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炼金术

作者:Need4Ether - ethereansoul
发布:LUOHUISHU98
发布日期:2019-09-30 18:42:11
更新时间:2019-09-30 18:42:11
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0.4.1.b
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Nil satis nisi最佳=无,但最佳就足够了


在《天际》中,我一直期待着对自己尽可能具有挑战性的游戏,但我发现其中一件非常缺乏……魔药。是的,他们在那里,但是当康复的最大力量只能恢复到囚犯健康的水平时,我很抱歉,但是我必须改善它。


好吧,这已经有很长的时间了,但是在这里。


我更喜欢称其为Alchemy Overpowered或Alchemy OP,它增强了横跨Tamriel的炼金术士的压力,并创造了一些最现实和数学上合理的药水/毒药,防御工事,以及人类,普通人或北方人已知的弱点。




更改日志。

卫生,魔力,耐力

范围增加。持续时间设置(完全在5秒内)。

次要:

50、75、100

大:

100、150、200

丰富:

150、225、300

额外:

200、300、400

极端:

400、600、800

最终:

1000、1500、1250


成分和其他药水已编辑。

所有成分的持续时间和有效性均允许策略性使用和目的结合使用。


{从0.3版(第一稳定版)开始,某些成分可能没有被改动过}


-炼金术技能津贴-

对炼金术振作树进行次要编辑

例如... 2个集中毒物等级(三倍剂量!)

例如... 3种毒药(超级强大的毒素!)


---


版本:0.3b


实施成分更改以达到0.4的希望,我现在意识到根本没有足够的成分!因此,我立刻想到了:创建一系列“催化剂药水”。


例如。

健康药水催化剂

功效:

[恢复生命值:20 HP] | [强化生命:20 HP]


健康药水催化剂

功效:

[恢复Magicka:30 HP] | [强化生命:30马力]


健康药水催化剂

功效:

[恢复耐力:40 HP] | [强化耐力:40 HP]


这些“药水”实际上是成分。它们具有相同的功能,但仍以瓶子的形式出现,并且可以在一般商店和药房中出售。


除了这一重大变化之外,我还包括最初开始修改成分的地方...

因此,已经更改了小麦,蓝山花和沼泽真菌荚的成分,以反映此mod的效力范围,并且就HP / MP / SP的恢复/强化而言,我想达到的目标都在!


下一版本订购将有意添加第三个数字,因此它可能是0.3.1 *


*未创建版本

我们拭目以待。


*未完待续...*


提供您的想法,印象和询问...

联系人:“ ethereansoul@hotmail.com”

————————————————————————————————————————

Nil satis nisi optimum = nothing but the best is good enough

In Skyrim, a game I've always looked forward to making as challenging as I can upon myself, I found but one thing sorely lacking... potions. Yes, they're there, but when a maximum strength potion of healing only recovers about the amount... of a prisoner's health... I'm sorry, but I've got to improve it.

Well, it's been a long time coming, but here it is.

Alchemy Overpowered or Alchemy OP as I prefer to call it, cranks up the pressure on Alchemists across Tamriel and creates some of the most realistic and mathematically sound tiers of potions/poisons, fortifications, and weaknesses known to man, mer... or Nord.



Change Log.
Health, Magicka, Stamina
Ranges Increased. Durations Set (entirely within 5s).
Minor:
50, 75, 100
Greater:
100, 150, 200
Plentiful:
150, 225, 300
Extra:
200, 300, 400
Extreme:
400, 600, 800
Ultimate:
1000, 1500, 1250

Ingredients and Other Potions Edited.
All ingredients duration and effectiveness allow strategic use as well as purpose in combination.

{Some ingredients may have been left untouched as of version 0.3 (the 1st stable version)}

- Alchemy Skill Perks -
Minor Edits to Alchemy Perk Tree
such as... 2 Ranks of Concentrated Poisons (Triple Dosage!)
such as... 3 Ranks of Poisoner (Incredibly Powerful Toxins!)

---   ---   ---

version: 0.3b

Implementing the ingredients changes in hopes of getting to 0.4, I now realize there simply aren't enough ingredients! So, I instantly had the idea: create a series of "Catalyst Potions".

eg.
Health Potion Catalyst
Effects:
[Restore Health: 20 HP] | [Fortify Health: 20 HP]

Health Potion Catalyst
Effects:
[Restore Magicka: 30 HP] | [Fortify Health: 30 HP]

Health Potion Catalyst
Effects:
[Restore Stamina: 40 HP] | [Fortify Stamina: 40 HP]

These "potions" are in fact ingredients. They function as such, yet appear as bottles, and are for sale in both general shops and apothecaries.

In addition to this momentous change, I have included where I had initially begun to modify ingredients...
Therefore, Wheat, Blue Mountain Flower, and Swamp Fungal Pod ingredients have been altered to reflect the range of potency in this mod and as far as restoration/fortification of HP/MP/SP things are going where I'd like them to be!

Next Version ordering will intentionally add a 3rd digit, so it may be 0.3.1*

* version not created
We'll see.

*To Be Continued...*

To offer your ideas, impressions, and inquires...
Contact: "ethereansoul@hotmail.com"

原贴地址
1.版本号: 0.4.1.b   更新时间: 2019-09-30 19:04:12

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炼金术


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上传时间:2019-09-30 18:42:11

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