Questing(SE)的特殊津贴

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的Questing(SE)的特殊津贴 Mod,由AlanPaul制作。2812075在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: AlanPaul Mod版本: 1.1 Mod大小: 45.8 KB 更新时间: 2019-10-16 18:36:51 发布时间: 2019-10-16 18:36:51

详细说明

这是什么?


完成主要任务,DLC主要任务以及阵营/行会任务线可以赋予玩家一些特权,这些特权可能是被动能力或可用能力。授予的力量可以是“更大的力量”(每24小时只能使用一次),也可以是“次要的力量”(随意使用)。


传奇版版本可在此处获得


如果有人想做一个控制台端口,请随意做,只要在描述中放一个指向此页面的链接即可。



Mod细节


所有添加的特权和功能都将列在“活动效果”菜单中,如果使用mod SkyUI,则可以按“源”对该菜单进行排序,以使所有添加的效果一起列出。


特权和权限具有追溯力,这意味着您可以在现有的存档游戏上安装此mod,它将为完成的任务添加特权。


根据所涉及任务线的“重要性”和“难度”,平衡增加的能力和能力。因此,例如,从“主要任务”和“龙之谷” DLC获得的能力和特权比从“同伴”或“盗贼公会”任务获得的能力和特权强。


这是所有新增特权和权力及其影响的完整列表:



主要任务:赋予屠龙者被动技能

 

”“每当Alduin的杀手在战斗中使用喊叫声时,附近的所有敌人就有可能被错开。


该效果适用于敌对的人和生物。几率等于当前玩家等级的百分比,因此在等级30时,交错效果的机会为30%。

 

 

黎明卫士方面的黎明卫士DLC:授予守护者圣骑士被动技能


“圣骑士永久获得并在战斗中给予附近盟友100点物理伤害抗性和10%魔法抗性的祝福。”

 

效果会永久性地作用于玩家角色,在战斗中,加成也会对附近的友善(人和生物)生效。

 

 

Volkihar吸血鬼一侧的Dawnguard DLC:授予召唤皇家卫队的次要权力


“虽然是凡人形式,但沃基哈尔吸血鬼氏族的领主可以利用召唤皇家卫队的力量召唤最强的石像鬼来服役直到被摧毁。”


您可以召唤前哨等级的石像鬼,只要花费100点Magicka就可以为您服务,只要它还可以生存。召唤算入被召唤/召唤生物的限制。

 

 

Dragonborn DLC:赋予吞噬龙次要力量


“见证了米拉亚克在隐秘之峰的顶峰,末代龙族可以在吞噬巨龙的意志上使用吞噬巨龙的力量,以消耗其灵魂并补充所有生命。”


这种力量只会对完全受你弯曲意志喊叫影响的龙产生影响。它会立即杀死它们并恢复您的属性,就像Miraak在与他的最后一战中与Dragons Sahrotaar,Kruziikrel和Relonikiv所做的一样。当您使用此功能时,您的角色不会喊叫或实际上不会说“ Ziil Los Dii Du”,因为该线没有针对各种种族和性别的语音文件。

 

 

伴侣:授予先驱者的传奇被动能力


“先驱者的决心得到了加强,可以激发附近的友好人民,增加他们的勇气,并能够在战斗中更快地从伤口中恢复过来。”


您的生命值永久提高20点,生命恢复生命值恢复50点,当您与盟友(只有人,而不是生物)战斗时,其信心提高1点,每秒恢复2点生命值。

 

 

盗贼行会:授予Kingpin特权更大的权力


“臭名昭著的盗贼公会的公会长可以利用Kingpin的特权来胁迫和说服附近的敌对人员停止战斗1小时。”


该力量是一种强大的区域镇定效果(类似于和声咒语,但是免费且即时的),可用于快速摆脱困境并在战斗中控制人群,但仅对60级以下的人有效。

 

 

温特霍尔德学院:授予以太静脉被动能力


“大法师可以在战斗中每秒从伤害中补充魔法。生命值从其基础值越低,恢复的魔法就越高。”


仅当您的生命值低于其基础值时才开始获得额外的Magicka,该基础值是升级奖励后您拥有的总生命值,并且不考虑结界,炼金术/药水效果,振奋获得/失去的任何生命值效果或咒语效果。


Ordinator mod的Vancian Mages,请注意下面的“兼容性”部分。

 

 

黑暗兄弟会:赋予阿纳瑟玛更大的力量


“天际的黑暗兄弟会的听众已经从内部和外部面临着顽强的危险,可以用Anathema的力量标记任何死亡目标。”


力量会使目标的护甲等级降低300,魔法抗性降低30%,持续300秒。该电源被静默使用,并且没有被检测为敌对状态。

 

 

内战(双方):授予退役军人的被动能力

“艰辛和战争的考验使“天际英雄”的耐力和毅力得到了缓和,使“负重”,“耐力”和“魔术师”获得了20的永久奖金。”




如果您想测试可以通过控制台命令添加的功能,我提供了一个bat文件,您可以从存档中手动提取该文件,请确保更改每个命令id的前两位以匹配mod的mod索引在您的加载顺序中。


我在下面的剧透文本中再次提供命令,将xx替换为十六进制mod索引。


剧透:表演



兼容性


由于此mod中使用的所有记录和资产都是新的,因此任何直接兼容性问题或冲突的可能性几乎为零。


提出警告,如果您的角色是Ordinator中的一个特权-Skyrim特权中的“ Vancian Mage”,则“ Aetherial Veins”特权将对您无益,因为Vancian Mage特权会使您恢复Magicka效果和当前Magicka的价值没有用。


可以为修改mod(仅出于一致性的目的)修改“ Gargoyle”生物的mod制作补丁。因此,到目前为止,FOMOD中已经包含了《安魂曲》(传奇版mod或任何SE端口)和高级对手遭遇的补丁。



加载顺序


mod文件夹内容(与MO2相关)的加载顺序不应该引起关注,因为不应存在任何松散的资产冲突。


也不考虑来自Questing.esp的主要esp插件Perks的加载顺序。但是,如果安装了任何修补程序,则必须在Questing.esp的Perks之后加载。


关于补丁的其他任何细节将在FOMOD安装程序中提及。



学分


在Skyrimmods Discord服务器上的研究员和Mod制作人员,他们的帮助,建议和技巧是我什至可以完成此Mod的原因。



其他模组


我必须对随从共享知识模块大声疾呼。根据您当前的随从的独特待遇,这是一个好主意!

————————————————————————————————————————————

What is this?


Completion of the main quest, DLC main quests, and faction/guild quest lines can grant the player some perks which may be Passive Abilities or usable Powers. Powers granted may be Greater Powers (usable only once in every 24 in-game hours) or Lesser Powers (usable at will).

Legendary Edition Version available here

If anyone wants to do a console port, please feel free to do so, just put a link to this page in the description.


Mod Details


All added perks and abilities will be listed in the "Active Effects" Menu, and if you use the mod SkyUI you can sort this menu by "Source" to make all the added effects be listed together. 

The perks and powers are retroactive, meaning you can install this mod on an existing savegame, and it will add the perks for completed quests.

The added abilities and powers are balanced as per the "importance" and "difficulty" of the involved quest line. So for example the powers and perks gained from the Main Quest and Dragonborn DLC are stronger than those gained from the Companions or Thieves Guild quest lines.

This is a comprehensive list of all added perks and powers and their effects:


Main Quest: Grants the Dragonslayer Passive Ability

 


"Whenever the slayer of Alduin uses a Shout in combat, there's a chance that all nearby enemies get staggered."

The effect applies on both hostile people and creatures. The chances are equal to the current

 Player Level 

as percentage, so at level 

30

 there's a 

30%

chance for the stagger effect.


 


 

Dawnguard DLC on the Dawnguard side: Grants the Guardian Paladin Passive Ability


"The Paladin permanently gains and in combat bestows a blessing of 100 physical damage resistance and 10% magic resistance to nearby allies."

 




The effects are active on the player character permanently, and when you are in combat the bonuses also apply on nearby friendlies (people as well as creatures).


 


 

Dawnguard DLC on the Volkihar Vampire side: Grants the Summon Royal Guard Lesser Power


"While in mortal form, the Lord of the Volkihar Vampire Clan can use Summon Royal Guard power to summon the strongest of Gargoyles to serve until it is destroyed."

You can summon a Gargoyle of the Sentinel Rank at a cost of only 

100

 

Magicka

 to serve you as a thrall as long as it survives. The summon counts against the conjured/summoned creatures limit.


 


 

Dragonborn DLC: Grants the Devour Dragon Lesser Power


"Having witnessed Miraak at the summit of Apocrypha, the Last Dragonborn can use Devour Dragon power on a Dragon whose will has been bent to consume its very soul and replenish all vitals."

This power will have effect only on Dragons who are completely under the influence of your 

Bend Will

 shout. It kills them instantly and restores your attributes, just like 

Miraak

 did with the Dragons 

Sahrotaar

Kruziikrel, 

and

 Relonikiv

 in your final battle against him. When you use this power, your character does not shout or actually speak out

 "Ziil Los Dii Du"

 as there are no voice files for this line for the various races and sexes.


 


 

Companions: Grants the Harbinger's Saga Passive Ability


"The Harbinger's resolve is hardened, and can inspire nearby friendly people, increasing courage and the ability to recover from wounds faster in combat."

You gain a permanent boost to your 

Health 

by 

20 

points and health regeneration 

Healratemult 

by 

50

 points, and when you are in combat your allies (only people, not creatures) have their 

Confidence 

increased by 

1

 and regenerate 

2

 

Health 

per second.


 


 

Thieves Guild: Grants the Kingpin's Privilege Greater Power


"The Guildmaster of the infamous Thieves Guild can use the Kingpin's Privilege power to coerce and convince nearby hostile people to cease combat for 1 hour."

The power is a potent area 

Calm 

effect (like the 

Harmony 

spell, but free and instant), useful for quickly getting out of tough situations and for crowd control in combat, but only works on people up to Level 60.


 


 

College of Winterhold: Grants the Aetherial Veins Passive Ability


"The Archmage can replenish magicka from injuries every second while in combat. The lower the health from its base value, the higher the amount of magicka restored."

You start regaining the extra 

Magicka 

only when your 

Health 

goes below its base value, which is the total 

Health 

you have after the bonuses of leveling up, and not considering any of the 

Health 

gained/lost from enchantments, alchemy/potion effects, perk effects, or spell effects.



Ordinator

 mod's Vancian Mages please note 

Compatibility

 section below. 


 


 

Dark Brotherhood: Grants the Anathema Greater Power


"The Listener of Skyrim's Dark Brotherhood has faced tenacious dangers from outside and within and can mark any target for death with the Anathema power."

The power reduces the target's 

Armor Rating

 by 

300 

and 

Magic Resistance

 by 

30%

 for 

300

 seconds. This power is used silently and is not detected as hostile.


 


 

Civil War (either side): Grants the War Veteran Passive Ability


"The hardships and trials of war have tempered the Hero of Skyrim's endurance and willpower, giving a permanent bonus of 20 to Carry Weight, Stamina, and Magicka."



If you want to test the abilities you can add them via console commands, I have provided a bat file that you can manually extract from the archive, be sure to change the first two digits of each command id to match the mod index of the mod in your load order.

I am providing the commands once again in the spoiler text below, putting xx in place of the hexadecimal mod index.

Spoiler:  

Show




Compatibility


As all the records and assets used in this mod are new, the chances of any direct compatibility issues or conflicts are nearly zero.

With one caveat, if your character is a "Vancian Mage" from one of the perks in Ordinator - Perks of Skyrim, the "Aetherial Veins" perk will not be beneficial to you, as the Vancian Mage perk makes restore Magicka effects and your current Magicka value have no use. 

Patches can be made for mods which modify the "Gargoyle" creatures for the sake of consistency only. Thus, as of yet patches for Requiem (Legendary Edition mod or any SE port) and Advanced Adversary Encounters have been included in the FOMOD.


Load Order


Load Order of mod folder contents (relevant to MO2) should not be a concern as there shouldn't be any loose asset conflicts. 

The load order of the main esp plugin Perks from Questing.esp is also not a concern. However, patches if installing any must be loaded after Perks from Questing.esp.

Any other details regarding patches will be mentioned in the FOMOD installer.


Credits


Fellow modders and mod makers over at the Skyrimmods Discord server whose help, advice, and tips is why I could even complete this mod.


Other mods


I must make a shout-out to the Followers share Knowledge mod. Unique perks based on your current follower, it's a great idea!


文件说明

Mod截图

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