I really like the Blacksmith Forge Water Fix, but I never liked the compatibility factor required. Moving existing forges or adding in new forges always required a patch to adjust the water. I wanted a single patch that accounted for my current load order and put all the water exactly where it needed to go. So I ended up creating an xEdit script to do just that!
I've provided a stripped down version of the Blacksmith Forge Water esp that has the water and the fix for the Skyforge in Whiterun (I have not worked on patching Skyforges yet). Pair this with the xEdit script and you can get Blacksmith Forge Water for all your forges including maybe some areas that have never had compatibility patches before.
The load order of the provided ESP does not matter. Move the xEdit script into your xEdit script folder and run xEdit. Make sure you load every mod, just in case. When you run the script you can either create a new file, or use an existing file (I recommend creating a new file). It will create the patch and add in all the water to the forges, and you are done!
You can re-create the patch at any time. I have not tested re-making the patch mid-game. So do that at your own risk.
None that I am aware of at the moment
Note that I am not that proficient in Pascal and this is really one of my first attempts at creating a script.
Realistic Water Two - RWT has it's own version of the water fix. I've created a patch that will disable that water so that my fix will take over once you create a patch. I would also recommend that you let the Blacksmith Water Fix Mesh from RWT overwrite my included mesh. Otherwise the water will not have a dirt layer.
rolloLG - Created the original Blacksmith Forge Water Fix and allowed me to upload my own version.