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适用于SSE和VR的Storm Lightning(Minty Lightning 2019)

作者:Shizof
发布:LUOHUISHU98
发布日期:2019-09-25 20:17:34
更新时间:2019-09-25 20:17:34
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1.01
上古卷轴5:重置版
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描述


该模组是Minty的《风暴中的闪电》模组的SKSE插件翻版。它可以从已安装的模块中自动检测到具有雷电/闪电的天气,因此它不需要补丁,并且可以自动与所有天气模块兼容(有关详细信息,请参见下面的“兼容性”部分)。


除了配置(MCM)外,它没有任何脚本。它使用原始mod中的网格,魔术效果,声音等,但是所有逻辑都是在SKSE插件中从头开始实现的。 Storm Lightning不会像原始mod那样生成激活器,而是使用已经放置在另一个秘密世界中的激活器中,并将它们移动到适当的位置。它也没有脚本滞后问题,因为它不使用纸莎草纸脚本或任务来完成这些任务。这些带来了很大的性能提升,这使我可以扩展它以进一步扩展。


它具有可扩展性,每秒最多可允许50个闪电和50个叉状闪电。它可以召唤最多31个细胞距离半径上的这些闪电。这将带来更自然的暴风雨天气体验。


它包括原始mod的功能,例如,敌对闪电选项,闪电闪光,闪电声音等。


Mod中的所有内容都是可配置的,并且还带有预设,便于选择。有关更多详细信息,请参见下面的“配置”部分。


该mod还修复了原始mod中的隐形闪电错误。



→→如果您使用的是大教堂天气,请在MCM的“高级”页面中启用兼容模式以产生闪电,因为该天气未定义“雷电/闪电频率”。



重要提示:请勿更改此mod的强度。资产通过skid从skse插件加载。对它们的任何更改都将导致破坏mod。



要求


它不需要原始的Minty Lightning mod或它们的端口/补丁,并且当然与它们不兼容。您应该在安装此mod之前将其卸载。


对于Skyrim VR:

SKYUI-VR(用于MCM)

SKSEVR



对于天际特别版:

SKYUI(适用于MCM)

SKSE64




安装


该模块是FOMOD安装程序。使用您最喜欢的Mod Manager进行安装。选择正确的游戏版本。


它还为SSE版本提供了带ESL标志的esp选项。只需在安装过程中选择它即可。



组态


这个mod带有一个MCM来配置设置。让我们看一下设置及其作用:




预设:


在“预设”部分,您将找到该模块的预定义设置。除频率更改外,这些均与默认设置相同。

因此,它们在雷电出现时的距离最多可达31个单元。闪光灯已启用。敌对行动被禁用。

逼真的预设和默认预设对于希望偶尔看到闪电但又不是那么多的人来说应该是一个好选择。令人兴奋的预设使闪电看起来很多。此设置适合非常喜欢闪电的人。极致是希望寻求挑战和难忘风暴的人们。疯狂更多的是灯光秀,而不是预设。如果要在选择预设后更改内容,则可以从其他页面进行。






一般:


在“常规”部分中,您可以启用或禁用雷雨,下雪和多云天气类型的闪电类型。

您也可以在此处启用“敌对闪电”,这将损坏并杀死包括玩家在内的使用闪电构造的人。





设置:


在设置部分,您可以选择频率,距离,闪光灯设置。


频率确定在确定的区域内每秒将发生多少次闪电。因此,对于半径为31个像元的大区域,您需要的频率比半径为11个像元的区域更大。在11个小区半径的区域中使用15个会产生极大的闪电。


最小和最大闪电距离值用于确定单元中闪电将发生多远。这意味着31个像元将把最远的闪电放在距离山脉不远的地方,这将带来更自然的视野。您也可以根据需要调整最小值。因此,如果您不希望雷电影响您,则可以为“最小叉距”选择至少1或2。


Flash是闪电时应用于屏幕的图像空间修改器。闪光量是应用闪光的持续时间(以毫秒为单位)。您可以为工作表和叉子闪电类型启用/禁用闪光灯。它还受“高级页面”中默认闪光距离的影响。

高级:


在“高级”部分,您可以启用/禁用日志记录,更改闪电的位置和限制。


兼容模式适用于使用未针对风暴天气定义任何雷电/闪电频率的mod的人。如果启用了此模式,则在检查天气是否有闪电时仅考虑“常规”页面中的设置。在1.01版中添加以支持大教堂天气。


最小闪光量是要应用的最小闪光量。它用于防止可能会使播放器烦人的短时闪烁。如果您不希望短时闪烁,而只希望长时闪烁,则可以增加此参数。


默认闪光距离是用于计算闪光量的默认距离。在“设置”部分中,您选择了闪光量。距离此默认闪光距离越远,该数量就减少。距离默认闪光距离越近,它的亮度也会增加。因此,如果您旁边有雷电,它将使您更加蒙蔽。


水平雷击距离是薄片雷击的距离。此值还用于(乘以与玩家的距离)确定叉形闪电从云到地面的水平距离。


最小和最大薄片高度用于将薄片闪电放置在距海平面的高度处。我建议至少使用50000作为最小纸张高度,因为较低的值会将闪电放置在玩家级别或更高的高霍斯加尔级别。


天空曲线用于计算远处的闪电,因此远处的闪电会显得较低,以模拟世界的圆度。





兼容性


它与Minty Lightning mod的原始端口或SSE端口不兼容。您应该在安装此mod之前将其卸载。


这个mod检测应该自动带闪电的天气。因此,不需要任何补丁即可与不同的天气Mod兼容。



雷电/闪电-天气中的频率字段用于确定该天气是否有闪电。值255表示没有闪电。小于255的值表示会出现闪电。较小的频率值将导致较高的闪电量。在MCM中选择的配置设置是针对已安装的Mod中最小的频率值的,因此其他天气闪电量是从中计算出来的。


例如:在上面的示例中,Rain_Heavy_01天气的频率为15,Rain_Light_04天气的频率为160。 15是已安装模块中的最低频率,因此它用作基准。假设玩家在MCM中选择了每秒50次闪电,Rain_Heavy_01将每秒产生50次闪电(等待20毫秒),而Rain_Light_04将具有20 *(160/15)= 213ms等待,从而导致每秒少于5次闪电。


对于多云和下雪(和灰烬)天气,MCM中有一些选项可以启用和禁用它们。因此,如果天气作者想要该天气的闪电,则可以使用它们。





学分


Minty911,用于Thunder Storms mod期间的原始Lightning,并具有开放权限。

L3st4t在Minty911的SSE端口的SSE端口上的工作,他发现的新声音,使我获得了制作此Mod的权限以及他的帮助测试SSE版本的权限。

PlayerTwo用于原始mod的Visual组件。

Cangar用于测试VR版本。





未来


让我知道您是否对未来有任何想法。

————————————————————————————————————————————

DESCRIPTION

This mod is an SKSE plugin remake of Minty's Lightning During Storms mod. It detects the weathers that would have Thunder/Lightning automatically from installed mods, so it doesn't require patches and is compatible with all weather mods automatically (Check Compatibility section below for detailed explanation on how).

It doesn't have any scripts except for configuration (MCM). It uses meshes, magic effects, sounds etc. from the original mods, but all the logic is implemented from scratch in the SKSE plugin. Instead of spawning activators like the original mod, Storm Lightning uses already placed in activators in another secret world and moves them to appropriate locations. It also doesn't have the script lag problem because it doesn't use papyrus scripts or quests to accomplish these. These result in a big performance gain which allowed me to expand this to be able to scale further.

It's scalable to allow up to 50 sheet lightnings and 50 fork lightnings per second. It can summon these lightnings on up to 31 cells distance radius. This results in a more natural storm weather experience. 

It includes features from the original mod such as, Hostile lightnings option, Lightning flash, Lightning sounds etc.

Everything in the mod is configurable and it comes with presets for easy selection too. Check Configuration section below for more detail.

This mod also fixes the invisible lightning bolt bug from the original mods.


→→ If you are using Cathedral Weathers, enable Compatibility Mode in Advanced page of MCM to have lightning, because that weather doesn't have Thunder/Lightning Frequency defined.


Important: Do not change formids of this mod. Assets are loaded from the skse plugin by formids. Any changes to them would result in breaking the mod.


REQUIREMENTS

It doesn't require original Minty Lightning mods or their ports/patches and is incompatible with them of course. You should uninstall those before installing this mod.

For Skyrim VR:

SKYUI-VR (For MCM)

SKSEVR



For Skyrim Special Edition:

SKYUI (For MCM)

SKSE64




INSTALLATION

This mod comes as a FOMOD installer. Install with your favorite Mod Manager. Select your correct game version.

It comes with ESL flagged esp option for SSE version too. Just select it during installation.


CONFIGURATION

This mod comes with an MCM to configure the settings. Let's go over the settings and what they do:



PRESETS:

In the Presets section you'll find predefined settings for the mod. These are all the same as Default settings except frequency changes. 
So they all have up to 31 cells distance in lightning appearances. Flashes are enabled. And hostility is disabled.
Realistic preset and Default preset should be good for anyone who wants to see lightnings once in a while but not that much. Excitingpreset makes lightnings appear a lot. This setting is good for anyone who likes lightnings very much. Extreme is for people looking to have the challenge and the intensity of a storm to remember. Insane is more of a light show than a preset to play with. If you want to change stuff after you select a preset, you can do so from the other pages.





GENERAL:

In the General section, you can Enable or Disable Lightning types for Rainy, Snowy and Cloudy weather types.
Also you can enable Hostile lightnings here, which will damage and kill who ever's struct with lightning including the player.




SETTINGS:

In the Settings section, you can select Frequency, Distance, Flash settings.

Frequency determines how many lightnings will happen per second in the determined area. So for a big area like 31 cells radius, you'll need more frequency than like a 11 cell radius area. Using 15 in a 11 cell radius area would result in an extreme amount of lightnings.

Minimum and Maximum Lightning Distance values are used to determine how far away the lightnings will happen in Cells. Which means 31 cells will put the furthest lightnings behind any mountains in range, which will result in a more natural view. Also you can adjust the minimum as you wish. So if you don't want lightnings to ever effect you, you can select at least 1 or 2 for Minimum Fork Distance for example. 

Flash is the image space modifier applied to the screen when a lightning strikes. Flash Amount is the duration in milliseconds to apply the flash. You can enable/disable flash for sheet and fork lightning types. It's also affected by the default flash distance in the Advanced Page.





ADVANCED:

In the Advanced section you can Enable/Disable Logging, change the positions and limits of lightnings.

Compatibility Mode is for people who use mods that doesn't have any Thunder/Lightning Frequency defined for their storm weathers. If this mode is enabled, only the settings in the General page are taken into account when a weather is checked for lightning. Added to support Cathedral Weathers in version 1.01.

Minimum Flash Amount is the smallest amount of flash to apply. It's used to prevent really short flashes that can annoy the player. If you don't want short flashes and want only the longer flashes, you can increase this parameter.

Default Flash Distance is the default distance used in calculation of the flash amounts. In the Settings section, you selected flash amount. That amount gets reduced the further it is from this default flash distance. Also the closer it is from the default flash distance, it's increased. So if a lightning strikes next to you, it blinds you more.

Horizontal Strike Distance is the distance of the sheet lightning strikes. This value is also used (multiplied by the distance to the player) to determine how further area horizontally the fork lightning strikes from cloud to ground too.

Minimum and Maximum Sheet Height is used to place Sheet lightnings at a height from the sea level. I recommend using at least 50000 as the minimum sheet height, because lower values would place lightnings at player level or lower on High Hrothgar.

Sky Curve is used in calculation of distant sheet lightnings so the distant ones will appear lower to simulate the world's roundness.




COMPATIBILITY

It's not compatible with the original or the SSE port of Minty Lightning mod. You should uninstall those before installing this mod.

This mod detects weathers that should have lightning automatically. So it doesn't require any patches to be compatible with different weather mods.


Thunder/Lightning - Frequency field in weathers are used to determine if that weather has lightnings. A value of 255 means no lightning. A value less than 255 means lightning will appear. Smaller frequency values will result in higher amount of lightning. Configuration settings selected in MCM are for the smallest frequency values in your installed mods, so other weather lightning amounts are calculated from that.

For example: In the above example, Rain_Heavy_01 weather has 15 as frequency and Rain_Light_04 has 160 frequency. 15 is the lowest frequency in installed mods so it is used as a base. Assuming the player has chosen 50 lightnings per second in MCM, Rain_Heavy_01 will have 50 lightnings per second (20ms wait), and Rain_Light_04 will have 20 * (160/15) = 213ms wait resulting less than 5 lightnings per second.

For Cloudy and Snowy(and Ash) weathers, there are options in MCM to enable-disable them. So they are allowed if weather authors wanted lightning for that weather.




CREDITS

Minty911 for the original Lightning during Thunder Storms mod and having open permissions.

L3st4t for his work on the SSE port of Minty911's mod, the new sounds he found, giving me permission for making this mod and his help testing SSE version.

PlayerTwo for the Visual components of the original mod.

Cangar for testing the VR version.





FUTURE

Let me know if you have any ideas for the future.


原贴地址
1.版本号: 1.01   更新时间: 2019-09-25 20:39:14

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适用于SSE和VR的Storm Lightning(Minty Lightning 2019)


Mod大小:1.17 MB
上传时间:2019-09-25 20:17:34

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