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-SP4-点亮需要您的意见

作者:PHANTOMHATE
发布:LUOHUISHU98
发布日期:2019-10-09 16:52:00
更新时间:2019-10-09 16:52:00
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1.0
上古卷轴5:重置版
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它能做什么:

这是“失落的刀洞”中正确照明的示例。

结果是现实主义和黑暗潜入。

没有其他照明模块的废话。


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细节:

删除模板和环境颜色将删除绿色的日光。

接近零雾会阻止黑色变成灰色,但会留下环境雾。

减小半径可以阻止火势像体育场的灯光一样。

减小半径后,平衡淡入淡出阻止了某些灯光看上去变得浑浊。

减少光色就是减少光。


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真的:

真实的火不会照得太亮或太远。

真正的手电筒不会很远地发光,但是会有些亮度。

洞穴不能很好地反射光线,也不能很好地使用手电筒。

洞穴有时确实有雾和薄雾。

水在黑暗中不会发出明亮的蓝色。


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您:

此示例(“ Lost Knife Cave”)失调且逼真。昏暗您的房间,并认为“真正的火灾”。很快,我将做出更令人愉悦的亮度(完成),现在让我们测试“非常真实的火焰”。随身携带或不携带火炬行走。测试您的偷偷摸摸的mod,例如逼真的AI检测。我正在使用“点亮夜晚”-人们为古老的天际索取火把。发表您的意见和建议。老实说,如果需要,要残酷。老实说,我们需要一个具有真实暗影的照明模组,它不会引起问题或使游戏看起来很糟糕。我认为我可以结束日光井下的问题,而没有虫子,可以完全融合,具有良好的色彩,并且可以保留幻想的外观和感觉。如果我将所有单元格中的所有照明模板都设为空,则可能会破坏需要奇妙照明的区域,因此让我们征求您的意见,然后我将研究所有洞穴或所有单元格。冰洞也不同。如果您想提供帮助,我需要将灯光移至它们所属的位置。我们正在谈论成千上万。即使灯光放置在错误的地方,我也喜欢更改并讨厌我尝试过的每个照明模块。


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无所畏惧:

我没有改变阴影,严格的门户,从不褪色,没有视线或任何其他会引起问题的东西。

我没有交换光源类型,因为有些东西必须保持原样。

我没有添加新的灯光或灯光类型。

这只是一个ESP。您可以将其混合到任何ESP中,随时删除,不用担心。

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WHAT IT DOES:
This is a sample of proper lighting done in Lost Knife Cave.
The result is realism and darkness to sneak in.
Without the crap from other lighting mods.

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DETAILS:
Removing the template and ambient colors removes the green daylight.
Close fog zero stops the blacks from turning grey but leaves ambient fogs.
Reducing radius stopped fires from being like stadium lights.
Balancing fade stopped some lights from looking muddy after radius reduction.
Reducing light colors is reducing light.

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FOR REAL:
Real fires do not light very bright or very far.
Real torches do not light very far but have some brightness.
Caves do not reflect light well or light well with torches.
Caves do have fog and mist some times.
Water does not glow bright blue in the dark.

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YOU:
This sample (Lost Knife Cave) is tuned dim and realistic. Dim your room and think "real fires". Soon I will make a more enjoyable brightness (done), for now lets test "very real fires". Walk about with and without a torch. Test your sneak mods like Realistic AI Detection. I am using Light Up The Night - People Have Torches for old Skyrim. Post your opinions and suggestions. Be honest, be brutal if needed. Honestly we need a lighting mod with REAL DARK that does not cause issues or makes the game look bad. I think I can end the daylight underground issue, without bugs, completely mergable, with good color, and keep the fantasy look and feel. If I null all lighting templates from all cells it could ruin areas that need the fantastic lighting so lets get some opinions then I will look into doing all caves or maybe all cells. Ice caves are different too. If you want to help I need lights moved to where they belong. We are talking about thousands. Even with lights in the wrong place I like my changes and hate every lighting mod I tried.

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FEARLESS:
I did not change shadows, portal strict, never fades, fov, or anything else that can cause issues.
I did not swap around light types as some things need to be the way they are.
I did not add new lights or light types.
This is only an ESP. You can blend it into any ESP, remove any time, no fears.

原贴地址
1.版本号: 1.0   更新时间: 2019-10-09 17:14:34

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-SP4-点亮需要您的意见


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上传时间:2019-10-09 16:52:00

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