脆皮的远雾

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的脆皮的远雾 Mod,由Crestycomb制作。机械的精髓在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Crestycomb Mod版本: 1.0 Mod大小: 1.60 MB 更新时间: 2019-09-28 23:09:59 发布时间: 2019-09-28 23:09:59

详细说明

介绍



您是否认为像“大教堂天气”这样的较新的天气模型很棒,但是将区域留在玩家附近,在那里可以看到低质量的镜头,而没有任何雾气将其掩盖?您是否想念Oldrim的旧式ENB高空雾呢?如果是这样,这只是适合您的mod! Cresty的Distant Mist添加了自定义放置的基于粒子的雾,这些雾从远处可见,并增加了整个世界的可见深度。


特征



由于此mod使用了天空静力系统,因此这些雾仅在特定天气(尤其是多云天气)期间可见。当不包括这些天气的天气开始时,这些雾气将逐渐消失。这些粒子开始以8000个单位的距离淡入,因此您不会看到它们过于靠近,并且以65000的距离完全淡出(默认情况下,对于疯狂的人也有无限远视距离版本)。


这些粒子动态地响应风。如果风向北吹,这些粒子将向北飞。老实说,这是一个微妙的影响,尤其是天际天气和大教堂天气在风速值方面非常保守。


要求/兼容性


该Mod的资产是为Skywind(发行日期待定,如果您具有改装技能可以申请的)制作的,其天气与Cathedral Weathers最相似(我认为,Skyrim目前技术上最完善的天气Mod) ),但它确实支持其他一些天气模块(需要并包含补丁):

大教堂天气

黑曜石天气

白云石天气

Aequinoctium


ENB不会破坏任何内容,但是此mod可能需要一个粒子补丁才能与ENB预设一起很好地播放(一旦我弄清楚了,就可以这样做)。


黑曜石山雾不会以任何方式与此模组发生冲突,但是同时在游戏中添加两个额外的雾模组可能是过大的杀伤力。随意只使用其中之一。

性能



这样一来,每个场景总共要渲染数百个粒子。对于参照系,默认情况下,粒子数量的限制为750个单个粒子。对于大多数人来说,这不会对性能造成太大影响,但是很有可能。


错误


如果它们被照相机附近的其他颗粒所遮盖,您可能会看到一些闪烁的雾雾进出视野。这不是mod的错误,而是渲染器的错误(但是,这是理论错误。我自己在Skyrim worldspace中还没有看到)


就像我之前在性能部分中提到的那样,Skyrim默认情况下有750个粒子限制。我非常怀疑,如果仅运行此mod,您是否会达到此限制,但是其他mod可能会添加其自己的粒子,因此它可能会扼杀引擎,并且您会看到效果上的差距(类似火把的投射不足像往常一样燃烧。通过增加skyrimprefs.ini中的最大粒子限制,可以很容易地抵消这一点。

[粒子]

iMaxDesired = 1500

是我的推荐值。不过,不必太担心,无论如何您通常不会达到通常的750极限。


去做


在Solstheim添加薄雾

在灵魂山上增添雾气

给BS添加薄雾:Bruma


致谢



TESRenewal的Eloth的雾状纹理

Aerisarn帮助我开始使用nifskope

Zilav提供了此类mod所需的xEdit脚本

Boethiah从Cathedral Project不和谐中进行测试

——————————————————————————————————————————————

Introduction



Do you think newer weather mods like Cathedral Weathers are great, but leave the area close to the player where the low quality lods are visible without any fog to cover it up? Do you miss the good old ENB height fog for Oldrim? If so, this is just the mod for you! Cresty's Distant Mists adds custom placed, particle based fogs that are visible from a distance and increase visible depth throughout the worldspace.

Features



Since this mod uses the sky static system, these mists will only be visible during select weathers (cloudy weathers to be particular). When a weather that doesn't include them starts, these mists will gradually fade out. These particles start to fade in at a distance of 8000 units, so you wont see them too close up, and they completely fade out at a distance of 65000 (by default, there's an infinite view distance version for crazy people as well).

These particles react to wind dynamically. If wind is blowing north, these particles will fly north. It's a subtle effect to be honest, Skyrim weathers and Cathedral Weathers in particular are quite conservative with the wind speed value.

Requirements/ compatibility


The assets for this mod were made for Skywind (release date TBA, feel free to apply if you have modding skills), which has weathers most similar to Cathedral Weathers (in my opinion, the most technically well made weather mod for Skyrim out right now) , but it does support a few other weather mods (patches required and included):

Cathedral Weathers

Obsidian Weathers

Dolomite Weathers

Aequinoctium


ENB wont break anything, however this mod will probably need a particle patch to play nice with ENB presets (Ill do that once I figure it out). 

Obsidian mountain fogs will not conflict with this mod in any way, however it might be overkill to have two extra fog mods in your game at once. Feel free to use only one or both.

Performance



This adds up to a few hundred particles to be rendered each scene. For a frame of reference, the limit for the amount of particles by default is 750 individual particles. For most people it wont cause much of a performance impact, but it very much is possible. 

Bugs


You might see some flickering mists going in and out of view if they're occluded by other particles near the camera. This is not a bug with the mod, its a bug with the renderer (its a theoretical bug, however. I've not seen it in the Skyrim worldspace myself)

Like I mentioned before in the performance section, Skyrim has a 750 particle limit by default. I very much doubt you will hit this limit if you're only running this mod, but other mods might be adding particles of their own, therefore it might choke out the engine and you will see gaps in effects (stuff like torches not casting enough flames like usual). This is easily offset by increasing the maximum particle limit in your skyrimprefs.ini.
[Particles]
iMaxDesired=1500
Is my recommended value. Don't worry about it too much, though, its unlikely you'll hit the usual 750 limit normally anyway.

To-Do

Add mists to Solstheim

Add mists to the Soul Cairn

Add mists to BS: Bruma


Acknowledgements 



Eloth from TESRenewal for his mist textures
Aerisarn for helping me get started with nifskope
Zilav for providing xEdit scripts needed for mods like this
Boethiah from the Cathedral Project discord for testing


文件说明

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