VR 身体

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详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的VR 身体 Mod,由Smiley96L制作。机械的精髓在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Smiley96L Mod版本: 3.1 Mod大小: 1.78 MB 更新时间: 2019-09-26 14:38:29 发布时间: 2019-09-26 14:38:29

详细说明

VR Body-版本2

Skyrim VR的可见主体。


当前不支持逆运动学。相反,您的手臂将完全伸直。


通常的条件:


备份您的保存。


此版本的VR Body随附一个SKSE插件,该插件可与玩家库存中的所有装甲弄乱,这可能带有其自身的一系列问题。然而,它已经由勇敢的Billytpilgrim测试过,以报告它至少有效并且不会破坏您的游戏。非常感谢他们测试了此插件,因此您不必这样做。


另外,有一些脚本会引起种族混乱,并且这些脚本必须与香草种族脚本(例如吸血鬼)配合使用,这可能会带来一些更严重的问题。请注意,自V2起,种族改变的次数已大大减少。


兼容性

VR Body V2现在具有一个插件,该插件应允许几乎任何盔甲mod都可以使用。以下是一些已确认有效的装甲改装:


沉浸式装甲;

天际披风

Bandolier Bags和Pouches(铠甲使您的身体不可见-由Billytpilgrim用此补丁固定);

龙骨黑钢盔甲;

冬天来了;

豪华诱惑混搭;

vious回装置;


XPMSSE兼容性修补程序可在“可选文件”部分中获得。 XPMSSE之后加载此补丁。


CBP Physics可以工作,但不会以第一人称出现。您必须很好地问CBP家伙是否要解决此问题,因为他们不提供源代码。


不兼容:

VR装甲手;

查看自己的VR可行,但可能会出现故障;

圣域-天际吸血鬼;


任何增加新种族的内容都不会以第一人称出现。它们也可能使您的第一人称赤果身体不可见,但是可以通过在VR Body之前加载race mod来解决。


安装

需要SKSEVR。在http://skse.silverlock.org/中安装SKSEVR。


安装SKSEVR;

安装VR机身;

在SkyrimVR.ini的[VR]下的“%USERPROFILE%\ Documents \ My Games \ Skyrim VR”中设置bAlwaysShowHands = 1。如果没有SkyrimVR.ini,请手动创建。


如果您身材矮小或很高,您可能会陷入体内或脖子很长。为了解决这个问题,您需要使用“暂停”菜单->设置-> VR中的高度滑块,或通过SkyrimVR.ini中[VR]下的fVRScale = xx.x来校准高度。


更改高度滑块将移动地板位置,而fVRScale将更改世界的比例,而不更改地板位置。我建议同时调整高度滑块和fVRScale,直到两个身体的大小都正确,并且伴侣会触碰游戏地板。


fVRScale的Sane值在60-80之间。


SkyrimVR.ini示例内容:


[VR]

fVrScale = 69.0000

bAlwaysShowHands = 1


卸载

如果您没有正确卸载此mod,则保存将中断。


从Magic-> Alteration打开VR Body Configuration菜单;

选择“安全模式”;

救;

卸载。


如果未正确卸载此mod,则可以通过重新安装VR Body并按照上述说明将其卸载来恢复保存。


如果由于更新而与SKSEVR不兼容,则该mod将自动进入安全模式并可安全删除。


笔记

如果您想让Mod与VR Body搭配使用,请避免在Armors&ArmorAddons上同时使用插槽48和60。任何使用此装甲的装甲(并因此导致VR Body出现问题)都可以通过CK轻松修复。


显示SteamVR控制器时,您的身体不可见(在bAlwaysShowHands = 1的情况下,这发生在游泳和菜单中时)。


逆运动学看起来应该可行,但是需要大量工作。它可能会在以后发生。


由于hkxcmd仅通过将关键帧格式转换为&来破坏这些动画,因此无法修复(至少由我来说)固定的动画和cross射击动画。任何有权使用3DSMax的Havok内容工具的人都可以解决此问题。


随意为这个mod创建自己的修复程序和附加组件。


最后,我要感谢/ r / SkyrimVR上的每个人,他们指出了使盔甲部分可见的破碎的盔甲Mod。这些人,再加上将第一人称骨骼替换为第三人称骨骼的绝招,是提供了使该mod成为可能的最初突破的原因。

————————————————————————————————————————————————

VR Body - Version 2
Visible body for Skyrim VR.

Does not currently support inverse kinematics. Your arms will instead be completely straight.

Usual proviso:

Backup your save.

This version of VR Body comes with an SKSE plugin which messes with any armor in the player's inventory, which likely comes with its own set of issues. It has however been tested by the brave billytpilgrim, to reports that it at least works & doesn't break your game. Many thanks to them for testing this plugin so you don't have to.

Additionally, there are a few scripts that mess with races, & these scripts have to cooperate with the vanilla race scripts (such as vampirism), which may bring some more serious issues. Note that since V2 the number of race changes has been significantly reduced.

Compatibility
VR Body V2 now has a plugin that should allow almost any armor mod to work with it. Below are some armor mods that are confirmed working:

Immersive Armors;
Cloaks of Skyrim;
Bandolier Bags & Pouches (couple of armors make your body invisible - fixed with this patch by billytpilgrim);
Dragonbone Ebonsteel Armor;
Winter is Coming;
Luxurious Seduction Mashup;
Devious Devices;

An XPMSSE compatibility patch is available in the "Optional Files" section. Load this patch after XPMSSE.

CBP Physics works but does not show up in first person. You'll have to nicely ask CBP guy if you want this fixed, as they do not provide source code.

Not compatible with:
VR Armored Hands;
View Yourself VR works but can be glitchy;
Sacrosanct - Vampires of Skyrim;

Anything that adds new races will not appear in first person. They may also make your first person naked body invisible, however this can be fixed by loading the race mod before VR Body.

Installation
Requires SKSEVR. Install SKSEVR at http://skse.silverlock.org/.

Install SKSEVR;
Install VR Body;
Set bAlwaysShowHands=1 under [VR] in SkyrimVR.ini in "%USERPROFILE%\Documents\My Games\Skyrim VR". If SkyrimVR.ini is not there, create it manually.

If you're very short or very tall, you may end up inside your body or with a very long neck. To remedy this you will need to calibrate your height using either the height slider in Pause Menu -> Settings -> VR, or via fVRScale=xx.x under [VR] in SkyrimVR.ini.

Changing the height slider will move the floor position, while fVRScale will change the scale of the world, without changing the floor position. I recommend adjusting both the height slider & fVRScale until both your body is the correct size, & your chaperone touches the in-game floor.

Sane values of fVRScale are between 60-80.

Example SkyrimVR.ini contents:

[VR]
fVrScale=69.0000
bAlwaysShowHands=1

Uninstallation
If you don't uninstall this mod properly, your save will break.

Open the VR Body Configuration menu from Magic -> Alteration;
Select "Safe Mode";
Save;
Uninstall.

If you did not uninstall this mod properly, your save can be recovered by reinstalling VR Body & uninstalling it following the above instructions.

If SKSEVR becomes incompatible due to an update, the mod will automatically enter safe mode & can be removed safely.

Notes
If you want your mod to work well with VR Body, avoid using slots 48 & 60 on both Armors & ArmorAddons. Any armor that uses this (& thus causes issues with VR Body) can be quite easily fixed with the CK.

Your body will not be visible when the SteamVR controllers are showing (with bAlwaysShowHands=1, this occurs when swimming & when in menus).

Inverse kinematics looks like it should be possible, but is a lot of work. It may happen at a later date.

The equip animations & the crossbow fire animation can't be fixed (at least by me), as hkxcmd breaks these animations merely by converting them to & from keyframe format. Anyone with access to the Havok Content Tools for 3DSMax can fix this.

Feel free to create your own fixes & addons to this mod.

Finally, I'd like to thank everyone on /r/SkyrimVR who pointed out broken armor mods that made the body partially visible. These people, combined with the ol' trick of replacing the first person skeleton with the third person one, were what provided the initial breakthrough that made this mod possible.

文件说明

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