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龙魂BOOST

作者:Kenshkrix
发布:LUOHUISHU98
发布日期:2019-09-28 23:26:48
更新时间:2019-09-28 23:26:48
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1.01
上古卷轴5:重置版
本地下载 高速下载 需要优先下载下载器,50%提速

安装:

MOD管理

从zip文件中取出Data文件夹,并将其转储到Skyrim Special Edition文件夹中,然后在启动器中启用SoulBoost.esp。


要求:

需要SKSE。

对于MCM,SkyUI是必需的,但是如果没有它,则mod可能会起作用(免责声明:未经测试)


兼容性:

应该与任何东西一起工作



每种类型的效果都会为您提供每灵魂数量一定的提升量,您可以设置这两个值。

如果将给定值的Boost设置为0,则将其禁用。


默认情况下,它提供以下效果:

喊叫恢复(每3个灵魂1%)

承载能力(每1个灵魂5个)

强化生命(每1灵魂5点)

Fortify Magicka(每1个灵魂5个)

强化耐力(每1灵魂5点)

恢复生命(每3个灵魂1个)

恢复魔法(每3个灵魂1个)

恢复体力(每3个灵魂1个)

抗火(每2个灵魂1%)

抵抗冰霜(每2灵魂1%)

抗震(每2个灵魂1%)

抵抗魔法(每4个灵魂1%)

抵抗疾病(每3个灵魂1%)

抵抗毒药(每1灵魂1%)


该脚本在您每次吸收龙魂时都会运行,并且还会定期检查是否丢失了任何龙魂。

您可以配置它检查的频率,但是检查的影响可以忽略不计,因此它是我没有费心删除的多余选项。


对于对此模块的工作原理感到好奇的人:


尽管受到True Dragonborn的启发,但其方法论并不允许使用完全动态的系统,因此我不得不从头开始编写此mod。

首先,我为每种奖励类型创建了一系列魔术效果,分别为1、2、4、8、16、32、64、128、256等。

这是因为正确组合这些数字,您可以获得它们之间的任何值(例如70,将得到64 + 4 + 2)。

这些好处隐藏在UI中,我使用了此方法,以便在脚本开始运行之前重新加载后,它仍然可以正常运行。这样,我不必在游戏加载时立即运行脚本,而可以等待并让其他脚本运行。


奖金确实有限制,例如,强化统计奖金停在262,143左右,因为我认为这足够了。

另外,我将纸莎草纸源文件留在了mod中,所以任何人都可以看一下。

——————————————————————————————————————

Installation:

A Mod Manager

Take the Data folder out of the zip file and dump it into your Skyrim Special Edition folder and then enable the SoulBoost.esp in your launcher.


Requirements:

SKSE is required.

SkyUI is necessary for the MCM, but the mod may work without it (Disclaimer: completely untested)


Compatibility:

Should work with anything



Each type of effect gives you a certain boost amount per number of souls, you can set both of these values.
If you set the Boost of a given value to 0, it will be disabled.

It provides the following effects by default:

Shout Recovery (1% per 3 souls)

Carry Capacity (5 per 1 soul)

Fortify Health (5 per 1 soul)

Fortify Magicka (5 per 1 soul)

Fortify Stamina (5 per 1 soul)

Restore Health (1 per 3 souls)

Restore Magicka (1 per 3 souls)

Restore Stamina (1 per 3 souls)

Resist Fire (1% per 2 souls)

Resist Frost (1% per 2 souls)

Resist Shock (1% per 2 souls)

Resist Magic (1% per 4 souls)

Resist Disease (1% per 3 souls)

Resist Poison (1% per 1 soul)


The script runs every time you absorb a dragon soul, and also periodically checks to see if you've lost any dragon souls.
You can configure how frequently it checks but the impact of the check is negligible so it's mostly a superfluous option I didn't bother removing.

For people curious as to how this mod works:

While inspired by True Dragonborn, its methodology wouldn't allow for a fully dynamic system so I had to script this mod mostly from scratch.
First I created a series of magic effects for each bonus type, of magnitudes 1, 2, 4, 8, 16, 32, 64, 128, 256, etcetera.
This is because combining these numbers properly you can obtain any value in between them (70, for example, would give you 64+4+2).
These bonuses are hidden in the UI, I used this method so that it would remain functioning upon reloading before scripts start running. This way I don't have to run a script right when the game loads, and can instead wait and let other scripts run things.

The bonuses do have a limitation, for example the fortify stat bonuses stop at around 262,143 because I figured that was plenty.
Also, I left the papyrus source files in the mod, so anybody can take a look at them.


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1.版本号: 1.01   更新时间: 2019-09-28 23:48:42

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龙魂BOOST


Mod大小:28.0 KB
上传时间:2019-09-28 23:26:48

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