遗忘的真实礼物-强化的日用品

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简单简介

在3DM Mod站下载上古卷轴5:重置版最新的遗忘的真实礼物-强化的日用品 Mod,由Vergil65制作。yhj_165在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: Vergil65 Mod版本: 1.0 Mod大小: 4.00 KB 更新时间: 2019-09-23 12:22:04 发布时间: 2019-09-23 12:22:04

详细说明

即使您是Daedras的冠军,完成所有这些Daedric的任务只是为了获得一些平庸的装备也不令人失望吗?好吧,这个mod的目的是通过增加它们的属性并改善其效果来增强大多数伪像。此外,在此过程中,有些会产生一两个额外的效果。


此mod的一般更改:



现在所有武器都带有无限的冲锋力。

除“星星”,“戒指”,“书”,“万能钥匙”和Mehrunes的“剃刀”外,所有文物的重量都减轻了5磅,这有助于减轻重量(并有助于偷偷摸摸)。

现在,每种可升级的武器和装甲都可以算作乌木...因此,史密斯相关的津贴也可能会对其产生影响。我本来是想让它们算作Daedric,但无论如何,香草味游戏已经使它们被乌木锭升级了。


除了上述内容之外,还有更多此mod的更改:


Azura's / The Black Star:未受此模组影响。


Dawnbreaker:


基础伤害等级从12提高至18。

燃烧目标15点(从10点开始)。

子午线的魔力结界与香草一样。

每次击中吸收15点Magicka。

武器速度比标准剑快,但比匕首慢(它介于两者之间,这使其比香草破晓者还快)。


乌木刀片:


基础伤害等级从11提高至20。

吸收生命值的效果也得到了改善,从20点开始(无友方杀死),并且在第十次友善击杀后最大恢复至40点(相比之下,香草则为30点)。

在创建工具包中的该武器上,我还用“ WeapTypeGreatsword”替换了关键字“ WeapTypeSword”。因此,这可能会使武器受到大剑特权的影响。

此武器的“作用范围”已得到改进,以匹配标准的大剑(在CK中,香草为1,就像一把剑。此mod使其达到1.3,就像大剑一样)。

武器速度仍然保持不变:比标准大剑快。

 

乌木邮件:


基础护甲等级从45提高至60。

毒披风每秒增加一倍,达到10点(请记住,由于装甲重量仅为5,所以即使在毒药破坏了隐身环境的情况下,它也更容易偷偷溜走)。

装甲保留其香草马弗结界。

玩家生命恢复速度提高50%。


莫拉格·巴尔的锤


基础伤害等级从16提高至20。

武器速度与标准剑的速度相匹配(因此它比狼牙棒还快)。

每次攻击造成30点耐力和魔法伤害(来自香草25)

灵魂陷阱从9秒提高到15秒。


锁骨邪恶面膜:


基础护甲等级从23提高至30。

价格提高了30%(从20%起),语音技能提高了20(从10起),而Magicka的再生速度提高了25%(从5%起)。

不再使用装甲插槽42,这意味着在启用Masque时可以装备小圆圈。


梅伦尼斯的剃刀:


基础伤害等级从11提高至16。

武器速度比标准匕首略快。

保留其香草杀死几率(1.98%)。

召唤的达德拉,直到100级都被发还给遗忘者。

 

Oghma Infinium:未受此模组影响。


赫辛之戒:未被此模组所触及。


纳米拉环:


生命值和耐力提高了50点(从仅香草的50耐力提高)。

保留食用尸体的香草味。

穿着者被遮住并且安静地走动(这被设置为靴子上的香草“消音”效果,尽管它确实与其他被遮住的物品叠在一起,但实际上只有50%的静音)。

 

血红玫瑰:


召唤持续90秒(原为60秒)

在CK中将投射检测级别设置为“静音”,这将有助于隐身。

 

救世主的皮:


基础护甲等级从26提高至35。

抗毒性保持与香草相同(50%),抗魔性提高至35%(从15%)。

弓造成的伤害提高25%。

偷偷摸摸要好25%。


万能钥匙:未被此模组触及。


腐败头骨:


武器速度从1提高至1.25

香草的附魔保持不变。

武器射程从1.3提高至1.4。根据我的测试,这导致比香草多击中大约一两米的目标。

在CK中将投射检测级别设置为“静音”,这将有助于隐身。


破法:


基础护甲等级从38提高至45。

守卫格挡得到改善,可以承受最多75点的魔法伤害(原为50)。

邪恶斧头:


现在算作是Daedric的人工制品。

基础攻击力从22点提高至40点

每次挥动的武器速度提高至0.75(以前是0.5,这使Rueful Axe的香草速度极慢)。现在,它比标准战斧(0.7)快一点。

交错效果从0.85提高到1。

在创作工具包中添加了关键字“ WeapMaterialEbony”,因此它应该受到乌木史密芬津贴的影响。

添加了关键字“ WeapMaterialSilver”以及SilverSwordScript。因此,这意味着该斧头的功能应类似于银色武器。

耐力伤害效果从20点提高至25点。

击中时保证3s麻痹(除非目标免疫)。

 

Volendrung:


基础伤害等级从25提高至30。

武器射程从1.3提高至1.4。命中时会给它更大的射程。

武器速度从0.7提高至0.8。

对目标的交错效果从每次击中提高到1.5(从1.15)。这使得目标很难抵抗被敲入交错动画中的情况。

香草的耐力排泄作用保持不变。

每次击中会造成10点冰霜和电击伤害。


Wabbajack:


武器速度从1提高至1.25

武器射程从1.3提高至1.4。

在CK中将投射检测级别设置为“静音”,这将有助于隐身。


其中一些功能似乎有些强大,但我已经对其进行了测试,但仍然发现游戏是一个足够不错的挑战。这意味着您可能无法在没有一些挣扎的情况下击落成群的坚强敌人……除非您已经足够坚强地做到这一点。


兼容性


通常与编辑我更改过的伪像的任何内容都不兼容。但是仅处理Hircine的“星号”和/或“ Ring of Hircine”等(上面未涉及的物品)的mod可以兼容。视觉模型,例如模型或纹理,也可以兼容,如果它们不进入并实际编辑CK中的伪像。

————————————————————————————————————————————————

Isn't it disappointing to go through all those Daedric quests only to receive some mediocre piece of equipment, even though you're the Daedras' champion?  Well, this mod aims to enhance most of those artefacts by increasing their stats and improving upon their effects. In addition, some will have an extra effect, or two, along the way. 

General changes across this mod:


All the weapons now carry infinite charges.

Every artefact, except the Star, the rings, the book, the Skeleton Key, and Mehrunes' Razor, has been lightened to 5 in weight, which helps to lighten the load (and aids in sneaking).

Every upgradeable weapon and armour now counts as an ebony item... so the relevant Smithing perks may affect them as well. I was thinking of making them count as Daedric, but the vanilla game already makes them be upgraded by ebony ingots anyway.


Here's more of what this mod changes, in addition to the above:

Azura's/The Black Star: Untouched by this mod.

Dawnbreaker: 

Base damage rating improved to 18 (from 12).

Burns the target for 15 points (from 10).

Meridia's Retribution enchantment remains the same as in vanilla.

Absorbs 15 points of Magicka per hit.

Weapon speed is faster than a standard sword but slower than a dagger (it's halfway between those two, which makes it faster than the vanilla Dawnbreaker). 


Ebony Blade: 

Base damage rating improved to 20 (from 11).

Health absorption effect has also been improved to start at 20 (no friendly kills) and max out at 40 after the tenth friendly kill is made (compared to 30 from vanilla).

I've also replaced the keyword 'WeapTypeSword' with 'WeapTypeGreatsword' on this weapon in the Creation Kit. So this might make the weapon be affected by greatsword perks, hopefully.

The 'reach' of this weapon has been improved to match a standard greatsword (vanilla was 1, like a sword, in the CK. This mod makes its reach 1.3, like a greatsword, instead).

Weapon speed remains as in vanilla: faster than a standard greatsword.

 
Ebony Mail: 

Base armour rating improved to 60 (from 45). 

Poison cloak doubled to 10 points per second (remember that because the armour only weighs 5, it should be a bit easier to sneak around... even with the poison ruining stealthy situations).

Armour retains its vanilla muffle enchantment.

Player health regenerates 50% faster.


Mace of Molag Bal: 

Base damage rating improved to 20 (from 16).

Weapon speed matches that of a standard sword (so it's faster than a mace).

Does 30 points of stamina and magic damage per hit (from vanilla 25) 

Soul Trap improved to 15s (from 9s).


Masque of Clavicus Vile: 

Base armour rating improved to 30 (from 23).

Prices are 30% better (from 20%), Speech skill improved by 20 (from 10)  and Magicka regenerates 25% faster (from 5%).

No longer uses armour slot 42, which means circlets can be equipped while the Masque is on.


Mehrunes' Razor: 

Base damage rating improved to 16 (from 11).

Weapon speed slightly faster than a standard dagger.

Retains its vanilla kill chance (1.98%). 

Summoned Daedra up to level 100 are sent back to Oblivion.

 
Oghma Infinium: Untouched by this mod.

Ring of Hircine: Untouched by this mod.

Ring of Namira:

Health and stamina increased by 50 points (from the vanilla 50 stamina-only boost).

Retains vanilla benefits from feeding on corpses.

Wearer is muffled and moves quietly (this is set to the vanilla 'muffle' effect on boots, which is actually 50% silence only, although it does stack with other muffled items).

 
Sanguine Rose: 

Summon lasts 90s (from 60s in vanilla) at base

Casting detection level set to 'silent' in the CK, which should help with stealth.

 
Savior's Hide:

Base armour rating improved to 35 (from 26). 

Poison resistance remains the same as in vanilla (50%), and magic resistance improved to 35% (from 15%).

Bows do 25% more damage.

Sneaking is 25% better.


Skeleton Key:  Untouched by this mod. 

Skull of Corruption:

Weapon speed improved to 1.25 (from 1).

Enchantment remains unchanged from vanilla.

Weapon reach improved to 1.4 (from 1.3). From my testing, this resulted in hitting targets roughly a metre or two further than in vanilla.

Casting detection level set to 'silent' in the CK, which should help with stealth.


Spellbreaker:

Base armour rating improved to 45 (from 38).

Ward block improved to withstand up to 75 points of magical damage (from 50).



The Rueful Axe:

Now counts as being a Daedric artefact.

Base damage improved to 40 (from 22).

Weapon speed improved to 0.75 (from 0.5, which made the Rueful Axe extremely slow in vanilla) per swing. It's now slightly faster than a standard battleaxe (which is 0.7).

Stagger effect improved to 1 (from 0.85).

Added the keyword 'WeapMaterialEbony' in the Creation Kit, so it should be affected by the ebony Smithing perks.

Added the keyword 'WeapMaterialSilver', as well as the SilverSwordScript. So, this means that this axe should function similar to silver weapons.

Stamina damage effect improved to 25 (from 20).

Guaranteed 3s paralysis on hit (unless the target is immune).

 
Volendrung:

Base damage rating improved to 30 (from 25).

Weapon reach improved to 1.4 (from 1.3). This gives it a little more range when hitting.

Weapon speed improved to 0.8 (from 0.7).

Stagger effect, on the target, is improved to 1.5 (from 1.15) per hit. This makes it harder for the target to resist being knocked into the stagger animation.

Stamina drain effect remains unchanged from vanilla.

Does 10 points of frost and shock damage per hit.


Wabbajack:

Weapon speed improved to 1.25 (from 1).

Weapon reach improved to 1.4 (from 1.3).

Casting detection level set to 'silent' in the CK, which should help with stealth.


Some of these might seem overpowered, but I've tested them and still found the game to be a decent enough challenge. This means that you might not be able to just take down hordes of tough enemies without some struggles... unless you're strong enough to do so already.

Compatibility

Generally incompatible with anything that edits the artefacts I've changed. But mods which only deal with the Star and/or Ring of Hircine, etc. (the untouched items above) could be compatible. Visual mods, like models or retextures, could also be compatible if they didn't go in and actually edit the artefacts within the CK.


文件说明

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