Lorkhan领域-自由形式的替代开始

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的Lorkhan领域-自由形式的替代开始 Mod,由Twin Crows制作。k1207152在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Twin Crows Mod版本: 2.2 Mod大小: 151 KB 更新时间: 2019-10-19 15:10:24 发布时间: 2019-10-19 15:10:24

详细说明

由《天际中的匕首》 mod的创建者Oracus0转换!



〜==〜==〜罗汉的境界〜==〜==〜

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“ Lorkhan王国”为您提供了一个超凡脱俗的“角色创建区域”,从而使该游戏重新焕发了活力。


该mod取代了游戏的原始执行场景。取而代之的是,一旦您按下NEW GAME,便将您传送到“罗汉王国”。在其中,您将购买设备,立石,向神祈祷,最后选择一个开始游戏的位置。


您可以选择(而不是完全不需要)选择类别,例如Bard,Knight,Mage,Barbarian,Acrobat。也有“福音和诅咒”,可以帮助您平衡游戏。


该mod的目标是使您可以全面选择自己的入门经验。


想要以普通农民的身份开始吗?法师学院的学徒?也许是一个普通的铁匠?雇佣兵?中医师?猎人?这一切都取决于你。


与Lorkhan的商人交谈,为他们的冒险做准备,这些商人出售服装,盔甲,武器,药水,卷轴和其他入门物品。您仅需500金币。也许您会挥霍一无所有。也许您会竭尽所能开始致富。起动器商品种类繁多,加上出售材料来制作您自己的起动装甲。


当您准备开始游戏时,触摸几个宝石之一,每个都会带您进入游戏世界中一个截然不同的区域。您还可以通过返回开始的宝石来返回Lorkhan王国(尽管您不能快速返回那里)。


您应该从哪里开始?法师的温特霍尔德学院?农民的家?西罗地尔的边界? Blackreach的地牢?里夫滕的秋天森林? Falkreath的绿树林?


也许您会去参加生存主义者的比赛,从黎明之星附近的海难幸存者那里开始装备不足。或作为勇敢的冒险家来到地下城。甚至是谦虚的史密斯演练也是可能的。这完全取决于您和您的选择。


从一开始就完全按照自己的意愿玩Skyrim。创建您自己的角色,并拥有无限的可能性。


〜==〜==〜==〜==〜==〜==〜==〜==〜==== ~~ ==〜==〜==〜==〜==


跟随我的Twitter获取预览屏幕截图和评论

https://twitter.com/_TwinCrows


观看《超越天际》的Twitch:Cyrodiil关卡设计!

https://www.twitch.tv/twincrows_/


〜==〜==〜==〜==〜


让我保持动力!

https://ko-fi.com/twincrows


考虑认捐Patreon。

https://www.patreon.com/twincrows


〜==〜==〜==〜==〜==〜==〜==〜==〜==== ~~ ==〜==〜==〜==〜==







任务

Lorkhan领域将主要任务保持99%完好无损,只是一开始就有所改变。您可以向Whiterun报告有关赫尔根(Helgen)发生龙族攻击的信息,但您不会以任务日志中的任何内容作为开始。这使您仍然可以成为Dragonborn,但不会强迫您。


您一开始就没有对内战的效忠,也可以通过访问Jarl Ulfric或Tullius将军来开始内战任务线。哈德瓦和拉洛夫都应该在自己的家中放松。


我对我在这里所做的事情感到非常满意,并且我认为它将极大地有益于您的沙盒式游戏!


出发地点

要退出Lorhkan王国并开始正确的游戏,您可以从周围区域漂浮的宝石中进行选择。宝石是双向的,因此,如果您选择错了,很容易回来。如果您不喜欢看到宝石,则可以在现有的保存游戏上禁用该mod。


您还可以使用命令'coc'退出Realm并在所需的任何位置生成。这是使用coc的指南


夜门旅馆

索尔之石

孤独(巴德学院后面)

Blackreach

温特霍尔德学院(桥上)

裂谷森林

Falkreath森林(大篷车烧)

西罗迪尔边境(Pale Pass附近)

道德的

战锤残骸(黎明之星附近)

里弗伍德

拉格瓦尔德


立石

与《天际》中的所有东西一样,所有站立的石头都可以在王国中找到。他们将为立石爱好者增加任何装备。它们大多位于境界周围的环上,尽管有些位于中央岛屿上。保持警惕,四处逛逛,您很快就会找到最想要的那个。


恩赐与诅咒

所以这是我设计的系统。它是完全可选的,您不需要使用它。


奖励,诅咒和职业是可以对角色进行定制的永久性修改。您可以随时将它们添加到Lorkhan王国中,甚至在角色创建后也可以将其添加到玩家起始位置后的Realm王国池中。


您可以拥有足够多的感觉,并且可以重叠这些类。如果要制作一个非常强大的角色,甚至可以堆叠其中的一些角色。我建议您在选择任何游戏之前先保存游戏,以防万一。


诅咒还可以让您平衡游戏的难度,请查看完整列表:

恩赐(正面祝福):

-猫的恩赐(1/2掉落伤害)

-毒药的恩赐(每点毒药+10打击)

-拳师之赐(+20非武装伤害)

-Sinistral的恩赐(+ 20%左手攻击速度)

-天空之声(除非受到攻击,动物不会攻击或逃离您)

-吟游诗人的知识(召唤一个光谱鼓来提供额外的耐力再生)


诅咒(负面祝福):

-魔抗诅咒(-100%魔卡再生)

-慷慨大方的诅咒(您出售的物品是正常价格的一半)

-缓慢学习者的诅咒(获得-33%的技能经验)

-倒霉的诅咒(敌人有10%几率重击你)


班级

这些是定制的永久增益,您可以选择添加到角色中。它们使用的功能与“恩赐与诅咒”相同,可以在同一位置找到。您可以选择任意数量的类别,并根据需要进行组合(例如,法师+骑士=战斗法师)。这些完全是可选的,但是我发现它们在追求特定的游戏风格时会有所帮助。


我个人选择两个班级,然后使用其他以其他方式增加难度的模组来平衡我的游戏。


这些是类:

-级:杂技演员(移动速度+ 5%,对敌人的近战伤害+ 20%,耐力恢复+ 20%)

-阶级:弓箭手(+ 10%攻击速度,+ 20%瞄准时间减慢)

-阶级:野蛮人(+30天然护甲,战斗中恢复生命值,+ 20%生命恢复率)

-阶级:吟游诗人(+ 10%暴击几率,+ 10言语力量[未强化])

-类:治疗者(+20恢复力量[未强化],+ 20炼金术力量[未强化])

-级:骑士(+ 20%生命恢复,+ 20%魔法抗性对抗敌对法术)

-类:法师(+100魔卡,+ 20%魔卡再生)

————————————————————————————————————


Converted by Oracus0, creator of the 'Daggerfall in Skyrim' mod!


~==~==~ REALM OF LORKHAN ~==~==~




'Realm of Lorkhan' revitalizes the entry to the game, by providing you with a gorgeous otherworldly "character creation area". 

This mod replaces the game's original execution cutscene. Instead, you are transported to the "Realm of Lorkhan" as soon as you press NEW GAME. Within, you'll purchase your equipment, a standing stone, pray to a god, and finally choose a location to begin the game from. 

Optionally, and not required at all, you may select classes, such as Bard, Knight, Mage, Barbarian, Acrobat. There are also "boons and curses", which can help you balance your game.

The mod's goal is to enable you full choice over your starting experience.

Want to start as a common farmer? An apprentice at the mages' college? Perhaps a common smith? A mercenary? Herbalist? Hunter? It's all up to you.

Prepare for your adventures by speaking to the merchants in Lorkhan, who sell clothing, armors, weapons, potions, scrolls, and other starter goods. You begin with only 500 gold. Maybe you'll squander it, to start out penniless. Maybe you'll scrounge up as much as you can to start rich. There is a wide selection of starter goods, plus materials for sale to craft your own starting armor.

When you are ready to begin the game, touch one of several gems, each taking you to a vastly different area of the game world. You may also return to the Realm of Lorkhan by returning to the gem where you began (although you cannot fast-travel back there).

Where should you begin? The mages' College of Winterhold? A farmer's home? The border to Cyrodiil? The dungeons of Blackreach? The fall forests of Riften? The green woods of Falkreath?

Perhaps you'll go for a survivalist run, starting poorly equipped as a shipwreck survivor off Dawnstar. Or as a brave adventurer, coming upon a dungeon. Even a humble smith playthrough is possible. It's all up to you, and your choices.

Play Skyrim exactly how you want, from the very beginning. Create your own character, with limitless possibilities.


~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~

Follow my Twitter for preview screenshots and commentary
https://twitter.com/_TwinCrows

Watch my Twitch for Beyond Skyrim: Cyrodiil level design!
https://www.twitch.tv/twincrows_/

~==~==~==~==~

Keep me powered!
https://ko-fi.com/twincrows 

Consider pledging on Patreon.
https://www.patreon.com/twincrows

~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~==~









Quests
Realm of Lorkhan keeps the main quest 99% intact, and only changes the very beginning. You can report to Whiterun with information about a dragon attack in Helgen, but you will not start our with anything in your quest log. This enables you to still become the Dragonborn, but does not force it on you. 

You begin without any allegiance for the Civil War, and may start the Civil War quest line by visiting Jarl Ulfric or General Tullius. Hadvar and Ralof should both be chilling in their homes.

I'm very pleased with what I was able to do here, and I think it'll benefit your sandbox-style play immensely!

Starting Locations
To exit the Realm of Lorhkan and begin the game proper, you can select from the gems floating around the perimeter of the area. The gems are two-way, so if you choose wrong it's simple to come back. If you don't like seeing the gems, you can disable the mod on existing save-games.

You can also use the command 'coc' to exit the Realm and spawn anywhere you like. Here's a guide on using coc

Nightgate Inn

Shor's Stone

Solitude (Behind Bard's College)

Blackreach

College of Winterhold (On the Bridge)

Riften Forest

Falkreath Forest (Burned Caravan)

Cyrodiil Border (Near Pale Pass)

Morthal

Wreck of the Brinehammer (Near Dawnstar)

Riverwood

Ragnvald


Standing Stones
All the standing stones can be found within the Realm, same as throughout Skyrim. They will pick up any mods to Standing Stone buffs. They can be found mostly on the ring surrounding the Realm, though some are on the central island. Keep an eye out, and wander around, and you will soon find the one you want most.

Boons and Curses
So here's a system I designed. It's completely optional and you don't need to use it.

Boons, curses, and classes are customized permanent modifications you can make to your character. You can add them at any time, even after character creation, by returning to the Realm of Lorkhan.They can all be found beside an ethereal pool in the Realm, behind the player's starting location.

You can have as many as you feel is right, and you can overlap the classes. Some of them you can even stack, if you want to make a very overpowered character. I'd recommend saving your game before picking any, in case you want to change your mind.

The curses also allow you to balance your game to make it more challenging.Check out the full list:

Boons (Positive Blessings):
- Boon of the Cat (1/2 fall damage)
- Boon of the Poisoner (+10 strikes per poison applied)
- Boon of the Pugilist (+20 unarmed damage)
- Boon of the Sinistral (+20% left-handed attack speed)
- Voice of the Sky (animals do not attack or flee from you [unless attacked])
- Bardic Knowledge (summon a spectral drum to give extra stamina regeneration)

Curses (Negative Blessings):
- Curse of Antimagicka (-100% magicka regeneration)
- Curse of Generosity (you sell items for half of their regular amount)
- Curse of the Slow Learner (-33% skill experience gain)
- Curse of the Unlucky (enemies get 10% chance to critically hit you)

Classes
These are customized permanent buffs that you may choose to add to your character. They use the same dynamic as Boons and Curses, and can be found at the same place. You can choose any number of classes, combining them as you wish (eg. Mage + Knight = Battlemage). These are entirely optional, but I find that they help when going for a particular style of play.

Personally I pick two classes, and then balance my game down by using other mods that increase difficulty in other ways.

Here are the classes:
- Class: Acrobat (+5% movement speed, +20% melee damage reflected to enemies, +20% stamina regeneration)
- Class: Archer (+10% attack speed, +20% time slowdown during aiming)
- Class: Barbarian (+30 natural armor, regenerate health in combat, +20% health regeneration)
- Class: Bard (+10% critical chance, +10 speech power [not fortify])
- Class: Healer (+20 restoration power [not fortify], +20 alchemy power [not fortify])
- Class: Knight (+20% health regeneration, +20% magic resist against hostile spells)
- Class: Mage (+100 magicka, +20% magicka regeneration)


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