此修补程序的目的是缩放负的健康偏移量。有趣的NPC将某些NPC赋予Imperious的修改值。 如果放任不管，一些新的NPC会产生负面的生命值，并且会在死亡时死亡。 确定并调整了40个NPC。
Murielkai已经存在一个针对此bug的出色mod，链接到此处，该漏洞可以通过将某些种族的Imperious的健康恢复为原始值来解决所有mod的问题。 我个人想保持Imperious的健康价值，所以我自己做了这个补丁。 此补丁与Murielkai补丁之间的主要区别在于，与整个种族相比，只有我确定的NPC会受到影响。
该插件是一个标记为esl的.esp，因此在加载顺序中不会占用任何额外的空间。 确保在3DNPC.esp之后加载。 从技术上讲，“帝国”并不是一个要求（不是“大师”），但是没有它就没有意义。
This purpose of this patch is to scale the negative health offset Interesting NPC's gives some of it's NPC's to Imperious' modified values. If left alone, some of the new NPC's will spawn with negative health and will be effectively dead on spawn. 40 NPC's were identified and adjusted.
There's already a great mod out there for this bug by Murielkai, linked here, that fixes this trouble for all mods by reverting Imperious' health on certain races to vanilla values. I personally wanted to keep Imperious' health values, so I made this patch for myself. A major difference between this patch and Murielkai's is that only the NPC's that I've identified will be affected, vs the entire race group.
The plugin is an .esp flagged as esl, so it won't take any extra space in your load order. Be sure to load after 3DNPC.esp. Imperious isn't technically a requirement (not a Master), but there's no point to this without it.
In my testing, a new game was required to have the patch take effect.