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(SJG)熄灭-咒语不发光(与协调器-启示录-神圣不可侵犯-暗影法术套装兼容)

作者:Skeleton Jack
发布:LUOHUISHU98
发布日期:2019-09-30 19:04:37
更新时间:2019-09-30 19:04:37
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1.4.2
上古卷轴5:重置版
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您决定要尝试一次隐形运行,但是您对Sneak Archer和Sneak Dagger版本感到厌倦。隐秘法师就是您想要的!无论是夜刀还是潜伏在阴影中的影子脚轮,您最梦想的梦(或噩梦...)现在都在这里!您将不再专注于隐藏魔术,而只是出于某种未知的原因而忘记使用灯。是时候熄灯了!!



LIGHTS OUT有什么作用?

它按照它说的去做。就是那样的老板!


您手中持有的任何咒语将不再发光。很简单吧?太好了!


但是图片仍然值一千个单词,所以如果您没有这个模组,可以在上方查看Sneak的100技能偷偷摸摸有何不同。这是在使用逼真的AI检测SE(更好的潜行)媒介时。


仅修改mod中的“ Light”类别。不是“咒语”,“魔术效果”或其他任何内容。

咒语将不再发光(淡入度,半径和近场剪裁减小为0)。

删除几乎所有的Light标志(例如Dynamic,Flicker等),以使咒语不会干扰/影响照明限制。

包括支持Ordinator,Apocalypse,Sacrosanct和Shadow Spell Package的替代选项。

与使用香草手灯值的法术MOD兼容。


我英勇地尝试通过Perk系统进行这项工作。但是我得出的结论是,除非您通过某种方式通过SKSE和脚本来这样做,否则这是不可能的。两者都高于我的薪水等级。因此,对于任何破灭的希望表示歉意,但根本不可能通过购买Perk来启用此功能。


现在,每当您手持咒语或施放咒语时,都不会发光。就这么简单直接。持有咒语和施法咒语将不再像您拿着火炬进行偷袭或暴民一样。简单高效。请注意,这不会改变玩家看到的咒语的效果。它仅编辑使咒语充当潜行检查光源的值。


施法后发光的法术将继续如此(例如法师之光)。因此,发射光的弹丸仍会发光。 LIGHTS OUT仅会使您手持该咒语或施放该咒语而做出更改,而没有其他改变。一旦施放了咒语,如果产生的效果发光,它将继续这样做。聪明的玩家可以利用这些优势来发挥自己的优势,例如远离许多弓箭手,因为他们会抛弃咒语来吸引小怪,就像箭矢撞击墙壁一样。



嗨,杰克,我该如何跑步呢?

很高兴你问...


去看看逼真的AI检测SE(更好的潜行)。对我而言,任何和所有的偷袭游戏都是强制性的。我强烈推荐它。我个人使用“中”设置,但使用YMMV。



已知的问题

人们遇到了问题。 Mods也...


这可能与任何编辑“ Light”值的mod冲突,例如“现实照明大修”或“ ELFX”。像这样的mod后,请关闭Lights。熄灯不起作用点亮,这2个mod完全相反。



积分


非常感谢EnaiSiaion,G_ka,jonnyWang33,sabrio204,Nassens,matortheeternal,以及我错过的其他人,这些人帮助我实现了这个mod。我的mod LIGHTS OFF的创建导致了它的克星,即LIGHTS ON。



还有其他好玩的东西吗?

我还有其他mod !!


(SJG)OMEGA-SSE的模块化游戏大修

(SJG)OMEGA-重型装备-MorrowLoot Ultimate的武器AIO Mod

(SJG)OMEGA-Asrow SSE招商和培训师MorrowLoot Ultimate

(SJG)灯亮-法术发射光(与Ordinator-Apocalypse-Sacrosanct-Shadow Spell Package兼容)

(SJG)熄灭-咒语不发光(与协调器-启示录-神圣不可侵犯-暗影法术套装兼容)

(SJG)适用于SSE的双重武器运送重新实现(同样适用于法术剑)

(SJG)听起来更好的女性龙吼

(SJG)快速照明补丁(基于游戏中火炬设置的照明设置)

(SJG)UPF修补程序-请在区域名称中查看“遭遇区域”级别



骷髅杰克

-受苦的兄弟姐妹...

——————————————————————————————————
You decided you wanted to try a Stealth run, but you were tired of the Sneak Archer and Sneak Dagger builds.  A Sneak Mage is what you're craving!  Whether that's a Night Blade or simply a shadowy caster lurking in the shadows, your fondest dreams (or nightmares...) are now here!  No longer will you specialize in hiding your magic only to forget to douse the lights for some unknown reason.  It's time for LIGHTS OUT!!


What does LIGHTS OUT do?
It does what it says.  It's Boss like that!

Any spell you hold in your hand will no longer emit light.  Pretty simple eh?  Nice!  

But pictures are still worth a thousand words so look above to see how sneaking with 100 skill in Sneak differs when you don't have this mod.  And this is while using  Realistic AI Detection SE (better sneaking) Medium.

Only modifies the "Light" category in mods.  Not "Spells", "Magic Effects", or anything else.

Spells will no longer emit light (Fade, Radius, and Near Clip are reduced to 0).

Removes almost all Light flags (such as Dynamic, Flicker, etc...) so that spells don't interfere/interact with lighting limits.

Includes alternative options to support Ordinator, Apocalypse, Sacrosanct, and Shadow Spell Package.

Compatible with Spell Mods that use vanilla Hand Light values.


I tried valiantly to make this work through the Perk system.  But I've come to the conclusion that it's impossible unless you were to somehow do so through both SKSE and scripts.  Both of which are above my pay grade.  So sorry for any dashed hopes, but it's simply not possible to make this turn on via a Perk purchase.

Now whenever you hold a spell in your hand, or cast a spell, no light will be emitted.  It's that simple and straight forward.  Holding spells and casting spells will no longer act like you're holding a torch for sneak checks versus mobs.  Simple and efficient.  Note that this makes no changes to the FX of the spell that the player sees.  It only edits the values which make spells act as a light source for sneak checks.

Spells that emit light after casting the spell will continue to do so (such as Mage Light).  So a projectile that emits light will still emit light.  LIGHTS OUT only makes changes to you holding the spell in your hand or casting the spell, and nothing else.  Once you've cast the spell, if the resulting effect emits light it will continue to do so.  Smart players can use this to their advantage by casting spells away from themselves to draw the attention of mobs like many sneak archers do with the sounds of arrows impacting on walls.


Hey Jack, how do I have an awesome Sneak run?
Glad you asked...

Go check out Realistic AI Detection SE (better sneaking).  It's mandatory for me on any and all Sneak play throughs.  I highly recommend it.  I personally use the Medium setting, but YMMV.


Known Issues
People got issues.  Mods do too...

This can have conflicts with any mod that edits "Light" values such as Realistic Lighting Overhaul or ELFX.  Load Lights Off after mods like these.  Lights Off will not work Lights On, those 2 mods do entirely opposite things.


Credits

Serious thank you's to EnaiSiaion, G_ka, jonnyWang33, sabrio204, Nassens, matortheeternal and anyone else I missed who helped me on the path that lead to this mod.  The creation of my mod LIGHTS OFF lead to it's nemesis, LIGHTS ON.


Any other cool stuff?!
I've got other mods!!

(SJG) OMEGA - The Modular Gameplay Overhaul for SSE
(SJG) OMEGA - Heavy Armory - The Weapon AIO Mod for MorrowLoot Ultimate
(SJG) OMEGA - Ashara SSE Merchants and Trainers for MorrowLoot Ultimate
(SJG) Lights On - Spells Emit Light (Compatible with Ordinator - Apocalypse - Sacrosanct - Shadow Spell Package)
(SJG) Lights Out - Spells Emit No Light (Compatible with Ordinator - Apocalypse - Sacrosanct - Shadow Spell Package)
(SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well)
(SJG) Better Sounding Female Dragon Shouts
(SJG) Quick Light Patch (based upon in game Torch values for light settings)
(SJG) UPF Patcher - See the Encounter Zone level in the name of the zone


Skeleton Jack
-Suffer Well Brothers and Sisters...


原贴地址
1.版本号: 1.4.2   更新时间: 2019-09-30 19:26:39

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(SJG)熄灭-咒语不发光(与协调器-启示录-神圣不可侵犯-暗影法术套装兼容)


Mod大小:6.26 MB
上传时间:2019-09-30 19:04:38

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