用于sourcery的mod vault

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资源介绍


详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的用于sourcery的mod vault Mod,由Jedistudley制作。_FFFFF在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Jedistudley Mod版本: 1.0 Mod大小: 564 B 更新时间: 2019-09-30 16:21:45 发布时间: 2019-09-30 16:21:45

详细说明

简介/摘要

这很尴尬,但是很容易做到。您正在四处移动,并意外丢失了一些花了几个小时来处理的文件。这比重新开始要糟糕,您必须弄清楚那里有什么,缺少什么...当您可以再次开始重新创建它时。

要么...

您想使用多个不相关的Mod,但是在它们之间切换是很痛苦的。


               ...可以手动执行,也可以编写自定义脚本...


在一些帮助下,使用GIT之类的保管库更加容易。


<声明>

如果滥用了GIT或这些说明,则可以删除您的文件。 (Windows本身也是如此。)

我使用GIT,这些方法用于1)使得意外丢失工作变得更加困难,并且2)允许我轻松地从一组文件切换到另一组文件。

我已尽我所能使说明尽可能清晰,准确,但不能提供保证或对丢失的工作承担责任。

如果发现问题(不太可能,但是可能会发生),请告诉我,我将更正这些说明。就是说,对于我未发布的自定义补丁(嘿,索非亚,至少放了一点东西!)和我正在努力用于以后发布的mod,我正在使用它而没有任何问题。

</免责声明>


描述

此“ mod”为您提供了帮助

GIT是什么的简要介绍

设置GIT的说明

如何构建文件(主要是为了方便起名)

初始安装文件使其变得太容易了

如何使用它并使它全部做您想要的


每个部分的详细信息都包裹在一个扰流板中,以使您轻松找到所需的内容。任何命令或目录都将带有下划线。其他说明文字将遵循简要说明,并且使用较小的字体。


**此外,还有一篇文章贯穿了我,对其中一个托管文件进行了更新,保留了更改并将其提供给我的其他mod。**


第一:什么是“ GIT”

剧透:表演


第二:安装GIT和回购

剧透:表演


在第一部分和第二部分中,您将真正只看过一两次,现在开始看真正有趣的东西!


第三:您的内容的结构和名称

        如果它像部分标题一样令人印象深刻...

剧透:表演


第四:建立master分支

剧透:表演


安装了GIT,使用默认.gitignore设置master分支,下一步是什么?


有关如何使用它的建议以及有关操作方法的一些说明!


建议:


我建议为您将创建的每个mod创建一个分支,不要将其合并到master分支中。这样,master分支将成为所有其他未来mod的干净模板。


我建议在开发Mod时,您要创建一个子分支来完成工作。原因是空间。大多数Skyrim文件都是二进制文件...这意味着每次提交到Vault中都会产生另一个副本。当完成对Mod的工作并认为它已经准备就绪时,您可以将更改从工作分支合并到mod分支中。然后(只有那时)您才能删除工作分支,从而释放空间。


我该怎么做我想做的...

剧透:表演

————————————————————————————————————————

Introduction / Abstract
It's embarrassing, but it's easy to do.  You are moving things around and accidentally lose some of the files you spent hours working on.  It's worse than starting over, you have to figure out what's there and what's missing...THEN you can start recreating it again.

OR...

You want to work on multiple unrelated mods, but switching between them is a pain.

               ...It's possible to do it manually, or write custom scripts...

It's easier to use a vaulting system like GIT, with a little help.

<Disclaimer>
If GIT or these instructions are misused, it is possible to delete your files.  (That's even true with Windows itself.)  
I use GIT and these approaches to 1) make it harder to accidentally lose my work and 2) allow me to switch from one set of files to another easily.  
I have done my best to make the instructions as clear and accurate as I can, but can't provide guarantees or take responsibility for lost work.  
If a problem is found (unlikely, but it can happen), let me know and I'll correct these instructions.  That said, I'm using this without any problems for my unpublished custom patch (hey, Sofia, put at least a little something on!) and mod's that I'm working on for publishing later.
</Disclaimer>


Description
This "mod" provides that help with 

a brief run down of what GIT is

instructions to setup GIT

how to structure your files (mostly naming for your convenience)

an initial setup file to make it all too easy

how to use it and make it all do what you want 


Each of the section details are wrapped in a spoiler to make it easy to get to what you want.  Any commands or directories will be underlined.  Additional explanation text will follow the brief instruction and be in a smaller font.

**Also, there is an article which runs through me making an update to one of the managed files, preserving the changes and making them available to my other mods.**

First: what IS 'GIT'

Spoiler:  

Show



Second: Install GIT & Repo

Spoiler:  

Show



The first and second sections you will really ever look at just once or twice...  now on to the really interesting stuff!

Third: The Structure & Names for your stuff
        If only it were as impressive as the section title...

Spoiler:  

Show



Fourth: Setting up the master branch 

Spoiler:  

Show



GIT is installed, the master branch setup with a default .gitignore, what's next?

A recommendation on how to use it and some instructions on how to do things!

Recommendations: 

I suggest creating a branch for each mod you will create, that is never merged up into the master branch.  This way, the master branch will be a clean template for all other future mods.

I suggest when working on a mod, you create a sub branch for doing the work.  The reason is space.  Most of the Skyrim files are binary files...which means each commit into the vault results in another copy.  When done working on the mod and thinking it's ready to go, you can merge the changes from the working branch into the mod branch.  THEN (and only then) you can delete the working branch thereby freeing up the space.

How to do what I know I want to do...

Spoiler:  

Show


文件说明

Mod截图

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