使用武器的攻击要慢40%。使用盾牌和偷袭的效率降低了70%。

饥饿-总耐力降低。使用武器的攻击要慢40%。使用盾牌和偷袭的效率降低了90%。



这个mod:

饱食-耐力恢复速度加快10%。

满意-您不饿。

啄食-总耐力降低。体力恢复速度降低10%。

饥饿-总耐力降低。体力恢复速度降低20%。

迷惑-总耐力降低。体力恢复速度降低35%。

饥饿-总耐力降低。体力恢复速度降低50%。



疲劳


香草:

刷新-您感到精神焕发。

排水-魔法总量降低。 Magicka和耐力的再生速度降低40%。有益药水的功效降低20%。

累-魔法总量降低。 Magicka和耐力的再生速度降低60%。有益药水的功效降低40%。您对疾病的抵抗力降低了10%以上。

疲倦-总魔力降低。 Magicka和耐力的再生速度降低80%。有益药水的功效降低60%。您对疾病的抵抗力降低了<20%。

虚弱-总魔力降低。 Magicka和耐力不再恢复。有益药水的功效降低80%。您对疾病的抵抗力降低40%。



这个mod:

刷新-您感到精神焕发。

排水-魔法总量降低。 Magicka的再生速度降低10%。

累-魔法总量降低。 Magicka的再生速度降低25%。有益药水的功效降低20%。使用武器的攻击要慢10%。您对疾病的抵抗力降低了10%以上。

疲倦-总魔力降低。 Magicka的再生速度降低50%。有益药水的功效降低了50%。使用武器的攻击要慢20%。您对疾病的抵抗力降低了<20%。

虚弱-总魔力降低。 Magicka的再生速度降低90%。有益药水的功效降低80%。使用武器的攻击要慢40%。您对疾病的抵抗力降低40%。



这些变化的灵感来自于Conner的生存模式,因此向Linnsanity大声疾呼以求得生存模式的巨大平衡。


种族奖金


这些已被修改以更好地适应安魂曲种族奖励。主要是为了使Bosmer&Orsimer能够食用生肉。

香草:

Altmer-抗疲劳25%

氩气-虚弱25%。可以食用生肉而不会食物中毒。

Bosmer-抗疲劳25%

布列塔尼-无

邓默-抗疲劳25%

英制-无

卡吉特-+15温暖。可以食用生肉而不会食物中毒。

北-+25温暖

Orsimer-抗疲劳和饥饿感提高15%。 +10温暖。

Redguard-无



这个mod:

Altmer-抗疲劳25%

氩气-虚弱25%。可以食用生肉而不会食物中毒。

Bosmer-抗疲劳25%。可以食用生肉而不会食物中毒。

布列塔尼-无

邓默-抗疲劳25%

英制-无

卡吉特-+15温暖。可以食用生肉而不会食物中毒。

北-+25温暖

Orsimer-抗疲劳和饥饿感提高15%。 +10温暖。可以食用生肉而不会食物中毒。

Redguard-无



确实不确定哈吉特(Khajiit)的+15保暖度,一方面,他们这样做是有道理的,但另一方面,他们都抱怨天际(Skyrim)有多冷。


装甲保暖值


缺省情况下,生存模式基本上会将所有最佳护甲按标准分配为温暖的护甲,而不论它们实际上是否温暖。


该补丁使用霜降的值来获得护甲保暖效果。我认为这更适合《安魂曲》的角色扮演主题,因此这意味着装甲类型有更多利弊,而不仅仅是总体上是好是坏。


尽管Frostfall的保暖等级为5(差,一般,良好,优秀和最大),但是生存模式只有3(冷,正常,暖)。因此,霜落值转换为:


较差->寒冷

一般->一般

好->一般

良好AND覆盖率上限->温暖

优秀->保暖

最高->温暖



这意味着以下装甲很冷:

皮(胸,头盔,手套)

皮草盔甲,无袖款(胸部)

饰钉(胸部)

铁(胸,头盔,手套,靴子)

誓死(胸,手套,靴子)

皮革(手套)

精灵(手套)

Falmer Heavy(手套,靴子)

法尔默之光(手套)

古代北部(手套)

甲壳素重(手套)

几丁质光(手套)

莫拉格·唐(手套)

所有神父面具



以下是温暖的:

兽人(胸甲,头盔,手套,靴子)

皮草盔甲(胸甲,手套,靴子)

狼盔甲(胸部,头盔,手套,靴子)

暴风雨军官(头盔)

斯塔利姆重装(胸,头盔,手套,靴子)

斯塔利姆之光(胸,头盔,手套,靴子)

北欧(胸,头盔,手套,靴子)

龙板(胸)

龙鳞(胸)

夜莺(头盔)

Skaal(胸,头盔,手套,靴子)

死亡烙印(胸,头盔,手套,靴子)



其余都是正常的。


因此,各种衣服都有一定的保暖值。


申请者说明


此修补程序需要使Requiem在Skyrim Special Edition上运行,但是在本README的范围之外。在Reqtificator中,您需要将创建俱乐部的内容添加到blocklist.txt中,并且仅将所需的mod添加为主。该mod由两个文件组成,一个应添加到阻止列表中。装甲和不易消化的修复不应出现在blocklist.txt中,否则无动于衷的安魂曲将覆盖其部分内容。


因此,blocklist.txt至少应包含以下内容:


ccqdrsse001生存模式

非官方的天际生存补丁

安魂曲-Survival Mode.esp


兼容性


使用SkyUI-生存模式集成mod以获得生存模式和SkyUI兼容性。


如果您使用的是次要Arcana,则需要禁用/删除其包含的与Survival Mode不兼容的界面。


要求Fozars Dragonborn修补程序或Crafting大修才能正确更换食物。


许可证


该补丁是免费软件。随意以您希望的任何方式分发它,或根据需要将其包含在任何其他mod中。

————————————————————————————————————————————

Supported Requiem version: 3.2.0

Fixes

This adds Survival mode effects to all the food in requiem, while otherwise keeping all their stats like in Requiem.

The diseases are made harsher by both survival mode and Requiem, this patch keeps them like in Requiem.

It also removes the lowered carry weight from Survival Mode as the carry weight is already lowered by Requiem.

Balance Changes

Small and very small foods now restore more hunger:

Very small changed from 2 to 30

Small changed from 18 to 80

Medium, kept at 220

Large, kept at 380



It also takes a little longer before you move from the Satisfied stage to the Peckish stage.

To balance the Survival mode a bit with Requiem's already quite harsh world were stamina and magicka generation is already lowered, the buffs and debuffs have been modified as follows:

Cold

(not modified)

Vanilla:

Warm - Picking locks and picking pockets is <10>% easier. You are <10>% more resistant to Frost.

Comfortable - You are comfortably warm.

Chilly - Total health is reduced. You move <10>% slower. Lockpicking and pickpocketing are <30>% harder.

Very Cold - Total health is reduced. You move <20>% slower. Lockpicking and pickpocketing are <50>% harder.

Freezing - Total health is reduced. You move <30>% slower. Lockpicking and pickpocketing are <70>% harder.

Numb - Total health is reduced. You move <40>% slower. Lockpicking and pickpocketing are <90>% harder.



This mod:

Warm - Picking locks and picking pockets is <10>% easier. You are <10>% more resistant to Frost.

Comfortable - You are comfortably warm.

Chilly - Total health is reduced. You move <10>% slower. Lockpicking and pickpocketing are <30>% harder.

Very Cold - Total health is reduced. You move <20>% slower. Lockpicking and pickpocketing are <50>% harder.

Freezing - Total health is reduced. You move <30>% slower. Lockpicking and pickpocketing are <70>% harder.

Numb - Total health is reduced. You move <40>% slower. Lockpicking and pickpocketing are <90>% harder.



Hunger

Vanilla:

Well Fed - Stamina regenerates <10>% faster.

Satisfied - You are not hungry.

Peckish - Total stamina is reduced. Attacks with weapons are <30>% slower. You are <30>% less effective with using shields and sneaking.

Hungry - Total stamina is reduced. Attacks with weapons are <40>% slower. You are <50>% less effective with using shields and sneaking.

Famished - Total stamina is reduced. Attacks with weapons are <40>% slower. You are <70>% less effective with using shields and sneaking.

Starving - Total stamina is reduced. Attacks with weapons are <40>% slower. You are <90>% less effective with using shields and sneaking.



This mod:

Well Fed - Stamina regenerates <10>% faster.

Satisfied - You are not hungry.

Peckish - Total stamina is reduced. Stamina regenerates <10>% slower.

Hungry - Total stamina is reduced. Stamina regenerates <20>% slower.

Famished - Total stamina is reduced. Stamina regenerates <35>% slower.

Starving - Total stamina is reduced. Stamina regenerates <50>% slower.



Fatigue

Vanilla:

Refreshed - You feel refreshed.

Drained - Total magicka is reduced. Magicka and stamina regenerate <40>% slower. Beneficial potions are <20>% less effective.

Tired - Total magicka is reduced. Magicka and stamina regenerate <60>% slower. Beneficial potions are <40>% less effective. You are <10>% less resistant to disease.

Weary - Total magicka is reduced. Magicka and stamina regenerate <80>% slower. Beneficial potions are <60>% less effective. You are <20>% less resistant to disease.

Debilitated - Total magicka is reduced. Magicka and stamina no longer recover. Beneficial potions are <80>% less effective. You are <40>% less resistant to disease.



This mod:

Refreshed - You feel refreshed.

Drained - Total magicka is reduced. Magicka regenerates <10>% slower.

Tired - Total magicka is reduced. Magicka regenerates <25>% slower. Beneficial potions are <20>% less effective. Attacks with weapons are <10>% slower. You are <10>% less resistant to disease.

Weary - Total magicka is reduced. Magicka regenerates <50>% slower. Beneficial potions are <50>% less effective. Attacks with weapons are <20>% slower. You are <20>% less resistant to disease.

Debilitated - Total magicka is reduced. Magicka regenerates <90>% slower. Beneficial potions are <80>% less effective. Attacks with weapons are <40>% slower. You are <40>% less resistant to disease.



Inspiration to these changes were taken from Conner's Survival mode, so shout out to Linnsanity for a great rebalance mod of survival mode.

Racial bonuses

These have been modified to fit Requiem racial bonuses better. Mostly to give Bosmer & Orsimer the ability to eat raw meat as they have the Strong Stomach buff in Requiem.

Vanilla:

Altmer - Resist Fatigue 25%

Argonian - Weakness to Cold 25%. May consume raw meat without food poisoning.

Bosmer - Resist Fatigue 25%

Breton - None

Dunmer - Resist Fatigue 25%

Imperial - None

Khajiit - +15 Warmth. May consume raw meat without food poisoning.

Nord - +25 Warmth

Orsimer - Resist Fatigue and Hunger by 15%. +10 Warmth.

Redguard - None



This mod:

Altmer - Resist Fatigue 25%

Argonian - Weakness to Cold 25%. May consume raw meat without food poisoning.

Bosmer - Resist Fatigue 25%. May consume raw meat without food poisoning.

Breton - None

Dunmer - Resist Fatigue 25%

Imperial - None

Khajiit - +15 Warmth. May consume raw meat without food poisoning.

Nord - +25 Warmth

Orsimer - Resist Fatigue and Hunger by 15%. +10 Warmth. May consume raw meat without food poisoning.

Redguard - None



Not sure about the +15 warmth for Khajiit really, on one hand they do have fur so it makes sense, but on the other hand they all complain about how cold Skyrim is.

Armor warmth values

Survival mode by default basically makes all the best armors stat-wise also into warm armors, disregarding if they are actually warm or not.

This patch instead uses the values from Frostfall for armor warmth. I think this fits Requiem's Roleplaying theme much better, and also means there's more pros/cons to armor types instead of just being good or bad overall.

Although, Frostfall has 5 (Poor, Fair, Good, Excellent & Max) levels of warmth, but Survival mode only has 3 (Cold, Normal, Warm). So Frostfall values are translated as following:

Poor -> Cold

Fair -> Normal

Good -> Normal

Good AND Coverage Max -> Warm

Excellent-> Warm

Max-> Warm



This means that the following armors are cold:

Hide (Chest, Helm, Gloves)

Fur armor, sleeveless variant (Chest)

Studded (Chest)

Iron (Chest, Helm, Gloves, Boots)

Forsworn (Chest, Gloves, Boots)

Leather (Gloves)

Elven (Gloves)

Falmer Heavy (Gloves, Boots)

Falmer Light (Gloves)

Ancient Nord (Gloves)

Chitin Heavy (Gloves)

Chitin Light (Gloves)

Morag Tong (Gloves)

All dragon priest masks



The following are warm:

Orcish (Chest, Helm, Gloves, Boots)

Fur armor (Chest, Gloves, Boots)

Wolf armor (Chest, Helm, Gloves, Boots)

Stormcloak Officer (Helm)

Stalhrim Heavy (Chest, Helm, Gloves, Boots)

Stalhrim Light (Chest, Helm, Gloves, Boots)

Nordic (Chest, Helm, Gloves, Boots)

Dragon Plate (Chest)

Dragon Scale (Chest)

Nightingale (Helm)

Skaal (Chest, Helm, Gloves, Boots)

Deathbrand (Chest, Helm, Gloves, Boots)



The rest are normal.

Various clothes also have warmth values set of course.

Reqtificator instructions

Getting Requiem to run on Skyrim Special Edition is needed for this patch, but is out of scope for this README, see other sources on the net for instructions on that. In Reqtificator you need to add creation club content to the Blocklist.txt and only add required mods as masters. This mod consists of two files, one that should be added to the Blocklist.txt and one that should not. The armor and indigestibles fixes should not be in the Blocklist.txt, otherwise Requiem for the indifferent will overwrite parts of it.

So blocklist.txt should contain at least this:

ccqdrsse001-survivalmode
unofficial skyrim survival patch
Requiem - Survival Mode.esp

Compatibility

Use the SkyUI - Survival Mode Integration mod for Survival mode and SkyUI compatibility.

If you are using Minor Arcana you need to disable/delete the interface addon it contains as that is not compatible with Survival Mode.

Load this patch after Fozars Dragonborn patch or Crafting overhaul reqtified to get food changes working properly.

License

This patch is free software. Feel free to distribute it in any way you wish or include it in any other mods if you want.


原贴地址
1.版本号: 9.0   更新时间: 2019-10-21 02:50:10

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安魂曲-生存时尚补丁


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上传时间:2019-10-21 02:26:54

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