Werebats- Mihail怪物与动物(SSE PORT)

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在3DM Mod站下载上古卷轴5:重置版最新的Werebats- Mihail怪物与动物(SSE PORT) Mod,由Mihail制作。happyhaoyu在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Mihail Mod版本: 1.0 Mod大小: 25.1 MB 更新时间: 2019-09-30 16:14:17 发布时间: 2019-09-30 16:14:17

详细说明

尤其是对狩猎行为沉迷的吸血鬼可能会结束对Hircine的崇拜,以寻求增加将猎物撕开的喜悦。通常,吸血鬼的血液不允许狼人的发展(在TES的背景下,这不仅包括狼人,而且包括所有的兽类转化),特别是在由于与兽类接触而收缩时,但在这种情况下,吸血鬼变成了兽人。赫辛直接亲自转身。通常,它们不是特别强大的吸血鬼,并且没有那么占主导地位的吸血鬼形式,只是狩猎和血腥的强烈欲望。

他们似乎在充满血迹的洞穴中崇拜Hircine,那里有质朴的祭坛献给王子,还有奇怪的骨雕,死去的动物在杆子上以及臭黑的水坑。这听起来类似于契约性的Noxiphilic Sanguivoria的仪式,这种形式的吸血鬼可能是或不属于当他们以狼毒法形式契约时所增加的吸血鬼疾病类型。

不管吸血鬼的类型如何,仍然很明显,它们可以保持这种状态,因为它们在转化时也会使用血魔法。他们可以用锐利的机翼斜线和声音刺耳的声音吸收生命。

我们也许可以将杂种蝙蝠以某种方式视为狼人与吸血鬼之间的完美结合。

通常,它们生活在偏远地区的洞穴中,并且您总会发现阿尔法带领着一小群人。

需要说明的是,由于它们的某些类人动物的细节,坦米尔人与真正的蝙蝠之间的接触通常很小,并且当它们遇到巨型蝙蝠时(首先出现在ESO上,并且是其他mod的东西),通常人们相信是一种吸血鬼,也是一种蝙蝠。

这是完全错误的,不仅不能认为巨型蝙蝠不是吸血鬼的一种,而且巨型蝙蝠的不死变种也被吸血鬼所污染。

由于一个简单的事实,那就是它们不是将有意识的种族变成野兽,将巨型蝙蝠或不死巨型蝙蝠称为野兽蝙蝠是错误的,没有任何道理。

(是的,我知道eso十分讨厌将巨型蝙蝠的不死变种称为狼人蝙蝠,但我对此进行了纠正,因为它是胡扯,传说也把它弄得很乱,因为他们的巨型蝙蝠只是一个大的普通蝙蝠,而拥有2张wasbat卡片,一张只是ESO的巨型蝙蝠,一张是具有某些人形特征的两足动物普通蝙蝠,所以让我们忽略所有对他们最讨厌的传说的不屑一顾)


-1种新型敌人-巨型蝙蝠,具有新的法术,战利品,效果,声音等


-新洞穴


-更多吸血鬼知识


作者:


Mihail- wasbat模型,纹理,动画,声音,效果,咒语,

新的区域概念和部分洞穴的安装



此mod上使用的一些资产也属于:


为了节省时间,我使用了一些模块化的洞穴模型,这些模型已经部分安装在他的基本结构上(例如墙壁和天花板的一部分)

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Vampires specially addicted to the act of the hunt may end worshipping Hircine in the search to increase the joy of tearing apart their preys. Commonly the vampire blood does not allow the development of the lycanthropy (in the context of TES this includes not only werewolves, but all werebeast transformations), specially when contracted due to contact with werebeasts, but in this case, the vampires turned into werebats were turned directly by Hircine himself. Commonly they were not specially strong vampires, and with not so dominant forms of vampirism,just an inmense lust for hunting and bloodspreading.
They seem to worship Hircine inside blood covered caves, with rustic altars to the Prince, with strange bone sculptures, dead animals on poles, and puddles of stinky black blood. This sounds similar to the ritual to contract Noxiphilic Sanguivoria, a form of vampirism that may or not be the vampire disease type they add when contracted the form of lycanthropy they have.
No matter the type of vampirism, its still clear they rettain the condition, due to their usage of blood magic also when transformed. They can absorb life with their sharp wing slashes, and their sonic screech.
We can consider, maybe, the werebat as the perfect hybrid between a lycanthrope and a vampire, in a certain way.
Commonly they live in caves in remote places, and you will find allways an alpha leading a small group.
Its also important to clarify that people of tamriel commonly have very small contact with real werebats, and when they encounter giant bats (first appeared on ESO, and are a thing for other mod), due to their certain humanoid details, commonly people believe they are a type of vampire, and, well, a werebat.
This is completely wrong, and not only a Giant Bat is not a type of Vampire, but also the undead variant of the giant bat, contamined with vampirism by vampires, can't be considered so.
Due to the simple fact they are not a sentient race turned into a werebeast, to call a giant bat or an undead giant bat a werebat, is wrong and does not make sense.
(yep i know eso made the shit to call the undead variant of the giant bat as werebat, but im correcting this, since its bullshit, also Legends messed it a lot too, since their Giant Bat is just a big common bat, while they have 2 werebat cards, one is just a Giant Bat from ESO, is the one is a bipedal common bat with some humanoid traits, so lets ignore all that disrespect with the lore they are doing that pisses me the most)

- 1 new type of enemy- giant bat, with new spells, loot, effects, sound, etc

- new caves

- more vampire lore

Author: 

Mihail- werebat model, texture, animations, sound, effects, spells, 
new areas concept and mounting of part of the caves


Some assets used on this mod belong too:

Phitt- in order to save time i used some modular cave models already partially mounted on the basic structure (for example part of the walls and ceilings) from him


文件说明

Mod截图

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