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体积雾

作者:Robanco
发布:LUOHUISHU98
发布日期:2019-09-27 21:49:08
更新时间:2019-09-27 21:49:08
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1.0
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体积雾


该mod给Skyrim特别版带来了远距离的体积雾/雾效果。在坚果壳中,这会增加薄雾谷,而不会像标准雾一样遮盖峰顶或擦拭天空。它看起来有点像LE的ENB薄雾,但它有几个关键区别。其中一个不需要ENB。


我之所以称其为雾而不是雾,仅仅是因为效果是微妙而恒定的。此方法的主要局限性是不受天气或一天中的时间控制。也就是说,它在许多情况下看起来都不错,并且适应性很好。我花了很多时间来平衡它。


效果是手工放置的。这为通用雾实现打开了一些大门。实际上,我越做越努力,我越相信可能性确实是无穷无尽的,而我只是从表面上摸索了这种实现方式。我花了更多的时间来正确设置着色器,而不是在游戏中设计薄雾,但是SSE引擎确实像冠军一样发挥这种效果,因此有可能获得更多的深度,细节和局部效果。



::问题/局限::


•这种效果在游戏中的融合程度取决于天气模块和ENB设置。我的大部分平衡工作都是使用强烈推荐的大教堂天气和季节。通常,薄雾会使事物变亮。如果您的ENB调到11,您的雾气也将扑灭。


•尽管这有可能取代Skyrim标准雾,但与它保持组合动态效果最好。


•有时水带可能会出现。这是一个可解决的问题,因此请报告任何不良情况!


FPS?我没有引用任何数字,但是在高端系统上,影响很小。土豆可能会烤。有很多优化空间,但我不急于解决。



::问答::


往西南看,在一座山上没有薄雾!

我故意没有涵盖所有有关多样性的内容。总体目的是使雾气散布在山谷和山脉周围。那就是说,如果真的缺少什么,请告诉我。


ENB雾更好?

我之所以这样做,部分原因是因为据说SSE不会发生ENB薄雾。至于更好,则有其优点和缺点。


强/弱/不同版本?

可能,但是我想尽可能先获得一个基准。


天气动态?

我没有计划,也不知道这是多么可行。 SKSE可能需要修改游戏中的静态变量。


不起作用,我很奇怪

参见下一点。这也是我第一个发布的mod,所以要好!


卸载

删除模组再简单不过了。没有脚本。



::用法::


只要有信誉,我就可以与其他人对此进行扩展。但是请不要发布您自己的“小改动”。相反,请考虑与我联系并直接集成您的更改(也要给予信誉)。

——————————————————————————————————————————
Volumetric mist

This mod brings large scale distant volumetric mist/fog effects to Skyrim Special Edition.   In a nut shell this adds misty valleys without obscuring peaks or wiping out the sky like standard fog does.  It looks a bit like ENB mist for LE but it has several key differences. For one it does not require ENB.

I'm calling this mist rather than fog, simply because the effect is subtle and constant.  The primary limitation of this method it's not controllable by weather or time of day.  That said it looks good in many conditions and adapts well. I have spent a lot of time balancing it.

The effect is hand placed. This opens up some doors that a generic fog implementation does not.  In fact the more I work on this the more I am convinced the possibilities are really endless and I am only scratching the surface with this implementation. I have spent more time getting the shaders right than designing the mist into the game but the SSE engine really takes this effect like a champion so there's potential for more depth and detail and localized effects.


:: ISSUES / LIMITATIONS ::

• How well this effect blends into your game with depend a lot on weather mods and ENB settings. Most of my balancing has been using Cathedral Weathers and Seasons which I highly recommend. Generally the mist will make things brighter. If your ENB is turned up to 11 your mist will be too. 

• While this could potentially replace Skyrim standard fog, it really works best in combination with it to keep the dynamics. 

• Sometimes banding may appear on water. This is a fixable problem so report any bad cases of it! 

FPS? I'm not quoting any figures but on a higher end system the impact is small. Potatoes may bake though.  There is a lot of room for optimization but I'm not rushing in.


:: Q&A :: 

Looking south west upon some mountain there isn't any mist!
I intentionally have not covered everything for variety. The general aim is for mist to sit in valleys and around mountains. That said if anything really seems lacking tell me.

ENB mist better?
I made this in part because it has been stated ENB mist for SSE wont happen.  As for better there is pros and cons.

Strong/subtle/different versions?
Likely, but I want to get the baseline one as good as it can be first.

Weather dynamics?
I have no plans or know how feasible it is. SKSE probably required to modify statics in game.

Doesn't work and i'm cranky
See next point.  Also this is my first released mod so be nice!

Uninstall
Delete mod. Could not be simpler. No scripts.


::  USAGE ::

I'm fine with others expanding on this so long as credit is given. But please don't post your own 'minor variation' of this mod. Instead consider contacting me and integrating your changes directly (with credit given too).

原贴地址
1.版本号: 1.0   更新时间: 2019-09-27 22:10:59

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体积雾


Mod大小:885 KB
上传时间:2019-09-27 21:49:09

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