增强AI的猎人

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的增强AI的猎人 Mod,由JeramyWillow制作。mailto在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: JeramyWillow Mod版本: 1.1 Mod大小: 250 KB 更新时间: 2019-09-24 20:19:22 发布时间: 2019-09-24 20:19:22

详细说明

首先,EtherealCoder的SSE增强AI框架是必需文件。正是这启发了我首先创造了这一点。我在等待一个真正的修改器,用他的框架创建类似的东西,但是没有人做。 molave的Runtime Spell Assigner使用该框架,而我使用的是mod,但它具有不同的概念。


我使用大量的高级敌人和生物模块,并且不断看到香草NPC被淘汰。因此,为什么不给我的敌人以增强的AI能力,为什么不多加帮助呢?


这个mod增加了一些额外的猎人到大多数现有的猎人营地和其他一些地区。他们成对出现是因为他们的新AI更加明显。


在一些地方,我添加了额外的帐篷,床单,晒黑的架子和磨刀石。他们使用睡眠和沙盒包,因此在不杀死猎物或其他敌人的时候给他们一些帮助是有意义的。


猎人是从等级列表中随机生成的。它们都是玩家的盟友,如果您要求他们,它将跟随您。当您解雇他们时,他们将返回他们的营地。因此,如果您遇到猎人并且需要协助清理附近的地牢,请邀请他们一起前进,然后将其解散。


如果您不希望他们成为潜在的随从,请删除随附的bsa文件。它包含一个使他们成为您的盟友的脚本。它什么也没做。


猎人全都处于“受保护”状态。玩家可以杀死它们,但是没有其他人可以杀死它们。如果杀死它们,它们会在指定的时间后重新生成。编辑:我添加了一个版本,对于那些喜欢它的人,其“受保护”状态已删除。


我还添加了一些旅行猎人。穿越天际时,您可以随机遇到它们。他们也是潜在的随从,被解雇后将返回旅行套餐。


我强烈建议使用raccoondance的Hunters Not Bandits,但这不是必需的。


在win2009之前,此mod与“更好的猎人”没有冲突。如果您在他之后加载我的,那么我的大多数猎人将从他的等级列表中拉出,并将使用他的mod设置。我自己使用他的mod,但这不是必需的。


任何将事物添加到相同位置的mod都可能会有较小的冲突,但是我目前不知道有任何问题。


如果您尝试一下,希望您会喜欢的。如果没有别的,也许您会看到一些野兽和土匪得到他们的赞誉。


安装:

有2个主要文件:esp和bsa用于那些喜欢合并或不担心mod计数的文件,或者esl标志的esp和bsa不会影响正常的mod限制。仅使用其中一个文件。


使用您首选的Mod Manager,或者解压缩文件并将其放置在数据文件夹中。


如果您决定卸载Mod,请确保执行“干净保存”,并使用FallrimTools中的Resaver-脚本清洁程序及更多功能从保存文件中删除脚本。

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First of all, SSE Enhanced AI Framework by EtherealCoder is a required file. It is what inspired me to create this in the first place. I was waiting for a real modder to create something like this with his framework, but nobody ever did. Runtime Spell Assigner by molave uses the framework, and I use that mod, but it has a different concept.

I use a ton of high level enemy and creature mods, and I was constantly seeing vanilla NPCs get obliterated. So, rather than giving enhanced AI to my enemies, why not help out the population a little?

This mod adds a few additional hunters to most of the existing hunter camps and a few other areas. They come in pairs, because their new AI is more apparent that way. 

In a few areas, I added additional tents, bedrolls, tanning racks, and sharpening stones. They use sleep and sandbox packages, so it made sense to give them something to do  when they are not killing prey or other enemies.

The hunters are randomly generated from the leveled lists. They are all an ally to the player and will follow you if you ask them to. When you dismiss them, they will return to their camp. So, if you come across a hunter and need assistance clearing a nearby dungeon, invite them along and then dismiss them afterwards.

If you don't want them to be a potential follower, then delete the included bsa file. It contains a script to make them your ally. It doesn't do anything else. 

The hunters all have the "protected" status. The player can kill them, but nobody else can. They will re-spawn after the allotted time if you kill them. Edit: I have added a version with the "protected" status removed for those who prefer it.

I have also added some travelling hunters. You can randomly come across them as you traverse Skyrim. They are also potential followers and will return to their travel package when dismissed.

I highly recommend use of Hunters Not Bandits by raccoondance, but it is not required.

This mod has no conflicts with Better Hunters by win2009. If you load mine after his, then most of my hunters will be pulled from his leveled lists and will use his mod settings. I use his mod myself, but it is not required.

Any mods that add things to the same places will probably have minor conflicts, but I am not currently aware of any problems. 

If you try this out, hopefully, you will enjoy it. If nothing else, maybe you'll see some of the beasts and bandits get their comeuppance.

Installation:
There are 2 main files: an esp and bsa for those that like to merge or aren't worried about mod count, or an esl flagged esp and bsa which will not affect the normal mod limit. Use ONLY one of the files.

Either use your preferred Mod Manager, or extract the files and place them in your data folder.

If you decide to uninstall the mod, be sure to do a "clean save" and use Resaver from FallrimTools - Script cleaner and more to remove the script from your save file.

文件说明

Mod截图

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