QUARK-Qwinn的终极护身符修复套件

收藏人数:696
点赞次数:1810
下载次数:3754
资源大小:18.0 KB

资源介绍


详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的QUARK-Qwinn的终极护身符修复套件 Mod,由Qwinn制作。yyjyxl在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Qwinn Mod版本: 1.3.1 Mod大小: 18.0 KB 更新时间: 2019-10-19 23:57:47 发布时间: 2019-10-19 23:57:47

详细说明

Community

1.3.1版本发布于08/04/2018:

在完成1.3.0之后不到10分钟,我注意到WACCF更新了(当我在夸克上工作时),将WACCF重放到CK中,以更新WACCF中单个装甲插件记录上的表格#(猜猜夸克接触了什么样的记录?)(叹息)哦好吧。我在CK中重发了所有插件的版本,而不仅仅是WACCF插件。可能有点过火了,但为了超级安全起见,即使你没有添加WACCF,也可以随时更新。


版本1.3.0发布于08/04/2018:

添加了一个与新发布的武器装甲服装和杂波修复,和一个版本兼容**WACCF和欢乐的透视。安装程序将自动检测您是否安装了这两种MOD之一,并为您安装了正确的版本。如果您已经使用夸克,并最近安装了WACCF,只需更新它,并运行安装程序,这将更新插件与WACCF兼容的版本。

我最初打算把WACCF版本的插件命名不同,但意识到对于已经使用夸克的人来说,这会导致删除旧的ESP在再次启动游戏时生成警告,如果可以避免的话,最好不要删除游戏中的插件。因此,不要感到惊讶的是,新的WACCF插件不会出现与以前的版本有任何不同。在你的插件顺序中,它们看起来是一样的,但实际上它们会有很大的不同。如果您需要确保WACCF兼容版本已经安装,请查看插件上所需的主程序。

注意,据我所知,还没有人做过WACCF-JOP补丁。你可以使用夸克使他们兼容,只要你不介意*护身符被修复各地。如果您确实以这种方式使用夸克,作为waccf-jop修补程序,您需要在waccf之前加载jop,或者使用
夸克的AmuletsShowonEverything选项。

----------------------------------------------


短期TL/Dr FAQ:

问:哇!

答:USSEP使护身符不可见时,与大量的服装和盔甲在游戏中,以消除任何潜在的裁剪问题与一些盔甲/护身符组合。夸克使护身符再次可见,与重新引入那些剪裁问题的权衡,其中大部分是相当次要的。安装它的服装/盔甲类别,你希望护身符出现在上面。开始比赛吧。穿上相关的长袍/衣服/盔甲,然后给你的妻子/随从/等等戴护身符,然后说:“哇,我从来不知道护身符会出现在那套衣服上,太酷了!”你的女人的外表将取决于你所用的衣服/盔甲的替代品。有了一些替代品,比如SpiceGear或Tiwa的微型女装,它通常看起来对所有的女性来说都是完美的。他们甚至看起来相当不错的大多数香草风格的衣服,长袍和盔甲。你可能还会有一些剪裁的问题,特别是对那些男人来说。试一试,评估利弊。我认为给每个角色增加9或10种不同的外观肯定会超过一些额外的剪裁问题(即使没有这些问题,游戏也不完全没有这些问题,所以这是我们都习惯的事情)。如果您不同意,请卸载。在Mod没有脚本,所以尝试它不会伤害你的游戏。


令人讨厌的冗长而详细的常见问题解答:

问:夸克的作用是什么?

答:它为游戏中的每一套服装和盔甲模型恢复可见的护身符。它可以适用于任何和/或所有四类:法师长袍,服装,轻装甲和重型装甲。在下面的常见问题中,我将只提到长袍,当我提到什么衣服/盔甲正在被修改(这是我计划的最初版本,所以这是我如何写的)。

问:为什么我的法师长袍现在不显示护身符?

答:在很多情况下,他们都会-如果你不安装USSEP。香草游戏实际上显示的护身符在大多数型号从所有类别,除了一些奇怪的例外。USSEP的作者系统地检查了每种盔甲/服装类型,并对其是否适合展示护身符做出了判断,这可能主要是基于香草服装的剪裁问题。通常,USSEP在香草显示的模型上隐藏护身符,有时USSEP在香草没有显示的模型上启用护身符。在法师长袍的情况下,USSEP禁止在几乎所有护身符上显示护身符。夸克的初始释放使所有护身符都能在每一种型号上逐个显示,无论是在香草或USSEP中禁用,还是两者兼而有之。

问:USSEP有好的理由这么做吗?你做了一个类似的游戏综合固定包,Qwinn(龙时代:起源)。如果你面临同样的问题,你会像USSEP那样做吗?

A:是的。Fixpack的任务是修复香草游戏中的bug。在香草服装上剪护身符的问题当然是合格的。但是没有办法用手术的方式来处理这些问题。在给定的衣服/盔甲模型上都是或根本没有。如果80%的护身符在一个特定的长袍上看起来很好,但是其中的20%看起来很好,那么就没有有效的方法去去除20%的护身符而不去除80%的罚款。所以,这个决定有正反两方面的,但从一个Fixpack作者的角度来看,你做的是你该做的。如果你想要创建一个100%的无bug游戏,你必须限制只在模型上显示护身符,它从来不会造成剪裁问题,这是USSEP正确的做法。

问:那么,如果禁用护身符是个好决定,那么重新启用护身符又有什么意义呢?

答:有两个原因。首先,USSEP在修复bug时正确地采取了绝对主义的方法,但这是一种权衡。单个玩家可能会决定,展示80%的护身符的好处超过了有时看到20%的小剪裁问题的骗局。其次,有大量的女装和盔甲替代品MODS可以完全消除各种型号上的护身符剪裁问题,并在有利的方向上彻底改变利弊方程,这是USSEP确实无法考虑的。

问:赞成和反对。好吧。假设我所有的女孩都穿着迷你裙。在大多数这些车型上,很少或根本没有剪裁问题,所以听起来都是好事。那有什么不好的?

答:不幸的是,你不能在女性长袍上启用护身符,也不能在所有男性长袍上使用护身符。你本可以用你的衣服/盔甲替代MODS来消除所有女性的剪裁问题,但是你能对穿着同样长袍护身符的男人做些什么呢?不幸的是,我几乎什么都不知道。这是你必须考虑的最大的问题。你是否在乎这个非常罕见的戴着护身符的男人是否会有一些剪裁的问题,如果这会给你所有的女性随从增加很多服装配饰的选择呢?还有很多情况因素需要考虑。

问:什么样的情境因素会影响我的选择?

拿大法师的长袍。护身符在香草男性大法师长袍上看起来很糟糕。他们中的一半甚至没有出现,少数人被埋在胸口,看起来糟透了。但是.。你知道.。你在游戏中遇到的穿着长袍的男法师没有护身符。在游戏中的某个点之后,你可以控制所有可用的大法师长袍。也许你想让你的法师女随从穿上它,她用的是Gomapero或Minidress版本的长袍TMB香草装甲在这种情况下,她身上的护身符看起来都很好。如果你是一名男性电脑的话,你一半的护身符看起来会很糟糕,而你决定戴上它们(另一半被埋了,甚至不露出来),但你不打算这么做,而玛拉的阿穆莱特(Amulet Of Mara)在Brelyna的迷你裙上看起来很棒。在这种情况下,专业人士在大法师长袍上展示护身符-100%。犯人-0%。

问:那你是在逆转USSEP的变化吗?

答:事实上,没有。我让所有护身符显示,即使他们设置为不显示在香草和USSEP没有改变这一点。一个很好的例子是前几张截图中的Serana。护身符不会出现在香草或与USSEP。与夸克,护身符显示,他们看起来很棒,即使是在她完全香草默认的服装,没有替代模式。

问:所以,如果我安装这个,我会看到护身符在整个地方的箱子里剪掉?

答:一点也不远。绝大多数男女全国人大都没有配备任何护身符。事实上,如果你在游戏的自然过程中遇到过NPC,不管是男的还是女的,都会从香草游戏中的护身符中剪裁得非常糟糕,请告诉我。我最终会发布一个版本,让最严重的违法者失去护身符。

问:以前不是有人做过这样的模式吗?

据我所知,没有。我一想到这个主意,就四处张望,除了一种老式的护身符,能在五个重型盔甲上使用护身符。..事实上,似乎没有人想过这样做,这真的让我感到惊讶。

问:我启用了轻型盔甲版本,但我仍然没有看到我的男性电脑上戴着蜻蜓秤的护身符。你的Mod坏了!

答:没有。这将是一个100%的剪裁问题,这意味着,装甲的上部非常庞大,整个护身符被盔甲本身遮住了。在某些模特身上会发生这种事。至少不会让事情看起来更糟。坦率地说,这是现实的。有了这样一件厚重的盔甲,我想任何人都会把护身符塞在下面,而不是试图把锁链拉到盔甲的顶部。

问:那么,为什么要让护身符在蜻蜓标尺上显示呢?

答:因为有些玩家会使用女性替代者的模式来修改蜻蜓护甲,留下果露的脖子。在这种模式下,护身符会显示出来,而且看起来可能很好。

问:为什么这分为四个ESP和四个类别?

答:我认为最糟糕的缺点将是那些第三人使用香草风格半笨重的长袍或盔甲(这意味着几乎所有的男性个人电脑,而女性个人电脑选择使用香草盔甲风格)。大多数NPC在游戏中不会配备护身符,但玩家总是想戴护身符。每个人都倾向于专注于一种单一的盔甲类型,如果有人真的不喜欢夸克影响他们自己性格的方式,但就像它对其他人的影响一样,他们可以禁用他们穿得最多的单一类别的盔甲,并且仍然在其他类别上保留护身符。编辑:从1.1版开始,一个全部合并的版本现在都可以使用了。

问:一旦我选择了我想要使用的类别,我可以合并ESP吗?

答:当然,虽然在1.1版中有一个AmuletsShowOnEverything.esp,它可以在所有4个类别上显示护身符,而在1.2版中,如果您使用的是MO2,并且可以使用我添加的ESPFE版本,就没有必要合并它们,因为它们不会占用254 esp限制中的一个槽。

问:我的替代品MODS是否会改变这些设置来显示护身符,如果他们的替换版本能够处理的话?

有的有,有的没有。罗布顿TMB香草盔甲例如,设置护身符显示在一整堆衣服和盔甲上,香草的Skyrim将它们隐藏在上面(例如:Serana的默认盔甲),但是它没有恢复USLEEP或USSEP将它们设置为不显示的情况。一些替代模式的作者可能会选择关闭护身符,尽管他们的模型可以解决这些问题,因为这可能会导致男性模特的问题。对于夸克,至少你知道这样做的代价。

问:所以,长话短说,这可以让你所有的女球员穿着合适的护身符看起来很棒,代价是一些罕见的穿着特定盔甲和长袍的男人可能会对护身符产生剪裁问题,是吗?

答:这不一定需要更换,就像你在截图中看到的那样,很多不显示护身符的香草服装仍然可以正常工作。不过,还是会有一些模型的剪辑,这是不可避免的.但总的来说..。是的,差不多。

问:把这些静电除尘器按负荷顺序排列的最佳位置是什么?

答:如果你使用的是“透视的欢乐”,请将AmuletsShow插件放在“Perspective.esp”插件的后面。如果不是,我建议把它们放在USSEP之后。这样,如果你的一个替代者MODS想要设置自己的护身符设置,或者任何其他的Mod需要改变这些护甲的任何原因,他们可以覆盖。

问:你会为奥德里姆做一个版本吗?

很有可能。不过,让我们先花点时间解决SSE版本中的任何问题。

问:夸克会得到进一步的发展吗?

答:当然可以。这个初始版本将所有护身符设置为在所有型号上显示。这将更好地在一些模式比其他模式,更好地与一些护身符,而不是其他。我会在某一时刻发布每一种类型的“选择性”版本,这将使那些最坏的罪犯身上的护身符失去了香草的模特,特别是那些喜欢为男性和女性保留香草风格的人。从您的报告,指出哪些模式有最大的问题,将有助于“选择性”版本变得更好的每个人。无论如何,我仍然会保留这些完整的版本,因为即使护身符在香草的大法师长袍上看起来很糟糕,你仍然会有很多人想让护身符在Brelyna的迷你版上展示。我也有一个梦想,让护身符可见或不使用游戏中的MCM配置菜单的模型-一个模型的基础上,但我还不知道多少还没有做到这一点,或它是可能的。这种方法应该在此期间有效。好好享受吧!


贷项:

在TMB Vanilla Armor Replacer MOD页面上,因为问到护身符没有出现在她的迷你裙新装上,这导致了整个事情的发生。
rxkx 22又名Bijin,通过Bijin Warmaiden和Seranaholic v1.52提供屏幕截图中可爱的模型。
Robton,通过他的TMB香草装甲替换器提供了屏幕截图中的一些衣服和盔甲(由我移植到SSE)。

我的新维加斯模式:

Qwinn的精良的新维加斯重新设计3

我的Skyrim特别版MODS:

改进的红皮矿薄雾修复
QuASIPC-Qwinn的统一自动安装修补程序简编
夸克-Qwinn终极Amulet恢复套件
QUSTR-Qwinn通用皮肤纹理替代品
作用域弓兼容性工具包
IDRs-改进的禁用种族缩放
动物告密者-动物和怪物犯罪报告
有趣的NPC Amalee定制器(按弗罗格夫计算,仅为港口)
有趣的NPC Zora定制器(按弗罗格夫计算,仅为港口)
SSE增强体(罗布顿,仅限港口)
TMB香草盔甲和服装(罗布顿,仅限港口)

我的龙时代起源的MODS:

Qwinn的终极龙时代起源--Fixpack
更强硬的商人

——————————————————————————————————————————

Version 1.3.1 released 08/04/2018:

Not 10 minutes after finishing 1.3.0, I noticed that WACCF updated (while I was working on QUARK) by resaving WACCF in the CK to update the form # on the individual armor addon records in WACCF (guess what kind of records QUARK touches?  Sigh.)  Oh well.  I resaved all versions of the plugins in the CK, not just the WACCF ones.  Probably overkill, but, just to be super-safe, even if you didn't add WACCF, might as well update anyway.


Version 1.3.0 released 08/04/2018:

Added a version that is compatible with the newly released Weapons Armor Clothing and Clutter Fixes, AND a version compatible with *both* WACCF and Joy of Perspective.  The installer will autodetect if you have installed either/both of those mods and install the correct version for you.  If you're already using QUARK and you recently installed WACCF, just update it and run the installer, which will update the plugins with WACCF-compatible versions.

I was initially going to name the plugins for the WACCF versions differently, but realized that for folks already using QUARK, that would cause the removal of the old ESP's to generate warnings when starting up the game again, and it's best to not remove plugins midgame if it can be at all avoided.  Therefore, don't be surprised that the new WACCF plugins won't appear any different from prior versions.  They'll look the same in your plugin order, but they will actually be quite different.  If you need reassuring that the WACCF compatible versions were installed, look at the required masters on the plugins.

Note that as far as I'm aware, no one has made a WACCF-JOP patch yet.  You can use QUARK to make them compatible, as long as you don't *mind* amulets being restored all over the place.  If you do use QUARK in that way, as just a WACCF-JOP patch, you will need to either load JOP before WACCF, or use 
QUARK's AmuletsShowOnEverything option.

----------------------------------------------


The Short TL/DR FAQ:

Q:  Wuts dis?!

A:  USSEP makes amulets invisible when worn with a large array of clothings and armors in game, in order to eliminate any potential clipping issues with some armor/amulet combinations.  QUARK makes the amulets visible again, with the tradeoff of reintroducing those clipping issues, most of which are pretty minor.  Install it for the categories of clothing/armor you want amulets to appear on.  Go in game.  Put the related robes/clothes/armors and then amulets on your wife/followers/etc. and say "Wow, I never knew amulets could show on that outfit, that's pretty cool!"  How it looks on your women will depend on what clothes/armor replacer you're using.  With some replacers, like Spice Gear or Tiwa's Minidresses, it should usually look pretty much perfect on all the women.  They even look pretty good on most vanilla style clothes, robes and armors.  You'll still likely have some clipping issues, especially for the men.  Try it, and evaluate the pros and cons.  I think adding an additional 9 or 10 potential different looks to each character definitely outweighs the con of some additional clipping issues (it's not like the game is completely devoid of those issues even without this, so it's something we're all used to).  If you disagree, uninstall.  There's no scripts in the mod so trying it out won't hurt your game.


The Obnoxiously Long and Detailed FAQ:

Q:  What does QUARK do?

A:  It restores visible amulets to every set of clothing and armor model in the game.  It can be applied to any and/or all of four categories:  mage robes, clothing, light armor and heavy armor.  In the FAQ below I'll just refer to robes when I'm referencing what clothes/armors are being modified (that's all I planned for the initial release so it's how I wrote it up).

Q:  Why don't my mage robes show amulets now?

A:  In a lot of cases, they do - if you don't install USSEP.  The vanilla game actually shows amulets on most models from all categories, with some odd exceptions.  The author(s) of USSEP systematically went through each armor/clothing type and made judgment calls as to whether it was suited for showing amulets or not, probably primarily based on clipping issues with vanilla outfits.  Usually USSEP hides amulets on models that vanilla shows them on, and sometimes USSEP enables them on models that vanilla did not show them on.  In the case of mage robes, USSEP disables showing amulets on pretty much all of them.  The initial release of QUARK enables all amulets to show on every model by category, whether they're disabled in vanilla or USSEP or neither or both.

Q:  Was there a good reason for USSEP to do that?  You've made a similarly comprehensive fixpack for a game, Qwinn (Dragon Age: Origins).  If you'd been faced with the same issue, would you have done what USSEP does?

A:  Yes.  The mission of a Fixpack is to fix bugs in the vanilla game.  Clipping issues with amulets on vanilla outfits certainly qualify.  There's no way to deal with those issues in a surgical manner though.  It's all or nothing on a given clothes/armor model.  If 80% of the amulets look fine on a given robe, but 20% of them clip, there's no efficient way to remove the 20% without also removing the 80% that are fine.  So, that decision had pros and cons, but from the perspective of a Fixpack author, you do what you gotta do.  If you want to create a 100% bug free game, you have to restrict to showing amulets only on models where it never ever causes clipping issues, and that's what USSEP rightly does.

Q:  So what's the point of re-enabling the amulets, if it was a good decision to disable them?

A:  Two reasons.  First, USSEP rightly takes an absolutist approach when it comes to fixing the bugs, but there is a tradeoff.  An individual player may decide that the pros of showing the 80% amulets that are fine outweighs the con of sometimes seeing 20% with minor clipping issues.  Second, there are tons of female clothes and armor replacer mods out there that can eliminate the amulet clipping problem on a wide variety of models altogether and drastically change the pros versus cons equation in a favorable direction, something USSEP really can't take into account.

Q.  Pros and cons.  Okay.  Let's say all my girls are in Spice Gear, or Minidresses.  Few to no clipping issues on most of those models, so it sounds like all upside.  What's the downside, then?

A:  Unfortunately, you can't enable the amulets on female robes without also enabling it on all the male robes.  You might have eliminated the clipping issues for all females with your clothes/armor replacer mods, but what can you do about the men wearing amulets with the same robes?  Unfortunately, pretty much nothing I'm aware of.  That's the single biggest issue you have to factor in.  Do you care if the very rare guy equipped with an amulet gets some clipping issues, if it adds lots of clothing accessory choices to all of your female followers?  There's also a lot of situational factors to take into account.

Q:  What kind of situational factor could affect my choice of using this?  

A:  Take Archmage Robes.  Amulets look TERRIBLE on vanilla male Archmage Robes.  Half of them don't even appear, and the few that do are half buried in the chest and look awful.  But... you know... the one male Archmage you meet in the game with the Robes doesn't have an amulet.  And after a certain point in the game, you have control of all available Archmage Robes.  Maybe you want your mage female follower to wear it, and she's using the Gomapero or Minidress version of that robe from TMB Vanilla Armor Replacer, in which case all amulets look perfectly fine on her.  Half your amulets would look awful on you if you're a male PC and you decided to wear them (the other half are buried and don't even show), but you don't plan to do that, and that Amulet of Mara looks awesome on Brelyna in a minidress.  In that situation, pros for showing the amulet on archmage robes - 100%.  Cons - 0%.

Q:  Are you only reversing USSEP changes then?
 
A:  Actually, no.  I make all amulets show, even if they were set to not show in vanilla and USSEP didn't change that.  A good example is Serana in the first couple of screenshots.  Amulet doesn't show in vanilla or with USSEP.  With QUARK, the amulets show, and they look great to me even on her completely vanilla default outfit with no replacer mod.

Q:  So if I install this, I'm going to see amulets clipping through chests all over the place?

A:  Not even remotely.  The vast majority of male or female NPC's don't have any amulet equipped naturally.  In fact, if you ever run into an NPC in the natural course of the game, male or female, with really bad clipping from an amulet that the vanilla game equipped them with, please let me know.  I'll eventually release a version that leaves amulets disabled on the worst offenders.

Q:  Didn't somebody else make a mod like this before?

A:  Not that I'm aware of.  Once I thought of the idea, I looked around and couldn't find anything similar except for a single old oldrim mod that just enabled amulets on five heavy armors.  It actually really surprised me that no one seems to have thought to do it before.

Q:  I enabled the Light Armor version, but I'm still not seeing an amulet on my male PC wearing dragonscale.  Your mod is broken!!!

A:  No.  This would be a 100% clipping issue, meaning, the upper part of that armor is very bulky and the entire amulet is obscured by the armor itself.  That's gonna happen on some models.  At least it doesn't make it look any worse.  And frankly, it's realistic.  With a top-bulky armor like that, I think anyone would just tuck the amulet underneath rather than try to stretch the chain over the top of the armor.

Q:  So why enable amulets to show on dragonscale at all then?

A:  Because some players will use a female replacer mod that modifies the dragonscale armor leaving a bare neck.  On that model, the amulet would show and probably look fine.

Q:  Why is this split up into four ESPs and four categories?

A:  I figure that the worst drawbacks will be for people who play in 3rd person using vanilla style semi-bulky robes or armor (which means almost all male PCs, and female PC's choosing to use vanilla armor styles).  Most NPC's in game won't come equipped with amulets, but the player will always want to wear one.  Everyone tends to focus on a single armor type, and by splitting the mod up this way, if someone is really not liking the way QUARK affects how their own character looks but like how it's affecting everyone else, they can disable the single category of the armor they wear most and still keep amulets enabled on every other category.  EDIT:  An All In One Merged version is now available as of version 1.1.

Q:  Once I've picked the categories I want to use, can I merge the ESPs?

A:  Sure, though as of version 1.1 there is an AmuletsShowOnEverything.esp available that will show amulets on all 4 categories, and as of version 1.2, if you're using MO2 and can use the ESPFE versions I've added, there's no need to merge them as they don't take up a slot in your 254 esp limit.

Q:  Don't my replacer mods change these settings to show the amulet if their replacement version can handle it?

A:  Some do, some don't.  Robton's TMB Vanilla Armors, for example, set the amulets to show on a whole bunch of clothing and armors that vanilla Skyrim hides them on (example:  Serana's default armor), but it didn't revert the cases where USLEEP or USSEP set them to not show.  And some replacer mod authors may have chosen to leave amulets turned off even though their model can handle them because of the issues it can cause with male models.  With QUARK, at least you know the tradeoffs for doing that going in.

Q:  So, long story short, this can make all your female players look great wearing amulets with the right replacers, at the cost that some rare men in some specific armors and robes might have clipping issues with the amulets, is that it?

A:  It doesn't necessarily require replacers, as you can see in the screenshots, plenty of vanilla outfits that were set not to show amulets still work fine.  There will be some clipping on some models though, it's unavoidable.... but overall.... yeah, pretty much.

Q:  What's the best place to put these ESP's in the load order?

A:  If you're using Joy of Perspective, place the AmuletsShow plugins right after the 'Joy of Perspective.esp' plugin.  If not, I recommend placing them right after USSEP.  That way, if one of your replacer mods wants to set its own amulet settings, or any other mod needs to change these Armor Addon records for any reason, they can override.

Q:  Will you make a version for oldrim?

A:  Very probably.  Let's give it some time to work out any kinks in the SSE version first though.

Q:  Will QUARK receive further development?

A:  Absolutely.  This initial release sets ALL amulets to show on ALL models.  This is going to work better on some models than others, and better with some amulets and not others.  I will release at some point a "selective" version of each category, which will leave the amulets disabled on the worst offenders with vanilla models, especially for people who like to keep a vanilla style for both males and females.  Reports from YOU indicating which models have the most problems will help the "selective" version become better for everyone.  I will still leave these complete versions up regardless, because even though amulets look awful on vanilla Archmage Robes, you'll still have lots of folks who want the amulet to show on Brelyna in her minidress version.  I also have a dream of making the amulets visible or not by use of an in-game MCM configuration menu on a model-by-model basis, but I don't know nearly enough yet to make that happen or if it's even possible.  This method should work in the meantime.  Enjoy!


CREDITS:  

hexman37 on the TMB Vanilla Armor Replacer mod posts page, for asking about amulets not showing on her minidress novice robes which led to this entire thing
rxkx22 aka Bijin, for providing the lovely models in the screenshots via Bijin Warmaidens and Seranaholic v1.52.
Robton, for providing some of the clothes and armors in the screenshots via his TMB Vanilla Armor Replacer (ported to SSE by me)



My Fallout New Vegas Mods:

Qwinn's Refined New Vegas Redesigned 3

My Skyrim Special Edition mods:

Improved Redbelly Mine Mist Fix
QUASIPC - Qwinn's Unified Automated Self Installing Patch Compendium
QUARK - Qwinn's Ultimate Amulet Restoration Kit
QUSTR - Qwinn's Universal Skin Texture Replacer
Scoped Bows Compatibility Kit
IDRS - Improved Disabled Race Scaling
Critters Ain't Snitches - Animal and Monster Crime Reporting Fix
Interesting NPCs Amalee Customizer (by frogf, port only)
Interesting NPCs Zora Customizer (by frogf, port only)
TMBE Enhanced Body for SSE (by Robton, port only)
TMB Vanilla Armors and Clothes (by Robton, port only)

My Dragon Age Origins mods:

Qwinn's Ultimate Dragon Age Origins Fixpack
Tougher Merchants

文件说明

Mod截图

相关作品

侠盗猎车:罪恶都市 穿越火线人物替换mod | 【高清材质基础整合包】【宪整合】高清基础类材质MOD整合 | 仿日漫的出租公寓和阿笠博士家 | 上古卷轴5:天际 生物入侵插件 汉化版 | 魔兽争霸3 孤岛求生2012贺岁版地图 | 超级完美极品音效来了SEXLAB 韩国版 |

yyjyxl的其他作品

  • 侠盗猎车:罪恶都市 穿越火线人物替换mod
  • 【高清材质基础整合包】【宪整合】高清基础类材质MOD整合
  • 仿日漫的出租公寓和阿笠博士家
  • 上古卷轴5:天际 生物入侵插件 汉化版
  • 魔兽争霸3 孤岛求生2012贺岁版地图
  • 超级完美极品音效来了SEXLAB 韩国版