真正的无级天际(LE和SE)

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的真正的无级天际(LE和SE) Mod,由DanielUA制作。mengshi0923在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: DanielUA Mod版本: 1.2.12 Mod大小: 13.8 KB 更新时间: 2019-09-29 00:18:56 发布时间: 2019-09-29 00:18:56

详细说明

介绍


我一直很讨厌Skyrim和玩家在一起。

我相信世界不必围绕一个人发展。

Dragonborn升级时,敌人决不能突然变得更强大-这只是愚蠢的。

Dragonborn命中等级27时,稀有装备一定不能出现在普通匪徒手中-这也是愚蠢的。

所以,我讨厌练级。我希望我的《天际》是静态的,现实的,令人信服的-并且有很多出色的mod可以做到这一点。

有安魂曲。有MorrowLoot。有YASH。有天际缩放塞。

但是我上面列出的所有这些出色的mod都有一个共同的问题-它们需要兼容性补丁。

而且我讨厌安装或制作或更新兼容性补丁。


所以,就在这里。

真正的高空天际


动态构建的修补程序,需要全新的Skyrim工具-zEdit。

zEdit是TES5Edit / SSEEdit的替代产品,该产品由matortheeternal积极开发

(Mator Smash,Merge插件,Merge插件xEdit脚本和许多其他有用内容的作者)。


真正的无级天际功能:


-完全可配置,所有模块都是完全可选的

-所有遭遇区现在都有根据其类型而定的静态最低和最高等级(Hagraven Nest通常会比典型的匪徒营地拥有更强大的敌人)

-所有“已拉平”列表都是未拉平的,并且稀有设备(玻璃,乌木及更好)已从其中完全移除。

-现在所有已升级的NPC都具有静态等级(

-现在所有NPC都会获得准确数量的特权。因此,等级30的NPC现在将始终有29个特权。 (在香草游戏中,他通常只有2-3个特权,甚至根本没有!)


说明:


在此处下载zEdit 0.4.2或更高版本:github版本页面

选择便携式版本,将其打开包装。

现在下载TUS的主文件,并将其解压缩到zEdit目录中的“ modules”文件夹中。

您的“ zEdit / modules / tus”文件夹中必须具有“ index.js”文件。

如果一切正确,那么在加载zEdit时,您的补丁程序窗口将类似于屏幕截图。

(可选)在“ True Unleveled Skyrim窗口”上设置您自己的设置。

按“生成”,然后等待它生成。

将TUS.esp放在加载顺序的末尾。

每次更改装载顺序时,都要重建TUS.esp。


兼容性:

UPD:人们告诉我TUS的Distribute Perks功能与Better Vanilla Perks不兼容。

TUS与每个mod兼容,除了使用Papyrus脚本更改级别列表的mod(例如:沉浸式装甲)。除了完全禁用这些纸莎草脚本并使用典型的已分级列表记录创建ESP补丁外,没有办法使这些Mod处于未分级状态,而修补程序将无法对其进行分级。

如果您想将沉浸式装甲与TUS一起使用,则可以使用我的其他mod中型装甲-全面设备检修,它为IA(和许多其他很酷的东西)实现了替代分配。

链接到TEO在此页面的底部。


必须在捣碎补丁和捣碎补丁之后建造并装载TUS。

TUS必须在中型装甲-整体设备大修之后建造。您可以在zEdit中拖放修补程序以设置正确的顺序。

必须在真正的中世纪经济和真正的现实物品重量之前建造并装载TUS。


常问问题:


问:那么,这真的可以与所有东西兼容并且不需要任何兼容性补丁吗?

A:是的!每次更改Mod订单时,只需重建补丁即可。而已!


问:但是我在日志窗口中收到一些警告。关于“使用默认值对位置进行了分级”。

答:之所以发生这种情况,是因为修补程序遇到其他Mod添加的区域时,有时修补程序有时没有足够的信息来做出最佳决策。

如果您打开zoneTypesByEDID.json和zoneTypesByKeyword.json并将更多设置添加到这些文件,则可以解决此问题。

这些文件是不言自明的。

或者您可以忽略警告并使用默认值,它们还不错!


问:您使用什么公式对NPC进行等级分级?

答:NPC根据两个文件中的内容接收静态或半随机级别:

NPCsByEDID.json(更重要)和NPCsByFaction.json(次要)。

如果在这些文件中的任何一个中都没有有关特定NPC的信息,则已分级的NPC将根据以下公式接收静态级别:

(最低等级+最高等级)*(PC水平倍数/ 2)

如果这些文件中的任何一个都没有有关特定NPC的信息,则静态NPC级别将保持不变。

问:随从是否也处于水平状态?

答:不可以。随从的静态水平的计算方式与任何其他NPC相同,但是针对它们的算法不同。

如果非随从的静态等级为20级,那么他的静态等级将为20和19。

但是,如果跟随者的静态等级为20级,他将获得19额外津贴,但仍会与玩家一起等级。

但是,随从只会在某些范围内保持水平。

跟随者的最低水平将设置为10级(静态lvl * 0.5),最高水平将被设置为30级(静态lvl * 1.5)。

因此,此跟随者将始终具有19个特权,但其级别将不小于10且不大于30。


问:修补程序如何确定随从?

Patcher认为PotentialFollowerFaction或PotentialHirelingFaction中的每个NPC都是随从。

修补程序还在customFollowers.json中具有非标准随从列表。


问:您使用什么公式取消对碰区的等级?

答:遇到区域会根据两个文件中的内容接收半随机级别:

zoneTypesByEDID.json(更重要)和zoneTypesByKeyword.json(次要)。


问:我可以对这些配置文件进行自己的更改并将其发送给您,以便您将它们包括在下一版的TUS中吗?

A:是的!


问:我对MorrowLoot / YASH感到很满意,或者我根本不喜欢取消分级,但是我喜欢您的修补程序将津贴分配给NPC。我可以仅使用此功能并禁用True Unleveled Skyrim的所有其他功能吗?

A:是的!


我的其他模组:

特别版本

综合袖包

中型装甲-整体设备检修

真实的真实物品重量

真正的中世纪经济

真正的士兵-守卫风暴披风和军团装甲修复


传奇版

综合袖包

中型装甲-整体设备检修

真实的真实物品重量

真正的中世纪经济

真正的士兵-守卫风暴披风和军团装甲修复

————————————————————————————————————————

Introduction


I always hated how Skyrim levels together with the player.
I believe that world doesn't have to evolve around one guy.
Enemies must not suddenly become stronger when Dragonborn levels up - it's just stupid.
Rare equipment must not appear in the hands of common bandit, when Dragonborn hits lvl 27 - it's also stupid.
So, I hate leveling. I want my Skyrim to be static, realistic, believable - and there are a lot of amazing mods that do this.
There is Requiem. There is MorrowLoot. There is YASH. There is Skyrim Scaling Stopper.
But all these great mods that I listed above have a common problem - they require compatibility patches.
And I hate installing or making or updating compatibility patches.

So, here it is.

True Unleveled Skyrim


A dynamically built patcher, which requires brand new tool for Skyrim - zEdit.
zEdit is an alternative to TES5Edit/SSEEdit, which is actively developed by matortheeternal 
(author of Mator Smash, Merge Plugins, Merge Plugins xEdit Script and lots of other useful stuff).

Features of True Unleveled Skyrim:


- Fully configurable, all modules are completely optional
- All Encounter Zones now have static minimum and maximum level, which is based on their type (Hagraven Nest will typically have stronger enemies than a typical bandit camp)
- All Leveled lists are unleveled, and rare equipment (Glass, Ebony and better) is totally removed from them.
- All Leveled NPCs now have static level (
- All NPCs now receive an accurate number of perks. So, NPC of level 30 now will always have 29 perks. (in vanilla game he typically had 2-3 perks or even none at all!)

Instructions:


Download zEdit 0.4.2 or later version here: github releases page
Choose portable version, unpack it somewhere.
Now download main file of TUS and unpack it to the "modules" folder in your zEdit directory.
You must have "index.js" file in your "zEdit/modules/tus" folder.
If you did everything right, when you load zEdit, your patcher window will look like on the screenshots.
(Optional) Set your own settings on the "True Unleveled Skyrim window".
Press "Build" and wait until it builds.
Put TUS.esp at the end of your load order.
Rebuild TUS.esp every time you change your load order.

Compatibility:

UPD: People have informed me that Distribute Perks feature of TUS is not compatible with Better Vanilla Perks.
TUS is compatible with EVERY mod, except mods that use Papyrus scripts to change leveled lists (example: Immersive Armors). There is no way to make these mods unleveled, except totally disabling these papyrus scripts and creating ESP patch with typical leveled lists records, that will be unleveled by the patcher.
If you want to use Immersive Armors with TUS, you can use my other mod Medium Armors - Total Equipment Overhaul, which implements alternate distribution for IA (and many other cool things).
Link to TEO is available at the bottom of this page.

TUS must be built and loaded after Bashed Patch and Smashed Patch.
TUS must be built after Medium Armors - Total Equipment Overhaul. You can drag'n'drop patchers in zEdit to set right order.
TUS must be built and loaded before True Medieval Economy and True Realistic Item Weights.

FAQ:


Q: So what, this really is compatible with everything and doesn't require any compatibility patches?
A: Yes! Just rebuild your patch every time you change your mod order. That's it!

Q: But I get some warnings in the log window. Something about "Location was unleveled using default values".
A: This happens because patcher sometimes doesn't have enough information to make best decision, when it patches encounter zones added by other mods.
This can be fixed, if you open zoneTypesByEDID.json and zoneTypesByKeyword.json and add more settings to these files.
These files are pretty self-explanatory.
Or you can just ignore the warnings and play with default values, they are not that bad!

Q: What formulas are you using to unlevel NPCs?
A: NPCs receive static or semi-random levels based on what is in two files:
NPCsByEDID.json (more important) and NPCsByFaction.json (less important).
If there is no information about specific NPC in any of these files, leveled NPC receives static level based on this formula: 
(min lvl + max lvl) * (PC level mult / 2)
If there is no information about specific NPC in any of these files, static NPC level remains unchanged. 

Q: Are followers also unleveled?
A: No. Follower's also have their static level calculated same as any other NPC, but the algorithm for them is different.
If non-follower has static level calculated at lvl 20, he will have static level 20  and 19 perks.
But if follower has static level calculated at lvl 20, he will receive 19 perks, but will still level together with the player.
However, follower will level only in some bounds.
Min level of follower will be set to lvl 10 (static lvl * 0.5), and max level will be set to lvl 30 (static lvl * 1.5).
So this follower will always have 19 perks, but his level will be not less than 10 and not bigger than 30.

Q: How does patcher determine followers?
Patcher thinks that every NPC that is in PotentialFollowerFaction or PotentialHirelingFaction is a follower.
Also patcher has a list of non-standard followers in the customFollowers.json.

Q: What formulas are you using to unlevel Encounter Zones?
A: Encounter Zones receive semi-random levels based on what is in two files:
zoneTypesByEDID.json (more important) and zoneTypesByKeyword.json (less important).

Q: Can I make my own changes to these configuration files and send them to you, so you will include them in next version of TUS?
A: Yes!

Q: I am happy user of MorrowLoot/YASH, or I don't like unleveling at all, but I like that your patcher distributes perks to NPCs. Can I use just this and disable all other features of True Unleveled Skyrim?
A: Yes!

My other mods:

SPECIAL EDITION
Comprehensive Sleeves Pack
Medium Armors - Total Equipment Overhaul
True Realistic Item Weights
True Medieval Economy
True Soldiers - Guards Stormcloak and Legion Armor Fix

LEGENDARY EDITION

Comprehensive Sleeves Pack
Medium Armors - Total Equipment Overhaul
True Realistic Item Weights
True Medieval Economy
True Soldiers - Guards Stormcloak and Legion Armor Fix


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