盲目愤怒-殴打任何人

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在3DM Mod站下载上古卷轴5:重置版最新的盲目愤怒-殴打任何人 Mod,由Flipdeezy制作。vantianxiang在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Flipdeezy Mod版本: 1.0 Mod大小: 5.79 KB 更新时间: 2019-09-24 20:30:20 发布时间: 2019-09-24 20:30:20

详细说明

盲怒


厌倦了NPC的ing口?叫你的狗狗愚蠢?守卫们在谈论你关于甜面包的垃圾? Nazeem试图羞辱您,因为他拥有一个愚蠢的农场?您不必接受这些,飞入盲目的愤怒中,毫不客气地殴打他们,教他们上一堂课,然后偷走他们的金币:)


也许您只是想建立自己的Skyrim搏击俱乐部(Skyrim搏击俱乐部的第一条规则,不要谈论Skyrim搏击俱乐部)


当然,您不可能全部赢得胜利,如果某个兽人硬汉(或女孩)有能力支持他们的垃圾话,他们会偷走您的金币。但是请放心,当他们不在时,您可以从他们那里偷回它,或者再次挑战他们以赢回一部分。


它实际上是做什么的?


向玩家添加盲目的怒气咒语。激活该咒语后,您会短暂发红光,并且玩家的脸庞会反映出您的愤怒。然后,您可以选择在30秒内与您当前未与之战斗的任何人类NPC进行斗殴(并且不是孩子...抱歉,如果您幻想击败孩子,那么这不是您的mod )


重要的请先阅读


该Mod使用香草斗殴系统,好处是它不会编辑或与任何香草斗殴任务或对话冲突。没有添加新的对话选项。使用特权入口点开始争吵。脚本仅在争吵开始后运行,因此不会影响性能。


缺点是mod拥有与香草斗殴系统大多数相同的怪癖和错误(尽管我已经修复了玩家,并且在通过咒语激活斗殴时NPC会永久卡在流血中),而且我不得不解决香草斗殴系统错误。


例如,此mod不会导致发生斗殴错误,但是如果您遇到了斗殴错误,则会发生随机斗殴。 NPC在争吵中偶尔会变得敌对等


香草争吵系统很挑剔,我不得不部署许多修复程序来解决它。也许有一天,我会考虑从头开始重新设计斗殴系统……也许,但是目前看来,它与Vanilla一样稳定,因此我很满意。


如果您可以处理香草争吵系统,则此mod对您来说应该很好。请阅读“已知问题”部分以修复可能出现的任何小问题,尤其是在报告任何错误之前。


关于斗殴的一些快速注释


失去斗殴会导致NPC抢劫您并偷走10%的黄金。黄金已添加到NPC的库存中,因此您可以将其偷回。赢得斗殴会夺取NPC黄金的10%。如果玩家或NPC的总金数低于10,则不会盗金(9中的10%小于1)。之后,NPC不会对您保持敌意,因为这再次使用与Bethesda相同的方法(只是去掉对话选项)暂时打开了NPC的香草斗殴系统。可以在CK中调整被盗金的百分比,找到“ iPercentage”属性值并将其更改为要反映为要删除的金百分比的任何数字。 10 = 10%,所有数学运算都是在后台进行的。可以打开和关闭为Player和NPC偷金的功能。我懒得为这样的小型模组制作MCM,因此请打开控制台并分别为Player或NPC输入以下内容。


“将BR_PlayerGold设置为0”-关闭玩家偷金

“将BR_NPCGold设置为0”将关闭NPC黄金窃取


你们中有些人知道我半退休。当某些事情使我烦恼时,我为我自己制作了mod(有些NPC叫我的狗很笨,所以我决定制作一个mod,让我不加调节地节制他),并在朋友问时与我一起。如果您发现错误,我会尽力修复。


如何报告错误


删除ALLLLLLL其他mod。我是认真的,所有人。除非您报告冲突,否则是在浪费时间和精力。

尝试重复该问题

如果您可以重复此问题,请禁用盲目愤怒。进入香草游戏,开始香草斗殴,尝试重蹈覆辙。如果你不能

清除您的Papryus日志。重新激活“盲怒”并最后一次重复该问题

发表有关该问题的评论,并在评论部分中提供尽可能多的数据。

下午把我的纸莎草纸寄给我。

给我时间来回应。


已知的问题


如前所述,mod共享与香草斗殴任务相同的错误(尽管可能,但确实修复了一些与香草斗殴任务相关的错误)。

 

并非完全是错误,而是与原始错误有关的要注意的功能。赢得争吵后,您将无法激活世界上的对象。您将需要等待,直到NPC恢复。

现在有可能...有时,某些NPC会陷入香草的渗出状态。我已经为播放器和NPC实施了修复程序,因此在卡住10-20秒后应该会启动修复程序。如果NPC仍然无法启动,您可以尝试打开控制台,单击NPC。然后输入“ kill”(不要问我为什么这样做。”。如果NPC站起来,那就太好了。如果NPC死了,请再次打开控制台并键入“ resurrect”,这种方法在99%的时间内都有效。如果仍然存在问题,请更改单元格或再次打开控制台,然后键入“ EnablePlayerControls”,您的控件将被还原。请记住,我在那里写了1万个修复程序和安全检查,因此几乎永远不会发生。


说到哪一个,如果您正在争吵一个NPC,然后越过线进入一个新的单元,游戏引擎将结束争吵。这是Vanilla引擎的行为,为了安全起见,我只是对其进行了增强,以清除我的mod中的所有设置(逃逸,希望所有东西都可以自行修复)。


有时候,您将无法与刚刚吵架的对手开始吵架。现在用我的最新代码很少见。离开该区域5分钟,然后再解决此问题。


播放器或NPC保持流血状态的时间长度似乎是完全随机的。这与香草斗殴任务相同,如果不认真编辑我不会碰到的斗殴任务,我将无法做任何事情。


在某些情况下,争吵结束后,纸莎草纸日志中可能会发生无害错误。如果您通过打非战斗人员或逃跑而提前结束斗殴,则香草斗殴会发生SAME错误。这是由于香草争吵任务(不一定是mod)试图从故事管理器外部开始特定的任务。据我了解,据非官方补丁的Arthmoor作者说,它实际上并没有证明是一个错误https://www.afkmods.com/index.php?/topic/4129-skyrim-interpreting-papyrus-log-errors /我已放弃解决此问题,因为众所周知,许多香草任务(包括香草斗殴任务)都存在此错误。错误可能会以几种方式出现,但几乎总是如下所示-错误:DGIntimidateQuest(00047AE6):尝试在故事管理器之外启动事件范围的任务。

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BLIND RAGE

Tired of NPC's mouthing off? Calling your doggo stupid? Guards trash talking you about sweet-rolls? Nazeem trying to shame you cuz he owns a stupid farm? You don't have to take that, fly into a blind rage and beat them unmercifully to teach them a lesson, then steal their gold :) 

Maybe you just wanna setup your own Skyrim fight club (first rule of Skyrim fight club, don't talk about Skyrim fight club)

Of course you can't win em all, if some Orc tough guy(or girl) has the brawn to backup their trash talking, they will steal your gold. But don't worry you can steal it back from them when they're not looking, or challenge them again to win some of it back.

What does it actually do though?

Add's the blind rage spell to the player. After activating the spell, you will glow red momentarily and your players face will reflect your rage. You will then have the option to brawl with any living human NPC you are not currently in combat with, within 30 seconds (and isn't a child...sorry if you fantasize about beating your kids this isn't the mod for you)

Important READ first

The mod Uses the vanilla brawl system, the upside is it doesn't edit or conflict with any vanilla brawl quests or dialogue. No new dialogue options are added. Uses a perk entry point to start the brawls. Script only runs after the brawl is started so no performance impact. 

The downside is the mod shares most of the same quirks and bugs of the vanilla brawl system (although I have fixed the player and NPC's getting permanently stuck in bleed out when brawls are activated through the spell) and I had to work around the vanilla systems bugs.

for example, this mod does NOT cause the brawl bug, but if you have the brawl bug, it will happen with random brawls. NPC's turning hostile during brawls occasionally etc. 

The vanilla brawl system is finicky and I had to deploy a number of fixes to work around it. Maybe some day I'll think about redesigning the brawl system from the ground up...maybe, but for now this seems as stable as Vanilla so I'm good with it. 

If you can handle the vanilla brawl system this mod should be just fine for you. Please READ THE KNOWN ISSUES SECTION to fix any small issues that may arise, especially before reporting any bugs.  

Some quick notes on brawls 

Losing a brawl causes the NPC to rob you and steal 10% of your gold. Gold is added to the NPC's inventory so you can steal it back. Winning a brawl steals 10% of the NPC's gold. If the player or NPC has below 10 gold total no gold will be stolen (10% of 9 is less than 1).  NPC's will not remain hostile to you afterwards, as again this simply turns on the vanilla brawl system for the NPC temporarily using the same method as Bethesda (just minus the dialogue options). The percentage of gold stolen can be adjusted in the CK, find and change "iPercentage" property value to whatever number you want to reflect as the percentage of gold to be removed. 10 = 10% all the math is done under the hood. Stealing gold for the Player and NPC can be turned on and off. I'm too lazy to make an MCM for a small mod like this so open the console and type the following for the Player or NPC's respectively.

"Set BR_PlayerGold to 0" - turns off Player gold stealing
"Set BR_NPCGold to 0" turns off NPC gold stealing

As some of you know I am semi-retired from modding. I make mods for myself when something annoys me (some NPC called my dog stupid so I decided to make a mod to let me throttle him without consequence) and with my friends when they ask. If you find bugs I will try to fix them where I can.

How to report a bug

Remove ALLLLLLL other mods. I mean it, all of them. Unless you are reporting a conflict you're wasting your time and mine.
Try to repeat the issue
if you can repeat the issue disable blind rage. Go into a vanilla game and start a vanilla brawl, try to repeat the issue. If you CAN'T
Clear your Papryus log. Reactivate Blind Rage and repeat the issue one last time
Post a comment with the issue and as much data as you can in the comments section.
Send me your papyrus log in a pm.
Give me time to respond.

Known issues 

As mentioned the mod Shares the same bugs as vanilla brawl quests (does fix some bugs related to vanilla brawl quests though where possible).
 

Not exactly a bug, but a feature to be aware of related to a vanilla bug. You will be unable to Activate objects in the world after winning a brawl. You will need to wait until the NPC gets back up. 


Now it is possible...occasionally, some NPC will get stuck in a bleed out state in vanilla. I have implemented a fix for the player and NPC's so after 10-20 seconds of being stuck the fix should kick in. If by some slim chance the NPC still doesn't get up, you can try opening the console, clicking on the NPC and typing 'kill' (don't ask me why this works". if the NPC gets up, great you're done. If the NPC dies, open the console again and type 'resurrect' this works 99% of the time. If there are still issues run far away, change cells, or open the console again and type 'EnablePlayerControls' and your controls will be restored. Keep in mind I wrote 10 thousand fixes and safety checks in there so it should almost never happen.


Speaking of which if you are brawling an NPC and you cross the line into a new cell, the game engine will end the brawl. This is the Vanilla engine behavior, I have only enhanced it to clear all the settings in my mod for safety (run away and everything hopefully fixes itself).


Occasionally you wont be able to start a brawl with an opponent you just brawled with. This is pretty rare now with my latest code. Leave the area for 5 min and come back to fix this. 


The length of time that a player or NPC stays in bleed out state seems to be totally random. This is the same as vanilla brawl quest and I can't do anything about it without heavily editing the brawl quest which I am not about to touch.


There is a harmless error in the papyrus log which can occur after a brawl is ended in some scenarios. The SAME error occurs with vanilla brawls if you end a brawl early by hitting a non combatant or running away. It is due to the vanilla brawl quest (not necessarily the mod) trying to start a specific quest from outside the story manager. As I understand it, according Arthmoor author of the unofficial patches, it is not actually proven to be an error  https://www.afkmods.com/index.php?/topic/4129-skyrim-interpreting-papyrus-log-errors/ I have given up on fixing this since a number of vanilla quests (including the vanilla brawl quest) are well known to have this error. The error can  appear in a few ways but is almost always as follows -  Error: DGIntimidateQuest (00047AE6): attempting to start event scoped quest outside of story manager.


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