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(SKSE64)Havok修复

作者:rezy
发布:LUOHUISHU98
发布日期:2019-10-20 00:04:30
更新时间:2019-10-20 00:04:30
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2.7
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Oldrim版本


[要求]:

确保已安装最新版本的SKSE64并正确运行。


[这个怎么运作]:

Skyrim的物理引擎(HAVOK)设计为以60 fps的速度运行。

这就是为什么它通常每〜16.7ms(1000ms / 60fps)更新一次。

如果您的游戏以更高的帧速率运行,则可能会出现一些错误(水溅声,水闪烁,动物飞舞,物体自行移动等)。

您可以通过根据帧速率在ini中设置“ fMaxTime”值来解决此问题-但这种方法会导致性能下降,具体取决于您周围的Havok对象的数量。

这就是为什么我制作了此插件的原因,该插件会在运行时根据您当前的帧速率动态分配fMaxTime值。

这样一来,您就可以拥有解锁的帧率,而不会遇到HAVOK的问题。


[常问问题]:

问:如果我锁定@ 60 FPS玩游戏,我需要吗?

答:这取决于您的PC / mod设置。如果您的PC不能达到稳定的60 FPS,它实际上可以提供帮助,但是在大多数情况下,这不是物理引擎的问题。

    如果您偶尔遇到物理故障,则此插件可能会有所帮助,但这些故障也可能是由某些mod(例如,Immersive Armors)引起的。

    如果打算使用@ 60 FPS或更低的速度,请确保将HavokFix.ini设置设置为“ MinFPS”。


问:为什么使用此插件而不是简单地更改fMaxTime ini值?

答:为了获得最佳性能,您基本上希望fMaxTime值尽可能高(例如0.0166 @ 60 FPS),同时又要足够低(例如0.0069 @ 144 FPS),以免引起任何物理现象或水刺。这意味着您将不得不锁定帧速率或解决可能的性能损失。这个插件是我的一个简单方法,可以以较高的帧速率播放而不会造成性能损失。


[如何安装]:

只需使用您最喜欢的Mod Manager进行安装或将zip文件解压缩到Skyrim游戏文件夹中即可。


[兼容性]:

它应该与该站点上的大多数(如果不是每个)mod兼容。

我唯一不兼容的地方是RivaTuner Statistics Server。


[学分]:

我在此reddit帖子中公开了可能的修复程序。

kapaer提供了我从中获取了一些SKSE代码的安全负荷来源。

Tsuda Kageyu提供了易于使用的挂钩库(BSD许可)。

SKSE的团队。

————————————————————————————————


Oldrim Version

[Requirements]:
Make sure the latest version of SKSE64 is installed and running correctly.

[How it works]:
Skyrim's physics engine (HAVOK) is designed to run at 60 fps.
That's why it normally updates every ~16,7ms (1000ms / 60fps).
If your game runs on higher framerates some bugs can appear (Water splash sounds, water flickering, animals flying, objects moving by themselves, etc...).
You can fix this by setting the "fMaxTime" value in your ini according to your framerate - but this method can lead to performance loss depending on the amount of Havok objects around you.
That's why I made this plugin, which dynamically assigns a fMaxTime value according to your current framerate at runtime.
This allows you to have an unlocked framerate without suffering from HAVOK's issues.

[FAQ]:
Q: Do I need this if I play @60 FPS locked?
A: It depends on your PC / mod setup. It can actually help if your pc can't reach a stable 60 FPS but in most cases it's not the physics engine's fault.
    This plugin might help if you get occasional physics glitches but these can also be caused by certain mods (Immersive Armors for example).
    Make sure to set the HavokFix.ini setting "MinFPS" accordingly if you plan to use it @60 FPS or lower.

Q: Why use this plugin instead of simply changing the fMaxTime ini value?
A: To get the best performance you basically want the fMaxTime value to be as high as possible (for example 0.0166 @60 FPS) while still being low enough (for example 0.0069 @144 FPS) to not cause any physics or water glitches. This means that you would either have to lock your framerate or settle with a possible performance loss. This plugin is my take on having an easy way to play at higher framerates without said performance loss.

[How to Install]:
Just install with your favorite mod manager or extract the zip file into your Skyrim game folder.

[Compatibility]:
It should be compatible with most if not every mod on this site.
Only incompatibility I had was with RivaTuner Statistics Server.

[Credits]:
This reddit post for exposing a possible fix, which I built upon.
kapaer for providing the source of Safety Load from which I took some SKSE code.
Tsuda Kageyu for providing an easy to use hooking library (BSD-Licensed).
SKSE's team.

原贴地址
1.版本号: 2.7   更新时间: 2019-10-20 00:27:42

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(SKSE64)Havok修复


Mod大小:144 KB
上传时间:2019-10-20 00:04:30

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