破坏魔术核心大修

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的破坏魔术核心大修 Mod,由KatArus制作。mhhogress在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: KatArus Mod版本: 1.1.1 Mod大小: 1.87 KB 更新时间: 2019-09-25 23:36:57 发布时间: 2019-09-25 23:36:57

详细说明

我对破坏进程的主要担心是,它不会扩展规模,不会为玩家提供垃圾邮件的功能,而不会提高其有效性。该mod旨在使“破坏”成为可行的游戏选项,并具有适当的最终游戏缩放比例,并且令人满意。损害确实很高,但铸造成本也很高。还记得那些“虚弱的火灾/闪电/霜冻”毒药吗?


主要特征:



1.新手/学徒/熟练者/专家/大师的特权使对应等级法术的基础伤害加倍,而不是使铸造成本减半。


 2.在损坏,施法成本和效率方面,彻底改革了火箭/火球/焚化以及相应的闪电和冰咒。基本原理是,火系法术的价格比其他法术高20%(在寒冷的天际中很难引发火力),但抵抗力最低,仍然可以使用其10%的DoT。效果范围熟练的法术的缩放效果非常好-如果对单个敌人施放,这是很小的浪费,但是如果有两个或更多的目标,则非常划算。专家级法术的DPS很好,还有一个小缺点,即成本效益降低了25%(焚化每次施法造成的火箭伤害是火箭的2.4倍,而法力消耗是2.9倍)


 3.现在,大多数要塞毁灭药水和结界可以增加魔法伤害,而不是降低铸造成本。值得注意的例外是毁灭长袍,使毁灭伤害提高10-50%(香草为12-22%的成本),毁灭铸造成本降低10-25%(而不是香草的法力回复%速度加成)。如果被分解,它将使您承受+ 40%的毁灭伤害,并为您的装备造成-10%的毁灭法力消耗。标准Fortify毁灭结界的平衡达到+ 50%的伤害,同时具有最高的技能以及最佳的结界药水和装备,导致+ 90%的毁灭伤害-10%的毁灭性施法花费了两倍的结界。现在有一个可选文件,最高+ 45%伤害-10%铸造成本。


4.双重施法会严重破坏狗屎,造成2.5倍伤害,但消耗3倍法力值。旨在与安静的投射一起使用,以进行意外攻击。由于游戏引擎错误,在双播时您可以获得标准单手施法的Destruction Skill XP,因此不建议将其用作一般攻击方法(另外,由于高铸造成本,您通常会用一次施法消耗大部分manapool如果您错过了,那将是一个问题)。


5.不会以任何方式影响NPC-它们具有自己的法术,加成毁灭伤害对他们无效。他们的确因袍子检修而失去了Magicka的恢复能力,但是他们的施法成本如此之低,以至于除非您毒死了他们,否则他们的法力永远不会耗尽。


6.基本破坏魔法技能的进步(提高法术强度并降低铸造成本降低)与香草相同


7.由于其实现方式,因此可以与所有不涉及上述咒语和特权的魔术咒语附加组件一起使用。



安装:


使用NMM或将ESP从归档文件拖放到Data文件夹中,然后按加载顺序启用它。不需要新游戏。 Mod使用的定制附魔可以追溯性地更改现有的现有物品(例如,主毁灭长袍),但不会更改并正确地重新计算现有玩家制作的附魔,因此在安装后应重新定义与毁灭相关的装备。同样,卸载会破坏您在mod激活时附魔的与毁灭相关的物品,但会安全地将库存物品恢复为原始状态。





开发人员说明:该模块已完成,并且我所知道的没有问题,因此,如果您发现任何错误或文本缺失/不一致,请不要懒惰并报告它,以使Skyrim非常适合一旦!

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My main concern with Destruction progression was that it just doesn't scale giving player ability to spam it rather than increasing it's effectiveness. This mod is built to make Destruction a viable gameplay option that has proper endgame scaling and is satisfying to use. Damage is high indeed, but so is casting cost. Remember those 'weakness to fire/lightning/frost' poisons?

Key features:



1. Novice/Apprentice/Adept/Expert/Master perks double their corresponding level spells' base damage instead of halving casting costs.

 2. Firebolt/Fireball/Incinerate and corresponding lightning and ice spells were completely overhauled in terms of damage, casting costs and efficiency. Basic principle is that fire spells cost 20% more than others (it's hard to invoke fire in cold Skyrim) but are the least resisted and still apply their 10% DoT. Area of effect Adept spells scale very well - they're a minor waste if cast on single enemy, but very cost-efficient if there are 2 or more targets. Expert level spells have very good DPS  and have a minor drawback of being 25% less cost-effective (incinerate deals 2.4x times damage of a Firebolt per cast while costing 2.9 times more mana)

 3. Most Fortify Destruction potions and enchantments now increase magic damage instead of lowering casting costs. Notable exception are Destruction robes that give 10-50% increase to Destruction damage (vanilla is 12-22% cost) and 10-25% decrease to Destruction casting costs (instead of vanilla's mana regeneration % speed bonus). If disenchanted, it will let you put up to +40% Destruction damage and a flat -10% Destruction mana cost on your gear. Standard Fortify Destruction enchantment is balanced to be around +50% damage with max skills and best enchanting potion and gear resulting in +90% Destruction damage -10% destruction casting costs double enchantment. Now has an optional file for +45% Damage -10% casting cost maximum.

4. Dual-casting wrecks serious shit dealing 2.5x damage but costs 3x mana. Designed to use mostly with quiet casting for surprise attacks. Due to game engine bug you get Destruction skill XP for standard one-handed cast when dual-casting so using it as a general attacking method is not recommended (plus you will often deplete most of your manapool with a single cast due to high casting costs which will be a problem is you miss).

5. Does not affect NPCs in any way - they have their own set of spells and bonus Destruction damage does not work for them. They do lose Magicka regen from robe overhaul, but their casting costs are so low that their mana will never deplete unless you poison them.

6. Basic Destruction Magic skill progression (increasing spell power and minor casting cost reduction) remains the same as vanilla

7. Due to the way it's implemented, works with all magic spell addons that don't touch mentioned spells and perks.


Installation:


Use NMM or drop ESP from the archive into Data folder and enable it in the load order. Does not require a new game. Mod uses custom-made enchantments that retroactively alter stock existing items (e.g. Master Destruction Robe) but does not alter and properly recalculate existing player-made enchantments so you should reenchant your Destruction-related gear after installation. Also, deinstallation will break Destruction-related items that you enchanted while the mod was active, but will safely revert stock items back to their vanilla state.




Developer's note:  the mod is finished at this point and there are no problems with it that I'm aware of, so if you find any bugs or missing/inconsistent text please don't be lazy and report it to help make Skyrim great for once!


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